o add my bsnes branch
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56
tools/bsnes/ui_qt/input/userinterface.cpp
Executable file
56
tools/bsnes/ui_qt/input/userinterface.cpp
Executable file
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//==============
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//InputGroupPool
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//==============
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void InputGroupPool::attach(InputGroup &group) {
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list.add(&group);
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}
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void InputGroupPool::bind() {
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for(unsigned i = 0; i < list.size(); i++) list[i]->bind();
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}
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void InputGroupPool::clear() {
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for(unsigned i = 0; i < list.size(); i++) list[i]->clear();
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}
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void InputGroupPool::poll(const int16_t *table) {
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for(unsigned i = 0; i < list.size(); i++) list[i]->poll(table);
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}
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InputGroupPool::InputGroupPool() : list(*this) {
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}
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//
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InputUiGeneral inputUiGeneral;
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InputUiPool inputUiPool;
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InputUiGeneral::InputUiGeneral() : InputGroup("General"),
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loadCartridge(InputObject::Button, "Load cartridge", config.input.uiGeneral.loadCartridge),
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pauseEmulation(InputObject::Button, "Pause emulation", config.input.uiGeneral.pauseEmulation),
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resetSystem(InputObject::Button, "Reset system", config.input.uiGeneral.resetSystem),
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powerCycleSystem(InputObject::Button, "Power cycle system", config.input.uiGeneral.powerCycleSystem),
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lowerSpeed(InputObject::Button, "Decrease emulation speed", config.input.uiGeneral.lowerSpeed),
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raiseSpeed(InputObject::Button, "Increase emulation speed", config.input.uiGeneral.raiseSpeed),
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toggleCheatSystem(InputObject::Button, "Toggle cheat system on or off", config.input.uiGeneral.toggleCheatSystem),
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toggleFullscreen(InputObject::Button, "Toggle fullscreen mode", config.input.uiGeneral.toggleFullscreen),
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toggleMenu(InputObject::Button, "Toggle menubar", config.input.uiGeneral.toggleMenu),
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toggleStatus(InputObject::Button, "Toggle statusbar", config.input.uiGeneral.toggleStatus),
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exitEmulator(InputObject::Button, "Exit emulator", config.input.uiGeneral.exitEmulator) {
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attach(loadCartridge);
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attach(pauseEmulation);
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attach(resetSystem);
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attach(powerCycleSystem);
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attach(lowerSpeed);
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attach(raiseSpeed);
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attach(toggleCheatSystem);
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attach(toggleFullscreen);
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attach(toggleMenu);
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attach(toggleStatus);
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attach(exitEmulator);
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}
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InputUiPool::InputUiPool() {
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attach(inputUiGeneral);
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}
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