o cleanup
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49
tools/bsnes/base.hpp
Executable file
49
tools/bsnes/base.hpp
Executable file
@@ -0,0 +1,49 @@
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#define BSNES_VERSION "0.042"
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#define BSNES_TITLE "bsnes v" BSNES_VERSION
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#define BUSCORE sBus
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#define CPUCORE sCPU
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#define SMPCORE sSMP
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#define DSPCORE sDSP
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#define PPUCORE bPPU
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//S-DSP can be encapsulated into a state machine using #define magic
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//this avoids ~2.048m co_switch() calls per second (~5% speedup)
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#define USE_STATE_MACHINE
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//FAST_FRAMESKIP disables calculation of RTO during frameskip
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//frameskip offers near-zero speedup if RTO is calculated
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//accuracy is not affected by this define when frameskipping is off
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#define FAST_FRAMESKIP
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//game genie + pro action replay code support (~2% speed hit)
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#define CHEAT_SYSTEM
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#include <libco/libco.h>
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#include <nall/algorithm.hpp>
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#include <nall/array.hpp>
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#include <nall/bit.hpp>
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#include <nall/detect.hpp>
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#include <nall/endian.hpp>
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#include <nall/file.hpp>
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#include <nall/moduloarray.hpp>
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#include <nall/new.hpp>
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#include <nall/platform.hpp>
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#include <nall/property.hpp>
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#include <nall/stdint.hpp>
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#include <nall/string.hpp>
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#include <nall/utility.hpp>
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#include <nall/vector.hpp>
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using namespace nall;
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typedef int8_t int8;
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typedef int16_t int16;
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typedef int32_t int32;
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typedef int64_t int64;
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typedef uint8_t uint8;
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typedef uint16_t uint16;
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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#include "interface.hpp"
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