o cleanup
This commit is contained in:
392
tools/bsnes/cheat/cheat.cpp
Executable file
392
tools/bsnes/cheat/cheat.cpp
Executable file
@@ -0,0 +1,392 @@
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#include <../base.hpp>
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Cheat cheat;
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Cheat::cheat_t& Cheat::cheat_t::operator=(const Cheat::cheat_t& source) {
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enabled = source.enabled;
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code = source.code;
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desc = source.desc;
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count = source.count;
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addr.reset();
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data.reset();
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for(unsigned n = 0; n < count; n++) {
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addr[n] = source.addr[n];
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data[n] = source.data[n];
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}
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return *this;
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}
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//used to sort cheat code list by description
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bool Cheat::cheat_t::operator<(const Cheat::cheat_t& source) {
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return strcmp(desc, source.desc) < 0;
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}
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//parse item ("0123-4567+89AB-CDEF"), return cheat_t item
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//return true if code is valid, false otherwise
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bool Cheat::decode(const char *s, Cheat::cheat_t &item) const {
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item.enabled = false;
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item.count = 0;
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lstring list;
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list.split("+", s);
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for(unsigned n = 0; n < list.size(); n++) {
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unsigned addr;
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uint8_t data;
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type_t type;
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if(decode(list[n], addr, data, type) == false) return false;
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item.addr[item.count] = addr;
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item.data[item.count] = data;
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item.count++;
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}
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return true;
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}
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//read() is used by MemBus::read() if Cheat::enabled(addr) returns true to look up cheat code.
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//returns true if cheat code was found, false if it was not.
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//when true, cheat code substitution value is stored in data.
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bool Cheat::read(unsigned addr, uint8_t &data) const {
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addr = mirror_address(addr);
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for(unsigned i = 0; i < code.size(); i++) {
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if(enabled(i) == false) continue;
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for(unsigned n = 0; n < code[i].count; n++) {
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if(addr == mirror_address(code[i].addr[n])) {
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data = code[i].data[n];
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return true;
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}
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}
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}
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//code not found, or code is disabled
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return false;
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}
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//==============
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//master control
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//==============
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//global cheat system enable/disable:
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//if disabled, *all* cheat codes are disabled;
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//otherwise only individually disabled codes are.
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bool Cheat::enabled() const {
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return cheat_system_enabled;
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}
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void Cheat::enable() {
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cheat_system_enabled = true;
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cheat_enabled = (cheat_system_enabled && cheat_enabled_code_exists);
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}
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void Cheat::disable() {
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cheat_system_enabled = false;
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cheat_enabled = false;
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}
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//================================
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//cheat list manipulation routines
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//================================
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bool Cheat::add(bool enable, const char *code_, const char *desc_) {
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cheat_t item;
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if(decode(code_, item) == false) return false;
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unsigned i = code.size();
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code[i] = item;
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code[i].enabled = enable;
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code[i].desc = desc_;
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code[i].code = code_;
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encode_description(code[i].desc);
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update(code[i]);
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update_cheat_status();
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return true;
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}
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bool Cheat::edit(unsigned i, bool enable, const char *code_, const char *desc_) {
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cheat_t item;
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if(decode(code_, item) == false) return false;
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//disable current code and clear from code lookup table
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code[i].enabled = false;
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update(code[i]);
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code[i] = item;
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code[i].enabled = enable;
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code[i].desc = desc_;
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code[i].code = code_;
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encode_description(code[i].desc);
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update(code[i]);
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update_cheat_status();
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return true;
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}
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bool Cheat::remove(unsigned i) {
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unsigned size = code.size();
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if(i >= size) return false; //also verifies size cannot be < 1
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for(unsigned n = i; n < size - 1; n++) code[n] = code[n + 1];
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code.resize(size - 1);
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update_cheat_status();
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return true;
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}
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bool Cheat::get(unsigned i, cheat_t &item) const {
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if(i >= code.size()) return false;
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item = code[i];
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decode_description(item.desc);
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return true;
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}
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//==============================
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//cheat status modifier routines
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//==============================
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bool Cheat::enabled(unsigned i) const {
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return (i < code.size() ? code[i].enabled : false);
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}
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void Cheat::enable(unsigned i) {
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if(i >= code.size()) return;
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code[i].enabled = true;
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update(code[i]);
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update_cheat_status();
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}
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void Cheat::disable(unsigned i) {
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if(i >= code.size()) return;
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code[i].enabled = false;
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update(code[i]);
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update_cheat_status();
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}
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//===============================
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//cheat file load / save routines
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//
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//file format:
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//"description", status, nnnn-nnnn[+nnnn-nnnn...]\r\n
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//...
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//===============================
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bool Cheat::load(const char *fn) {
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string data;
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if(!data.readfile(fn)) return false;
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data.replace("\r\n", "\n");
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data.qreplace(" ", "");
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lstring line;
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line.split("\n", data);
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for(unsigned i = 0; i < line.size(); i++) {
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lstring part;
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part.qsplit(",", line[i]);
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if(part.size() != 3) continue;
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trim(part[0], "\"");
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add(part[1] == "enabled", /* code = */ part[2], /* desc = */ part[0]);
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}
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return true;
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}
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bool Cheat::save(const char *fn) const {
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file fp;
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if(!fp.open(fn, file::mode_write)) return false;
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for(unsigned i = 0; i < code.size(); i++) {
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fp.print(string()
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<< "\"" << code[i].desc << "\", "
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<< (code[i].enabled ? "enabled, " : "disabled, ")
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<< code[i].code << "\r\n");
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}
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fp.close();
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return true;
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}
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void Cheat::clear() {
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cheat_enabled_code_exists = false;
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memset(mask, 0, 0x200000);
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code.reset();
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}
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Cheat::Cheat() : cheat_system_enabled(true) {
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clear();
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}
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//==================
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//internal functions
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//==================
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//string <> binary code translation routines
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//decode() "7e123456" -> 0x7e123456
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//encode() 0x7e123456 -> "7e123456"
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bool Cheat::decode(const char *s, unsigned &addr, uint8_t &data, type_t &type) const {
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string t = s;
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strlower(t);
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#define ischr(n) ((n >= '0' && n <= '9') || (n >= 'a' && n <= 'f'))
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if(strlen(t) == 8 || (strlen(t) == 9 && t[6] == ':')) {
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//strip ':'
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if(strlen(t) == 9 && t[6] == ':') t = string() << substr(t, 0, 6) << substr(t, 7);
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//validate input
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for(unsigned i = 0; i < 8; i++) if(!ischr(t[i])) return false;
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type = ProActionReplay;
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unsigned r = strhex((const char*)t);
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addr = r >> 8;
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data = r & 0xff;
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return true;
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} else if(strlen(t) == 9 && t[4] == '-') {
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//strip '-'
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t = string() << substr(t, 0, 4) << substr(t, 5);
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//validate input
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for(unsigned i = 0; i < 8; i++) if(!ischr(t[i])) return false;
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type = GameGenie;
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strtr(t, "df4709156bc8a23e", "0123456789abcdef");
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unsigned r = strhex((const char*)t);
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//8421 8421 8421 8421 8421 8421
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//abcd efgh ijkl mnop qrst uvwx
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//ijkl qrst opab cduv wxef ghmn
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addr = (!!(r & 0x002000) << 23) | (!!(r & 0x001000) << 22)
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| (!!(r & 0x000800) << 21) | (!!(r & 0x000400) << 20)
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| (!!(r & 0x000020) << 19) | (!!(r & 0x000010) << 18)
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| (!!(r & 0x000008) << 17) | (!!(r & 0x000004) << 16)
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| (!!(r & 0x800000) << 15) | (!!(r & 0x400000) << 14)
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| (!!(r & 0x200000) << 13) | (!!(r & 0x100000) << 12)
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| (!!(r & 0x000002) << 11) | (!!(r & 0x000001) << 10)
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| (!!(r & 0x008000) << 9) | (!!(r & 0x004000) << 8)
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| (!!(r & 0x080000) << 7) | (!!(r & 0x040000) << 6)
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| (!!(r & 0x020000) << 5) | (!!(r & 0x010000) << 4)
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| (!!(r & 0x000200) << 3) | (!!(r & 0x000100) << 2)
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| (!!(r & 0x000080) << 1) | (!!(r & 0x000040) << 0);
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data = r >> 24;
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return true;
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} else {
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return false;
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}
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}
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bool Cheat::encode(string &s, unsigned addr, uint8_t data, type_t type) const {
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char t[16];
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if(type == ProActionReplay) {
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sprintf(t, "%.6x%.2x", addr, data);
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s = t;
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return true;
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} else if(type == GameGenie) {
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unsigned r = addr;
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addr = (!!(r & 0x008000) << 23) | (!!(r & 0x004000) << 22)
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| (!!(r & 0x002000) << 21) | (!!(r & 0x001000) << 20)
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| (!!(r & 0x000080) << 19) | (!!(r & 0x000040) << 18)
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| (!!(r & 0x000020) << 17) | (!!(r & 0x000010) << 16)
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| (!!(r & 0x000200) << 15) | (!!(r & 0x000100) << 14)
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| (!!(r & 0x800000) << 13) | (!!(r & 0x400000) << 12)
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| (!!(r & 0x200000) << 11) | (!!(r & 0x100000) << 10)
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| (!!(r & 0x000008) << 9) | (!!(r & 0x000004) << 8)
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| (!!(r & 0x000002) << 7) | (!!(r & 0x000001) << 6)
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| (!!(r & 0x080000) << 5) | (!!(r & 0x040000) << 4)
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| (!!(r & 0x020000) << 3) | (!!(r & 0x010000) << 2)
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| (!!(r & 0x000800) << 1) | (!!(r & 0x000400) << 0);
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sprintf(t, "%.2x%.2x-%.4x", data, addr >> 16, addr & 0xffff);
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strtr(t, "0123456789abcdef", "df4709156bc8a23e");
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s = t;
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return true;
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} else {
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return false;
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}
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}
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//speed up S-CPU memory reads by disabling cheat code lookup when either:
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//a) cheat system is disabled by user, or b) no enabled cheat codes exist
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void Cheat::update_cheat_status() {
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for(unsigned i = 0; i < code.size(); i++) {
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if(code[i].enabled) {
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cheat_enabled_code_exists = true;
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cheat_enabled = (cheat_system_enabled && cheat_enabled_code_exists);
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return;
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}
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}
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cheat_enabled_code_exists = false;
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cheat_enabled = false;
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}
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//address lookup table manipulation and mirroring
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//mirror_address() 0x000000 -> 0x7e0000
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//set() enable specified address, mirror accordingly
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//clear() disable specified address, mirror accordingly
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unsigned Cheat::mirror_address(unsigned addr) const {
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if((addr & 0x40e000) != 0x0000) return addr;
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//8k WRAM mirror
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//$[00-3f|80-bf]:[0000-1fff] -> $7e:[0000-1fff]
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return (0x7e0000 + (addr & 0x1fff));
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}
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//updates mask[] table enabled bits;
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//must be called after modifying item.enabled state.
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void Cheat::update(const cheat_t &item) {
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for(unsigned n = 0; n < item.count; n++) {
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(item.enabled) ? set(item.addr[n]) : clear(item.addr[n]);
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}
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}
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void Cheat::set(unsigned addr) {
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addr = mirror_address(addr);
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mask[addr >> 3] |= 1 << (addr & 7);
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if((addr & 0xffe000) == 0x7e0000) {
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//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
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unsigned mirror;
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for(unsigned x = 0; x <= 0x3f; x++) {
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mirror = ((0x00 + x) << 16) + (addr & 0x1fff);
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mask[mirror >> 3] |= 1 << (mirror & 7);
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mirror = ((0x80 + x) << 16) + (addr & 0x1fff);
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mask[mirror >> 3] |= 1 << (mirror & 7);
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}
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}
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}
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void Cheat::clear(unsigned addr) {
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addr = mirror_address(addr);
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//if there is more than one cheat code using the same address,
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//(eg with a different override value) then do not clear code
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//lookup table entry.
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uint8_t r;
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if(read(addr, r) == true) return;
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mask[addr >> 3] &= ~(1 << (addr & 7));
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if((addr & 0xffe000) == 0x7e0000) {
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//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
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unsigned mirror;
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for(unsigned x = 0; x <= 0x3f; x++) {
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mirror = ((0x00 + x) << 16) + (addr & 0x1fff);
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mask[mirror >> 3] &= ~(1 << (mirror & 7));
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mirror = ((0x80 + x) << 16) + (addr & 0x1fff);
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mask[mirror >> 3] &= ~(1 << (mirror & 7));
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}
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}
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}
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//these two functions are used to safely store description text inside .cfg file format.
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string& Cheat::encode_description(string &desc) const {
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desc.replace("\"", "\\q");
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desc.replace("\n", "\\n");
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return desc;
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}
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string& Cheat::decode_description(string &desc) const {
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desc.replace("\\q", "\"");
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desc.replace("\\n", "\n");
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return desc;
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}
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Reference in New Issue
Block a user