o cleanup
This commit is contained in:
69
tools/bsnes/cheat/cheat.hpp
Executable file
69
tools/bsnes/cheat/cheat.hpp
Executable file
@@ -0,0 +1,69 @@
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class Cheat {
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public:
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enum type_t {
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ProActionReplay,
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GameGenie,
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};
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struct cheat_t {
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bool enabled;
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string code;
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string desc;
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unsigned count;
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array<unsigned> addr;
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array<uint8_t> data;
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cheat_t& operator=(const cheat_t&);
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bool operator<(const cheat_t&);
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};
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bool decode(const char *s, cheat_t &item) const;
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bool read(unsigned addr, uint8_t &data) const;
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bool enabled() const;
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void enable();
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void disable();
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inline unsigned count() const { return code.size(); }
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inline bool active() const { return cheat_enabled; }
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inline bool exists(unsigned addr) const { return mask[addr >> 3] & 1 << (addr & 7); }
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bool add(bool enable, const char *code, const char *desc);
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bool edit(unsigned i, bool enable, const char *code, const char *desc);
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bool remove(unsigned i);
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bool get(unsigned i, cheat_t &item) const;
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bool enabled(unsigned i) const;
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void enable(unsigned i);
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void disable(unsigned i);
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bool load(const char *fn);
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bool save(const char *fn) const;
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void clear();
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Cheat();
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private:
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bool cheat_enabled; //cheat_enabled == (cheat_enabled_code_exists && cheat_system_enabled);
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bool cheat_enabled_code_exists;
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bool cheat_system_enabled;
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uint8_t mask[0x200000];
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vector<cheat_t> code;
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bool decode(const char *str, unsigned &addr, uint8_t &data, type_t &type) const;
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bool encode(string &str, unsigned addr, uint8_t data, type_t type) const;
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void update_cheat_status();
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unsigned mirror_address(unsigned addr) const;
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void update(const cheat_t& item);
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void set(unsigned addr);
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void clear(unsigned addr);
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string& encode_description(string &desc) const;
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string& decode_description(string &desc) const;
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};
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extern Cheat cheat;
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