o cleanup
This commit is contained in:
59
tools/bsnes/chip/dsp1/dsp1.cpp
Executable file
59
tools/bsnes/chip/dsp1/dsp1.cpp
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#include <../base.hpp>
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#include <../cart/cart.hpp>
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#define DSP1_CPP
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#include "dsp1.hpp"
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#include "dsp1emu.cpp"
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void DSP1::init() {}
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void DSP1::enable() {}
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void DSP1::power() {
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reset();
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}
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void DSP1::reset() {
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dsp1.reset();
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}
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/*****
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* addr_decode()
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* determine whether address is accessing
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* data register (DR) or status register (SR)
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* -- 0 (false) = DR
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* -- 1 (true ) = SR
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*
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* note: there is no need to bounds check addresses,
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* as memory mapper will not allow DSP1 accesses outside
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* of expected ranges
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*****/
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bool DSP1::addr_decode(uint16 addr) {
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switch(cartridge.dsp1_mapper()) {
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case Cartridge::DSP1LoROM1MB: {
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//$[20-3f]:[8000-bfff] = DR, $[20-3f]:[c000-ffff] = SR
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return (addr >= 0xc000);
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}
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case Cartridge::DSP1LoROM2MB: {
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//$[60-6f]:[0000-3fff] = DR, $[60-6f]:[4000-7fff] = SR
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return (addr >= 0x4000);
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}
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case Cartridge::DSP1HiROM: {
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//$[00-1f]:[6000-6fff] = DR, $[00-1f]:[7000-7fff] = SR
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return (addr >= 0x7000);
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}
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}
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return 0;
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}
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uint8 DSP1::read(unsigned addr) {
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return (addr_decode(addr) == 0) ? dsp1.getDr() : dsp1.getSr();
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}
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void DSP1::write(unsigned addr, uint8 data) {
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if(addr_decode(addr) == 0) {
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dsp1.setDr(data);
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}
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}
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18
tools/bsnes/chip/dsp1/dsp1.hpp
Executable file
18
tools/bsnes/chip/dsp1/dsp1.hpp
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#include "dsp1emu.hpp"
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class DSP1 : public Memory {
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private:
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Dsp1 dsp1;
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bool addr_decode(uint16 addr);
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public:
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void init();
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void enable();
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void power();
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void reset();
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uint8 read(unsigned addr);
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void write(unsigned addr, uint8 data);
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};
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extern DSP1 dsp1;
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1625
tools/bsnes/chip/dsp1/dsp1emu.cpp
Executable file
1625
tools/bsnes/chip/dsp1/dsp1emu.cpp
Executable file
File diff suppressed because it is too large
Load Diff
127
tools/bsnes/chip/dsp1/dsp1emu.hpp
Executable file
127
tools/bsnes/chip/dsp1/dsp1emu.hpp
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// DSP-1's emulation code
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//
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// Based on research by Overload, The Dumper, Neviksti and Andreas Naive
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// Date: June 2006
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#ifndef __DSP1EMUL_H
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#define __DSP1EMUL_H
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#define DSP1_VERSION 0x0102
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class Dsp1
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{
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public:
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// The DSP-1 status register has 16 bits, but only
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// the upper 8 bits can be accessed from an external device, so all these
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// positions are referred to the upper byte (bits D8 to D15)
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enum SrFlags {DRC=0x04, DRS=0x10, RQM=0x80};
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// According to Overload's docs, these are the meanings of the flags:
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// DRC: The Data Register Control (DRC) bit specifies the data transfer length to and from the host CPU.
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// 0: Data transfer to and from the DSP-1 is 16 bits.
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// 1: Data transfer to and from the DSP-1 is 8 bits.
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// DRS: The Data Register Status (DRS) bit indicates the data transfer status in the case of transfering 16-bit data.
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// 0: Data transfer has terminated.
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// 1: Data transfer in progress.
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// RQM: The Request for Master (RQM) indicates that the DSP1 is requesting host CPU for data read/write.
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// 0: Internal Data Register Transfer.
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// 1: External Data Register Transfer.
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Dsp1();
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uint8 getSr(); // return the status register's high byte
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uint8 getDr();
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void setDr(uint8 iDr);
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void reset();
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private:
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enum FsmMajorState {WAIT_COMMAND, READ_DATA, WRITE_DATA};
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enum MaxDataAccesses {MAX_READS=7, MAX_WRITES=1024};
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struct Command {
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void (Dsp1::*callback)(int16 *, int16 *);
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unsigned int reads;
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unsigned int writes;
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};
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static const Command mCommandTable[];
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static const int16 MaxAZS_Exp[16];
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static const int16 SinTable[];
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static const int16 MulTable[];
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static const uint16 DataRom[];
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struct SharedData { // some RAM variables shared between commands
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int16 MatrixA[3][3]; // attitude matrix A
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int16 MatrixB[3][3];
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int16 MatrixC[3][3];
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int16 CentreX, CentreY, CentreZ; // center of projection
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int16 CentreZ_C, CentreZ_E;
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int16 VOffset; // vertical offset of the screen with regard to the centre of projection
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int16 Les, C_Les, E_Les;
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int16 SinAas, CosAas;
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int16 SinAzs, CosAzs;
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int16 SinAZS, CosAZS;
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int16 SecAZS_C1, SecAZS_E1;
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int16 SecAZS_C2, SecAZS_E2;
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int16 Nx, Ny, Nz; // normal vector to the screen (norm 1, points toward the center of projection)
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int16 Gx, Gy, Gz; // center of the screen (global coordinates)
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int16 Hx, Hy; // horizontal vector of the screen (Hz=0, norm 1, points toward the right of the screen)
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int16 Vx, Vy, Vz; // vertical vector of the screen (norm 1, points toward the top of the screen)
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} shared;
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uint8 mSr; // status register
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int mSrLowByteAccess;
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uint16 mDr; // "internal" representation of the data register
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FsmMajorState mFsmMajorState; // current major state of the FSM
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uint8 mCommand; // current command processed by the FSM
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uint8 mDataCounter; // #uint16 read/writes counter used by the FSM
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int16 mReadBuffer[MAX_READS];
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int16 mWriteBuffer[MAX_WRITES];
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bool mFreeze; // need explanation? ;)
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void fsmStep(bool read, uint8 &data); // FSM logic
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// commands
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void memoryTest(int16 *input, int16 *output);
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void memoryDump(int16 *input, int16 *output);
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void memorySize(int16 *input, int16 *output);
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void multiply(int16* input, int16* output);
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void multiply2(int16* input, int16* output);
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void inverse(int16 *input, int16 *output);
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void triangle(int16 *input, int16 *output);
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void radius(int16 *input, int16 *output);
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void range(int16 *input, int16 *output);
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void range2(int16 *input, int16 *output);
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void distance(int16 *input, int16 *output);
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void rotate(int16 *input, int16 *output);
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void polar(int16 *input, int16 *output);
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void attitudeA(int16 *input, int16 *output);
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void attitudeB(int16 *input, int16 *output);
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void attitudeC(int16 *input, int16 *output);
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void objectiveA(int16 *input, int16 *output);
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void objectiveB(int16 *input, int16 *output);
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void objectiveC(int16 *input, int16 *output);
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void subjectiveA(int16 *input, int16 *output);
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void subjectiveB(int16 *input, int16 *output);
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void subjectiveC(int16 *input, int16 *output);
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void scalarA(int16 *input, int16 *output);
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void scalarB(int16 *input, int16 *output);
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void scalarC(int16 *input, int16 *output);
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void gyrate(int16 *input, int16 *output);
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void parameter(int16 *input, int16 *output);
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void raster(int16 *input, int16 *output);
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void target(int16 *input, int16 *output);
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void project(int16 *input, int16 *output);
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// auxiliar functions
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int16 sin(int16 Angle);
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int16 cos(int16 Angle);
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void inverse(int16 Coefficient, int16 Exponent, int16 &iCoefficient, int16 &iExponent);
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int16 denormalizeAndClip(int16 C, int16 E);
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void normalize(int16 m, int16 &Coefficient, int16 &Exponent);
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void normalizeDouble(int32 Product, int16 &Coefficient, int16 &Exponent);
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int16 shiftR(int16 C, int16 E);
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};
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#endif
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