o cleanup
This commit is contained in:
55
tools/bsnes/chip/dsp4/dsp4.cpp
Executable file
55
tools/bsnes/chip/dsp4/dsp4.cpp
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#include <../base.hpp>
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#define DSP4_CPP
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#include "dsp4.hpp"
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namespace DSP4i {
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inline uint16 READ_WORD(uint8 *addr) {
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return (addr[0]) + (addr[1] << 8);
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}
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inline uint32 READ_DWORD(uint8 *addr) {
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return (addr[0]) + (addr[1] << 8) + (addr[2] << 16) + (addr[3] << 24);
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}
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inline void WRITE_WORD(uint8 *addr, uint16 data) {
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addr[0] = data;
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addr[1] = data >> 8;
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}
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#define bool8 uint8
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#include "dsp4emu.c"
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#undef bool8
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};
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void DSP4::init() {
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}
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void DSP4::enable() {
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}
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void DSP4::power() {
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reset();
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}
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void DSP4::reset() {
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DSP4i::InitDSP4();
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}
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uint8 DSP4::read(unsigned addr) {
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addr &= 0xffff;
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if(addr < 0xc000) {
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DSP4i::dsp4_address = addr;
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DSP4i::DSP4GetByte();
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return DSP4i::dsp4_byte;
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}
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return 0x80;
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}
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void DSP4::write(unsigned addr, uint8 data) {
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addr &= 0xffff;
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if(addr < 0xc000) {
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DSP4i::dsp4_address = addr;
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DSP4i::dsp4_byte = data;
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DSP4i::DSP4SetByte();
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}
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}
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12
tools/bsnes/chip/dsp4/dsp4.hpp
Executable file
12
tools/bsnes/chip/dsp4/dsp4.hpp
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class DSP4 : public Memory {
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public:
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void init();
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void enable();
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void power();
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void reset();
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uint8 read (unsigned addr);
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void write(unsigned addr, uint8 data);
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};
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extern DSP4 dsp4;
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2150
tools/bsnes/chip/dsp4/dsp4emu.c
Executable file
2150
tools/bsnes/chip/dsp4/dsp4emu.c
Executable file
File diff suppressed because it is too large
Load Diff
108
tools/bsnes/chip/dsp4/dsp4emu.h
Executable file
108
tools/bsnes/chip/dsp4/dsp4emu.h
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@@ -0,0 +1,108 @@
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//DSP-4 emulator code
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//Copyright (c) 2004-2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden
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#ifndef DSP4EMU_H
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#define DSP4EMU_H
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#undef TRUE
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#undef FALSE
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#define TRUE true
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#define FALSE false
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struct DSP4_t
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{
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bool8 waiting4command;
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bool8 half_command;
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uint16 command;
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uint32 in_count;
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uint32 in_index;
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uint32 out_count;
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uint32 out_index;
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uint8 parameters[512];
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uint8 output[512];
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};
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extern struct DSP4_t DSP4;
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struct DSP4_vars_t
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{
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// op control
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int8 DSP4_Logic; // controls op flow
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// projection format
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int16 lcv; // loop-control variable
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int16 distance; // z-position into virtual world
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int16 raster; // current raster line
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int16 segments; // number of raster lines drawn
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// 1.15.16 or 1.15.0 [sign, integer, fraction]
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int32 world_x; // line of x-projection in world
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int32 world_y; // line of y-projection in world
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int32 world_dx; // projection line x-delta
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int32 world_dy; // projection line y-delta
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int16 world_ddx; // x-delta increment
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int16 world_ddy; // y-delta increment
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int32 world_xenv; // world x-shaping factor
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int16 world_yofs; // world y-vertical scroll
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int16 view_x1; // current viewer-x
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int16 view_y1; // current viewer-y
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int16 view_x2; // future viewer-x
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int16 view_y2; // future viewer-y
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int16 view_dx; // view x-delta factor
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int16 view_dy; // view y-delta factor
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int16 view_xofs1; // current viewer x-vertical scroll
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int16 view_yofs1; // current viewer y-vertical scroll
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int16 view_xofs2; // future viewer x-vertical scroll
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int16 view_yofs2; // future viewer y-vertical scroll
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int16 view_yofsenv; // y-scroll shaping factor
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int16 view_turnoff_x; // road turnoff data
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int16 view_turnoff_dx; // road turnoff delta factor
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// drawing area
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int16 viewport_cx; // x-center of viewport window
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int16 viewport_cy; // y-center of render window
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int16 viewport_left; // x-left of viewport
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int16 viewport_right; // x-right of viewport
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int16 viewport_top; // y-top of viewport
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int16 viewport_bottom; // y-bottom of viewport
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// sprite structure
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int16 sprite_x; // projected x-pos of sprite
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int16 sprite_y; // projected y-pos of sprite
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int16 sprite_attr; // obj attributes
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bool8 sprite_size; // sprite size: 8x8 or 16x16
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int16 sprite_clipy; // visible line to clip pixels off
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int16 sprite_count;
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// generic projection variables designed for
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// two solid polygons + two polygon sides
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int16 poly_clipLf[2][2]; // left clip boundary
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int16 poly_clipRt[2][2]; // right clip boundary
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int16 poly_ptr[2][2]; // HDMA structure pointers
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int16 poly_raster[2][2]; // current raster line below horizon
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int16 poly_top[2][2]; // top clip boundary
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int16 poly_bottom[2][2]; // bottom clip boundary
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int16 poly_cx[2][2]; // center for left/right points
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int16 poly_start[2]; // current projection points
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int16 poly_plane[2]; // previous z-plane distance
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// OAM
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int16 OAM_attr[16]; // OAM (size,MSB) data
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int16 OAM_index; // index into OAM table
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int16 OAM_bits; // offset into OAM table
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int16 OAM_RowMax; // maximum number of tiles per 8 aligned pixels (row)
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int16 OAM_Row[32]; // current number of tiles per row
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};
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extern struct DSP4_vars_t DSP4_vars;
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#endif
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