o cleanup

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optixx
2009-04-22 20:04:28 +02:00
parent 55e3468f74
commit 0c378a9f7c
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity type="win32" name="bsnes" version="1.0.0.0" processorArchitecture="x86"/>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="X86" publicKeyToken="6595b64144ccf1df" language="*"/>
</dependentAssembly>
</dependency>
</assembly>

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[Desktop Entry]
Name=bsnes
Comment=SNES emulator
Exec=bsnes
Icon=bsnes
Terminal=false
Type=Application
Categories=Game;Emulator;

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<!DOCTYPE html>
<html>
<head></head>
<body>
<h1>bsnes&trade; Usage Documentation</h1><br>
bsnes is a Super Nintendo / Super Famicom emulator that strives to provide
the most faithful emulation experience possible. It focuses on accuracy and
clean code; over speed and features.
<hr>
<h2><u>Modes of Operation</u></h2><br>
bsnes is capable of running both in its default multi-user mode, as well as
in single-user mode.<br>
<br>
In multi-user mode, configuration data is stored inside the user's home
directory. On Windows, this is located at "%APPDATA%/.bsnes". On other operating
systems, this is located at "~/.bsnes".<br>
<br>
To enable single-user mode, create a blank "bsnes.cfg" file inside the same
folder as the bsnes executable. bsnes will then use this file to store
configuration data.
<hr>
<h2><u>Supported Filetypes</u></h2><br>
<b>SFC, SMC, SWC, FIG:</b> SNES cartridge &mdash; ROM image.<br>
<b>BS:</b> Satellaview BS-X flash cartridge &mdash; EEPROM image.<br>
<b>ST:</b> Sufami Turbo cartridge &mdash; ROM image.<br>
<b>SRM, PSR:</b> non-volatile memory, often used to save game data &mdash; (P)SRAM image.<br>
<b>RTC:</b> real-time clock non-volatile memory.<br>
<b>UPS:</b> patch data, used to dynamically modify cartridge of same base filename upon load.<br>
<b>CHT:</b> plain-text list of "Game Genie" / "Pro Action Replay" codes.
<hr>
<h2><u>Known Limitations</u></h2><br>
<b>Cartridge co-processors:</b> certain cartridges contain special co-processor chips to enhance
their functionality. Some of these are either partially or completely unsupported. A message box
warning will pop up when attempting to load such a cartridge.<br>
<br>
<b>Satellaview BS-X emulation:</b> this hardware is only partially supported. As a result,
most BS-X software will not function correctly.<br>
<br>
<b>Savestates:</b> due to the design of bsnes, it is not plausible to
implement support for savestate and/or rewind functionality.<br>
<br>
<b>Netplay:</b> internet multiplay is not currently supported nor planned.
<hr>
<h2><u>Contributors</u></h2>
&bull; Andreas Naive<br>
&bull; anomie<br>
&bull; Derrick Sobodash<br>
&bull; DMV27<br>
&bull; FirebrandX<br>
&bull; FitzRoy<br>
&bull; GIGO<br>
&bull; Jonas Quinn<br>
&bull; kode54<br>
&bull; krom<br>
&bull; Matthew Callis<br>
&bull; Nach<br>
&bull; neviksti<br>
&bull; Overload<br>
&bull; RedDwarf<br>
&bull; Richard Bannister<br>
&bull; Shay Green<br>
&bull; tetsuo55<br>
&bull; TRAC<br>
&bull; zones<br>
</body>
</html>

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tools/bsnes/data/license.html Executable file
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<!DOCTYPE html>
<html>
<head></head>
<body>
<h1>bsnes&trade; Reference License</h1><br>
<b>Copyright &copy; 2004&ndash;2009 byuu<br>
All rights reserved</b>
<hr>
<h2><u>1. Definitions</u></h2><br>
The terms "reproduce", "reproduction", "distribute" and "distribution" have the
same meaning here as under U.S. copyright law.<br><br>
"The software" means this software package as a whole, including, but not
limited to, this license, binaries, source code, documentation, and data.<br><br>
"You" means the licensee of the software.<br><br>
"The licensor" means the copyright holder of the software, byuu.
<hr>
<h2><u>2. Grant of Rights</u></h2><br>
Subject to the terms of this license, the licensor grants you a
non-transferable, non-exclusive, worldwide, royalty-free copyright license to
reproduce the software for non-commercial use only, provided the software
remains unmodified, and there is no charge for the software itself, nor for the
medium upon which the software is distributed. The reproduction of modified or
derivative works of the software is strictly prohibited without the express
consent of the licensor.
<hr>
<h2><u>3. Limitations</u></h2><br>
This license does not grant you any rights to use the licensor's name, logo or
trademarks.<br>
<br>
The software is provided "as is", and any express or implied warranties,
including, but not limited to, the implied warranties of merchantability and
fitness for a particular purpose are disclaimed. In no event shall the licensor
be liable for any direct, indirect, incidental, special, exemplary, or
consequential damages (including, but not limited to, procurement of sbustitute
goods or services; loss of use, data, or profits; or business interruption)
however caused and on any theory of liability, whether in contract, strict
liability, or tort (including negligence or otherwise) arising in any way out of
the use of the software, even if advised of the possibility of such damage.<br>
<br>
In the event that this license is determined to be invalid or unenforceable, the
Grant of Rights will become null and void, and no rights shall be granted to the
licensee, within the scope of U.S. copyright law.
<hr>
<h2><u>4. Exemptions</u></h2><br>
The software includes the work of other copyrights holders, which is licensed
under different agreements, and exempt from this license. Below is a complete
list of all such software, and their respective copyright holders and licenses.
Note that explicit permission has been granted to the licensor to use included
software which is ordinarily not compatible with this license, such as the GPL.
<br>
<table border="1" cellpadding="3">
<tr><td><b>Name</b></td><td><b>License</b></td><td><b>Author(s)</b></td></tr>
<tr><td>Cx4 emulator</td><td></td><td>anomie, Kris Bleakley, Nach, zsKnight</td></tr>
<tr><td>DSP-1 emulator</td><td></td><td>Andreas Naive, John Weidman, Kris Bleakley, neviksti</td></tr>
<tr><td>DSP-2 emulator</td><td></td><td>Kris Bleakley</td></tr>
<tr><td>DSP-3 emulator</td><td></td><td>John Weidman, Kris Bleakley, Lancer, z80 gaiden</td></tr>
<tr><td>DSP-4 emulator</td><td></td><td>Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden</td></tr>
<tr><td>S-DD1 decompressor</td><td>Public Domain</td><td>Andreas Naive</td></tr>
<tr><td>S-DSP emulator</td><td>LGPL 2.1</td><td>Shay Green</td></tr>
<tr><td>SPC7110 decompressor</td><td>Public Domain</td><td>neviksti</td></tr>
<tr><td>ST-0010 emulator</td><td></td><td>Feather, John Weidman, Kris Bleakley, Matthew Kendora</td></tr>
<tr><td>Qt toolkit</td><td>LGPL 2.1</td><td>Nokia</td></tr>
<tr><td>HQ2x filter</td><td>LGPL 2.1</td><td>MaxST</td></tr>
<tr><td>JMA decompressor</td><td>GPL 2</td><td>NSRT team</td></tr>
<tr><td>NTSC filter</td><td>LGPL 2.1</td><td>Shay Green</td></tr>
<tr><td>zlib decompressor</td><td>zlib license</td><td>zlib team</td></tr>
</table>
</body>
</html>

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