o cleanup
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162
tools/bsnes/lib/nall/vector.hpp
Executable file
162
tools/bsnes/lib/nall/vector.hpp
Executable file
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#ifndef NALL_VECTOR_HPP
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#define NALL_VECTOR_HPP
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#include <new>
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#include <nall/algorithm.hpp>
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#include <nall/bit.hpp>
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#include <nall/utility.hpp>
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namespace nall {
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//linear_vector
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//memory: O(capacity * 2)
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//
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//linear_vector uses placement new + manual destructor calls to create a
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//contiguous block of memory for all objects. accessing individual elements
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//is fast, though resizing the array incurs significant overhead.
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//reserve() overhead is reduced from quadratic time to amortized constant time
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//by resizing twice as much as requested.
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//
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//if objects hold memory address references to themselves (introspection), a
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//valid copy constructor will be needed to keep pointers valid.
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template<typename T> class linear_vector : noncopyable {
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protected:
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T *pool;
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unsigned poolsize, objectsize;
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public:
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unsigned size() const { return objectsize; }
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unsigned capacity() const { return poolsize; }
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void reset() {
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if(pool) {
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for(unsigned i = 0; i < objectsize; i++) pool[i].~T();
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free(pool);
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}
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pool = 0;
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poolsize = 0;
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objectsize = 0;
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}
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void reserve(unsigned newsize) {
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newsize = bit::round(newsize); //round to nearest power of two (for amortized growth)
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T *poolcopy = (T*)malloc(newsize * sizeof(T));
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for(unsigned i = 0; i < min(objectsize, newsize); i++) new(poolcopy + i) T(pool[i]);
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for(unsigned i = 0; i < objectsize; i++) pool[i].~T();
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free(pool);
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pool = poolcopy;
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poolsize = newsize;
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objectsize = min(objectsize, newsize);
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}
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void resize(unsigned newsize) {
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if(newsize > poolsize) reserve(newsize);
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if(newsize < objectsize) {
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//vector is shrinking; destroy excess objects
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for(unsigned i = newsize; i < objectsize; i++) pool[i].~T();
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} else if(newsize > objectsize) {
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//vector is expanding; allocate new objects
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for(unsigned i = objectsize; i < newsize; i++) new(pool + i) T;
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}
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objectsize = newsize;
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}
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void add(const T data) {
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if(objectsize + 1 > poolsize) reserve(objectsize + 1);
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new(pool + objectsize++) T(data);
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}
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inline T& operator[](unsigned index) {
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if(index >= objectsize) resize(index + 1);
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return pool[index];
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}
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inline const T& operator[](unsigned index) const {
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if(index >= objectsize) throw "vector[] out of bounds";
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return pool[index];
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}
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linear_vector() : pool(0), poolsize(0), objectsize(0) {}
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~linear_vector() { reset(); }
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};
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//pointer_vector
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//memory: O(1)
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//
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//pointer_vector keeps an array of pointers to each vector object. this adds
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//significant overhead to individual accesses, but allows for optimal memory
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//utilization.
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//
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//by guaranteeing that the base memory address of each objects never changes,
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//this avoids the need for an object to have a valid copy constructor.
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template<typename T> class pointer_vector : noncopyable {
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protected:
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T **pool;
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unsigned poolsize, objectsize;
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public:
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unsigned size() const { return objectsize; }
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unsigned capacity() const { return poolsize; }
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void reset() {
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if(pool) {
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for(unsigned i = 0; i < objectsize; i++) { if(pool[i]) delete pool[i]; }
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free(pool);
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}
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pool = 0;
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poolsize = 0;
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objectsize = 0;
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}
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void reserve(unsigned newsize) {
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newsize = bit::round(newsize); //round to nearest power of two (for amortized growth)
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for(unsigned i = newsize; i < objectsize; i++) {
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if(pool[i]) { delete pool[i]; pool[i] = 0; }
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}
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pool = (T**)realloc(pool, newsize * sizeof(T*));
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for(unsigned i = poolsize; i < newsize; i++) pool[i] = 0;
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poolsize = newsize;
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objectsize = min(objectsize, newsize);
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}
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void resize(unsigned newsize) {
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if(newsize > poolsize) reserve(newsize);
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for(unsigned i = newsize; i < objectsize; i++) {
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if(pool[i]) { delete pool[i]; pool[i] = 0; }
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}
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objectsize = newsize;
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}
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void add(const T data) {
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if(objectsize + 1 > poolsize) reserve(objectsize + 1);
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pool[objectsize++] = new T(data);
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}
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inline T& operator[](unsigned index) {
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if(index >= objectsize) resize(index + 1);
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if(!pool[index]) pool[index] = new T;
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return *pool[index];
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}
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inline const T& operator[](unsigned index) const {
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if(index >= objectsize || !pool[index]) throw "vector[] out of bounds";
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return *pool[index];
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}
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pointer_vector() : pool(0), poolsize(0), objectsize(0) {}
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~pointer_vector() { reset(); }
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};
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//default vector type
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template<typename T> class vector : public linear_vector<T> {};
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}
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#endif
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