o cleanup
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42
tools/bsnes/ppu/ppu.hpp
Executable file
42
tools/bsnes/ppu/ppu.hpp
Executable file
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#include "counter.hpp"
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class PPU : public PPUcounter, public MMIO {
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public:
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virtual void enter() = 0;
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uint16 *output;
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struct {
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bool render_output;
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bool frame_executed;
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bool frames_updated;
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unsigned frames_rendered;
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unsigned frames_executed;
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} status;
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//PPU1 version number
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//* 1 is known
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//* reported by $213e
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uint8 ppu1_version;
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//PPU2 version number
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//* 1 and 3 are known
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//* reported by $213f
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uint8 ppu2_version;
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virtual bool interlace() const = 0;
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virtual bool overscan() const = 0;
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virtual bool hires() const = 0;
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virtual void latch_counters() = 0;
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virtual void frame();
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virtual void power();
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virtual void reset();
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virtual void enable_renderer(bool r);
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virtual bool renderer_enabled();
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PPU();
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virtual ~PPU();
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};
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