o cleanup

This commit is contained in:
optixx
2009-04-22 20:04:28 +02:00
parent 55e3468f74
commit 0c378a9f7c
1078 changed files with 0 additions and 0 deletions

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//===========
//InputDevice
//===========
InputDevice::InputDevice(SNES::Input::DeviceID i, bool p, const char *n) : InputGroup(n), id(i), port(p) {
}
//======
//Joypad
//======
int16_t Joypad::state(unsigned index) const {
if(config.input.allowInvalidInput == false) {
//SNES D-pads have central pivot point, making up+down or left+right combinations impossible.
//some software programs rely on this, and will crash if these combinations are allowed.
if(index == SNES::Input::JoypadDown && up.state ) return 0;
if(index == SNES::Input::JoypadRight && left.state) return 0;
}
switch(index) {
case SNES::Input::JoypadUp: return up.state;
case SNES::Input::JoypadDown: return down.state;
case SNES::Input::JoypadLeft: return left.state;
case SNES::Input::JoypadRight: return right.state;
case SNES::Input::JoypadA: return a.state;
case SNES::Input::JoypadB: return b.state;
case SNES::Input::JoypadX: return x.state;
case SNES::Input::JoypadY: return y.state;
case SNES::Input::JoypadL: return l.state;
case SNES::Input::JoypadR: return r.state;
case SNES::Input::JoypadSelect: return select.state;
case SNES::Input::JoypadStart: return start.state;
}
return 0;
}
Joypad::Joypad(SNES::Input::DeviceID id, bool port, const char *name,
string &up_t, string &down_t, string &left_t, string &right_t, string &a_t, string &b_t,
string &x_t, string &y_t, string &l_t, string &r_t, string &select_t, string &start_t
) :
InputDevice(id, port, name),
up (InputObject::Button, "Up", up_t),
down (InputObject::Button, "Down", down_t),
left (InputObject::Button, "Left", left_t),
right (InputObject::Button, "Right", right_t),
a (InputObject::Button, "A", a_t),
b (InputObject::Button, "B", b_t),
x (InputObject::Button, "X", x_t),
y (InputObject::Button, "Y", y_t),
l (InputObject::Button, "L", l_t),
r (InputObject::Button, "R", r_t),
select(InputObject::Button, "Select", select_t),
start (InputObject::Button, "Start", start_t) {
attach(up); attach(down); attach(left); attach(right); attach(a); attach(b);
attach(x); attach(y); attach(l); attach(r); attach(select); attach(start);
}
//=====
//Mouse
//=====
int16_t Mouse::state(unsigned index) const {
switch(index) {
case SNES::Input::MouseX: return x.state;
case SNES::Input::MouseY: return y.state;
case SNES::Input::MouseLeft: return left.state;
case SNES::Input::MouseRight: return right.state;
}
return 0;
}
Mouse::Mouse(SNES::Input::DeviceID id, bool port, const char *name,
string &x_t, string &y_t, string &left_t, string &right_t
) :
InputDevice(id, port, name),
x (InputObject::Axis, "X-axis", x_t),
y (InputObject::Axis, "Y-axis", y_t),
left (InputObject::Button, "Left button", left_t),
right(InputObject::Button, "Right button", right_t) {
attach(x); attach(y); attach(left); attach(right);
}
//==========
//SuperScope
//==========
int16_t SuperScope::state(unsigned index) const {
switch(index) {
case SNES::Input::SuperScopeX: return x.state;
case SNES::Input::SuperScopeY: return y.state;
case SNES::Input::SuperScopeTrigger: return trigger.state;
case SNES::Input::SuperScopeCursor: return cursor.state;
case SNES::Input::SuperScopeTurbo: return turbo.state;
case SNES::Input::SuperScopePause: return pause.state;
}
return 0;
}
SuperScope::SuperScope(SNES::Input::DeviceID id, bool port, const char *name,
string &x_t, string &y_t, string &trigger_t, string &cursor_t, string &turbo_t, string &pause_t
) :
InputDevice(id, port, name),
x (InputObject::Axis, "X-axis", x_t),
y (InputObject::Axis, "Y-axis", y_t),
trigger(InputObject::Button, "Trigger", trigger_t),
cursor (InputObject::Button, "Cursor", cursor_t),
turbo (InputObject::Button, "Turbo", turbo_t),
pause (InputObject::Button, "Pause", pause_t) {
attach(x); attach(y); attach(trigger); attach(cursor); attach(turbo); attach(pause);
}
//=========
//Justifier
//=========
int16_t Justifier::state(unsigned index) const {
switch(index) {
case SNES::Input::JustifierX: return x.state;
case SNES::Input::JustifierY: return y.state;
case SNES::Input::JustifierTrigger: return trigger.state;
case SNES::Input::JustifierStart: return start.state;
}
return 0;
}
Justifier::Justifier(SNES::Input::DeviceID id, bool port, const char *name,
string &x_t, string &y_t, string &trigger_t, string &start_t
) :
InputDevice(id, port, name),
x (InputObject::Axis, "X-axis", x_t),
y (InputObject::Axis, "Y-axis", y_t),
trigger(InputObject::Button, "Trigger", trigger_t),
start (InputObject::Button, "Start", start_t) {
attach(x); attach(y); attach(trigger); attach(start);
}
//===============
//InputDevicePool
//===============
void InputDevicePool::attach(InputDevice &device) {
list.add(&device);
}
void InputDevicePool::bind() {
for(unsigned i = 0; i < list.size(); i++) list[i]->bind();
}
void InputDevicePool::clear() {
for(unsigned i = 0; i < list.size(); i++) list[i]->clear();
}
void InputDevicePool::poll(const int16_t *table) {
for(unsigned i = 0; i < list.size(); i++) list[i]->poll(table);
}
InputDevice* InputDevicePool::find(SNES::Input::DeviceID id) {
for(unsigned i = 0; i < list.size(); i++) {
if(list[i]->id == id) return list[i];
}
return 0;
}
InputDevicePool::InputDevicePool() : list(*this) {
}
//
Joypad joypad1(SNES::Input::DeviceIDJoypad1, InputDevice::Port1, "Joypad",
config.input.joypad1.up, config.input.joypad1.down, config.input.joypad1.left, config.input.joypad1.right,
config.input.joypad1.a, config.input.joypad1.b, config.input.joypad1.x, config.input.joypad1.y,
config.input.joypad1.l, config.input.joypad1.r, config.input.joypad1.select, config.input.joypad1.start);
Joypad joypad2(SNES::Input::DeviceIDJoypad2, InputDevice::Port2, "Joypad",
config.input.joypad2.up, config.input.joypad2.down, config.input.joypad2.left, config.input.joypad2.right,
config.input.joypad2.a, config.input.joypad2.b, config.input.joypad2.x, config.input.joypad2.y,
config.input.joypad2.l, config.input.joypad2.r, config.input.joypad2.select, config.input.joypad2.start);
Joypad multitap1a(SNES::Input::DeviceIDMultitap1A, InputDevice::Port1, "Multitap - Port 1",
config.input.multitap1a.up, config.input.multitap1a.down, config.input.multitap1a.left, config.input.multitap1a.right,
config.input.multitap1a.a, config.input.multitap1a.b, config.input.multitap1a.x, config.input.multitap1a.y,
config.input.multitap1a.l, config.input.multitap1a.r, config.input.multitap1a.select, config.input.multitap1a.start);
Joypad multitap1b(SNES::Input::DeviceIDMultitap1B, InputDevice::Port1, "Multitap - Port 2",
config.input.multitap1b.up, config.input.multitap1b.down, config.input.multitap1b.left, config.input.multitap1b.right,
config.input.multitap1b.a, config.input.multitap1b.b, config.input.multitap1b.x, config.input.multitap1b.y,
config.input.multitap1b.l, config.input.multitap1b.r, config.input.multitap1b.select, config.input.multitap1b.start);
Joypad multitap1c(SNES::Input::DeviceIDMultitap1C, InputDevice::Port1, "Multitap - Port 3",
config.input.multitap1c.up, config.input.multitap1c.down, config.input.multitap1c.left, config.input.multitap1c.right,
config.input.multitap1c.a, config.input.multitap1c.b, config.input.multitap1c.x, config.input.multitap1c.y,
config.input.multitap1c.l, config.input.multitap1c.r, config.input.multitap1c.select, config.input.multitap1c.start);
Joypad multitap1d(SNES::Input::DeviceIDMultitap1D, InputDevice::Port1, "Multitap - Port 4",
config.input.multitap1d.up, config.input.multitap1d.down, config.input.multitap1d.left, config.input.multitap1d.right,
config.input.multitap1d.a, config.input.multitap1d.b, config.input.multitap1d.x, config.input.multitap1d.y,
config.input.multitap1d.l, config.input.multitap1d.r, config.input.multitap1d.select, config.input.multitap1d.start);
Joypad multitap2a(SNES::Input::DeviceIDMultitap2A, InputDevice::Port2, "Multitap - Port 1",
config.input.multitap2a.up, config.input.multitap2a.down, config.input.multitap2a.left, config.input.multitap2a.right,
config.input.multitap2a.a, config.input.multitap2a.b, config.input.multitap2a.x, config.input.multitap2a.y,
config.input.multitap2a.l, config.input.multitap2a.r, config.input.multitap2a.select, config.input.multitap2a.start);
Joypad multitap2b(SNES::Input::DeviceIDMultitap2B, InputDevice::Port2, "Multitap - Port 2",
config.input.multitap2b.up, config.input.multitap2b.down, config.input.multitap2b.left, config.input.multitap2b.right,
config.input.multitap2b.a, config.input.multitap2b.b, config.input.multitap2b.x, config.input.multitap2b.y,
config.input.multitap2b.l, config.input.multitap2b.r, config.input.multitap2b.select, config.input.multitap2b.start);
Joypad multitap2c(SNES::Input::DeviceIDMultitap2C, InputDevice::Port2, "Multitap - Port 3",
config.input.multitap2c.up, config.input.multitap2c.down, config.input.multitap2c.left, config.input.multitap2c.right,
config.input.multitap2c.a, config.input.multitap2c.b, config.input.multitap2c.x, config.input.multitap2c.y,
config.input.multitap2c.l, config.input.multitap2c.r, config.input.multitap2c.select, config.input.multitap2c.start);
Joypad multitap2d(SNES::Input::DeviceIDMultitap2D, InputDevice::Port2, "Multitap - Port 4",
config.input.multitap2d.up, config.input.multitap2d.down, config.input.multitap2d.left, config.input.multitap2d.right,
config.input.multitap2d.a, config.input.multitap2d.b, config.input.multitap2d.x, config.input.multitap2d.y,
config.input.multitap2d.l, config.input.multitap2d.r, config.input.multitap2d.select, config.input.multitap2d.start);
Mouse mouse1(SNES::Input::DeviceIDMouse1, InputDevice::Port1, "Mouse",
config.input.mouse1.x, config.input.mouse1.y, config.input.mouse1.left, config.input.mouse1.right);
Mouse mouse2(SNES::Input::DeviceIDMouse2, InputDevice::Port2, "Mouse",
config.input.mouse2.x, config.input.mouse2.y, config.input.mouse2.left, config.input.mouse2.right);
SuperScope superscope(SNES::Input::DeviceIDSuperScope, InputDevice::Port2, "Super Scope",
config.input.superscope.x, config.input.superscope.y,
config.input.superscope.trigger, config.input.superscope.cursor,
config.input.superscope.turbo, config.input.superscope.pause);
Justifier justifier1(SNES::Input::DeviceIDJustifier1, InputDevice::Port2, "Justifier 1",
config.input.justifier1.x, config.input.justifier1.y,
config.input.justifier1.trigger, config.input.justifier1.start);
Justifier justifier2(SNES::Input::DeviceIDJustifier2, InputDevice::Port2, "Justifier 2",
config.input.justifier2.x, config.input.justifier2.y,
config.input.justifier2.trigger, config.input.justifier2.start);
InputSnesDevicePool inputPool;
InputSnesDevicePool::InputSnesDevicePool() {
attach(joypad1);
attach(joypad2);
attach(multitap1a);
attach(multitap1b);
attach(multitap1c);
attach(multitap1d);
attach(multitap2a);
attach(multitap2b);
attach(multitap2c);
attach(multitap2d);
attach(mouse1);
attach(mouse2);
attach(superscope);
attach(justifier1);
attach(justifier2);
}

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struct InputDevice : InputGroup {
SNES::Input::DeviceID id;
enum Port { Port1, Port2 };
const bool port;
InputDevice(SNES::Input::DeviceID i, bool p, const char *n);
};
struct Joypad : InputDevice {
InputObject up, down, left, right, a, b, x, y, l, r, select, start;
int16_t state(unsigned index) const;
Joypad(SNES::Input::DeviceID id, bool port, const char *name,
string&, string&, string&, string&, string&, string&,
string&, string&, string&, string&, string&, string&);
};
struct Mouse : InputDevice {
InputObject x, y, left, right;
int16_t state(unsigned index) const;
Mouse(SNES::Input::DeviceID id, bool port, const char *name,
string&, string&, string&, string&);
};
struct SuperScope : InputDevice {
InputObject x, y, trigger, cursor, turbo, pause;
int16_t state(unsigned index) const;
SuperScope(SNES::Input::DeviceID id, bool port, const char *name,
string&, string&, string&, string&, string&, string&);
};
struct Justifier : InputDevice {
InputObject x, y, trigger, start;
int16_t state(unsigned index) const;
Justifier(SNES::Input::DeviceID id, bool port, const char *name,
string&, string&, string&, string&);
};
struct InputDevicePool : public array<InputDevice*> {
void attach(InputDevice &device);
void bind();
void clear();
void poll(const int16_t *table);
InputDevice* find(SNES::Input::DeviceID id);
InputDevicePool();
private:
array<InputDevice*> &list;
};
struct InputSnesDevicePool : public InputDevicePool {
InputSnesDevicePool();
};
extern Joypad joypad1;
extern Joypad joypad2;
extern Joypad multitap1a;
extern Joypad multitap1b;
extern Joypad multitap1c;
extern Joypad multitap1d;
extern Joypad multitap2a;
extern Joypad multitap2b;
extern Joypad multitap2c;
extern Joypad multitap2d;
extern Mouse mouse1;
extern Mouse mouse2;
extern SuperScope superscope;
extern Justifier justifier1;
extern Justifier justifier2;
extern InputSnesDevicePool inputPool;

269
tools/bsnes/ui_qt/input/input.cpp Executable file
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#include "device.cpp"
#include "userinterface.cpp"
//=========
//InputCode
//=========
InputCode::type_t InputCode::type(uint16_t code) {
for(unsigned i = 0; i < keyboard<>::count; i++) {
unsigned index = keyboard<>::index(i, keyboard<>::none);
if(code >= index && code < index + keyboard<>::length) return KeyboardButton;
}
for(unsigned i = 0; i < mouse<>::count; i++) {
unsigned index = mouse<>::index(i, mouse<>::none);
if(code == index + mouse<>::x) return MouseAxis;
if(code == index + mouse<>::y) return MouseAxis;
if(code == index + mouse<>::z) return MouseAxis;
index = mouse<>::index(i, mouse<>::button);
if(code >= index && code < index + mouse<>::buttons) return MouseButton;
}
for(unsigned i = 0; i < joypad<>::count; i++) {
unsigned index;
index = joypad<>::index(i, joypad<>::hat);
if(code >= index && code < index + joypad<>::hats) return JoypadHat;
index = joypad<>::index(i, joypad<>::axis);
if(code >= index && code < index + joypad<>::axes) return JoypadAxis;
index = joypad<>::index(i, joypad<>::button);
if(code >= index && code < index + joypad<>::buttons) return JoypadButton;
}
return Unknown;
}
InputCode::axistype_t InputCode::axisType(uint16_t code) {
for(unsigned i = 0; i < joypad<>::count; i++) {
unsigned index = joypad<>::index(i, joypad<>::axis);
if(code >= index && code < index + joypad<>::axes) {
return (InputCode::axistype_t)inputManager.axisType(i, code - index);
}
}
return InvalidAxis;
}
//finds what mouse# is associated with code, returns -1 if not a mouse code
int InputCode::mouseNumber(uint16_t code) {
for(unsigned i = 0; i < mouse<>::count; i++) {
unsigned index = mouse<>::index(i, mouse<>::none);
if(code >= index && code < index + mouse<>::length) return i;
}
return -1;
}
//finds what joypad# is associated with code, returns -1 if not a joypad code
int InputCode::joypadNumber(uint16_t code) {
for(unsigned i = 0; i < joypad<>::count; i++) {
unsigned index = joypad<>::index(i, joypad<>::none);
if(code >= index && code < index + joypad<>::length) return i;
}
return -1;
}
//============
//InputManager
//============
void InputManager::bind() {
inputPool.bind();
inputUiPool.bind();
}
void InputManager::poll() {
if(config.input.focusPolicy == Configuration::Input::FocusPolicyIgnoreInput
&& winMain->window->isActiveWindow() == false) {
inputPool.clear();
} else {
inputPool.poll(stateTable[activeState]);
}
}
void InputManager::clear() {
inputPool.clear();
}
void InputManager::flush() {
for(unsigned i = 0; i < nall::input_limit; i++) {
stateTable[0][i] = 0;
stateTable[1][i] = 0;
}
}
int16_t InputManager::state(uint16_t code) const {
return stateTable[ activeState][code];
}
int16_t InputManager::lastState(uint16_t code) const {
return stateTable[!activeState][code];
}
int16_t InputManager::getStatus(unsigned deviceid, unsigned id) const {
InputDevice *device = inputPool.find((SNES::Input::DeviceID)deviceid);
if(device) return device->state(id);
return 0;
}
void InputManager::refresh() {
bool last = activeState;
activeState = !activeState;
bool next = activeState;
input.poll(stateTable[next]);
for(unsigned i = 0; i < nall::input_limit; i++) {
//alert via callback whenever input state changes for any ID ...
if(onInput && stateTable[last][i] != stateTable[next][i]) onInput(i);
}
}
void InputManager::calibrate(unsigned joy) {
unsigned index = joypad<>::index(joy, joypad<>::none);
for(unsigned axis = 0; axis < joypad<>::axes; axis++) {
int16_t value = state(index + joypad<>::axis + axis);
pad[joy].axis[axis] = (value >= -16384 && value <= +16384) ? InputCode::Stick : InputCode::Trigger;
}
pad[joy].calibrated = true;
}
bool InputManager::calibrated(unsigned joy) const {
return pad[joy].calibrated;
}
InputCode::axistype_t InputManager::axisType(unsigned joy, unsigned axis) const {
return pad[joy].axis[axis];
}
InputManager::InputManager() {
activeState = 0;
flush();
for(unsigned i = 0; i < joypad<>::count; i++) {
pad[i].calibrated = false;
for(unsigned n = 0; n < joypad<>::axes; n++) pad[i].axis[n] = InputCode::InvalidAxis;
}
}
//===========
//InputObject
//===========
void InputObject::bind() {
lstring part;
part.split("::", id);
code = nall::input_find((const char*)part[0]);
codetype = InputCode::type(code);
modifier = None;
if(part.size() > 1) {
if(part[1] == "up" ) modifier = Up;
if(part[1] == "down" ) modifier = Down;
if(part[1] == "left" ) modifier = Left;
if(part[1] == "right" ) modifier = Right;
if(part[1] == "lo" ) modifier = Lo;
if(part[1] == "hi" ) modifier = Hi;
if(part[1] == "trigger") modifier = Trigger;
}
if(code == nall::input_none) id = "none";
}
void InputObject::bind(uint16_t newCode) {
code = newCode;
codetype = InputCode::type(code);
id = nall::input_find(newCode);
modifier = None;
if(type == Button && codetype == InputCode::JoypadHat) {
switch(inputManager.state(code)) {
case joypad<>::hat_up: id << "::up"; modifier = Up; break;
case joypad<>::hat_down: id << "::down"; modifier = Down; break;
case joypad<>::hat_left: id << "::left"; modifier = Left; break;
case joypad<>::hat_right: id << "::right"; modifier = Right; break;
}
} else if(type == Button && codetype == InputCode::JoypadAxis) {
InputCode::axistype_t type = InputCode::axisType(code);
int16_t state = inputManager.state(code);
if(type == InputCode::Stick) {
if(state < 0) {
id << "::lo";
modifier = Lo;
} else {
id << "::hi";
modifier = Hi;
}
} else if(type == InputCode::Trigger) {
id << "::trigger";
modifier = Trigger;
}
}
}
void InputObject::poll(int16_t newState) {
if(type == Button && codetype == InputCode::JoypadHat) {
//map 4-way hat input to button state
state = (modifier == Up && (newState & joypad<>::hat_up ))
|| (modifier == Down && (newState & joypad<>::hat_down ))
|| (modifier == Left && (newState & joypad<>::hat_left ))
|| (modifier == Right && (newState & joypad<>::hat_right));
} else if(type == Button && codetype == InputCode::JoypadAxis) {
//convert analog input to button state
state = (modifier == Lo && newState < -16384)
|| (modifier == Hi && newState > +16384)
|| (modifier == Trigger && newState < 0);
} else if(codetype == InputCode::MouseAxis && !input.acquired()) {
//mouse must be acquired (locked to window) to move axes
state = 0;
} else if(0 && codetype == InputCode::MouseButton && !input.acquired()) {
//same for buttons
//note: disabled for now ... requiring exclusive access makes it much more difficult
//to utilize mouse buttons for eg SNES joypad input.
state = 0;
} else if(codetype == InputCode::JoypadAxis) {
//joypad axis range = -32768 to +32767, scale to -8 to +7 to roughly match mouse delta
//todo: scale mouse up instead of joypad down? (would require mouse DPI / resolution)
state = newState / 4096;
} else {
state = newState;
}
}
InputObject::InputObject(InputObject::type_t t, const char *n, string &s) : parent(0), type(t), name(n), id(s) {
}
//==========
//InputGroup
//==========
void InputGroup::attach(InputObject &object) {
list.add(&object);
object.parent = this;
}
void InputGroup::bind() {
for(unsigned i = 0; i < list.size(); i++) list[i]->bind();
}
void InputGroup::clear() {
for(unsigned i = 0; i < list.size(); i++) list[i]->state = 0;
}
void InputGroup::poll(const int16_t *table) {
for(unsigned i = 0; i < list.size(); i++) list[i]->poll(table[list[i]->code]);
}
int16_t InputGroup::state(unsigned index) const {
if(index < list.size()) return list[index]->state;
return 0;
}
InputGroup::InputGroup(const char *n) : list(*this), name(n) {
}

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struct InputCode {
enum type_t {
KeyboardButton,
MouseAxis,
MouseButton,
JoypadHat,
JoypadAxis,
JoypadButton,
Unknown,
};
enum axistype_t {
Stick, //bi-directional, centered analog stick (min = -32768, inactive = 0, max = +32767)
Trigger, //uni-directional, pressure-sensitive analog trigger button (min = -32768, inactive = max = +32767)
InvalidAxis, //not a joypad axis code, or said joypad is not calibrated
};
static type_t type(uint16_t code);
static axistype_t axisType(uint16_t code);
static int mouseNumber(uint16_t code);
static int joypadNumber(uint16_t code);
};
class InputManager {
public:
void bind();
void poll();
void clear();
void flush();
int16_t state(uint16_t code) const;
int16_t lastState(uint16_t code) const;
int16_t getStatus(unsigned deviceid, unsigned id) const;
void refresh();
void calibrate(unsigned joypad);
bool calibrated(unsigned joypad) const;
InputCode::axistype_t axisType(unsigned joypad, unsigned axis) const;
function<void (uint16_t)> onInput;
InputManager();
private:
bool activeState;
int16_t stateTable[2][nall::input_limit];
//joypad axis calibration data
struct Pad {
bool calibrated;
InputCode::axistype_t axis[joypad<>::axes];
} pad[joypad<>::count];
} inputManager;
struct InputGroup;
struct InputObject {
InputGroup *parent;
enum type_t { Button, Axis };
enum modifier_t { None, Up, Down, Left, Right, Lo, Hi, Trigger };
type_t type; //type of input this object is mapped to
const char *name; //plain-text name ("Up", "Down", ... "Start")
string &id; //config-item reference ("joypad1.start") name ("joypad00.button00")
uint16_t code; //nall::input code ID
InputCode::type_t codetype; //hardware button / axis type
modifier_t modifier; //hardware specialization (joypad-axis "::lo", "::hi", etc)
int16_t state; //code state as of last inputManager.poll()
void bind();
void bind(uint16_t code);
void poll(int16_t state);
InputObject(type_t t, const char *n, string &s);
};
struct InputGroup : public array<InputObject*> {
const char *name;
void attach(InputObject &object);
void bind();
void clear();
void poll(const int16_t *table);
virtual int16_t state(unsigned index) const;
InputGroup(const char *n);
private:
array<InputObject*> &list;
};
#include "device.hpp"
#include "userinterface.hpp"

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//==============
//InputGroupPool
//==============
void InputGroupPool::attach(InputGroup &group) {
list.add(&group);
}
void InputGroupPool::bind() {
for(unsigned i = 0; i < list.size(); i++) list[i]->bind();
}
void InputGroupPool::clear() {
for(unsigned i = 0; i < list.size(); i++) list[i]->clear();
}
void InputGroupPool::poll(const int16_t *table) {
for(unsigned i = 0; i < list.size(); i++) list[i]->poll(table);
}
InputGroupPool::InputGroupPool() : list(*this) {
}
//
InputUiGeneral inputUiGeneral;
InputUiPool inputUiPool;
InputUiGeneral::InputUiGeneral() : InputGroup("General"),
loadCartridge(InputObject::Button, "Load cartridge", config.input.uiGeneral.loadCartridge),
pauseEmulation(InputObject::Button, "Pause emulation", config.input.uiGeneral.pauseEmulation),
resetSystem(InputObject::Button, "Reset system", config.input.uiGeneral.resetSystem),
powerCycleSystem(InputObject::Button, "Power cycle system", config.input.uiGeneral.powerCycleSystem),
lowerSpeed(InputObject::Button, "Decrease emulation speed", config.input.uiGeneral.lowerSpeed),
raiseSpeed(InputObject::Button, "Increase emulation speed", config.input.uiGeneral.raiseSpeed),
toggleCheatSystem(InputObject::Button, "Toggle cheat system on or off", config.input.uiGeneral.toggleCheatSystem),
toggleFullscreen(InputObject::Button, "Toggle fullscreen mode", config.input.uiGeneral.toggleFullscreen),
toggleMenu(InputObject::Button, "Toggle menubar", config.input.uiGeneral.toggleMenu),
toggleStatus(InputObject::Button, "Toggle statusbar", config.input.uiGeneral.toggleStatus),
exitEmulator(InputObject::Button, "Exit emulator", config.input.uiGeneral.exitEmulator) {
attach(loadCartridge);
attach(pauseEmulation);
attach(resetSystem);
attach(powerCycleSystem);
attach(lowerSpeed);
attach(raiseSpeed);
attach(toggleCheatSystem);
attach(toggleFullscreen);
attach(toggleMenu);
attach(toggleStatus);
attach(exitEmulator);
}
InputUiPool::InputUiPool() {
attach(inputUiGeneral);
}

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struct InputUiGeneral : public InputGroup {
InputObject loadCartridge;
InputObject pauseEmulation;
InputObject resetSystem;
InputObject powerCycleSystem;
InputObject lowerSpeed;
InputObject raiseSpeed;
InputObject toggleCheatSystem;
InputObject toggleFullscreen;
InputObject toggleMenu;
InputObject toggleStatus;
InputObject exitEmulator;
InputUiGeneral();
};
struct InputGroupPool : public array<InputGroup*> {
void attach(InputGroup &group);
void bind();
void clear();
void poll(const int16_t *table);
InputGroupPool();
private:
array<InputGroup*> &list;
};
struct InputUiPool : public InputGroupPool {
InputUiPool();
};
extern InputUiGeneral inputUiGeneral;
extern InputUiPool inputUiPool;