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tools/zsnes/docs/readme.txt/about.txt
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ZSNES v1.51 Documentation
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================================
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N a v i g a t i o n
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================================
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* Index [Index.txt]
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* Readme [Readme.txt]
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* GUI [GUI.txt]
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* Netplay [Netplay.txt]
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* Advanced Usage [Advanced.txt]
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* Games [Games.txt]
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* FAQ [FAQ.txt]
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- - - - - - - - - - - - - - - - - -
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* Getting Support [Support.txt]
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* History [History.txt]
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* About [About.txt]
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1. ZSNES
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2. Documentation
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3. Credits
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* License [License.txt]
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- - - - - - - - - - - - - - - - - -
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* NSRT Guide: [http://zsnes-docs.sf.net/nsrt]
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* ZSNES Home Page: [ZSNES.com]
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================================================================================
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~ A b o u t
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================================================================================
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1. About ZSNES
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ZSNES is a SNES emulator that has been worked on since 1997. Originally
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programmed by zsKnight and _Demo_, the project has since then attracted a number
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of new developers and contributors.
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On April 2, 2001, the ZSNES project was GPL'ed and its source released to the
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public. Written in a mixture of x86 assembler, C, and C++, ZSNES currently runs
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on Windows, DOS, x86 versions of Linux and FreeBSD, x86 Macintosh computers, and
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the Microsoft Xbox.
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................................
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Donations
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................................
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If you enjoy using ZSNES to re-live and enhance your experiences with the Super
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Nintendo, please consider making a donation to support further development.
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You have two options when making a donation. You can choose to make a donation
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through the ZSNES SourceForge Project Donation Page:
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[http://sourceforge.net/donate/index.php?group_id=19677]
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(Donate to ZSNES through SourceForge).
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Alternatively, you can send money to the ZSNES creator's PayPal account:
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[http://www.zsnes.com/?page=donate]
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(Donate directly to zsKnight, creator of ZSNES).
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2. About the Documentation
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The ZSNES Documentation Project was started by RichardC in an attempt to update
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and reorganize all of the ZSNES documentation into an easy to read, easy to
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access collection. It made its public debut upon the release of ZSNES v1.40.
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It is officially available in HTML, CHM, and text formats.
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If you have any suggestions or corrections that you would like to submit,
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feel free to let us know at our forum on the ZSNES Message Board
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[http://board.zsnes.com].
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RichardC would like to give a special thanks to Nach and the ZSNES community for
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all the help and support that they have given to him and the project.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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3. C r e d i t s
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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........................................
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Founding Developers
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........................................
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zsKnight
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_Demo_
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........................................
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Current/Active Developers
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........................................
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pagefault - primary core developer, primary Win port developer.
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Nach - primary non-core developer, mostly works on significant back-end
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overhauling and large new features.
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grinvader - primary ASM to C porter, primary Unix build maintainer, many GUI
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improvements and other, and power of no pants.
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Jonas Quinn - primary bug fixer, also video code contributor.
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ipher - ZSNES GUI expert, WIP distributor
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Deathlike2 - minor feature adder, also an ASM to C porter.
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........................................
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Assistant Coders
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........................................
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hpsolo
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Pharos
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Siloh (a.k.a. Stainless, a.k.a. randilyn)
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StatMan
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teuf
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theoddone33
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........................................
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Contributors (in alphabetical order)
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........................................
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aaronl
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Aerdan
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amit
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anomie
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BRPXQZME
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byuu
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Diablo-D3
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EvilTypeGuy
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hector
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Khan Artist (a.k.a. Noxious Ninja)
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kode54
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Kreed
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MaxSt
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MKendora
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Neviksti
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Overload
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prometheus
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relnev
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snes6502
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TRAC
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zinx
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........................................
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Documentation Writers/Contributors
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........................................
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Contributors are listed loosely based on their dates of contribution.
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RichardC - founder of the ZSNES Documentation Project. First active
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administrator. He had the dirty job of doing the initial conversion
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of the docs into HTML.
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Nach - programmer extraordinaire, and knows ZSNES very well. He helps a lot in
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documenting the obscure things we writers don't know about.
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LDAWG - updated v1.40 changelog, based on a 2 year summary by Nach, as well as
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another 6 months of developer notes.
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kevman - helped with the v1.40 FAQ updates.
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xamenus - joined the project shortly after RichardC's initial release, and made
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many grammar fixes and updated the content. Combined the 3 separate,
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port-specific documentations into one. Still contributes some content from
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time to time.
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Noxious Ninja - manpage expert. No longer active in the emulation "scene", he
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always had something useful to contribute.
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Clements - maintainer of the CHM file. Also assists with coding and content.
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AspiringSquire - designer and maintainer of the TXT version of the docs;
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occasionally contributes content. Also an expert with grammar and
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vocabulary corrections.
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Jipcy - current active administrator and mark-up chief. Manages and contributes
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to all parts of the docs.
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Jonas Quinn - mainly helps in super-optimizing the images.
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Deathlike2 - ZBoard tech help expert. Also makes many suggestions/corrections to
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the docs.
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Special thanks to Radio. He designed the ZSNES.com main page layout, from which
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we stole this design for the HTML docs. Also special thanks to Roman Rudenko,
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for finding the elusive "display:inline" fix for floated items in IE.
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Also thanks to SnesCentral [http://snescentral.com] for providing some info!
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........................................
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Thanks
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........................................
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All ports of ZSNES use NASM v0.98+, GNU Make, zlib, libpng, and JMAlib to
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compile, link, compress, decompress, and execute.
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In addition to the above, ZSNES Win uses Visual C++ 2003 (or MinGW), DirectX 8,
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UPX, and ManyMouse; ZSNES SDL uses GCC, SDL v1.20, and ManyMouse; and ZSNES DOS
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uses DJGPP, CWSDPMI, and UPX.
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Thanks to those who produced these fine programs!
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Special Thanks to:
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- wnelson; without him, ZSNES would have never existed!
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- Y0SHi for his excellent SNES docs, his help, and his excellent support!
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- Ashley, Barubary, CyberWarriorX, DCX, DooMStalK, Fanwen, GreenImp, Hucard,
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Kaiden, PolestaR, Stalphos Knight, Star Creator, TeleKawaru, the people on
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the ZSNES IRC channel, and the regulars of the ZSNES message board!
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- All of our beta testers for being a great help!
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- The MAME team; info on 256x256x256 scanlines mode is from the MAME source!
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Also Thanks to:
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- The_Teach of Snes9x for some great info and the nice chats!
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- Trepalium of Snes9x for some great info and help!
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- Gary of Snes9x and Steve Snake of Kega for being the source of info for
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sound decompression!
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- Gary of Snes9x for being the source of info for TCall/PCall and also for
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lots of help!
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- MrGrim for his great support!
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- Crono for info on Sound Blaster programming, surround sound, sound
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interpolation, and other sound stuff!
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- Aquis for the ZSNES logo!
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- Alucard for helping us with an issue in the 65816!
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- Vertigo for making a compatibility list!
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- EFX for being a great supporter and also giving a lot of help and stuff!
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- Zophar for being a great supporter and also maintaining the mirror site!
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- Chris Hickman for redesigning the ZSNES web page!
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- CSoft [http://www.csoft.net] for (previously) hosting our web page!
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- Marius Fodor for the code for VSync, Sidewinder, Gamepad Pro, and some
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optimization info!
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- Sardu for some great info and help!
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- Lord ESNES for some great help!
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- Robert Grubbs for the Sidewinder info!
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- Nerlaska for some useful info on optimizing and also for some help!
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- Diskdude for writing SNESkart which we used for the info on cheat codes!
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- DarkForce for some great help!
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- Pharos for some keyboard coding help!
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- Ivar and Gary of the Snes9x team for all their great help, which includes
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their SuperFX info and code, DSP-1 info, info on interleave formats (HiROM
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and SuperFX), offset per tile mode, FIR filter, and some insights on
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SPC700 and HDMA bugs!
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- WolfWings ShadowFlight for help on several issues of NASM!
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- Wildfire for some help!
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- A CoolMan for the algorithm for EAGLE!
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- Neill Corlett for some info on the .ips format and also helping out a lot
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on improving the sound engine!
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- Kreed for the 2xSaI and Super Eagle source codes!
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- Markus Oberhumer and Laszlo Molnar for the UPX compression utility
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[http://upx.sourceforge.net].
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- Jean-loup Gailly, Mark Adler, and Gilles Vollant for the unzip routines!
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- kode54 for the low pass filter routines!
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- Andy Goth for some help on the design of the key combination engine!
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- Yamaha of XYZZ (Scott Scriven) for his water effect code.
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- ipher for compiling and releasing WIP builds!
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- cdbsi for the ZSNES icons!
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- The Dumper for lots of help with special chips.
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- snes6502 for the Xbox port!
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- hector and BRPXQZME for helping to port ZSNES to Mac OS X!
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- The NSRT Team, for their excellent utility, JMA compression, NSRT headers,
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and a great database!
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- All those people who contributed by either updating the docs, helping us,
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supporting us, or reporting bugs!
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The changelog [History.txt] contains innumerable credits to people for their
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contributions or individual fixes. Many of them are not listed on this page.
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Also thanks to all those whom we forgot!
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Also, good luck to all those who are writing emulators, especially those who are
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writing SNES emulators, including Snes9x [http://www.snes9x.com],
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SNEeSe [http://sneese.sourceforge.net],
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Super Sleuth [http://users.tpg.com.au/advlink/spx/],
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and bsnes [http://www.byuu.org]!
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. . . . . . . . . . . . . . . .
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This documentation is best viewed in a fixed-width font such as "Courier New".
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Copyright (C) ZSNES Team & ZSNES Documentation Team [License.txt]
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