o cleanup
This commit is contained in:
310
tools/zsnes/src/SConstruct
Normal file
310
tools/zsnes/src/SConstruct
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# SConstruct file for ZSNES
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# Run 'scons' in this directory to build.
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# Run 'scons -c' in this directory to cleanup.
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import os
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env = Environment ()
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platform = env['PLATFORM']
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parsegen_tool = env.Program(target= 'parsegen', source = 'parsegen.cpp')
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def parsegen_emitter(target,source,env):
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env.Depends(target,parsegen_tool)
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return (target,source)
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if platform == 'posix':
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os.system('rm cfgparse.c version.o')
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print 'cfgparse.c and version.o removed'
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psrbld = Builder(action ='./parsegen -D__UNIXSDL__ $TARGET $SOURCE',
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emitter = parsegen_emitter,
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suffix = '.c', src_suffix = '.psr')
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env['BUILDERS']['PARSEGEN'] = psrbld
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env.PARSEGEN('cfgparse.c', 'cfgparse.psr')
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objfix_tool = env.Program(target= 'objfix.exe', source= 'objfix.c')
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def objfix_emitter(target,source,env):
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env.Depends(target,objfix_tool)
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return (target,source)
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objbld = Builder(action = 'objfix $TARGET',
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emitter = objfix_emitter,
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suffix = '.obj', src_suffix = '.obj')
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env['BUILDERS']['OBJFIX'] = objbld
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chipssrc = Split('''
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chips/c4emu.c
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chips/dsp1emu.c
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chips/dsp1proc.asm
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chips/dsp2proc.asm
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chips/dsp4emu.c
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chips/dsp4proc.asm
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chips/fxemu2.asm
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chips/fxemu2b.asm
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chips/fxemu2c.asm
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chips/fxtable.asm
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chips/sa1proc.asm
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chips/sa1regs.asm
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chips/sdd1emu.c
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chips/seta10.c
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chips/sfxproc.asm
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chips/st10proc.asm
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''')
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#ztcp is no longer used
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netsrc = Split('''
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net/ztcp.c
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''')
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cpusrc = Split('''
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cpu/dma.asm
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cpu/dsp.asm
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cpu/dspproc.asm
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cpu/execute.asm
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cpu/executec.c
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cpu/irq.asm
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cpu/memory.asm
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cpu/memtable.c
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cpu/spc700.asm
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cpu/stable.asm
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cpu/table.asm
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cpu/tableb.asm
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cpu/tablec.asm
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''')
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dossrc = Split('''
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dos/debug.asm
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dos/joy.asm
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dos/vesa2.asm
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''')
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effectssrc = Split('''
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effects/burn.c
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effects/water.c
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effects/smoke.c
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''')
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guisrc = Split('''
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gui/gui.asm
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gui/guifuncs.c
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gui/menu.asm
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''')
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videosrc = Split('''
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video/makev16b.asm
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video/makev16t.asm
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video/makevid.asm
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video/mode716.asm
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video/mode716b.asm
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video/mode716d.asm
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video/mode716e.asm
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video/mode716t.asm
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video/mode7.asm
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video/mode7ext.asm
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video/mv16tms.asm
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video/newg162.asm
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video/newgfx16.asm
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video/newgfx2.asm
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video/newgfx.asm
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video/m716text.asm
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video/2xsaiw.asm
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video/procvid.asm
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video/procvidc.c
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video/sw_draw.asm
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video/hq2x16.asm
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video/hq2x32.asm
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video/hq3x16.asm
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video/hq3x32.asm
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video/hq4x16.asm
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video/hq4x32.asm
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''')
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zipsrc = Split('''
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zip/unzip.c
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zip/zpng.c
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''')
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jmasrc = Split('''
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jma/7zlzma.cpp
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jma/crc32.cpp
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jma/iiostrm.cpp
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jma/inbyte.cpp
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jma/zsnesjma.cpp
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jma/jma.cpp
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jma/lzma.cpp
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jma/lzmadec.cpp
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jma/winout.cpp
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''')
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basesrc = Split('''
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cfgparse.c
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cfgload.c
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endmem.asm
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init.asm
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initc.c
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uic.c
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patch.c
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ui.asm
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vcache.asm
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version.c
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zmovie.c
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zstate.c
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zloader.c
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''')
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linuxsrc = Split('''
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linux/copyvwin.asm
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linux/sdlintrf.asm
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linux/sdllink.c
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linux/sw_draw.c
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linux/zfilew.c
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''')
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winsrc = Split('''
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win/copyvwin.asm
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win/winintrf.asm
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win/winlink.cpp
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win/zfilew.c
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win/zipxw.c
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''')
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platform = env['PLATFORM']
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# Setup environment for nasm
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env.Replace (AS = 'nasm')
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env.Replace (ASFLAGS = '-f elf ')
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#sdl_config = Builder (action = 'sdl-config --include')
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# Run config tests.
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conf = Configure (env)
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# Must have SDL to compile
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if not conf.CheckLib ('SDL', 'SDL_Init'):
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print 'SDL not found! Please install SDL and try again.'
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Exit (1)
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if not conf.CheckLib ('png'):
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print 'libpng not found! Please install libpng and try again.'
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Exit (1)
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if not conf.CheckLib ('z'):
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print 'zlib not found! Please install zlib and try again.'
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Exit (1)
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# Check for nasm's existence
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if not conf.TryCompile ('db __NASM_VER__', '.asm'):
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print 'NASM not found! Please install NASM and try again.'
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Exit (1)
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env = conf.Finish ()
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# Perform any platform-specific initialization
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if platform == 'posix':
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src = chipssrc + cpusrc + dossrc + effectssrc + guisrc + videosrc + zipsrc + jmasrc + linuxsrc + basesrc
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env.Append (CCFLAGS = '-D__UNIXSDL__')
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env.Append (ASFLAGS = '-DELF -D__UNIXSDL__')
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env.Append (CCFLAGS = '-I.')
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env.Append (CCFLAGS = '-I/usr/include/SDL')
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#Build ZSNES
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env.Program('zsnes',src)
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if platform == 'win32':
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if env['CC'] == 'cl':
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def freeMSVCHack(env, vclibs):
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# SCons automatically finds full versions of msvc via the registry, so
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# if it can't find 'cl', it may be because we're trying to use the
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# free version
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def isMicrosoftSDKDir(dir):
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return os.path.exists(dir+os.sep+'Include'+os.sep+'Windows.h') and os.path.exists(dir+os.sep+'Lib'+os.sep+'WinMM.lib')
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def findMicrosoftSDK():
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import SCons.Platform.win32
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import SCons.Util
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import re
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if not SCons.Util.can_read_reg:
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return None
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HLM = SCons.Util.HKEY_LOCAL_MACHINE
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K = r'Software\Microsoft\.NETFramework\AssemblyFolders\PSDK Assemblies'
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try:
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k = SCons.Util.RegOpenKeyEx(HLM, K)
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p = SCons.Util.RegQueryValueEx(k,'')[0]
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# this should have \include at the end, so chop that off
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p = re.sub(r'(?i)\\+Include\\*$','',p)
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if isMicrosoftSDKDir(p): return p
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except SCons.Util.RegError:
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pass
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K = r'SOFTWARE\Microsoft\MicrosoftSDK\InstalledSDKs'
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try:
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k = SCons.Util.RegOpenKeyEx(HLM, K)
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i=0
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while 1:
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p = SCons.Util.RegEnumKey(k,i)
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i+=1
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subk = SCons.Util.RegOpenKeyEx(k, p)
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try:
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p = SCons.Util.RegQueryValueEx(subk,'Install Dir')[0]
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# trim trailing backslashes
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p = re.sub(r'\\*$','',p)
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if isMicrosoftSDKDir(p): return p
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except SCons.Util.RegError:
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pass
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except SCons.Util.RegError:
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pass
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return None
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# End of local defs. Actual freeMSVCHack begins here
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if not env['MSVS'].get('VCINSTALLDIR'):
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if os.environ.get('VCToolkitInstallDir'):
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vcdir=os.environ['VCToolkitInstallDir']
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env.PrependENVPath('INCLUDE', vcdir+os.sep+'Include')
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env.PrependENVPath('LIB', vcdir+os.sep+'Lib')
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env.PrependENVPath('PATH', vcdir+os.sep+'Bin')
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env['MSVS']['VERSION'] = '7.1'
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env['MSVS']['VERSIONS'] = ['7.1']
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if not env['MSVS'].get('PLATFORMSDKDIR'):
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sdkdir = findMicrosoftSDK()
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if sdkdir:
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env.PrependENVPath('INCLUDE', sdkdir+os.sep+'Include')
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env.PrependENVPath('LIB', sdkdir+os.sep+'Lib')
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env.PrependENVPath('PATH', sdkdir+os.sep+'Bin')
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env['MSVS']['PLATFORMSDKDIR']=sdkdir
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# FREE MSVC7 only allows
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# /ML(libc) /MT(libcmt) or /MLd(libcd)
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# Full IDE versions also have
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# /MD(msvcrtd) /MTd(libcmtd) and /MDd(msvcrtd)
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# So if you want to debug with the freever, the only option is
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# the single-threaded lib, /MLd
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vclibs['Debug']='/MLd'
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vclibs['Release']='/MT'
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# MSVC SETUP
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# MDd is for multithreaded debug dll CRT (msvcrtd)
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# MD is for multithreaded dll CRT (msvcrt)
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# These are just my preferences
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vclibs = {'Debug':'/MDd','Release':'/MD'}
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freeMSVCHack(env, vclibs)
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env.Append(CCFLAGS=[vclibs[variant]])
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if debug:
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env.Append(CCFLAGS=Split('/Zi /Fd${TARGET}.pdb'))
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env.Append(LINKFLAGS = ['/DEBUG'])
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# env.Clean('.', '${TARGET}.pdb')
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# Need to clean .pdbs somehow! The above line doesn't work!
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else:
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env.Append(CCFLAGS=Split('/Og /Ot /Ob1 /Op /G6'))
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env.Append(CCFLAGS=Split('/EHsc /J /W3 /Gd'))
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env.Append(CPPDEFINES=Split('WIN32 _WINDOWS'))
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src = chipssrc + cpusrc + dossrc + effectssrc + guisrc + videosrc + zipsrc + jmasrc + winsrc
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env.Append (CCFLAGS = '-D__WIN32__')
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env.Append (ASFLAGS = '-f win32')
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#Build ZSNESW
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env.Program('zsnesw.exe',src)
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else:
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if debug:
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env.Append (CCFLAGS = '-g -D__WIN32__')
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env.Append (CCFLAGS = '-D__WIN32__')
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env.Append (ASFLAGS = '-f win32 -O0')
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else:
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env.Append (CCFLAGS = '-D__WIN32__')
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env.Append (CCFLAGS = '-f win32')
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#Build ZSNESW
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env.Program('zsnesw.exe',src)
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