o add bsnes
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bsnes/data/bsnes.Manifest
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bsnes/data/bsnes.Manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity type="win32" name="bsnes" version="1.0.0.0" processorArchitecture="x86"/>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="X86" publicKeyToken="6595b64144ccf1df" language="*"/>
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</dependentAssembly>
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</dependency>
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</assembly>
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bsnes/data/bsnes.desktop
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bsnes/data/bsnes.desktop
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[Desktop Entry]
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Name=bsnes
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Comment=SNES emulator
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Exec=bsnes
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Icon=bsnes
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Terminal=false
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Type=Application
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Categories=Game;Emulator;
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bsnes/data/bsnes.ico
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bsnes/data/bsnes.ico
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bsnes/data/bsnes.png
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bsnes/data/bsnes.png
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bsnes/data/documentation.html
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bsnes/data/documentation.html
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<!DOCTYPE html>
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<html>
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<head></head>
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<body>
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<h1>bsnes™ Usage Documentation</h1><br>
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bsnes is a Super Nintendo / Super Famicom emulator that strives to provide
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the most faithful emulation experience possible. It focuses on accuracy and
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clean code; over speed and features.
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<hr>
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<h2><u>Modes of Operation</u></h2><br>
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bsnes is capable of running both in its default multi-user mode, as well as
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in single-user mode.<br>
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<br>
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In multi-user mode, configuration data is stored inside the user's home
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directory. On Windows, this is located at "%APPDATA%/.bsnes". On other operating
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systems, this is located at "~/.bsnes".<br>
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<br>
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To enable single-user mode, create a blank "bsnes.cfg" file inside the same
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folder as the bsnes executable. bsnes will then use this file to store
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configuration data.
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<hr>
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<h2><u>Supported Filetypes</u></h2><br>
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<b>SFC, SMC, SWC, FIG:</b> SNES cartridge — ROM image.<br>
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<b>BS:</b> Satellaview BS-X flash cartridge — EEPROM image.<br>
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<b>ST:</b> Sufami Turbo cartridge — ROM image.<br>
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<b>SRM, PSR:</b> non-volatile memory, often used to save game data — (P)SRAM image.<br>
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<b>RTC:</b> real-time clock non-volatile memory.<br>
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<b>UPS:</b> patch data, used to dynamically modify cartridge of same base filename upon load.<br>
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<b>CHT:</b> plain-text list of "Game Genie" / "Pro Action Replay" codes.
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<hr>
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<h2><u>Known Limitations</u></h2><br>
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<b>Cartridge co-processors:</b> certain cartridges contain special co-processor chips to enhance
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their functionality. Some of these are either partially or completely unsupported. A message box
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warning will pop up when attempting to load such a cartridge.<br>
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<br>
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<b>Satellaview BS-X emulation:</b> this hardware is only partially supported. As a result,
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most BS-X software will not function correctly.<br>
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<br>
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<b>Savestates:</b> due to the design of bsnes, it is not plausible to
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implement support for savestate and/or rewind functionality.<br>
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<br>
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<b>Netplay:</b> internet multiplay is not currently supported nor planned.
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<hr>
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<h2><u>Contributors</u></h2>
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• Andreas Naive<br>
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• anomie<br>
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• Derrick Sobodash<br>
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• DMV27<br>
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• FirebrandX<br>
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• FitzRoy<br>
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• GIGO<br>
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• Jonas Quinn<br>
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• kode54<br>
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• krom<br>
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• Matthew Callis<br>
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• Nach<br>
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• neviksti<br>
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• Overload<br>
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• RedDwarf<br>
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• Richard Bannister<br>
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• Shay Green<br>
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• tetsuo55<br>
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• TRAC<br>
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• zones<br>
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</body>
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</html>
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bsnes/data/joypad.png
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bsnes/data/joypad.png
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bsnes/data/license.html
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bsnes/data/license.html
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<!DOCTYPE html>
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<html>
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<head></head>
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<body>
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<h1>bsnes™ Reference License</h1><br>
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<b>Copyright © 2004–2009 byuu<br>
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All rights reserved</b>
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<hr>
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<h2><u>1. Definitions</u></h2><br>
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The terms "reproduce", "reproduction", "distribute" and "distribution" have the
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same meaning here as under U.S. copyright law.<br><br>
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"The software" means this software package as a whole, including, but not
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limited to, this license, binaries, source code, documentation, and data.<br><br>
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"You" means the licensee of the software.<br><br>
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"The licensor" means the copyright holder of the software, byuu.
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<hr>
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<h2><u>2. Grant of Rights</u></h2><br>
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Subject to the terms of this license, the licensor grants you a
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non-transferable, non-exclusive, worldwide, royalty-free copyright license to
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reproduce the software for non-commercial use only, provided the software
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remains unmodified, and there is no charge for the software itself, nor for the
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medium upon which the software is distributed. The reproduction of modified or
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derivative works of the software is strictly prohibited without the express
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consent of the licensor.
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<hr>
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<h2><u>3. Limitations</u></h2><br>
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This license does not grant you any rights to use the licensor's name, logo or
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trademarks.<br>
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<br>
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The software is provided "as is", and any express or implied warranties,
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including, but not limited to, the implied warranties of merchantability and
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fitness for a particular purpose are disclaimed. In no event shall the licensor
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be liable for any direct, indirect, incidental, special, exemplary, or
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consequential damages (including, but not limited to, procurement of sbustitute
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goods or services; loss of use, data, or profits; or business interruption)
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however caused and on any theory of liability, whether in contract, strict
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liability, or tort (including negligence or otherwise) arising in any way out of
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the use of the software, even if advised of the possibility of such damage.<br>
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<br>
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In the event that this license is determined to be invalid or unenforceable, the
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Grant of Rights will become null and void, and no rights shall be granted to the
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licensee, within the scope of U.S. copyright law.
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<hr>
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<h2><u>4. Exemptions</u></h2><br>
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The software includes the work of other copyrights holders, which is licensed
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under different agreements, and exempt from this license. Below is a complete
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list of all such software, and their respective copyright holders and licenses.
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Note that explicit permission has been granted to the licensor to use included
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software which is ordinarily not compatible with this license, such as the GPL.
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<br>
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<table border="1" cellpadding="3">
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<tr><td><b>Name</b></td><td><b>License</b></td><td><b>Author(s)</b></td></tr>
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<tr><td>Cx4 emulator</td><td></td><td>anomie, Kris Bleakley, Nach, zsKnight</td></tr>
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<tr><td>DSP-1 emulator</td><td></td><td>Andreas Naive, John Weidman, Kris Bleakley, neviksti</td></tr>
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<tr><td>DSP-2 emulator</td><td></td><td>Kris Bleakley</td></tr>
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<tr><td>DSP-3 emulator</td><td></td><td>John Weidman, Kris Bleakley, Lancer, z80 gaiden</td></tr>
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<tr><td>DSP-4 emulator</td><td></td><td>Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden</td></tr>
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<tr><td>S-DD1 decompressor</td><td>Public Domain</td><td>Andreas Naive</td></tr>
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<tr><td>S-DSP emulator</td><td>LGPL 2.1</td><td>Shay Green</td></tr>
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<tr><td>SPC7110 decompressor</td><td>Public Domain</td><td>neviksti</td></tr>
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<tr><td>ST-0010 emulator</td><td></td><td>Feather, John Weidman, Kris Bleakley, Matthew Kendora</td></tr>
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<tr><td>Qt toolkit</td><td>LGPL 2.1</td><td>Nokia</td></tr>
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<tr><td>HQ2x filter</td><td>LGPL 2.1</td><td>MaxST</td></tr>
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<tr><td>JMA decompressor</td><td>GPL 2</td><td>NSRT team</td></tr>
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<tr><td>NTSC filter</td><td>LGPL 2.1</td><td>Shay Green</td></tr>
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<tr><td>zlib decompressor</td><td>zlib license</td><td>zlib team</td></tr>
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</table>
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</body>
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</html>
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BIN
bsnes/data/logo.png
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bsnes/data/logo.png
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