o add bsnes
This commit is contained in:
254
bsnes/lib/ruby/input/sdl.cpp
Executable file
254
bsnes/lib/ruby/input/sdl.cpp
Executable file
@@ -0,0 +1,254 @@
|
||||
//================
|
||||
//SDL input driver
|
||||
//================
|
||||
//Keyboard and mouse are controlled directly via Xlib,
|
||||
//as SDL cannot capture input from windows it does not create itself.
|
||||
//SDL is used only to handle joysticks / gamepads.
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
#include <sys/ipc.h>
|
||||
#include <sys/shm.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/Xatom.h>
|
||||
|
||||
namespace ruby {
|
||||
|
||||
#include "sdl.hpp"
|
||||
|
||||
struct pInputSDL {
|
||||
#include "xlibkeys.hpp"
|
||||
InputSDL &self;
|
||||
|
||||
struct {
|
||||
Display *display;
|
||||
Window rootwindow;
|
||||
Cursor InvisibleCursor;
|
||||
SDL_Joystick *gamepad[joypad<>::count];
|
||||
|
||||
unsigned screenwidth, screenheight;
|
||||
unsigned relativex, relativey;
|
||||
bool mouseacquired;
|
||||
|
||||
//mouse device settings
|
||||
int accel_numerator;
|
||||
int accel_denominator;
|
||||
int threshold;
|
||||
} device;
|
||||
|
||||
struct {
|
||||
uintptr_t handle;
|
||||
} settings;
|
||||
|
||||
bool cap(Input::Setting setting) {
|
||||
if(setting == Input::Handle) return true;
|
||||
if(setting == Input::KeyboardSupport) return true;
|
||||
if(setting == Input::MouseSupport) return true;
|
||||
if(setting == Input::JoypadSupport) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
uintptr_t get(Input::Setting setting) {
|
||||
if(setting == Input::Handle) return settings.handle;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool set(Input::Setting setting, uintptr_t param) {
|
||||
if(setting == Input::Handle) {
|
||||
settings.handle = param;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool acquire() {
|
||||
if(acquired()) return true;
|
||||
|
||||
if(XGrabPointer(device.display, settings.handle, True, 0, GrabModeAsync, GrabModeAsync,
|
||||
device.rootwindow, device.InvisibleCursor, CurrentTime) == GrabSuccess) {
|
||||
//backup existing cursor acceleration settings
|
||||
XGetPointerControl(device.display, &device.accel_numerator, &device.accel_denominator, &device.threshold);
|
||||
|
||||
//disable cursor acceleration
|
||||
XChangePointerControl(device.display, True, False, 1, 1, 0);
|
||||
|
||||
//center cursor (so that first relative poll returns 0, 0 if mouse has not moved)
|
||||
XWarpPointer(device.display, None, device.rootwindow, 0, 0, 0, 0, device.screenwidth / 2, device.screenheight / 2);
|
||||
|
||||
return device.mouseacquired = true;
|
||||
} else {
|
||||
return device.mouseacquired = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool unacquire() {
|
||||
if(acquired()) {
|
||||
//restore cursor acceleration and release cursor
|
||||
XChangePointerControl(device.display, True, True, device.accel_numerator, device.accel_denominator, device.threshold);
|
||||
XUngrabPointer(device.display, CurrentTime);
|
||||
device.mouseacquired = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool acquired() {
|
||||
return device.mouseacquired;
|
||||
}
|
||||
|
||||
bool poll(int16_t *table) {
|
||||
memset(table, 0, nall::input_limit * sizeof(int16_t));
|
||||
|
||||
//========
|
||||
//Keyboard
|
||||
//========
|
||||
|
||||
char state[32];
|
||||
XQueryKeymap(device.display, state);
|
||||
|
||||
for(unsigned i = 0; i < keyboard<>::length; i++) {
|
||||
uint8_t code = keycode[i];
|
||||
if(code == 0) continue; //unmapped
|
||||
table[i] = (bool)(state[code >> 3] & (1 << (code & 7)));
|
||||
}
|
||||
|
||||
//=====
|
||||
//Mouse
|
||||
//=====
|
||||
|
||||
Window root_return, child_return;
|
||||
int root_x_return = 0, root_y_return = 0;
|
||||
int win_x_return = 0, win_y_return = 0;
|
||||
unsigned int mask_return = 0;
|
||||
XQueryPointer(device.display, settings.handle,
|
||||
&root_return, &child_return, &root_x_return, &root_y_return,
|
||||
&win_x_return, &win_y_return, &mask_return);
|
||||
|
||||
if(acquired()) {
|
||||
XWindowAttributes attributes;
|
||||
XGetWindowAttributes(device.display, settings.handle, &attributes);
|
||||
|
||||
//absolute -> relative conversion
|
||||
table[mouse<0>::x] = (int16_t)(root_x_return - device.screenwidth / 2);
|
||||
table[mouse<0>::y] = (int16_t)(root_y_return - device.screenheight / 2);
|
||||
|
||||
if(table[mouse<0>::x] != 0 || table[mouse<0>::y] != 0) {
|
||||
//if mouse movement occurred, re-center mouse for next poll
|
||||
XWarpPointer(device.display, None, device.rootwindow, 0, 0, 0, 0, device.screenwidth / 2, device.screenheight / 2);
|
||||
}
|
||||
} else {
|
||||
table[mouse<0>::x] = (int16_t)(root_x_return - device.relativex);
|
||||
table[mouse<0>::y] = (int16_t)(root_y_return - device.relativey);
|
||||
|
||||
device.relativex = root_x_return;
|
||||
device.relativey = root_y_return;
|
||||
}
|
||||
|
||||
//manual device polling is limited to only five buttons ...
|
||||
table[mouse<0>::button + 0] = (bool)(mask_return & Button1Mask);
|
||||
table[mouse<0>::button + 1] = (bool)(mask_return & Button2Mask);
|
||||
table[mouse<0>::button + 2] = (bool)(mask_return & Button3Mask);
|
||||
table[mouse<0>::button + 3] = (bool)(mask_return & Button4Mask);
|
||||
table[mouse<0>::button + 4] = (bool)(mask_return & Button5Mask);
|
||||
|
||||
//=========
|
||||
//Joypad(s)
|
||||
//=========
|
||||
|
||||
SDL_JoystickUpdate();
|
||||
for(unsigned i = 0; i < joypad<>::count; i++) {
|
||||
if(!device.gamepad[i]) continue;
|
||||
unsigned index = joypad<>::index(i, joypad<>::none);
|
||||
|
||||
//POV hats
|
||||
unsigned hats = min((unsigned)joypad<>::hats, SDL_JoystickNumHats(device.gamepad[i]));
|
||||
for(unsigned hat = 0; hat < hats; hat++) {
|
||||
uint8_t state = SDL_JoystickGetHat(device.gamepad[i], hat);
|
||||
if(state & SDL_HAT_UP ) table[index + joypad<>::hat + hat] |= joypad<>::hat_up;
|
||||
if(state & SDL_HAT_RIGHT) table[index + joypad<>::hat + hat] |= joypad<>::hat_right;
|
||||
if(state & SDL_HAT_DOWN ) table[index + joypad<>::hat + hat] |= joypad<>::hat_down;
|
||||
if(state & SDL_HAT_LEFT ) table[index + joypad<>::hat + hat] |= joypad<>::hat_left;
|
||||
}
|
||||
|
||||
//axes
|
||||
unsigned axes = min((unsigned)joypad<>::axes, SDL_JoystickNumAxes(device.gamepad[i]));
|
||||
for(unsigned axis = 0; axis < axes; axis++) {
|
||||
table[index + joypad<>::axis + axis] = (int16_t)SDL_JoystickGetAxis(device.gamepad[i], axis);
|
||||
}
|
||||
|
||||
//buttons
|
||||
for(unsigned button = 0; button < joypad<>::buttons; button++) {
|
||||
table[index + joypad<>::button + button] = (bool)SDL_JoystickGetButton(device.gamepad[i], button);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool init() {
|
||||
init_keycodes();
|
||||
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
|
||||
SDL_JoystickEventState(SDL_IGNORE);
|
||||
|
||||
device.display = XOpenDisplay(0);
|
||||
device.rootwindow = DefaultRootWindow(device.display);
|
||||
XWindowAttributes attributes;
|
||||
XGetWindowAttributes(device.display, device.rootwindow, &attributes);
|
||||
device.screenwidth = attributes.width;
|
||||
device.screenheight = attributes.height;
|
||||
|
||||
//Xlib: "because XShowCursor(false) would be too easy."
|
||||
//create a fully transparent cursor named InvisibleCursor,
|
||||
//for use while acquire() / XGrabPointer() is active.
|
||||
Pixmap pixmap;
|
||||
XColor black, unused;
|
||||
static char invisible_data[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
Colormap colormap = DefaultColormap(device.display, DefaultScreen(device.display));
|
||||
XAllocNamedColor(device.display, colormap, "black", &black, &unused);
|
||||
pixmap = XCreateBitmapFromData(device.display, settings.handle, invisible_data, 8, 8);
|
||||
device.InvisibleCursor = XCreatePixmapCursor(device.display, pixmap, pixmap, &black, &black, 0, 0);
|
||||
XFreePixmap(device.display, pixmap);
|
||||
XFreeColors(device.display, colormap, &black.pixel, 1, 0);
|
||||
|
||||
device.mouseacquired = false;
|
||||
device.relativex = 0;
|
||||
device.relativey = 0;
|
||||
|
||||
unsigned joypads = min((unsigned)joypad<>::count, SDL_NumJoysticks());
|
||||
for(unsigned i = 0; i < joypads; i++) device.gamepad[i] = SDL_JoystickOpen(i);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void term() {
|
||||
unacquire();
|
||||
XFreeCursor(device.display, device.InvisibleCursor);
|
||||
|
||||
for(unsigned i = 0; i < joypad<>::count; i++) {
|
||||
if(device.gamepad[i]) SDL_JoystickClose(device.gamepad[i]);
|
||||
device.gamepad[i] = 0;
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
}
|
||||
|
||||
pInputSDL(InputSDL &self_) : self(self_) {
|
||||
for(unsigned i = 0; i < joypad<>::count; i++) device.gamepad[i] = 0;
|
||||
settings.handle = 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
bool InputSDL::cap(Setting setting) { return p.cap(setting); }
|
||||
uintptr_t InputSDL::get(Setting setting) { return p.get(setting); }
|
||||
bool InputSDL::set(Setting setting, uintptr_t param) { return p.set(setting, param); }
|
||||
bool InputSDL::acquire() { return p.acquire(); }
|
||||
bool InputSDL::unacquire() { return p.unacquire(); }
|
||||
bool InputSDL::acquired() { return p.acquired(); }
|
||||
bool InputSDL::poll(int16_t *table) { return p.poll(table); }
|
||||
bool InputSDL::init() { return p.init(); }
|
||||
void InputSDL::term() { p.term(); }
|
||||
InputSDL::InputSDL() : p(*new pInputSDL(*this)) {}
|
||||
InputSDL::~InputSDL() { delete &p; }
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user