o crc checking rom
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71
snes/crc/main.c
Normal file
71
snes/crc/main.c
Normal file
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#include "data.h";
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#include "pad.h";
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#include "event.h";
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#include "myEvents.h";
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#include "ressource.h";
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#include "PPU.h"
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#include "debug.h"
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#include <stdlib.h>
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padStatus pad1;
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event *currentScrollEvent;
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word scrollValue;
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void initInternalRegisters(void) {
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characterLocation[0] = 0x0000;
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characterLocation[1] = 0x0000;
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characterLocation[2] = 0x0000;
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characterLocation[3] = 0x0000;
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initDebugMap();
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}
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void preInit(void) {
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// For testing purpose ...
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// Insert code here to be executed before register init
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}
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void main(void) {
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initInternalRegisters();
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// Screen map data @ VRAM location $1000
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setTileMapLocation(0x1000, (byte) 0x00, (byte) 0);
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//*(byte*) 0x2107 = 0x10;
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// Plane 0 Tile graphics @ $2000
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setCharacterLocation(0x2000, (byte) 0);
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//*(byte*) 0x210b = 0x02;
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//VRAMLoad((word) title_pic, 0x2000, 0x1BE0);
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//VRAMLoad((word) title_map, 0x1000, 0x0800);
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CGRAMLoad((word) title_pal, (byte) 0x00, (word) 256);
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// TODO sitwch to mode 0 for trying
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*(byte*) 0x2105 = 0x01; // MODE 1 value
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*(byte*) 0x212c = 0x01; // Plane 0 (bit one) enable register
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*(byte*) 0x212d = 0x00; // All subPlane disable
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*(byte*) 0x2100 = 0x0f; // enable background
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currentScrollEvent = NULL;
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scrollValue = 0;
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//initEvents();
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//enablePad();
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debug();
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//addEvent(&NMIReadPad, 1);
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// Loop forever
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while(1);
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}
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void IRQHandler(void) {
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}
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void NMIHandler(void) {
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//processEvents();
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}
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