add missing tests
This commit is contained in:
parent
f273b986c1
commit
b1db3f6ae0
1894
snes/loader/loader.c
1894
snes/loader/loader.c
File diff suppressed because it is too large
Load Diff
77
snes/loadertest/Makefile
Normal file
77
snes/loadertest/Makefile
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@ -0,0 +1,77 @@
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# SDK Config
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PLATFORM=$(shell uname)
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ifeq ($(PLATFORM),Linux)
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# Linux Wine
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SDK=/home/david/.wine/drive_c/65xx_FreeSDK
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WINE=wine
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EMU=../../tools/bsnes/bsnes
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DISASM=/home/david/Devel/arch/snes/devkit/bin/disasm
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UCON=ucon64
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else
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# Mac Wine
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SDK=/Users/david/.wine/drive_c/65xx_FreeSDK
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WINE=wine
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EMU=zsnes
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DISASM=/Users/david/Devel/arch/snes/devkit/bin/disasm
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UCON=ucon64
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endif
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CC=$(WINE) $(SDK)/bin/WDC816CC.exe
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AS=$(WINE) $(SDK)/bin/WDC816AS.exe
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LD=$(WINE) $(SDK)/bin/WDCLN.exe
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PADBIN=$(WINE) tools/padbin.exe
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# Project
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INC=$(SDK)/include
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LIBS=-L$(SDK)/lib/cc
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#-L$(SDK)/lib/c134
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OBJS=StartupSnes.obj main.obj pad.obj PPU.obj debug.obj ressource.obj
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APP=loadertest.smc
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GFX=debugfont
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all: $(APP)
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run:
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$(EMU) $(APP)
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disasm: $(APP)
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rm -rf $(APP)
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$(DISASM) $(APP) > $(APP).asm
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upload: header
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ucon64 --port=usb --xsnesram $(APP)
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repair: $(APP)
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$(UCON) -snes -chk $(APP) 2>&1 >/dev/null
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rm -rf *.bak
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header: $(APP)
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$(UCON) -smc $(APP)
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rm -rf *.bak
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StartupSnes.obj: StartupSnes.asm
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$(AS) -V $?
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ressource.obj: ressource.asm
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$(AS) -V $?
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%.obj: %.c
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$(CC) -wl -wp -sop -MC -I $(INC) $?
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$(APP): $(OBJS)
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$(LD) -B -HB -M21 -V -T -Pff \
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-C008000,0000 -U0000,0000 \
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-Avectors=FFE4,7FE4 \
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-Aregistration_data=FFB0,7FB0 \
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-Aressource=18000,8000 \
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-N $(OBJS) $(LIBS) -O $@
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$(PADBIN) 0x20000 $(APP)
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clean:
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rm -vf $(APP) *.obj *.TMP
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90
snes/loadertest/PPU.c
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90
snes/loadertest/PPU.c
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@ -0,0 +1,90 @@
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#include "data.h"
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byte tileMapLocation[4];
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word characterLocation[4];
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void waitForVBlank(void)
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{
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byte Status;
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do {
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Status = *(byte *) 0x4210;
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} while (!(Status & 0x80));
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}
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void setTileMapLocation(word vramDst, byte screenProp, byte bgNumber)
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{
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tileMapLocation[bgNumber] = ((vramDst >> 8) & 0xfc) | (screenProp & 0x03);
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*(byte *) (0x2107 + bgNumber) = tileMapLocation[bgNumber];
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}
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void restoreTileMapLocation(byte bgNumber)
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{
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*(byte *) (0x2107 + bgNumber) = tileMapLocation[bgNumber];
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}
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void setCharacterLocation(word vramDst, byte bgNumber)
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{
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characterLocation[bgNumber] = vramDst;
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if (bgNumber < 2) {
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*(byte *) 0x210b =
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(characterLocation[1] >> 8 & 0xf0) + (characterLocation[0] >> 12);
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} else {
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*(byte *) 0x210c =
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(characterLocation[3] >> 8 & 0xf0) + (characterLocation[2] >> 12);
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}
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}
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void restoreCharacterLocation(byte bgNumber)
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{
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setCharacterLocation(characterLocation[bgNumber], bgNumber);
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}
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void VRAMByteWrite(byte value, word vramDst)
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{
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*(byte *) 0x2115 = 0x80;
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*(word *) 0x2116 = vramDst;
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*(byte *) 0x2118 = value;
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}
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void VRAMLoad(word src, word vramDst, word size)
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{
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// set address in VRam for read or write ($2116) + block size transfer ($2115)
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*(byte *) 0x2115 = 0x80;
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*(word *) 0x2116 = vramDst;
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*(word *) 0x4300 = 0x1801; // set DMA control register (1 word inc)
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// and destination ($21xx xx -> 0x18)
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*(word *) 0x4302 = src; // DMA channel x source address offset
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// (low $4302 and high $4303 optimisation)
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*(byte *) 0x4304 = 0x01; // DMA channel x source address bank
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*(word *) 0x4305 = size; // DMA channel x transfer size
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// (low $4305 and high $4306 optimisation)
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// Turn on DMA transfer for this channel
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waitForVBlank();
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*(byte *) 0x2100 = 0x80;
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*(byte *) 0x420b = 0x01;
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*(byte *) 0x2100 = 0x00;
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}
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void CGRAMLoad(word src, byte cgramDst, word size)
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{
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// set address in VRam for read or write + block size
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*(byte *) 0x2121 = cgramDst;
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*(word *) 0x4300 = 0x2200; // set DMA control register (1 byte inc)
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// and destination ($21xx xx -> 022)
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*(word *) 0x4302 = src; // DMA channel x source address offset
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// (low $4302 and high $4303 optimisation)
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*(byte *) 0x4304 = 0x01; // DMA channel x source address bank
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*(word *) 0x4305 = size; // DMA channel x transfer size
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// (low $4305 and high $4306 optimisation)
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// Turn on DMA transfer for this channel
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waitForVBlank();
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*(byte *) 0x2100 = 0x80;
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*(byte *) 0x420b = 0x01;
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*(byte *) 0x2100 = 0x00;
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}
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11
snes/loadertest/PPU.h
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11
snes/loadertest/PPU.h
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@ -0,0 +1,11 @@
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extern byte tileMapLocation[4];
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extern word characterLocation[4];
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void waitForVBlank(void);
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void setTileMapLocation(word vramDst, byte screenProp, byte bgNumber);
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void restoreTileMapLocation(byte bgNumber);
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void setCharacterLocation(word vramDst, byte bgNumber);
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void restoreCharacterLocation(byte bgNumber);
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void VRAMByteWrite(byte value, word vramDst);
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void VRAMLoad(word src, word vramDst, word size);
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void CGRAMLoad(word src, byte cgramDst, word size);
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240
snes/loadertest/StartupSnes.asm
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240
snes/loadertest/StartupSnes.asm
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@ -0,0 +1,240 @@
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; SNES ROM startup code
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;******************************************************************************
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;*** Define a special section in case most of the code is not in bank 0. ***
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;******************************************************************************
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;STACK EQU $01ff ;CHANGE THIS FOR YOUR SYSTEM
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;STARTUP SECTION OFFSET $008000
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CODE
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XDEF START
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START:
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XREF _~main
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sei ; Disabled interrupts
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clc ; clear carry to switch to native mode
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xce ; Xchange carry & emulation bit. native mode
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rep #$18 ; Binary mode (decimal mode off), X/Y 16 bit
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LONGI ON
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ldx #$1FFF ; set stack to $1FFF
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txs
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rep #$30
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longa on
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longi on
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; Init data used for heap
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; see heap definition below
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XREF _~_heap_top
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XREF _~_mem_start
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stz _~_heap_top
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stz _~_mem_start
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XREF _~preInit
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jsr >_~preInit
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sep #$30 ; X,Y,A are 8 bit numbers
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LONGA OFF
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LONGI OFF
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lda #$8F ; screen off, full brightness
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sta $2100 ; brightness + screen enable register
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stz $2101 ; Sprite register (size + address in VRAM)
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stz $2102 ; Sprite registers (address of sprite memory [OAM])
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stz $2103 ; "" ""
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stz $2105 ; Mode 0, = Graphic mode register
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stz $2106 ; noplanes, no mosaic, = Mosaic register
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stz $2107 ; Plane 0 map VRAM location
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stz $2108 ; Plane 1 map VRAM location
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stz $2109 ; Plane 2 map VRAM location
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stz $210A ; Plane 3 map VRAM location
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stz $210B ; Plane 0+1 Tile data location
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stz $210C ; Plane 2+3 Tile data location
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stz $210D ; Plane 0 scroll x (first 8 bits)
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stz $210D ; Plane 0 scroll x (last 3 bits) #$0 - #$07ff
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stz $210E ; Plane 0 scroll y (first 8 bits)
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stz $210E ; Plane 0 scroll y (last 3 bits) #$0 - #$07ff
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stz $210F ; Plane 1 scroll x (first 8 bits)
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stz $210F ; Plane 1 scroll x (last 3 bits) #$0 - #$07ff
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stz $2110 ; Plane 1 scroll y (first 8 bits)
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stz $2110 ; Plane 1 scroll y (last 3 bits) #$0 - #$07ff
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stz $2111 ; Plane 2 scroll x (first 8 bits)
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stz $2111 ; Plane 2 scroll x (last 3 bits) #$0 - #$07ff
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stz $2112 ; Plane 2 scroll y (first 8 bits)
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stz $2112 ; Plane 2 scroll y (last 3 bits) #$0 - #$07ff
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stz $2113 ; Plane 3 scroll x (first 8 bits)
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stz $2113 ; Plane 3 scroll x (last 3 bits) #$0 - #$07ff
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stz $2114 ; Plane 3 scroll y (first 8 bits)
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stz $2114 ; Plane 3 scroll y (last 3 bits) #$0 - #$07ff
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lda #$80 ; increase VRAM address after writing to $2119
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sta $2115 ; VRAM address increment register
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stz $2116 ; VRAM address low
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stz $2117 ; VRAM address high
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stz $211A ; Initial Mode 7 setting register
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stz $211B ; Mode 7 matrix parameter A register (low)
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lda #$01
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sta $211B ; Mode 7 matrix parameter A register (high)
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stz $211C ; Mode 7 matrix parameter B register (low)
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stz $211C ; Mode 7 matrix parameter B register (high)
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stz $211D ; Mode 7 matrix parameter C register (low)
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stz $211D ; Mode 7 matrix parameter C register (high)
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stz $211E ; Mode 7 matrix parameter D register (low)
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sta $211E ; Mode 7 matrix parameter D register (high)
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stz $211F ; Mode 7 center position X register (low)
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stz $211F ; Mode 7 center position X register (high)
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stz $2120 ; Mode 7 center position Y register (low)
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stz $2120 ; Mode 7 center position Y register (high)
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stz $2121 ; Color number register ($0-ff)
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stz $2123 ; BG1 & BG2 Window mask setting register
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stz $2124 ; BG3 & BG4 Window mask setting register
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stz $2125 ; OBJ & Color Window mask setting register
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stz $2126 ; Window 1 left position register
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stz $2127 ; Window 2 left position register
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stz $2128 ; Window 3 left position register
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stz $2129 ; Window 4 left position register
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stz $212A ; BG1, BG2, BG3, BG4 Window Logic register
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stz $212B ; OBJ, Color Window Logic Register (or,and,xor,xnor)
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sta $212C ; Main Screen designation (planes, sprites enable)
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stz $212D ; Sub Screen designation
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stz $212E ; Window mask for Main Screen
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stz $212F ; Window mask for Sub Screen
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lda #$30
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sta $2130 ; Color addition & screen addition init setting
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stz $2131 ; Add/Sub sub designation for screen, sprite, color
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lda #$E0
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sta $2132 ; color data for addition/subtraction
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stz $2133 ; Screen setting (interlace x,y/enable SFX data)
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stz $4200 ; Enable V-blank, interrupt, Joypad register
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lda #$FF
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sta $4201 ; Programmable I/O port
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stz $4202 ; Multiplicand A
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stz $4203 ; Multiplier B
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stz $4204 ; Multiplier C
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stz $4205 ; Multiplicand C
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stz $4206 ; Divisor B
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stz $4207 ; Horizontal Count Timer
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stz $4208 ; Horizontal Count Timer MSB (most significant bit)
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stz $4209 ; Vertical Count Timer
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stz $420A ; Vertical Count Timer MSB
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stz $420B ; General DMA enable (bits 0-7)
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stz $420C ; Horizontal DMA (HDMA) enable (bits 0-7)
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stz $420D ; Access cycle designation (slow/fast rom)
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cli ; Enable interrupts
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rep #$30
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longa on
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longi on
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jsr >_~main
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brk
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XDEF IRQ
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IRQ:
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XREF _~IRQHandler
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LONGA ON
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LONGI ON
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rep #$30
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pha
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phx
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phy
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jsr _~IRQHandler
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ply
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plx
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pla
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rti
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XDEF NMI
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NMI:
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XREF _~NMIHandler
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LONGA ON
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LONGI ON
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rep #$30
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pha
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phx
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phy
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phd
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phb
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lda #$0000
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sep #$30 ; X,Y,A are 8 bit numbers
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LONGA OFF
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LONGI OFF
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lda $4210 ; Read NMI
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LONGA ON
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LONGI ON
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rep #$30
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jsr _~NMIHandler
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plb
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pld
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ply
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plx
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pla
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rti
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DIRQ:
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rti
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ENDS
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;******************************************************************************
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;*** Heap definition ***
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;******************************************************************************
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DATA
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XDEF _~heap_start
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XDEF _~heap_end
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_~heap_start:
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WORD $1000
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_~heap_end:
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WORD $1200
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;******************************************************************************
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;*** SNES ROM Registartion Data ***
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;******************************************************************************
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REGISTRATION_DATA SECTION
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MAKER_CODE FCC /FF/
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GAME_CODE FCC /SMWJ/
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FIXED_VALUE0 BYTE $00, $00, $00, $00, $00, $00, $00
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EXPANSION_RAM_SIZE BYTE $00
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SPECIAL_VERSION BYTE $00
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CARTRIDGE_TYPE_SUB BYTE $00
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GAME_TITLE FCC /GAME TITLE !/
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;012345678901234567890;
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MAP_MODE BYTE $20
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CARTRIDGE_SIZE BYTE $00
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ROM_SIZE BYTE $09
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RAM_SIZE BYTE $00
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DESTINATION_CODE BYTE $00
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FIXED_VALUE1 BYTE $33
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MASK_ROM_VERSION BYTE $00
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COMPLEMENT_CHECK BYTE $00, $00
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CHEKSUM BYTE $00, $00
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;******************************************************************************
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;*** SNES Interrupts and Reset vector ***
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;******************************************************************************
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VECTORS SECTION
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; Native vector
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N_COP DW DIRQ
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N_BRK DW DIRQ
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N_ABORT DW DIRQ
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N_NMI DW NMI
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N_RSRVD DW DIRQ
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N_IRQ DW IRQ
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DS 4
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; Emulation vector
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E_COP DW DIRQ
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E_RSRVD DW DIRQ
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E_ABORT DW DIRQ
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E_NMI DW DIRQ
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E_RESET DW START
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E_IRQ DW DIRQ
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END
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37
snes/loadertest/crc.c
Normal file
37
snes/loadertest/crc.c
Normal file
@ -0,0 +1,37 @@
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#include "data.h"
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word crc_update(char far * data, word size)
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{
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word i;
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word j;
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word crc = 0;
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for (j = 0; j < size; j++) {
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crc = crc ^ ((word) data[j] << 8);
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for (i = 0; i < 8; i++) {
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if (crc & 0x8000)
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crc = (crc << 1) ^ 0x1021;
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else
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crc <<= 1;
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}
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}
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return crc;
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}
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word crc_update_mem(unsigned long addr, word size)
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{
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word i;
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word j;
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word crc = 0;
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for (j = 0; j < size; j++) {
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crc = crc ^ ((word) * (byte *) (addr + j) << 8);
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for (i = 0; i < 8; i++) {
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if (crc & 0x8000)
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crc = (crc << 1) ^ 0x1021;
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else
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crc <<= 1;
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}
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}
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return crc;
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}
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3
snes/loadertest/crc.h
Normal file
3
snes/loadertest/crc.h
Normal file
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word crc_update(byte * data, word size);
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word crc_update_mem(unsigned long, word size);
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8
snes/loadertest/data.h
Normal file
8
snes/loadertest/data.h
Normal file
@ -0,0 +1,8 @@
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#ifndef _DATA
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typedef unsigned char byte;
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typedef unsigned short word;
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#define _DATA
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#endif
|
||||
224
snes/loadertest/debug.c
Normal file
224
snes/loadertest/debug.c
Normal file
@ -0,0 +1,224 @@
|
||||
#include <string.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
#include "debug.h"
|
||||
#include "data.h"
|
||||
#include "pad.h"
|
||||
#include "PPU.h"
|
||||
#include "ressource.h"
|
||||
|
||||
|
||||
|
||||
#define DEBUG_BUFFER_SIZE 128
|
||||
|
||||
word debugMap[0x400];
|
||||
char debug_buffer[DEBUG_BUFFER_SIZE];
|
||||
char screen_buffer[DEBUG_BUFFER_SIZE];
|
||||
|
||||
|
||||
void debug_init(void)
|
||||
{
|
||||
word i;
|
||||
for (i = 0; i < 0x400; i++) {
|
||||
debugMap[i] = 0x00;
|
||||
}
|
||||
memset(debug_buffer, 0, DEBUG_BUFFER_SIZE);
|
||||
memset(screen_buffer, 0,DEBUG_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
|
||||
void debug_enable(void)
|
||||
{
|
||||
VRAMLoad((word) debugFont_pic, 0x5000, 2048);
|
||||
VRAMLoad((word) debugMap, 0x4000, 0x0800);
|
||||
setTileMapLocation(0x4000, (byte) 0x00, (byte) 0);
|
||||
setCharacterLocation(0x5000, (byte) 0);
|
||||
*(byte *) 0x2100 = 0x0f; // enable background
|
||||
|
||||
// Font Color
|
||||
// hex(24 << 10 | 24 << 5 | 24 ) = '0x6318'
|
||||
*(byte *) 0x2121 = 0x02;
|
||||
*(byte *) 0x2122 = 0xff;
|
||||
*(byte *) 0x2122 = 0x7f;
|
||||
|
||||
// Font Border Color
|
||||
*(byte *) 0x2121 = 0x00;
|
||||
*(byte *) 0x2122 = 0x00;
|
||||
*(byte *) 0x2122 = 0x00;
|
||||
|
||||
// Background Color
|
||||
*(byte *) 0x2121 = 0x01;
|
||||
*(byte *) 0x2122 = 0x05;
|
||||
*(byte *) 0x2122 = 0x29;
|
||||
|
||||
|
||||
}
|
||||
|
||||
void clears(void)
|
||||
{
|
||||
word i, y;
|
||||
for (y = 0; y < 20; y++) {
|
||||
waitForVBlank();
|
||||
for (i = 0; i < 32; i++) {
|
||||
*(byte *) 0x2115 = 0x80;
|
||||
*(word *) 0x2116 = 0x4000 + i + (y * 0x20);
|
||||
*(byte *) 0x2118 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void _print_char(word y, word x, char c)
|
||||
{
|
||||
waitForVBlank();
|
||||
VRAMByteWrite((byte) (c - 32), (word) (0x4000 + x + (y * 0x20)));
|
||||
}
|
||||
|
||||
void _print_screen(word y, char *buffer)
|
||||
{
|
||||
char l;
|
||||
unsigned int x;
|
||||
x = y * 0x20;
|
||||
l = strlen(buffer);
|
||||
waitForVBlank();
|
||||
while (*buffer) {
|
||||
if (*buffer == '\n') {
|
||||
while (x++ < 32) {
|
||||
*(byte *) 0x2115 = 0x80;
|
||||
*(word *) 0x2116 = 0x4000 + x + (y * 0x20);
|
||||
*(byte *) 0x2118 = 0;
|
||||
}
|
||||
x = 0;
|
||||
y += 0x20;
|
||||
buffer++;
|
||||
waitForVBlank();
|
||||
continue;
|
||||
}
|
||||
*(byte *) 0x2115 = 0x80;
|
||||
*(word *) 0x2116 = 0x4000 + x;
|
||||
*(byte *) 0x2118 = *buffer - 32;
|
||||
x++;
|
||||
buffer++;
|
||||
#if 1
|
||||
waitForVBlank();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
void _print_console(const char *buffer)
|
||||
{
|
||||
while (*buffer)
|
||||
*(byte *) 0x3000 = *buffer++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void printfc(const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
vsprintf(debug_buffer, fmt, ap);
|
||||
va_end(ap);
|
||||
_print_console(debug_buffer);
|
||||
//memset(debug_buffer,0,DEBUG_BUFFER_SIZE);
|
||||
|
||||
}
|
||||
|
||||
void printfs(word y, const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
vsprintf(screen_buffer, fmt, ap);
|
||||
va_end(ap);
|
||||
_print_screen(y, screen_buffer);
|
||||
//memset(screen_buffer, 0, DEBUG_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void printc_packet(unsigned long addr, unsigned int len, byte * packet)
|
||||
{
|
||||
unsigned int i, j;
|
||||
unsigned int sum = 0;
|
||||
unsigned int last_sum = 0;
|
||||
unsigned int clear = 0;
|
||||
|
||||
for (i = 0; i < len; i += 16) {
|
||||
|
||||
sum = 0;
|
||||
for (j = 0; j < 16; j++) {
|
||||
sum += packet[i + j];
|
||||
}
|
||||
if (!sum) {
|
||||
clear = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (last_sum == sum) {
|
||||
clear = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (clear) {
|
||||
printfc("*\n");
|
||||
clear = 0;
|
||||
}
|
||||
printfc("%06lX:", addr + i);
|
||||
for (j = 0; j < 16; j++) {
|
||||
printfc(" %02x", packet[i + j]);
|
||||
}
|
||||
printfc(" |");
|
||||
for (j = 0; j < 16; j++) {
|
||||
if (packet[i + j] >= 33 && packet[i + j] <= 126)
|
||||
printfc("%c", packet[i + j]);
|
||||
else
|
||||
printfc(".");
|
||||
}
|
||||
printfc("|\n");
|
||||
last_sum = sum;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* keep the linker happy
|
||||
*/
|
||||
int open(const char *_name, int _mode)
|
||||
{
|
||||
_print_console("open called\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int close(int fd)
|
||||
{
|
||||
_print_console("close called\n");
|
||||
return -1;
|
||||
|
||||
}
|
||||
|
||||
size_t read(int fd, void *buff, size_t len)
|
||||
{
|
||||
_print_console("read called\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t write(int fd, void *buffer, size_t len)
|
||||
{
|
||||
_print_console("write called\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
long lseek(int fd, long off, int count)
|
||||
{
|
||||
_print_console("lseek called\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int unlink(const char *name)
|
||||
{
|
||||
_print_console("unlink called\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int isatty()
|
||||
{
|
||||
_print_console("isatty called\n");
|
||||
return 1;
|
||||
}
|
||||
8
snes/loadertest/debug.h
Normal file
8
snes/loadertest/debug.h
Normal file
@ -0,0 +1,8 @@
|
||||
#include "data.h"
|
||||
|
||||
void debug_init(void);
|
||||
void debug_enable(void);
|
||||
void printfs(word y, const char *fmt, ...);
|
||||
void printfc(const char *fmt, ...);
|
||||
void clears(void);
|
||||
void printc_packet(unsigned long addr, unsigned int len, byte * packet);
|
||||
106
snes/loadertest/event.c
Normal file
106
snes/loadertest/event.c
Normal file
@ -0,0 +1,106 @@
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "data.h";
|
||||
#include "event.h";
|
||||
|
||||
event *events;
|
||||
|
||||
void initEvents(void)
|
||||
{
|
||||
events = NULL;
|
||||
}
|
||||
|
||||
event *createEvent(char (*callback) (word counter))
|
||||
{
|
||||
event *myEvent;
|
||||
|
||||
myEvent = (event *) malloc(sizeof(event));
|
||||
|
||||
myEvent->VBlankCount = 0;
|
||||
myEvent->callback = callback;
|
||||
myEvent->nextEvent = NULL;
|
||||
myEvent->previousEvent = NULL;
|
||||
|
||||
|
||||
return myEvent;
|
||||
}
|
||||
|
||||
event *addEvent(char (*callback) (word counter), int noDuplicateCallback)
|
||||
{
|
||||
|
||||
event *lastEvent;
|
||||
event *myEvent;
|
||||
|
||||
if (events == NULL) {
|
||||
events = createEvent(callback);
|
||||
return events;
|
||||
} else {
|
||||
lastEvent = events;
|
||||
// TODO optimise this with noduplicate
|
||||
while (lastEvent->nextEvent != NULL) {
|
||||
if (noDuplicateCallback == 1 && lastEvent->callback == *callback) {
|
||||
return NULL;
|
||||
}
|
||||
lastEvent = lastEvent->nextEvent;
|
||||
}
|
||||
if (noDuplicateCallback == 1 && lastEvent->callback == *callback) {
|
||||
return NULL;
|
||||
}
|
||||
myEvent = createEvent(callback);
|
||||
myEvent->previousEvent = lastEvent;
|
||||
lastEvent->nextEvent = myEvent;
|
||||
return myEvent;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void removeEvent(event * eventElement)
|
||||
{
|
||||
|
||||
byte alone = 0;
|
||||
event *next, *previous;
|
||||
|
||||
next = eventElement->nextEvent;
|
||||
previous = eventElement->previousEvent;
|
||||
|
||||
if (eventElement->nextEvent != NULL && eventElement->previousEvent != NULL) {
|
||||
alone++;
|
||||
next->previousEvent = previous;
|
||||
previous->nextEvent = next;
|
||||
|
||||
} else if (eventElement->nextEvent != NULL) {
|
||||
alone++;
|
||||
next->previousEvent = NULL;
|
||||
events = next;
|
||||
|
||||
} else if (eventElement->previousEvent != NULL) {
|
||||
alone++;
|
||||
previous->nextEvent = NULL;
|
||||
}
|
||||
|
||||
free(eventElement);
|
||||
|
||||
if (alone == 0) {
|
||||
events = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void processEvents(void)
|
||||
{
|
||||
|
||||
event *currentEvent;
|
||||
char returnValue;
|
||||
|
||||
currentEvent = events;
|
||||
while (currentEvent != NULL) {
|
||||
returnValue = currentEvent->callback(currentEvent->VBlankCount);
|
||||
if (returnValue == EVENT_CONTINUE) {
|
||||
currentEvent->VBlankCount++;
|
||||
} else {
|
||||
removeEvent(currentEvent);
|
||||
}
|
||||
currentEvent = currentEvent->nextEvent;
|
||||
}
|
||||
|
||||
}
|
||||
17
snes/loadertest/event.h
Normal file
17
snes/loadertest/event.h
Normal file
@ -0,0 +1,17 @@
|
||||
typedef struct event {
|
||||
word VBlankCount;
|
||||
char (*callback) (word counter);
|
||||
struct event *previousEvent;
|
||||
struct event *nextEvent;
|
||||
} event;
|
||||
|
||||
#define EVENT_STOP 0
|
||||
#define EVENT_CONTINUE 1
|
||||
|
||||
extern event *events;
|
||||
|
||||
void initEvents(void);
|
||||
extern event *addEvent(char (*callback) (word counter),
|
||||
int noDuplicateCallback);
|
||||
extern void removeEvent(event * eventElement);
|
||||
extern void processEvents(void);
|
||||
48
snes/loadertest/integer.h
Normal file
48
snes/loadertest/integer.h
Normal file
@ -0,0 +1,48 @@
|
||||
/*-------------------------------------------*/
|
||||
/*
|
||||
* Integer type definitions for FatFs module
|
||||
*/
|
||||
/*-------------------------------------------*/
|
||||
|
||||
#ifndef _INTEGER
|
||||
|
||||
|
||||
/*
|
||||
* These types must be 16-bit, 32-bit or larger integer
|
||||
*/
|
||||
typedef int INT;
|
||||
typedef unsigned int UINT;
|
||||
|
||||
/*
|
||||
* These types must be 8-bit integer
|
||||
*/
|
||||
typedef signed char CHAR;
|
||||
typedef unsigned char UCHAR;
|
||||
typedef unsigned char BYTE;
|
||||
|
||||
/*
|
||||
* These types must be 16-bit integer
|
||||
*/
|
||||
typedef short SHORT;
|
||||
typedef unsigned short USHORT;
|
||||
typedef unsigned short WORD;
|
||||
typedef unsigned short WCHAR;
|
||||
|
||||
/*
|
||||
* These types must be 32-bit integer
|
||||
*/
|
||||
typedef long LONG;
|
||||
typedef unsigned long ULONG;
|
||||
typedef unsigned long DWORD;
|
||||
|
||||
/*
|
||||
* Boolean type
|
||||
*/
|
||||
// enum { false = 0 , true } bool;
|
||||
|
||||
//typedef int BOOL;
|
||||
#define FALSE 0
|
||||
#define TRUE 1
|
||||
|
||||
#define _INTEGER
|
||||
#endif
|
||||
93
snes/loadertest/main.c
Normal file
93
snes/loadertest/main.c
Normal file
@ -0,0 +1,93 @@
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "data.h";
|
||||
#include "pad.h";
|
||||
#include "event.h";
|
||||
#include "myEvents.h";
|
||||
#include "ressource.h";
|
||||
#include "PPU.h"
|
||||
#include "debug.h"
|
||||
#include "integer.h"
|
||||
|
||||
|
||||
|
||||
typedef void (*FUNC) (void);
|
||||
|
||||
padStatus pad1;
|
||||
|
||||
void initInternalRegisters(void)
|
||||
{
|
||||
characterLocation[0] = 0x0000;
|
||||
characterLocation[1] = 0x0000;
|
||||
characterLocation[2] = 0x0000;
|
||||
characterLocation[3] = 0x0000;
|
||||
debug_init();
|
||||
}
|
||||
|
||||
void preInit(void)
|
||||
{
|
||||
|
||||
// For testing purpose ...
|
||||
// Insert code here to be executed before register init
|
||||
}
|
||||
|
||||
void halt(void)
|
||||
{
|
||||
while (1);
|
||||
}
|
||||
|
||||
void wait(void)
|
||||
{
|
||||
printfc("SNES::wait: press A to continue\n");
|
||||
enablePad();
|
||||
pad1 = readPad((byte) 0);
|
||||
while (!pad1.A) {
|
||||
waitForVBlank();
|
||||
pad1 = readPad((byte) 0);
|
||||
}
|
||||
printfc("SNES::wait: done\n");
|
||||
}
|
||||
|
||||
void boot(DWORD addr)
|
||||
{
|
||||
FUNC fn;
|
||||
//printfc("SNES::boot addr=%lx\n", addr);
|
||||
fn = (FUNC) addr;
|
||||
fn();
|
||||
|
||||
}
|
||||
|
||||
unsigned char i;
|
||||
unsigned char j;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
initInternalRegisters();
|
||||
*(byte *) 0x2105 = 0x01; // MODE 1 value
|
||||
*(byte *) 0x212c = 0x01; // Plane 0 (bit one) enable register
|
||||
*(byte *) 0x212d = 0x00; // All subPlane disable
|
||||
*(byte *) 0x2100 = 0x0f; // enable background
|
||||
|
||||
debug_enable();
|
||||
i=0;
|
||||
j=0;
|
||||
while (1) {
|
||||
printfs(0,"IRQ COUNT %i", i);
|
||||
printfs(1,"NMI COUNT %i", j++);
|
||||
waitForVBlank();
|
||||
}
|
||||
}
|
||||
|
||||
void IRQHandler(void)
|
||||
{
|
||||
i = i + 1;
|
||||
}
|
||||
|
||||
void NMIHandler(void)
|
||||
{
|
||||
|
||||
// processEvents();
|
||||
}
|
||||
103
snes/loadertest/myEvents.c
Normal file
103
snes/loadertest/myEvents.c
Normal file
@ -0,0 +1,103 @@
|
||||
#include "data.h";
|
||||
#include "pad.h";
|
||||
#include "event.h";
|
||||
|
||||
extern padStatus pad1;
|
||||
extern word scrollValue;
|
||||
|
||||
char fadeOut(word counter)
|
||||
{
|
||||
static byte fadeOutValue;
|
||||
|
||||
if (counter == 0) {
|
||||
// init fade value
|
||||
fadeOutValue = 0x0f;
|
||||
} else {
|
||||
fadeOutValue--;
|
||||
}
|
||||
|
||||
*(byte *) 0x2100 = fadeOutValue;
|
||||
|
||||
if (fadeOutValue == 0x00) {
|
||||
return EVENT_STOP;
|
||||
} else {
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
char fadeIn(word counter)
|
||||
{
|
||||
static byte fadeInValue;
|
||||
|
||||
if (counter == 0) {
|
||||
// init fade value
|
||||
fadeInValue = 0x00;
|
||||
} else {
|
||||
fadeInValue++;
|
||||
}
|
||||
|
||||
*(byte *) 0x2100 = fadeInValue;
|
||||
|
||||
if (fadeInValue >= 0x0f) {
|
||||
return EVENT_STOP;
|
||||
} else {
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
char mosaicOut(word counter)
|
||||
{
|
||||
static byte mosaicOutValue;
|
||||
|
||||
if (counter == 0) {
|
||||
// init fade value
|
||||
mosaicOutValue = 0xff;
|
||||
} else {
|
||||
mosaicOutValue -= 0x10;
|
||||
}
|
||||
|
||||
*(byte *) 0x2106 = mosaicOutValue;
|
||||
|
||||
if (mosaicOutValue == 0x0f) {
|
||||
return EVENT_STOP;
|
||||
} else {
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
char mosaicIn(word counter)
|
||||
{
|
||||
static byte mosaicInValue;
|
||||
|
||||
if (counter == 0) {
|
||||
// init fade value
|
||||
mosaicInValue = 0x0f;
|
||||
} else {
|
||||
mosaicInValue += 0x10;
|
||||
}
|
||||
|
||||
*(byte *) 0x2106 = mosaicInValue;
|
||||
|
||||
if (mosaicInValue == 0xff) {
|
||||
return EVENT_STOP;
|
||||
} else {
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
}
|
||||
|
||||
char NMIReadPad(word counter)
|
||||
{
|
||||
pad1 = readPad((byte) 0);
|
||||
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
|
||||
char scrollLeft(word counter)
|
||||
{
|
||||
scrollValue++;
|
||||
|
||||
*(byte *) 0x210d = (byte) scrollValue;
|
||||
*(byte *) 0x210d = (byte) (scrollValue >> 8);
|
||||
|
||||
return EVENT_CONTINUE;
|
||||
}
|
||||
6
snes/loadertest/myEvents.h
Normal file
6
snes/loadertest/myEvents.h
Normal file
@ -0,0 +1,6 @@
|
||||
char fadeOut(word counter);
|
||||
char fadeIn(word counter);
|
||||
char mosaicOut(word counter);
|
||||
char mosaicIn(word counter);
|
||||
char NMIReadPad(word counter);
|
||||
char scrollLeft(word counter);
|
||||
26
snes/loadertest/pad.c
Normal file
26
snes/loadertest/pad.c
Normal file
@ -0,0 +1,26 @@
|
||||
#include "data.h";
|
||||
#include "pad.h";
|
||||
#include "debug.h";
|
||||
|
||||
void enablePad(void)
|
||||
{
|
||||
// Enable pad reading and NMI
|
||||
*(byte *) 0x4200 = 0x01;
|
||||
}
|
||||
|
||||
void disablePad(void)
|
||||
{
|
||||
// Enable pad reading and NMI
|
||||
*(byte *) 0x4200 = 0x00;
|
||||
}
|
||||
|
||||
padStatus readPad(byte padNumber)
|
||||
{
|
||||
word test;
|
||||
padStatus *status;
|
||||
padNumber = padNumber << 1;
|
||||
test = (word) * (byte *) 0x4218 + padNumber << 8;
|
||||
test |= (word) * (byte *) 0x4219 + padNumber;
|
||||
status = (padStatus *) & test;
|
||||
return *status;
|
||||
}
|
||||
20
snes/loadertest/pad.h
Normal file
20
snes/loadertest/pad.h
Normal file
@ -0,0 +1,20 @@
|
||||
typedef struct padStatus {
|
||||
byte right:1;
|
||||
byte left:1;
|
||||
byte down:1;
|
||||
byte up:1;
|
||||
byte start:1; // Enter
|
||||
byte select:1; // Space
|
||||
byte Y:1; // X
|
||||
byte B:1; // C
|
||||
// --------------------------------
|
||||
byte Dummy:4;
|
||||
byte R:1; // Z
|
||||
byte L:1; // A
|
||||
byte X:1; // S
|
||||
byte A:1; // D
|
||||
} padStatus;
|
||||
|
||||
extern void enablePad(void);
|
||||
extern void disablePad(void);
|
||||
extern padStatus readPad(byte padNumber);
|
||||
9
snes/loadertest/ressource.asm
Normal file
9
snes/loadertest/ressource.asm
Normal file
@ -0,0 +1,9 @@
|
||||
ressource .section
|
||||
|
||||
|
||||
XDEF _~debugFont_pic
|
||||
_~debugFont_pic
|
||||
INSERT ressource/debugFont.pic
|
||||
|
||||
|
||||
.ends
|
||||
2
snes/loadertest/ressource.h
Normal file
2
snes/loadertest/ressource.h
Normal file
@ -0,0 +1,2 @@
|
||||
|
||||
extern word debugFont_pic[];
|
||||
BIN
snes/loadertest/ressource/debugFont.clr
Normal file
BIN
snes/loadertest/ressource/debugFont.clr
Normal file
Binary file not shown.
BIN
snes/loadertest/ressource/debugFont.pcx
Normal file
BIN
snes/loadertest/ressource/debugFont.pcx
Normal file
Binary file not shown.
BIN
snes/loadertest/ressource/debugFont.pic
Normal file
BIN
snes/loadertest/ressource/debugFont.pic
Normal file
Binary file not shown.
BIN
snes/loadertest/ressource/debugFont.xcf
Normal file
BIN
snes/loadertest/ressource/debugFont.xcf
Normal file
Binary file not shown.
BIN
snes/loadertest/tools/padbin.exe
Normal file
BIN
snes/loadertest/tools/padbin.exe
Normal file
Binary file not shown.
36
snes/quickdevloader/conv_rle.py
Normal file
36
snes/quickdevloader/conv_rle.py
Normal file
@ -0,0 +1,36 @@
|
||||
import binascii
|
||||
data = open("rom.smc","r").read()
|
||||
data = binascii.rlecode_hqx(data)
|
||||
|
||||
cfile = open("loader.c","w")
|
||||
hfile = open("loader.h","w")
|
||||
|
||||
hfile.write('''
|
||||
#ifndef __FIFO_H__
|
||||
#define __FIFO_H__
|
||||
|
||||
#define ROM_SIZE %i
|
||||
|
||||
#endif
|
||||
''' % len(data))
|
||||
|
||||
cfile.write('''
|
||||
|
||||
#include <avr/pgmspace.h>
|
||||
#include <loader.h>
|
||||
|
||||
const char _rom[ROM_SIZE] PROGMEM = {
|
||||
''')
|
||||
|
||||
for idx,c in enumerate(data):
|
||||
c = ord(c)
|
||||
if idx<len(data)-1:
|
||||
cfile.write("0x%02x," % c)
|
||||
else:
|
||||
cfile.write("0x%02x" % c)
|
||||
if idx and idx%16==0:
|
||||
cfile.write("\n")
|
||||
cfile.write('''
|
||||
};
|
||||
''')
|
||||
cfile.close()
|
||||
1904
snes/quickdevloader/loader.c
Normal file
1904
snes/quickdevloader/loader.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -2,6 +2,6 @@
|
||||
#ifndef __FIFO_H__
|
||||
#define __FIFO_H__
|
||||
|
||||
#define ROM_SIZE 30180
|
||||
#define ROM_SIZE 30346
|
||||
|
||||
#endif
|
||||
24
snes/quickdevloader/makefile
Normal file
24
snes/quickdevloader/makefile
Normal file
@ -0,0 +1,24 @@
|
||||
# 65816 stuff
|
||||
AC = wla-65816
|
||||
AFLAGS = -o
|
||||
LD = wlalink
|
||||
LDFLAGS = -vsr
|
||||
FL = snesflash
|
||||
FLFLAGS = -wf
|
||||
UCON = ucon64
|
||||
UCONFLAGS = --port=usb --xsnesram
|
||||
SFILES = main.asm
|
||||
OFILES = $(SFILES:.asm=.o)
|
||||
ROMFILE = main.smc
|
||||
EMU = zsnes
|
||||
# spc stuff
|
||||
SPCAC = wla-spc700
|
||||
SPCSFILES = data/apu/apucode.asm
|
||||
SPCOFILES = $(SPCSFILES:.asm=.o)
|
||||
SPCFILE = $(SPCSFILES:.asm=.bin)
|
||||
|
||||
|
||||
all:
|
||||
mv -v main.smc main.smc.last
|
||||
wget http://dforce3000.de/main.smc
|
||||
python ../../scripts/conv_rle.py main.smc
|
||||
Loading…
x
Reference in New Issue
Block a user