add missing tests

This commit is contained in:
optixx 2009-08-28 08:47:26 +02:00
parent f273b986c1
commit b1db3f6ae0
29 changed files with 3093 additions and 1895 deletions

File diff suppressed because it is too large Load Diff

77
snes/loadertest/Makefile Normal file
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# SDK Config
PLATFORM=$(shell uname)
ifeq ($(PLATFORM),Linux)
# Linux Wine
SDK=/home/david/.wine/drive_c/65xx_FreeSDK
WINE=wine
EMU=../../tools/bsnes/bsnes
DISASM=/home/david/Devel/arch/snes/devkit/bin/disasm
UCON=ucon64
else
# Mac Wine
SDK=/Users/david/.wine/drive_c/65xx_FreeSDK
WINE=wine
EMU=zsnes
DISASM=/Users/david/Devel/arch/snes/devkit/bin/disasm
UCON=ucon64
endif
CC=$(WINE) $(SDK)/bin/WDC816CC.exe
AS=$(WINE) $(SDK)/bin/WDC816AS.exe
LD=$(WINE) $(SDK)/bin/WDCLN.exe
PADBIN=$(WINE) tools/padbin.exe
# Project
INC=$(SDK)/include
LIBS=-L$(SDK)/lib/cc
#-L$(SDK)/lib/c134
OBJS=StartupSnes.obj main.obj pad.obj PPU.obj debug.obj ressource.obj
APP=loadertest.smc
GFX=debugfont
all: $(APP)
run:
$(EMU) $(APP)
disasm: $(APP)
rm -rf $(APP)
$(DISASM) $(APP) > $(APP).asm
upload: header
ucon64 --port=usb --xsnesram $(APP)
repair: $(APP)
$(UCON) -snes -chk $(APP) 2>&1 >/dev/null
rm -rf *.bak
header: $(APP)
$(UCON) -smc $(APP)
rm -rf *.bak
StartupSnes.obj: StartupSnes.asm
$(AS) -V $?
ressource.obj: ressource.asm
$(AS) -V $?
%.obj: %.c
$(CC) -wl -wp -sop -MC -I $(INC) $?
$(APP): $(OBJS)
$(LD) -B -HB -M21 -V -T -Pff \
-C008000,0000 -U0000,0000 \
-Avectors=FFE4,7FE4 \
-Aregistration_data=FFB0,7FB0 \
-Aressource=18000,8000 \
-N $(OBJS) $(LIBS) -O $@
$(PADBIN) 0x20000 $(APP)
clean:
rm -vf $(APP) *.obj *.TMP

90
snes/loadertest/PPU.c Normal file
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#include "data.h"
byte tileMapLocation[4];
word characterLocation[4];
void waitForVBlank(void)
{
byte Status;
do {
Status = *(byte *) 0x4210;
} while (!(Status & 0x80));
}
void setTileMapLocation(word vramDst, byte screenProp, byte bgNumber)
{
tileMapLocation[bgNumber] = ((vramDst >> 8) & 0xfc) | (screenProp & 0x03);
*(byte *) (0x2107 + bgNumber) = tileMapLocation[bgNumber];
}
void restoreTileMapLocation(byte bgNumber)
{
*(byte *) (0x2107 + bgNumber) = tileMapLocation[bgNumber];
}
void setCharacterLocation(word vramDst, byte bgNumber)
{
characterLocation[bgNumber] = vramDst;
if (bgNumber < 2) {
*(byte *) 0x210b =
(characterLocation[1] >> 8 & 0xf0) + (characterLocation[0] >> 12);
} else {
*(byte *) 0x210c =
(characterLocation[3] >> 8 & 0xf0) + (characterLocation[2] >> 12);
}
}
void restoreCharacterLocation(byte bgNumber)
{
setCharacterLocation(characterLocation[bgNumber], bgNumber);
}
void VRAMByteWrite(byte value, word vramDst)
{
*(byte *) 0x2115 = 0x80;
*(word *) 0x2116 = vramDst;
*(byte *) 0x2118 = value;
}
void VRAMLoad(word src, word vramDst, word size)
{
// set address in VRam for read or write ($2116) + block size transfer ($2115)
*(byte *) 0x2115 = 0x80;
*(word *) 0x2116 = vramDst;
*(word *) 0x4300 = 0x1801; // set DMA control register (1 word inc)
// and destination ($21xx xx -> 0x18)
*(word *) 0x4302 = src; // DMA channel x source address offset
// (low $4302 and high $4303 optimisation)
*(byte *) 0x4304 = 0x01; // DMA channel x source address bank
*(word *) 0x4305 = size; // DMA channel x transfer size
// (low $4305 and high $4306 optimisation)
// Turn on DMA transfer for this channel
waitForVBlank();
*(byte *) 0x2100 = 0x80;
*(byte *) 0x420b = 0x01;
*(byte *) 0x2100 = 0x00;
}
void CGRAMLoad(word src, byte cgramDst, word size)
{
// set address in VRam for read or write + block size
*(byte *) 0x2121 = cgramDst;
*(word *) 0x4300 = 0x2200; // set DMA control register (1 byte inc)
// and destination ($21xx xx -> 022)
*(word *) 0x4302 = src; // DMA channel x source address offset
// (low $4302 and high $4303 optimisation)
*(byte *) 0x4304 = 0x01; // DMA channel x source address bank
*(word *) 0x4305 = size; // DMA channel x transfer size
// (low $4305 and high $4306 optimisation)
// Turn on DMA transfer for this channel
waitForVBlank();
*(byte *) 0x2100 = 0x80;
*(byte *) 0x420b = 0x01;
*(byte *) 0x2100 = 0x00;
}

11
snes/loadertest/PPU.h Normal file
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extern byte tileMapLocation[4];
extern word characterLocation[4];
void waitForVBlank(void);
void setTileMapLocation(word vramDst, byte screenProp, byte bgNumber);
void restoreTileMapLocation(byte bgNumber);
void setCharacterLocation(word vramDst, byte bgNumber);
void restoreCharacterLocation(byte bgNumber);
void VRAMByteWrite(byte value, word vramDst);
void VRAMLoad(word src, word vramDst, word size);
void CGRAMLoad(word src, byte cgramDst, word size);

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; SNES ROM startup code
;******************************************************************************
;*** Define a special section in case most of the code is not in bank 0. ***
;******************************************************************************
;STACK EQU $01ff ;CHANGE THIS FOR YOUR SYSTEM
;STARTUP SECTION OFFSET $008000
CODE
XDEF START
START:
XREF _~main
sei ; Disabled interrupts
clc ; clear carry to switch to native mode
xce ; Xchange carry & emulation bit. native mode
rep #$18 ; Binary mode (decimal mode off), X/Y 16 bit
LONGI ON
ldx #$1FFF ; set stack to $1FFF
txs
rep #$30
longa on
longi on
; Init data used for heap
; see heap definition below
XREF _~_heap_top
XREF _~_mem_start
stz _~_heap_top
stz _~_mem_start
XREF _~preInit
jsr >_~preInit
sep #$30 ; X,Y,A are 8 bit numbers
LONGA OFF
LONGI OFF
lda #$8F ; screen off, full brightness
sta $2100 ; brightness + screen enable register
stz $2101 ; Sprite register (size + address in VRAM)
stz $2102 ; Sprite registers (address of sprite memory [OAM])
stz $2103 ; "" ""
stz $2105 ; Mode 0, = Graphic mode register
stz $2106 ; noplanes, no mosaic, = Mosaic register
stz $2107 ; Plane 0 map VRAM location
stz $2108 ; Plane 1 map VRAM location
stz $2109 ; Plane 2 map VRAM location
stz $210A ; Plane 3 map VRAM location
stz $210B ; Plane 0+1 Tile data location
stz $210C ; Plane 2+3 Tile data location
stz $210D ; Plane 0 scroll x (first 8 bits)
stz $210D ; Plane 0 scroll x (last 3 bits) #$0 - #$07ff
stz $210E ; Plane 0 scroll y (first 8 bits)
stz $210E ; Plane 0 scroll y (last 3 bits) #$0 - #$07ff
stz $210F ; Plane 1 scroll x (first 8 bits)
stz $210F ; Plane 1 scroll x (last 3 bits) #$0 - #$07ff
stz $2110 ; Plane 1 scroll y (first 8 bits)
stz $2110 ; Plane 1 scroll y (last 3 bits) #$0 - #$07ff
stz $2111 ; Plane 2 scroll x (first 8 bits)
stz $2111 ; Plane 2 scroll x (last 3 bits) #$0 - #$07ff
stz $2112 ; Plane 2 scroll y (first 8 bits)
stz $2112 ; Plane 2 scroll y (last 3 bits) #$0 - #$07ff
stz $2113 ; Plane 3 scroll x (first 8 bits)
stz $2113 ; Plane 3 scroll x (last 3 bits) #$0 - #$07ff
stz $2114 ; Plane 3 scroll y (first 8 bits)
stz $2114 ; Plane 3 scroll y (last 3 bits) #$0 - #$07ff
lda #$80 ; increase VRAM address after writing to $2119
sta $2115 ; VRAM address increment register
stz $2116 ; VRAM address low
stz $2117 ; VRAM address high
stz $211A ; Initial Mode 7 setting register
stz $211B ; Mode 7 matrix parameter A register (low)
lda #$01
sta $211B ; Mode 7 matrix parameter A register (high)
stz $211C ; Mode 7 matrix parameter B register (low)
stz $211C ; Mode 7 matrix parameter B register (high)
stz $211D ; Mode 7 matrix parameter C register (low)
stz $211D ; Mode 7 matrix parameter C register (high)
stz $211E ; Mode 7 matrix parameter D register (low)
sta $211E ; Mode 7 matrix parameter D register (high)
stz $211F ; Mode 7 center position X register (low)
stz $211F ; Mode 7 center position X register (high)
stz $2120 ; Mode 7 center position Y register (low)
stz $2120 ; Mode 7 center position Y register (high)
stz $2121 ; Color number register ($0-ff)
stz $2123 ; BG1 & BG2 Window mask setting register
stz $2124 ; BG3 & BG4 Window mask setting register
stz $2125 ; OBJ & Color Window mask setting register
stz $2126 ; Window 1 left position register
stz $2127 ; Window 2 left position register
stz $2128 ; Window 3 left position register
stz $2129 ; Window 4 left position register
stz $212A ; BG1, BG2, BG3, BG4 Window Logic register
stz $212B ; OBJ, Color Window Logic Register (or,and,xor,xnor)
sta $212C ; Main Screen designation (planes, sprites enable)
stz $212D ; Sub Screen designation
stz $212E ; Window mask for Main Screen
stz $212F ; Window mask for Sub Screen
lda #$30
sta $2130 ; Color addition & screen addition init setting
stz $2131 ; Add/Sub sub designation for screen, sprite, color
lda #$E0
sta $2132 ; color data for addition/subtraction
stz $2133 ; Screen setting (interlace x,y/enable SFX data)
stz $4200 ; Enable V-blank, interrupt, Joypad register
lda #$FF
sta $4201 ; Programmable I/O port
stz $4202 ; Multiplicand A
stz $4203 ; Multiplier B
stz $4204 ; Multiplier C
stz $4205 ; Multiplicand C
stz $4206 ; Divisor B
stz $4207 ; Horizontal Count Timer
stz $4208 ; Horizontal Count Timer MSB (most significant bit)
stz $4209 ; Vertical Count Timer
stz $420A ; Vertical Count Timer MSB
stz $420B ; General DMA enable (bits 0-7)
stz $420C ; Horizontal DMA (HDMA) enable (bits 0-7)
stz $420D ; Access cycle designation (slow/fast rom)
cli ; Enable interrupts
rep #$30
longa on
longi on
jsr >_~main
brk
XDEF IRQ
IRQ:
XREF _~IRQHandler
LONGA ON
LONGI ON
rep #$30
pha
phx
phy
jsr _~IRQHandler
ply
plx
pla
rti
XDEF NMI
NMI:
XREF _~NMIHandler
LONGA ON
LONGI ON
rep #$30
pha
phx
phy
phd
phb
lda #$0000
sep #$30 ; X,Y,A are 8 bit numbers
LONGA OFF
LONGI OFF
lda $4210 ; Read NMI
LONGA ON
LONGI ON
rep #$30
jsr _~NMIHandler
plb
pld
ply
plx
pla
rti
DIRQ:
rti
ENDS
;******************************************************************************
;*** Heap definition ***
;******************************************************************************
DATA
XDEF _~heap_start
XDEF _~heap_end
_~heap_start:
WORD $1000
_~heap_end:
WORD $1200
;******************************************************************************
;*** SNES ROM Registartion Data ***
;******************************************************************************
REGISTRATION_DATA SECTION
MAKER_CODE FCC /FF/
GAME_CODE FCC /SMWJ/
FIXED_VALUE0 BYTE $00, $00, $00, $00, $00, $00, $00
EXPANSION_RAM_SIZE BYTE $00
SPECIAL_VERSION BYTE $00
CARTRIDGE_TYPE_SUB BYTE $00
GAME_TITLE FCC /GAME TITLE !/
;012345678901234567890;
MAP_MODE BYTE $20
CARTRIDGE_SIZE BYTE $00
ROM_SIZE BYTE $09
RAM_SIZE BYTE $00
DESTINATION_CODE BYTE $00
FIXED_VALUE1 BYTE $33
MASK_ROM_VERSION BYTE $00
COMPLEMENT_CHECK BYTE $00, $00
CHEKSUM BYTE $00, $00
;******************************************************************************
;*** SNES Interrupts and Reset vector ***
;******************************************************************************
VECTORS SECTION
; Native vector
N_COP DW DIRQ
N_BRK DW DIRQ
N_ABORT DW DIRQ
N_NMI DW NMI
N_RSRVD DW DIRQ
N_IRQ DW IRQ
DS 4
; Emulation vector
E_COP DW DIRQ
E_RSRVD DW DIRQ
E_ABORT DW DIRQ
E_NMI DW DIRQ
E_RESET DW START
E_IRQ DW DIRQ
END

37
snes/loadertest/crc.c Normal file
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#include "data.h"
word crc_update(char far * data, word size)
{
word i;
word j;
word crc = 0;
for (j = 0; j < size; j++) {
crc = crc ^ ((word) data[j] << 8);
for (i = 0; i < 8; i++) {
if (crc & 0x8000)
crc = (crc << 1) ^ 0x1021;
else
crc <<= 1;
}
}
return crc;
}
word crc_update_mem(unsigned long addr, word size)
{
word i;
word j;
word crc = 0;
for (j = 0; j < size; j++) {
crc = crc ^ ((word) * (byte *) (addr + j) << 8);
for (i = 0; i < 8; i++) {
if (crc & 0x8000)
crc = (crc << 1) ^ 0x1021;
else
crc <<= 1;
}
}
return crc;
}

3
snes/loadertest/crc.h Normal file
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word crc_update(byte * data, word size);
word crc_update_mem(unsigned long, word size);

8
snes/loadertest/data.h Normal file
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#ifndef _DATA
typedef unsigned char byte;
typedef unsigned short word;
#define _DATA
#endif

224
snes/loadertest/debug.c Normal file
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#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <fcntl.h>
#include "debug.h"
#include "data.h"
#include "pad.h"
#include "PPU.h"
#include "ressource.h"
#define DEBUG_BUFFER_SIZE 128
word debugMap[0x400];
char debug_buffer[DEBUG_BUFFER_SIZE];
char screen_buffer[DEBUG_BUFFER_SIZE];
void debug_init(void)
{
word i;
for (i = 0; i < 0x400; i++) {
debugMap[i] = 0x00;
}
memset(debug_buffer, 0, DEBUG_BUFFER_SIZE);
memset(screen_buffer, 0,DEBUG_BUFFER_SIZE);
}
void debug_enable(void)
{
VRAMLoad((word) debugFont_pic, 0x5000, 2048);
VRAMLoad((word) debugMap, 0x4000, 0x0800);
setTileMapLocation(0x4000, (byte) 0x00, (byte) 0);
setCharacterLocation(0x5000, (byte) 0);
*(byte *) 0x2100 = 0x0f; // enable background
// Font Color
// hex(24 << 10 | 24 << 5 | 24 ) = '0x6318'
*(byte *) 0x2121 = 0x02;
*(byte *) 0x2122 = 0xff;
*(byte *) 0x2122 = 0x7f;
// Font Border Color
*(byte *) 0x2121 = 0x00;
*(byte *) 0x2122 = 0x00;
*(byte *) 0x2122 = 0x00;
// Background Color
*(byte *) 0x2121 = 0x01;
*(byte *) 0x2122 = 0x05;
*(byte *) 0x2122 = 0x29;
}
void clears(void)
{
word i, y;
for (y = 0; y < 20; y++) {
waitForVBlank();
for (i = 0; i < 32; i++) {
*(byte *) 0x2115 = 0x80;
*(word *) 0x2116 = 0x4000 + i + (y * 0x20);
*(byte *) 0x2118 = 0;
}
}
}
void _print_char(word y, word x, char c)
{
waitForVBlank();
VRAMByteWrite((byte) (c - 32), (word) (0x4000 + x + (y * 0x20)));
}
void _print_screen(word y, char *buffer)
{
char l;
unsigned int x;
x = y * 0x20;
l = strlen(buffer);
waitForVBlank();
while (*buffer) {
if (*buffer == '\n') {
while (x++ < 32) {
*(byte *) 0x2115 = 0x80;
*(word *) 0x2116 = 0x4000 + x + (y * 0x20);
*(byte *) 0x2118 = 0;
}
x = 0;
y += 0x20;
buffer++;
waitForVBlank();
continue;
}
*(byte *) 0x2115 = 0x80;
*(word *) 0x2116 = 0x4000 + x;
*(byte *) 0x2118 = *buffer - 32;
x++;
buffer++;
#if 1
waitForVBlank();
#endif
}
}
void _print_console(const char *buffer)
{
while (*buffer)
*(byte *) 0x3000 = *buffer++;
}
void printfc(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vsprintf(debug_buffer, fmt, ap);
va_end(ap);
_print_console(debug_buffer);
//memset(debug_buffer,0,DEBUG_BUFFER_SIZE);
}
void printfs(word y, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vsprintf(screen_buffer, fmt, ap);
va_end(ap);
_print_screen(y, screen_buffer);
//memset(screen_buffer, 0, DEBUG_BUFFER_SIZE);
}
void printc_packet(unsigned long addr, unsigned int len, byte * packet)
{
unsigned int i, j;
unsigned int sum = 0;
unsigned int last_sum = 0;
unsigned int clear = 0;
for (i = 0; i < len; i += 16) {
sum = 0;
for (j = 0; j < 16; j++) {
sum += packet[i + j];
}
if (!sum) {
clear = 1;
continue;
}
if (last_sum == sum) {
clear = 1;
continue;
}
if (clear) {
printfc("*\n");
clear = 0;
}
printfc("%06lX:", addr + i);
for (j = 0; j < 16; j++) {
printfc(" %02x", packet[i + j]);
}
printfc(" |");
for (j = 0; j < 16; j++) {
if (packet[i + j] >= 33 && packet[i + j] <= 126)
printfc("%c", packet[i + j]);
else
printfc(".");
}
printfc("|\n");
last_sum = sum;
}
}
/*
* keep the linker happy
*/
int open(const char *_name, int _mode)
{
_print_console("open called\n");
return -1;
}
int close(int fd)
{
_print_console("close called\n");
return -1;
}
size_t read(int fd, void *buff, size_t len)
{
_print_console("read called\n");
return 0;
}
size_t write(int fd, void *buffer, size_t len)
{
_print_console("write called\n");
return 0;
}
long lseek(int fd, long off, int count)
{
_print_console("lseek called\n");
return 0;
}
int unlink(const char *name)
{
_print_console("unlink called\n");
return -1;
}
int isatty()
{
_print_console("isatty called\n");
return 1;
}

8
snes/loadertest/debug.h Normal file
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#include "data.h"
void debug_init(void);
void debug_enable(void);
void printfs(word y, const char *fmt, ...);
void printfc(const char *fmt, ...);
void clears(void);
void printc_packet(unsigned long addr, unsigned int len, byte * packet);

106
snes/loadertest/event.c Normal file
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#include <stdlib.h>
#include "data.h";
#include "event.h";
event *events;
void initEvents(void)
{
events = NULL;
}
event *createEvent(char (*callback) (word counter))
{
event *myEvent;
myEvent = (event *) malloc(sizeof(event));
myEvent->VBlankCount = 0;
myEvent->callback = callback;
myEvent->nextEvent = NULL;
myEvent->previousEvent = NULL;
return myEvent;
}
event *addEvent(char (*callback) (word counter), int noDuplicateCallback)
{
event *lastEvent;
event *myEvent;
if (events == NULL) {
events = createEvent(callback);
return events;
} else {
lastEvent = events;
// TODO optimise this with noduplicate
while (lastEvent->nextEvent != NULL) {
if (noDuplicateCallback == 1 && lastEvent->callback == *callback) {
return NULL;
}
lastEvent = lastEvent->nextEvent;
}
if (noDuplicateCallback == 1 && lastEvent->callback == *callback) {
return NULL;
}
myEvent = createEvent(callback);
myEvent->previousEvent = lastEvent;
lastEvent->nextEvent = myEvent;
return myEvent;
}
}
void removeEvent(event * eventElement)
{
byte alone = 0;
event *next, *previous;
next = eventElement->nextEvent;
previous = eventElement->previousEvent;
if (eventElement->nextEvent != NULL && eventElement->previousEvent != NULL) {
alone++;
next->previousEvent = previous;
previous->nextEvent = next;
} else if (eventElement->nextEvent != NULL) {
alone++;
next->previousEvent = NULL;
events = next;
} else if (eventElement->previousEvent != NULL) {
alone++;
previous->nextEvent = NULL;
}
free(eventElement);
if (alone == 0) {
events = NULL;
}
}
void processEvents(void)
{
event *currentEvent;
char returnValue;
currentEvent = events;
while (currentEvent != NULL) {
returnValue = currentEvent->callback(currentEvent->VBlankCount);
if (returnValue == EVENT_CONTINUE) {
currentEvent->VBlankCount++;
} else {
removeEvent(currentEvent);
}
currentEvent = currentEvent->nextEvent;
}
}

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snes/loadertest/event.h Normal file
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typedef struct event {
word VBlankCount;
char (*callback) (word counter);
struct event *previousEvent;
struct event *nextEvent;
} event;
#define EVENT_STOP 0
#define EVENT_CONTINUE 1
extern event *events;
void initEvents(void);
extern event *addEvent(char (*callback) (word counter),
int noDuplicateCallback);
extern void removeEvent(event * eventElement);
extern void processEvents(void);

48
snes/loadertest/integer.h Normal file
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/*-------------------------------------------*/
/*
* Integer type definitions for FatFs module
*/
/*-------------------------------------------*/
#ifndef _INTEGER
/*
* These types must be 16-bit, 32-bit or larger integer
*/
typedef int INT;
typedef unsigned int UINT;
/*
* These types must be 8-bit integer
*/
typedef signed char CHAR;
typedef unsigned char UCHAR;
typedef unsigned char BYTE;
/*
* These types must be 16-bit integer
*/
typedef short SHORT;
typedef unsigned short USHORT;
typedef unsigned short WORD;
typedef unsigned short WCHAR;
/*
* These types must be 32-bit integer
*/
typedef long LONG;
typedef unsigned long ULONG;
typedef unsigned long DWORD;
/*
* Boolean type
*/
// enum { false = 0 , true } bool;
//typedef int BOOL;
#define FALSE 0
#define TRUE 1
#define _INTEGER
#endif

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snes/loadertest/main.c Normal file
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#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "data.h";
#include "pad.h";
#include "event.h";
#include "myEvents.h";
#include "ressource.h";
#include "PPU.h"
#include "debug.h"
#include "integer.h"
typedef void (*FUNC) (void);
padStatus pad1;
void initInternalRegisters(void)
{
characterLocation[0] = 0x0000;
characterLocation[1] = 0x0000;
characterLocation[2] = 0x0000;
characterLocation[3] = 0x0000;
debug_init();
}
void preInit(void)
{
// For testing purpose ...
// Insert code here to be executed before register init
}
void halt(void)
{
while (1);
}
void wait(void)
{
printfc("SNES::wait: press A to continue\n");
enablePad();
pad1 = readPad((byte) 0);
while (!pad1.A) {
waitForVBlank();
pad1 = readPad((byte) 0);
}
printfc("SNES::wait: done\n");
}
void boot(DWORD addr)
{
FUNC fn;
//printfc("SNES::boot addr=%lx\n", addr);
fn = (FUNC) addr;
fn();
}
unsigned char i;
unsigned char j;
void main(void)
{
initInternalRegisters();
*(byte *) 0x2105 = 0x01; // MODE 1 value
*(byte *) 0x212c = 0x01; // Plane 0 (bit one) enable register
*(byte *) 0x212d = 0x00; // All subPlane disable
*(byte *) 0x2100 = 0x0f; // enable background
debug_enable();
i=0;
j=0;
while (1) {
printfs(0,"IRQ COUNT %i", i);
printfs(1,"NMI COUNT %i", j++);
waitForVBlank();
}
}
void IRQHandler(void)
{
i = i + 1;
}
void NMIHandler(void)
{
// processEvents();
}

103
snes/loadertest/myEvents.c Normal file
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#include "data.h";
#include "pad.h";
#include "event.h";
extern padStatus pad1;
extern word scrollValue;
char fadeOut(word counter)
{
static byte fadeOutValue;
if (counter == 0) {
// init fade value
fadeOutValue = 0x0f;
} else {
fadeOutValue--;
}
*(byte *) 0x2100 = fadeOutValue;
if (fadeOutValue == 0x00) {
return EVENT_STOP;
} else {
return EVENT_CONTINUE;
}
}
char fadeIn(word counter)
{
static byte fadeInValue;
if (counter == 0) {
// init fade value
fadeInValue = 0x00;
} else {
fadeInValue++;
}
*(byte *) 0x2100 = fadeInValue;
if (fadeInValue >= 0x0f) {
return EVENT_STOP;
} else {
return EVENT_CONTINUE;
}
}
char mosaicOut(word counter)
{
static byte mosaicOutValue;
if (counter == 0) {
// init fade value
mosaicOutValue = 0xff;
} else {
mosaicOutValue -= 0x10;
}
*(byte *) 0x2106 = mosaicOutValue;
if (mosaicOutValue == 0x0f) {
return EVENT_STOP;
} else {
return EVENT_CONTINUE;
}
}
char mosaicIn(word counter)
{
static byte mosaicInValue;
if (counter == 0) {
// init fade value
mosaicInValue = 0x0f;
} else {
mosaicInValue += 0x10;
}
*(byte *) 0x2106 = mosaicInValue;
if (mosaicInValue == 0xff) {
return EVENT_STOP;
} else {
return EVENT_CONTINUE;
}
}
char NMIReadPad(word counter)
{
pad1 = readPad((byte) 0);
return EVENT_CONTINUE;
}
char scrollLeft(word counter)
{
scrollValue++;
*(byte *) 0x210d = (byte) scrollValue;
*(byte *) 0x210d = (byte) (scrollValue >> 8);
return EVENT_CONTINUE;
}

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char fadeOut(word counter);
char fadeIn(word counter);
char mosaicOut(word counter);
char mosaicIn(word counter);
char NMIReadPad(word counter);
char scrollLeft(word counter);

26
snes/loadertest/pad.c Normal file
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#include "data.h";
#include "pad.h";
#include "debug.h";
void enablePad(void)
{
// Enable pad reading and NMI
*(byte *) 0x4200 = 0x01;
}
void disablePad(void)
{
// Enable pad reading and NMI
*(byte *) 0x4200 = 0x00;
}
padStatus readPad(byte padNumber)
{
word test;
padStatus *status;
padNumber = padNumber << 1;
test = (word) * (byte *) 0x4218 + padNumber << 8;
test |= (word) * (byte *) 0x4219 + padNumber;
status = (padStatus *) & test;
return *status;
}

20
snes/loadertest/pad.h Normal file
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typedef struct padStatus {
byte right:1;
byte left:1;
byte down:1;
byte up:1;
byte start:1; // Enter
byte select:1; // Space
byte Y:1; // X
byte B:1; // C
// --------------------------------
byte Dummy:4;
byte R:1; // Z
byte L:1; // A
byte X:1; // S
byte A:1; // D
} padStatus;
extern void enablePad(void);
extern void disablePad(void);
extern padStatus readPad(byte padNumber);

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ressource .section
XDEF _~debugFont_pic
_~debugFont_pic
INSERT ressource/debugFont.pic
.ends

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extern word debugFont_pic[];

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import binascii
data = open("rom.smc","r").read()
data = binascii.rlecode_hqx(data)
cfile = open("loader.c","w")
hfile = open("loader.h","w")
hfile.write('''
#ifndef __FIFO_H__
#define __FIFO_H__
#define ROM_SIZE %i
#endif
''' % len(data))
cfile.write('''
#include <avr/pgmspace.h>
#include <loader.h>
const char _rom[ROM_SIZE] PROGMEM = {
''')
for idx,c in enumerate(data):
c = ord(c)
if idx<len(data)-1:
cfile.write("0x%02x," % c)
else:
cfile.write("0x%02x" % c)
if idx and idx%16==0:
cfile.write("\n")
cfile.write('''
};
''')
cfile.close()

1904
snes/quickdevloader/loader.c Normal file

File diff suppressed because it is too large Load Diff

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@ -2,6 +2,6 @@
#ifndef __FIFO_H__
#define __FIFO_H__
#define ROM_SIZE 30180
#define ROM_SIZE 30346
#endif

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# 65816 stuff
AC = wla-65816
AFLAGS = -o
LD = wlalink
LDFLAGS = -vsr
FL = snesflash
FLFLAGS = -wf
UCON = ucon64
UCONFLAGS = --port=usb --xsnesram
SFILES = main.asm
OFILES = $(SFILES:.asm=.o)
ROMFILE = main.smc
EMU = zsnes
# spc stuff
SPCAC = wla-spc700
SPCSFILES = data/apu/apucode.asm
SPCOFILES = $(SPCSFILES:.asm=.o)
SPCFILE = $(SPCSFILES:.asm=.bin)
all:
mv -v main.smc main.smc.last
wget http://dforce3000.de/main.smc
python ../../scripts/conv_rle.py main.smc