From d13609aaed1f34e1484ab74ef3fd9b4d57a2a028 Mon Sep 17 00:00:00 2001 From: optixx Date: Sun, 15 May 2016 13:14:27 +0200 Subject: [PATCH] Delete SNES-ROM.TXT --- files/docs/snes/SNES-ROM.TXT | 343 ----------------------------------- 1 file changed, 343 deletions(-) delete mode 100644 files/docs/snes/SNES-ROM.TXT diff --git a/files/docs/snes/SNES-ROM.TXT b/files/docs/snes/SNES-ROM.TXT deleted file mode 100644 index 1e4c840..0000000 --- a/files/docs/snes/SNES-ROM.TXT +++ /dev/null @@ -1,343 +0,0 @@ - - ______ _____ _____ _______ ___ ___ - / __/ /. _ \ ___/ __/ |____ \___ /. \/ \ - \___ .\// |. \ / . \__ .\ |. _/ \// .\ - /. \\ |: .\ __/ \\ || | .\ ! \ \/. \ - \______ /___|____/____\____ / |__| \\___/____||: \ - By Mind Rape \___/ |______/ - v1.5 (C) Damaged Cybernetics 1994-95 - - - This document main goal is show where one can find the SNES ROM - information. Most of this information was collected thru hacking - the rom to death and help from Norm/Yoshi/chp. - - License codes are taken from SU and probably incorrect. - - Source? None here, if you are going to screw with the bin, - you probably know what you are doing (HOPEFULLY). - - If you have any questions, comments,corrections, additional information, - you can either find me on IRC as (MindRape) or you can send me email - (much prefered) mind@primenet.com. Also if you write anything - interesting then send it to me! - - You may distribute this document freely, but you may not change - the information here and redistribute. If you use this information - please credit me. You steal this information and say you did it, - you know it's a LIE and there you are. - -=[SNES ROM Makeup]=========================================================== - -ROM Title : 21 Bytes - - * Titles are all in upper case - * Japanese titles are in high ascii values - good rule of thumb if you can't read the title and - it's country code is Japan and your American, - you probably can't play it. :> - -Rom Makeup : 7654 3210 - 0000-0000 - |__| |__| - | | - | |___Bank Size 0001 = HiROM (64K Banks Mode 21) - | 0000 = Low Rom (32K Banks Mode 20) - | - |________ROM Speed 0111 = Fast Rom - 0000 = Slow Rom - - * Could someone give the correct - * speeds of the ROMs? I got - * conflicting answers. - - -ROM Type : 1 Byte - - Hex ROM Type - --------------------- - 00 ROM - 01 ROM/RAM - 02 ROM/SRAM - 03 ROM/DSP1 - 04 ROM/DSP1/RAM - 05 ROM/DSP1/SRAM - 06 FX - - * SRAM = Save Ram - * DSP1 = Nintendo's 1st generation of DSP (Math coprocessor) - * FX = RISC based math coprocessor - Only a couple of games support the FX Chip, Star Fox - is the most well known one. - - -ROM Size : 1 BYTE - - Hex Size - -------------- - 08 2 Mbit - 09 4 Mbit - 0A 8 Mbit - 0B 16 Mbit - 0C 32 Mbit - - * As of this documentation 32MBit ROMs are the largest that - Nintendo currently uses. Rumors of a 40+ kart are around, - but cannot be verified. - - * 8MBit ROMs are the most common in the entire library of - SNES karts - - * ROMs are always multiples 2, thus 2MBit ROMs are the smallest - Space Invaders (c) Taito is a 2MBit ROM (Japan only) - - * Easy way to calc rom size without a lookup table - - 1 << (ROM_SIZE - 7) MBits - - ie. 8Mbit ROMs = 0Ah = 10d - 1 << (0A-7) = 8 Mbit - -SRAM Size : 1 BYTE - - Hex Size - -------------- - 00 No SRAM - 01 16 Kbit - 02 32 Kbit - 03 64 Kbit - - * 64Kbit is the largest SRAM size that Nintendo currently uses. - * 256Kbit is standard for most copiers. - - * Easy way to calc SRAM Size without a lookup table - - 1 << (3+SRAM_BYTE) Kbits - - ie. 16Kbit = 01 - 1 << (3+1) = 16 - - -COUNTRY CODE : 1 BYTE - - Hex Country Video Mode - ------------------------------------------ - 00 Japan (NTSC) - 01 USA (NTSC) - 02 Europe, Oceania, Asia (PAL) - 03 Sweden (PAL) - 04 Finland (PAL) - 05 Denmark (PAL) - 06 France (PAL) - 07 Holland (PAL) - 08 Spain (PAL) - 09 Germany, Austria, Switz (PAL) - 10 Italy (PAL) - 11 Hong Kong, China (PAL) - 12 Indonesia (PAL) - 13 Korea (PAL) - - * Country Codes are from SU.INI, could someone verify these? - -LICENSE : 1 BYTE - 0 - 1 Nintendo - 5 Zamuse - 8 Capcom - 9 HOT B - 10 Jaleco - 11 STORM (Sales Curve) (1) - 15 Mebio Software - 18 Gremlin Graphics - 21 COBRA Team - 22 Human/Field - 24 Hudson Soft - 26 Yanoman - 28 Tecmo (1) - 30 Forum - 31 Park Place Productions / VIRGIN - 33 Tokai Engeneering (SUNSOFT?) - 34 POW - 35 Loriciel / Micro World - 38 Enix - 40 Kemco (1) - 41 Seta Co.,Ltd. - 45 Visit Co.,Ltd. - 53 HECT - 61 Loriciel - 64 Seika Corp. - 65 UBI Soft - 71 Spectrum Holobyte - 73 Irem - 75 Raya Systems/Sculptured Software - 76 Renovation Pruducts - 77 Malibu Games (T*HQ Inc.) / Black Pearl - 79 U.S. Gold - 80 Absolute Entertainment - 81 Acclaim - 82 Activision - 83 American Sammy - 84 GameTek - 85 Hi Tech - 86 LJN Toys - 90 Mindscape - 93 Technos Japan Corp. (Tradewest) - 95 American Softworks Corp. - 96 Titus - 97 Virgin Games - 98 Maxis - 103 Ocean - 105 Electronic Arts - 107 Laser Beam - 110 Elite - 111 Electro Brain - 112 Infogrames - 113 Interplay - 114 LucasArts - 115 Sculptured Soft - 117 STORM (Sales Curve) (2) - 120 THQ Software - 121 Accolade Inc. - 122 Triffix Entertainment - 124 Microprose - 127 Kemco (2) - 130 Namcot/Namco Ltd. (1) - 132 Koei/Koei! (second license?) - 134 Tokuma Shoten Intermedia - 136 DATAM-Polystar - 139 Bullet-Proof Software - 140 Vic Tokai - 143 I'Max - 145 CHUN Soft - 146 Video System Co., Ltd. - 147 BEC - 151 Kaneco - 153 Pack in Video - 154 Nichibutsu - 155 TECMO (2) - 156 Imagineer Co. - 160 Wolf Team - 164 Konami - 165 K.Amusement - 167 Takara - 169 Technos Jap. ???? - 170 JVC - 172 Toei Animation - 173 Toho - 175 Namcot/Namco Ltd. (2) - 177 ASCII Co. Activison - 178 BanDai America - 180 Enix - 182 Halken - 186 Culture Brain - 187 Sunsoft - 188 Toshiba EMI/System Vision - 189 Sony (Japan) / Imagesoft - 191 Sammy - 192 Taito - 194 Kemco (3) ???? - 195 Square - 196 NHK - 197 Data East - 198 Tonkin House - 200 KOEI - 202 Konami USA - 205 Meldac/KAZe - 206 PONY CANYON - 207 Sotsu Agency - 209 Sofel - 210 Quest Corp. - 211 Sigma - 214 Naxat - 216 Capcom Co., Ltd. (2) - 217 Banpresto - 219 Hiro - 221 NCS - 222 Human Entertainment - 223 Ringler Studios - 224 K.K. DCE / Jaleco - 226 Sotsu Agency - 228 T&ESoft - 229 EPOCH Co.,Ltd. - 231 Athena - 232 Asmik - 233 Natsume - 234 King/A Wave - 235 Atlus - 236 Sony Music - 238 Psygnosis / igs - 243 Beam Software - 244 Tec Magik - 255 Hudson Soft - - * License Codes are from SU.INI, could someone verify these? - - * I believe the # of licenses is low. Is it possible that - License and Country codes are used in conjuction to produce - that many more licenses? - -VERSION - 1 byte - - * The Version is interpeted this way. - 1.?? - (thanks to yoshi for the correction) - -CHECKSUM COMPLEMENT - 2 bytes the complement of the checksum :> - - The bits are reversed of the CHECKSUM - -CHECKSUM - 2 bytes Checksum of the bin - - * Anyone know how the checksum is calculated for the ROM? - -NMI/VBL Vector - 2 bytes - OFFSET 81FAh (lowrom) - OFFSET 101FAh (hirom) - -RESET Vector - 2 bytes where to start our code at - OFFSET 81FCh (lowrom) - - OFFSET 101FAh (hirom) - * 8000h is common for Low Roms - -=[READING THE CORRECT BIN INFORMATION]================================== - - The bin information can be found in 2 possible places, - - a) End of the 1st 32K bank (Low ROM) (81c0h/w 512 byte header) - b) End of the 1st 64K bank (HiROM) (101c0h/w 512 byte header) - - You could use UCON's method (author chp). - - The method is as followed: - - UCON's method is to OR the Checksum and the Complement. If the - resulting value is FFFFh, then we found the correct location of - to extract rest of the data out. HOWEVER! This fails on several - karts, such as Castle Wolfenstien 3D and Super Tetris 3 for example. - - Reason being is that not all developers put the correct complement - or bother even to implement it. I would suspect! That this maybe - a ploy to keep other developers out of the bin, for if they can't - find the reset vector, disassembling becomes a bit difficult. - -=[Other Information on SNES?]================================================ - - Famicom Development FTP Site - busop.cit.wayne.edu - pub/famidev - - Yoshi's SNES Documentation 2.3 - - This is considered the BEST source of SNES hardware information, - and the most complete! - - busop.cit.wayne.edu - pub/famidev/incoming/sndoc230.lzh - -=[w0rd!]===================================================================== - -w0rd to all following console dudes - -GoosE_,yoshi,sir jinx,chp,SHORYUKEN,_bubsy,felon,archimede -rugalz,SinZ,dragonz,procyon,royce,hoodlem,bri_acid,kamikitty, -norm,ZillionZ Members,grayarea,Victor,drunkfux(h0h0h0h0),dmessiah, -piratendo - - (heh) - -Later Mind Rape