diff --git a/snes/bankselect/Makefile b/snes/bankselect/Makefile new file mode 100644 index 0000000..d08191a --- /dev/null +++ b/snes/bankselect/Makefile @@ -0,0 +1,79 @@ +# SDK Config + + +PLATFORM=mac + +ifeq ($(PLATFORM),linux) + + # Linux Wine + SDK=/home/david/.wine/drive_c/65xx_FreeSDK + WINE=wine + EMU=zsnes + EMU_DEBUG=/home/david/Devel/arch/snes/tools/zsnes_linux_debug151/src/zsnesd -d +else + # Mac Wine + SDK=/Users/david/.wine/drive_c/65xx_FreeSDK + WINE=wine + EMU=zsnes +endif + +CC=$(WINE) $(SDK)/bin/WDC816CC.exe +AS=$(WINE) $(SDK)/bin/WDC816AS.exe +LD=$(WINE) $(SDK)/bin/WDCLN.exe +PADBIN=$(WINE) tools/padbin.exe +PCX2SNES=$(WINE) tools/Pcx2Snes.exe + + + +# Project + +INC=$(SDK)/include +LIBS=$(SDK)/lib/cc +#OBJS=StartupSnes.obj main.obj pad.obj event.obj myEvents.obj PPU.obj debug.obj ressource.obj +OBJS=StartupSnes.obj main.obj pad.obj PPU.obj debug.obj ressource.obj crc.obj +APP=banks.smc +GFX=kungfu debugfont + +all: $(APP) + +run: + $(EMU) $(APP) + +debugger: + $(EMU_DEBUG) $(APP) + +upload: + ucon64 $(APP) + cp -rv $(APP) /Volumes/SNES + sync + diskutil unmount /Volumes/SNES + +crc: + python ../../scripts/crc_xmodem.py $(APP) + +kungfu: + $(PCX2SNES) ressource/kungfu -n -c16 -screen + +debugfont: + $(PCX2SNES) ressource/debugFont -n -c16 -s8 -o1 + +StartupSnes.obj: StartupSnes.asm + $(AS) -V $? + +ressource.obj: ressource.asm + $(AS) -V $? + +%.obj: %.c + $(CC) -wl -wp -sop -MC -I $(INC) $? + +$(APP): $(OBJS) + $(LD) -HB -M21 -V -T -Pff \ + -C008000,0000 -U0000,0000 \ + -Avectors=FFE4,7FE4 \ + -Aregistration_data=FFB0,7FB0 \ + -Aressource=18000,8000 \ + -N $(OBJS) -L$(LIBS) -O $@ + $(PADBIN) 0x40000 $(APP) + +clean: + rm -vf $(APP) *.obj diff --git a/snes/bankselect/PPU.c b/snes/bankselect/PPU.c new file mode 100644 index 0000000..e61b481 --- /dev/null +++ b/snes/bankselect/PPU.c @@ -0,0 +1,80 @@ +#include "data.h" + +byte tileMapLocation[4]; +word characterLocation[4]; + +void waitForVBlank(void) { + byte Status; + do { + Status = *(byte*)0x4210; + } while (!(Status & 0x80)); +} + +void setTileMapLocation(word vramDst, byte screenProp, byte bgNumber) { + tileMapLocation[bgNumber] = ((vramDst >> 8) & 0xfc) | ( screenProp & 0x03 ); + *(byte*) (0x2107+bgNumber) = tileMapLocation[bgNumber]; +} + +void restoreTileMapLocation(byte bgNumber) { + *(byte*) (0x2107+bgNumber) = tileMapLocation[bgNumber]; +} + +void setCharacterLocation(word vramDst, byte bgNumber) { + characterLocation[bgNumber] = vramDst; + if(bgNumber < 2) { + *(byte*) 0x210b = (characterLocation[1] >> 8 & 0xf0 ) + (characterLocation[0] >> 12); + } else { + *(byte*) 0x210c = (characterLocation[3] >> 8 & 0xf0 ) + (characterLocation[2] >> 12); + } +} + +void restoreCharacterLocation(byte bgNumber) { + setCharacterLocation(characterLocation[bgNumber], bgNumber); +} + +void VRAMByteWrite(byte value, word vramDst) { + *(byte*)0x2115 = 0x80; + *(word*)0x2116 = vramDst; + + *(byte*)0x2118 = value; +} + +void VRAMLoad(word src, word vramDst, word size) { + // set address in VRam for read or write ($2116) + block size transfer ($2115) + *(byte*)0x2115 = 0x80; + *(word*)0x2116 = vramDst; + + *(word*)0x4300 = 0x1801; // set DMA control register (1 word inc) + // and destination ($21xx xx -> 0x18) + *(word*)0x4302 = src; // DMA channel x source address offset + // (low $4302 and high $4303 optimisation) + *(byte*)0x4304 = 0x01; // DMA channel x source address bank + *(word*)0x4305 = size; // DMA channel x transfer size + // (low $4305 and high $4306 optimisation) + + // Turn on DMA transfer for this channel + waitForVBlank(); + *(byte*)0x2100 = 0x80; + *(byte*)0x420b = 0x01; + *(byte*)0x2100 = 0x00; +} + +void CGRAMLoad(word src, byte cgramDst, word size) { + + // set address in VRam for read or write + block size + *(byte*)0x2121 = cgramDst; + + *(word*)0x4300 = 0x2200; // set DMA control register (1 byte inc) + // and destination ($21xx xx -> 022) + *(word*)0x4302 = src; // DMA channel x source address offset + // (low $4302 and high $4303 optimisation) + *(byte*)0x4304 = 0x01; // DMA channel x source address bank + *(word*)0x4305 = size; // DMA channel x transfer size + // (low $4305 and high $4306 optimisation) + + // Turn on DMA transfer for this channel + waitForVBlank(); + *(byte*)0x2100 = 0x80; + *(byte*)0x420b = 0x01; + *(byte*)0x2100 = 0x00; +} \ No newline at end of file diff --git a/snes/bankselect/PPU.h b/snes/bankselect/PPU.h new file mode 100644 index 0000000..36ecef9 --- /dev/null +++ b/snes/bankselect/PPU.h @@ -0,0 +1,11 @@ +extern byte tileMapLocation[4]; +extern word characterLocation[4]; + +void waitForVBlank(void); +void setTileMapLocation(word vramDst, byte screenProp, byte bgNumber); +void restoreTileMapLocation(byte bgNumber); +void setCharacterLocation(word vramDst, byte bgNumber); +void restoreCharacterLocation(byte bgNumber); +void VRAMByteWrite(byte value, word vramDst); +void VRAMLoad(word src, word vramDst, word size); +void CGRAMLoad(word src, byte cgramDst, word size); \ No newline at end of file diff --git a/snes/bankselect/StartupSnes.asm b/snes/bankselect/StartupSnes.asm new file mode 100644 index 0000000..e856c70 --- /dev/null +++ b/snes/bankselect/StartupSnes.asm @@ -0,0 +1,240 @@ +; SNES ROM startup code + +;****************************************************************************** +;*** Define a special section in case most of the code is not in bank 0. *** +;****************************************************************************** + +;STACK EQU $01ff ;CHANGE THIS FOR YOUR SYSTEM + +;STARTUP SECTION OFFSET $008000 + +CODE + + XDEF START +START: + XREF _~main + + sei ; Disabled interrupts + clc ; clear carry to switch to native mode + xce ; Xchange carry & emulation bit. native mode + rep #$18 ; Binary mode (decimal mode off), X/Y 16 bit + LONGI ON + ldx #$1FFF ; set stack to $1FFF + txs + + rep #$30 + longa on + longi on + + ; Init data used for heap + ; see heap definition below + XREF _~_heap_top + XREF _~_mem_start + stz _~_heap_top + stz _~_mem_start + + XREF _~preInit + jsr >_~preInit + + sep #$30 ; X,Y,A are 8 bit numbers + LONGA OFF + LONGI OFF + lda #$8F ; screen off, full brightness + sta $2100 ; brightness + screen enable register + stz $2101 ; Sprite register (size + address in VRAM) + stz $2102 ; Sprite registers (address of sprite memory [OAM]) + stz $2103 ; "" "" + stz $2105 ; Mode 0, = Graphic mode register + stz $2106 ; noplanes, no mosaic, = Mosaic register + stz $2107 ; Plane 0 map VRAM location + stz $2108 ; Plane 1 map VRAM location + stz $2109 ; Plane 2 map VRAM location + stz $210A ; Plane 3 map VRAM location + stz $210B ; Plane 0+1 Tile data location + stz $210C ; Plane 2+3 Tile data location + stz $210D ; Plane 0 scroll x (first 8 bits) + stz $210D ; Plane 0 scroll x (last 3 bits) #$0 - #$07ff + stz $210E ; Plane 0 scroll y (first 8 bits) + stz $210E ; Plane 0 scroll y (last 3 bits) #$0 - #$07ff + stz $210F ; Plane 1 scroll x (first 8 bits) + stz $210F ; Plane 1 scroll x (last 3 bits) #$0 - #$07ff + stz $2110 ; Plane 1 scroll y (first 8 bits) + stz $2110 ; Plane 1 scroll y (last 3 bits) #$0 - #$07ff + stz $2111 ; Plane 2 scroll x (first 8 bits) + stz $2111 ; Plane 2 scroll x (last 3 bits) #$0 - #$07ff + stz $2112 ; Plane 2 scroll y (first 8 bits) + stz $2112 ; Plane 2 scroll y (last 3 bits) #$0 - #$07ff + stz $2113 ; Plane 3 scroll x (first 8 bits) + stz $2113 ; Plane 3 scroll x (last 3 bits) #$0 - #$07ff + stz $2114 ; Plane 3 scroll y (first 8 bits) + stz $2114 ; Plane 3 scroll y (last 3 bits) #$0 - #$07ff + lda #$80 ; increase VRAM address after writing to $2119 + sta $2115 ; VRAM address increment register + stz $2116 ; VRAM address low + stz $2117 ; VRAM address high + stz $211A ; Initial Mode 7 setting register + stz $211B ; Mode 7 matrix parameter A register (low) + lda #$01 + sta $211B ; Mode 7 matrix parameter A register (high) + stz $211C ; Mode 7 matrix parameter B register (low) + stz $211C ; Mode 7 matrix parameter B register (high) + stz $211D ; Mode 7 matrix parameter C register (low) + stz $211D ; Mode 7 matrix parameter C register (high) + stz $211E ; Mode 7 matrix parameter D register (low) + sta $211E ; Mode 7 matrix parameter D register (high) + stz $211F ; Mode 7 center position X register (low) + stz $211F ; Mode 7 center position X register (high) + stz $2120 ; Mode 7 center position Y register (low) + stz $2120 ; Mode 7 center position Y register (high) + stz $2121 ; Color number register ($0-ff) + stz $2123 ; BG1 & BG2 Window mask setting register + stz $2124 ; BG3 & BG4 Window mask setting register + stz $2125 ; OBJ & Color Window mask setting register + stz $2126 ; Window 1 left position register + stz $2127 ; Window 2 left position register + stz $2128 ; Window 3 left position register + stz $2129 ; Window 4 left position register + stz $212A ; BG1, BG2, BG3, BG4 Window Logic register + stz $212B ; OBJ, Color Window Logic Register (or,and,xor,xnor) + sta $212C ; Main Screen designation (planes, sprites enable) + stz $212D ; Sub Screen designation + stz $212E ; Window mask for Main Screen + stz $212F ; Window mask for Sub Screen + lda #$30 + sta $2130 ; Color addition & screen addition init setting + stz $2131 ; Add/Sub sub designation for screen, sprite, color + lda #$E0 + sta $2132 ; color data for addition/subtraction + stz $2133 ; Screen setting (interlace x,y/enable SFX data) + stz $4200 ; Enable V-blank, interrupt, Joypad register + lda #$FF + sta $4201 ; Programmable I/O port + stz $4202 ; Multiplicand A + stz $4203 ; Multiplier B + stz $4204 ; Multiplier C + stz $4205 ; Multiplicand C + stz $4206 ; Divisor B + stz $4207 ; Horizontal Count Timer + stz $4208 ; Horizontal Count Timer MSB (most significant bit) + stz $4209 ; Vertical Count Timer + stz $420A ; Vertical Count Timer MSB + stz $420B ; General DMA enable (bits 0-7) + stz $420C ; Horizontal DMA (HDMA) enable (bits 0-7) + stz $420D ; Access cycle designation (slow/fast rom) + cli ; Enable interrupts + + rep #$30 + longa on + longi on + + jsr >_~main + brk + + XDEF IRQ +IRQ: + XREF _~IRQHandler + LONGA ON + LONGI ON + rep #$30 + pha + phx + phy + jsr _~IRQHandler + ply + plx + pla + rti + + XDEF NMI +NMI: + XREF _~NMIHandler + LONGA ON + LONGI ON + rep #$30 + pha + phx + phy + phd + phb + lda #$0000 + sep #$30 ; X,Y,A are 8 bit numbers + LONGA OFF + LONGI OFF + lda $4210 ; Read NMI + LONGA ON + LONGI ON + rep #$30 + jsr _~NMIHandler + plb + pld + ply + plx + pla + rti + +DIRQ: + rti + +ENDS + +;****************************************************************************** +;*** Heap definition *** +;****************************************************************************** + +DATA + + XDEF _~heap_start + XDEF _~heap_end + +_~heap_start: + WORD $1000 +_~heap_end: + WORD $1200 + +;****************************************************************************** +;*** SNES ROM Registartion Data *** +;****************************************************************************** + +REGISTRATION_DATA SECTION + +MAKER_CODE FCC /FF/ +GAME_CODE FCC /SMWJ/ +FIXED_VALUE0 BYTE $00, $00, $00, $00, $00, $00, $00 +EXPANSION_RAM_SIZE BYTE $00 +SPECIAL_VERSION BYTE $00 +CARTRIDGE_TYPE_SUB BYTE $00 +GAME_TITLE FCC /GAME TITLE !/ + ;012345678901234567890; +MAP_MODE BYTE $20 +CARTRIDGE_SIZE BYTE $00 +ROM_SIZE BYTE $08 +RAM_SIZE BYTE $00 +DESTINATION_CODE BYTE $00 +FIXED_VALUE1 BYTE $33 +MASK_ROM_VERSION BYTE $00 +COMPLEMENT_CHECK BYTE $00, $00 +CHEKSUM BYTE $00, $00 + +;****************************************************************************** +;*** SNES Interrupts and Reset vector *** +;****************************************************************************** + +VECTORS SECTION +; Native vector +N_COP DW DIRQ +N_BRK DW DIRQ +N_ABORT DW DIRQ +N_NMI DW NMI +N_RSRVD DW DIRQ +N_IRQ DW IRQ + DS 4 +; Emulation vector +E_COP DW DIRQ +E_RSRVD DW DIRQ +E_ABORT DW DIRQ +E_NMI DW DIRQ +E_RESET DW START +E_IRQ DW DIRQ + +END + diff --git a/snes/bankselect/crc.c b/snes/bankselect/crc.c new file mode 100644 index 0000000..8c951a0 --- /dev/null +++ b/snes/bankselect/crc.c @@ -0,0 +1,37 @@ +#include "data.h" + + +word crc_update (char far *data, word size) +{ + word i; + word j; + word crc=0; + for (j=0; j> ((long)size * (2 * 2 - 1 - a))) & 0xf; + if (buf[a] < 10) + buf[a] += '0'; + else + buf[a] += 'A' - 10; + } + */ + //buf[a] = 0; + + + unsigned long n; + unsigned char i; + //unsigned char x; + for (i = 0; i < size; i++) { + n = number >> 4; + //x = (number - (n << 4)); + buf[size-i-1] = hex_chars[(number - (n << 4))]; + number = n; + } + +} + +void writeln(char *buffer,word y){ + char i; + waitForVBlank(); + for(i=0; i<32; i++) { + waitForVBlank(); + VRAMByteWrite((byte) (buffer[i]-32), (word) (0x4000+i+(y*0x20))); + } +} + +void enableDebugScreen(void){ + VRAMLoad((word) debugFont_pic, 0x5000, 2048); + CGRAMLoad((word) debugFont_pal, (byte) 0x00, (word) 16); + VRAMLoad((word) debugMap, 0x4000, 0x0800); + setTileMapLocation(0x4000, (byte) 0x00, (byte) 0); + setCharacterLocation(0x5000, (byte) 0); + *(byte*) 0x2100 = 0x0f; // enable background +} \ No newline at end of file diff --git a/snes/bankselect/debug.h b/snes/bankselect/debug.h new file mode 100644 index 0000000..3465a39 --- /dev/null +++ b/snes/bankselect/debug.h @@ -0,0 +1,5 @@ +void initDebugMap(void); +void debug(void); +void int2hex(unsigned long i, char *buf,word size); +void writeln(char* line,word y); +void enableDebugScreen(void); \ No newline at end of file diff --git a/snes/bankselect/event.c b/snes/bankselect/event.c new file mode 100644 index 0000000..1c62c4a --- /dev/null +++ b/snes/bankselect/event.c @@ -0,0 +1,101 @@ +#include + +#include "data.h"; +#include "event.h"; + +event *events; + +void initEvents(void) { + events = NULL; +} + +event *createEvent(char (*callback)(word counter)) { + event *myEvent; + + myEvent = (event*) malloc(sizeof(event)); + + myEvent->VBlankCount = 0; + myEvent->callback = callback; + myEvent->nextEvent = NULL; + myEvent->previousEvent = NULL; + + + return myEvent; +} + +event* addEvent(char (*callback)(word counter), int noDuplicateCallback) { + + event *lastEvent; + event *myEvent; + + if(events == NULL) { + events = createEvent(callback); + return events; + } else { + lastEvent = events; + // TODO optimise this with noduplicate + while(lastEvent->nextEvent != NULL) { + if(noDuplicateCallback == 1 && lastEvent->callback == *callback) { + return NULL; + } + lastEvent = lastEvent->nextEvent; + } + if(noDuplicateCallback == 1 && lastEvent->callback == *callback) { + return NULL; + } + myEvent = createEvent(callback); + myEvent->previousEvent = lastEvent; + lastEvent->nextEvent = myEvent; + return myEvent; + } + + +} + +void removeEvent(event *eventElement) { + + byte alone = 0; + event *next, *previous; + + next = eventElement->nextEvent; + previous = eventElement->previousEvent; + + if(eventElement->nextEvent != NULL && eventElement->previousEvent != NULL) { + alone++; + next->previousEvent = previous; + previous->nextEvent = next; + + } else if(eventElement->nextEvent != NULL) { + alone++; + next->previousEvent = NULL; + events = next; + + } else if(eventElement->previousEvent != NULL) { + alone++; + previous->nextEvent = NULL; + } + + free(eventElement); + + if(alone == 0) { + events = NULL; + } +} + +void processEvents(void) { + + event *currentEvent; + char returnValue; + + currentEvent = events; + while(currentEvent != NULL) { + returnValue = currentEvent->callback(currentEvent->VBlankCount); + if(returnValue == EVENT_CONTINUE) { + currentEvent->VBlankCount++; + } else { + removeEvent(currentEvent); + } + currentEvent = currentEvent->nextEvent; + } + +} diff --git a/snes/bankselect/event.h b/snes/bankselect/event.h new file mode 100644 index 0000000..76b07dc --- /dev/null +++ b/snes/bankselect/event.h @@ -0,0 +1,16 @@ +typedef struct event{ + word VBlankCount; + char (*callback)(word counter); + struct event *previousEvent; + struct event *nextEvent; +} event; + +#define EVENT_STOP 0 +#define EVENT_CONTINUE 1 + +extern event *events; + +void initEvents(void); +extern event* addEvent(char (*callback)(word counter), int noDuplicateCallback); +extern void removeEvent(event *eventElement); +extern void processEvents(void); diff --git a/snes/bankselect/hex.py b/snes/bankselect/hex.py new file mode 100644 index 0000000..12355e5 --- /dev/null +++ b/snes/bankselect/hex.py @@ -0,0 +1,10 @@ + +number=0xffaaee +size = 6 +print hex(number) + +for i in range(0,size): + n = number >> 4; + print size-i-1, hex(number - (n << 4)); + number = n; + diff --git a/snes/bankselect/main.c b/snes/bankselect/main.c new file mode 100644 index 0000000..78f17bd --- /dev/null +++ b/snes/bankselect/main.c @@ -0,0 +1,71 @@ +#include "data.h"; +#include "pad.h"; +#include "event.h"; +#include "myEvents.h"; +#include "ressource.h"; +#include "PPU.h" +#include "debug.h" +#include "crc.h" + + +#include + +padStatus pad1; + +void initInternalRegisters(void) { + characterLocation[0] = 0x0000; + characterLocation[1] = 0x0000; + characterLocation[2] = 0x0000; + characterLocation[3] = 0x0000; + initDebugMap(); +} + +void preInit(void) { + // For testing purpose ... + // Insert code here to be executed before register init +} + +void main(void) { + word i,j; + word crc01; + word crc02; + padStatus pad1; //012345678901234567890123456789012 + char line_header[32] = "BANK ADDR VAL 123456789ABCDEF"; + char line[32] = " "; + char space; + unsigned long addr; + initInternalRegisters(); + + *(byte*) 0x2105 = 0x01; // MODE 1 value + *(byte*) 0x212c = 0x01; // Plane 0 (bit one) enable register + *(byte*) 0x212d = 0x00; // All subPlane disable + *(byte*) 0x2100 = 0x0f; // enable background + + enablePad(); + enableDebugScreen(); + writeln(line_header,0); + + while(1){ + addr = 0x018000; + for(j=1; j<16; j++) { + int2hex((unsigned long)j,&line[0],4); + int2hex((unsigned long)addr,&line[5],6); + int2hex((unsigned long)*(byte*)addr,&line[12],4); + writeln(line,j+1); + addr+= 0x010000; + pad1 = readPad((byte) 0); + while(!pad1.start) { + //waitForVBlank(); + pad1 = readPad((byte) 0); + } + } + } + while(1); +} + +void IRQHandler(void) { +} + +void NMIHandler(void) { + //processEvents(); +} diff --git a/snes/bankselect/myEvents.c b/snes/bankselect/myEvents.c new file mode 100644 index 0000000..92c78ac --- /dev/null +++ b/snes/bankselect/myEvents.c @@ -0,0 +1,97 @@ +#include "data.h"; +#include "pad.h"; +#include "event.h"; + +extern padStatus pad1; +extern word scrollValue; + +char fadeOut(word counter) { + static byte fadeOutValue; + + if(counter == 0) { + // init fade value + fadeOutValue = 0x0f; + } else { + fadeOutValue--; + } + + *(byte*) 0x2100 = fadeOutValue; + + if(fadeOutValue == 0x00) { + return EVENT_STOP; + } else { + return EVENT_CONTINUE; + } +} + +char fadeIn(word counter) { + static byte fadeInValue; + + if(counter == 0) { + // init fade value + fadeInValue = 0x00; + } else { + fadeInValue++; + } + + *(byte*) 0x2100 = fadeInValue; + + if(fadeInValue >= 0x0f) { + return EVENT_STOP; + } else { + return EVENT_CONTINUE; + } +} + +char mosaicOut(word counter) { + static byte mosaicOutValue; + + if(counter == 0) { + // init fade value + mosaicOutValue = 0xff; + } else { + mosaicOutValue -= 0x10; + } + + *(byte*) 0x2106 = mosaicOutValue; + + if(mosaicOutValue == 0x0f) { + return EVENT_STOP; + } else { + return EVENT_CONTINUE; + } +} + +char mosaicIn(word counter) { + static byte mosaicInValue; + + if(counter == 0) { + // init fade value + mosaicInValue = 0x0f; + } else { + mosaicInValue += 0x10; + } + + *(byte*) 0x2106 = mosaicInValue; + + if(mosaicInValue == 0xff) { + return EVENT_STOP; + } else { + return EVENT_CONTINUE; + } +} + +char NMIReadPad(word counter) { + pad1 = readPad((byte) 0); + + return EVENT_CONTINUE; +} + +char scrollLeft(word counter) { + scrollValue++; + + *(byte*) 0x210d = (byte) scrollValue; + *(byte*) 0x210d = (byte) (scrollValue>>8); + + return EVENT_CONTINUE; +} \ No newline at end of file diff --git a/snes/bankselect/myEvents.h b/snes/bankselect/myEvents.h new file mode 100644 index 0000000..719abe7 --- /dev/null +++ b/snes/bankselect/myEvents.h @@ -0,0 +1,6 @@ +char fadeOut(word counter); +char fadeIn(word counter); +char mosaicOut(word counter); +char mosaicIn(word counter); +char NMIReadPad(word counter); +char scrollLeft(word counter); \ No newline at end of file diff --git a/snes/bankselect/pad.c b/snes/bankselect/pad.c new file mode 100644 index 0000000..2b86eac --- /dev/null +++ b/snes/bankselect/pad.c @@ -0,0 +1,17 @@ +#include "data.h"; +#include "pad.h"; + +void enablePad(void) { + // Enable pad reading and NMI + *(byte*)0x4200 = 0x81; +} + +padStatus readPad(byte padNumber) { + word test; + padStatus *status; + padNumber = padNumber << 1; + test = (word) *(byte*)0x4218+padNumber << 8; + test |= (word) *(byte*)0x4219+padNumber; + status = (padStatus *) &test; + return *status; +} diff --git a/snes/bankselect/pad.h b/snes/bankselect/pad.h new file mode 100644 index 0000000..e5a907f --- /dev/null +++ b/snes/bankselect/pad.h @@ -0,0 +1,19 @@ +typedef struct padStatus{ + byte right:1; + byte left:1; + byte down:1; + byte up:1; + byte start:1; // Enter + byte select:1; // Space + byte Y:1; // X + byte B:1; // C + //-------------------------------- + byte Dummy:4; + byte R:1; // Z + byte L:1; // A + byte X:1; // S + byte A:1; // D +} padStatus; + +extern void enablePad(void); +extern padStatus readPad(byte padNumber); diff --git a/snes/bankselect/ressource.asm b/snes/bankselect/ressource.asm new file mode 100644 index 0000000..6802a07 --- /dev/null +++ b/snes/bankselect/ressource.asm @@ -0,0 +1,23 @@ +ressource .section + +; XDEF __title_map +;__title_map: +; INSERT ressource/kungfu.map +; +; XDEF __title_pic +;__title_pic: +; INSERT ressource/kungfu.pic +; +; XDEF __title_pal +;__title_pal: +;make INSERT ressource/kungfu.clr + + XDEF _~debugFont_pic +_~debugFont_pic + INSERT ressource/debugFont.pic + + XDEF _~debugFont_pal +_~debugFont_pal + INSERT ressource/debugFont.clr + +.ends diff --git a/snes/bankselect/ressource.h b/snes/bankselect/ressource.h new file mode 100644 index 0000000..8298c7e --- /dev/null +++ b/snes/bankselect/ressource.h @@ -0,0 +1,3 @@ + +extern word debugFont_pic[]; +extern word debugFont_pal[]; diff --git a/snes/bankselect/ressource/debugFont.clr b/snes/bankselect/ressource/debugFont.clr new file mode 100644 index 0000000..09f370e Binary files /dev/null and b/snes/bankselect/ressource/debugFont.clr differ diff --git a/snes/bankselect/ressource/debugFont.pcx b/snes/bankselect/ressource/debugFont.pcx new file mode 100644 index 0000000..9a481e0 Binary files /dev/null and b/snes/bankselect/ressource/debugFont.pcx differ diff --git a/snes/bankselect/ressource/debugFont.pic b/snes/bankselect/ressource/debugFont.pic new file mode 100644 index 0000000..ea179dc Binary files /dev/null and b/snes/bankselect/ressource/debugFont.pic differ diff --git a/snes/bankselect/ressource/debugFont.xcf b/snes/bankselect/ressource/debugFont.xcf new file mode 100644 index 0000000..e38f416 Binary files /dev/null and b/snes/bankselect/ressource/debugFont.xcf differ diff --git a/snes/bankselect/ressource/kungfu.clr b/snes/bankselect/ressource/kungfu.clr new file mode 100644 index 0000000..aad4428 Binary files /dev/null and b/snes/bankselect/ressource/kungfu.clr differ diff --git a/snes/bankselect/ressource/kungfu.pcx b/snes/bankselect/ressource/kungfu.pcx new file mode 100644 index 0000000..4d0c513 Binary files /dev/null and b/snes/bankselect/ressource/kungfu.pcx differ diff --git a/snes/bankselect/ressource/kungfu.pic b/snes/bankselect/ressource/kungfu.pic new file mode 100644 index 0000000..e15085c Binary files /dev/null and b/snes/bankselect/ressource/kungfu.pic differ diff --git a/snes/bankselect/tools/Pcx2Snes.exe b/snes/bankselect/tools/Pcx2Snes.exe new file mode 100644 index 0000000..de09172 Binary files /dev/null and b/snes/bankselect/tools/Pcx2Snes.exe differ diff --git a/snes/bankselect/tools/padbin.exe b/snes/bankselect/tools/padbin.exe new file mode 100644 index 0000000..dcd8480 Binary files /dev/null and b/snes/bankselect/tools/padbin.exe differ