diff --git a/snes/banktest/tools/COMDLG32.DLL b/snes/banktest/tools/COMDLG32.DLL new file mode 100644 index 0000000..4e315c4 Binary files /dev/null and b/snes/banktest/tools/COMDLG32.DLL differ diff --git a/snes/banktest/tools/COMDLG32.OCX b/snes/banktest/tools/COMDLG32.OCX new file mode 100644 index 0000000..29a65f5 Binary files /dev/null and b/snes/banktest/tools/COMDLG32.OCX differ diff --git a/snes/banktest/tools/MSVBVM60.DLL b/snes/banktest/tools/MSVBVM60.DLL new file mode 100644 index 0000000..794c358 Binary files /dev/null and b/snes/banktest/tools/MSVBVM60.DLL differ diff --git a/snes/banktest/tools/pcx2snes.exe b/snes/banktest/tools/pcx2snes.exe new file mode 100644 index 0000000..bcb801d Binary files /dev/null and b/snes/banktest/tools/pcx2snes.exe differ diff --git a/snes/banktest/tools/pcx2snes.txt b/snes/banktest/tools/pcx2snes.txt new file mode 100644 index 0000000..7096a08 --- /dev/null +++ b/snes/banktest/tools/pcx2snes.txt @@ -0,0 +1,39 @@ ++----------------+ +| pcx2snes (win) | ++----------------+ + v1.1 + by eKid + +to make the snes life a little easier + +how it's used... + +1. Run the program. +2. Click Import .PCX to load a pcx file. +3. Image should display in top-left corner. +4. (Optional) Swap around the colors in the palette by left clicking to select, and right clicking to swap. +5. Select Bit-Depth for export and set tile size (bottom left corner). +6. Click Export .inc and choose a filename to export to. +7. Your Done! + +------------------------ + +Command Line mode + +Usage: + pcx2snes in.pcx [-oOut.inc] [-bBits] [-nName] [-d (16x16)] [-sColor] + + -parameters in brackets are all optional + -there must be no space between the prefix and value + +Parameter Description: + + -o Specifies file to output to, if not supplied it will use the input file with a ".inc" extension. + -b Specifies bit depth, can be 2/4/8 for 4/16/256 colors, if not supplied it will use the bit depth of the PCX. + -n Specifies name to use as a prefix of the exported array, default is "Untitled". + -s Specifies an index to swap color 0 with, this is optional (mainly for transparency). + -d Tells pcx2snes to arrange for 16x16 mode. + +------------------------ + +Questions/Comments/BUGS can be sent to mukunda51@hotmail.com, or you can find me on EFNet IRC - #snesdev as eKid!