#include <../base.hpp> #define SSMP_CPP #include "core/core.cpp" #include "memory/memory.cpp" #include "timing/timing.cpp" void sSMP::power() { for(unsigned i = 0; i < memory::apuram.size(); i++) { //SNES hardware APURAM contains pseudo-random data upon power up (exact formula is unknown.) //memory::apuram.write(i, (i & 32) ? 0xff : 0x00); memory::apuram.write(i, 0x00); } //targets not initialized/changed upon reset t0.target = 0; t1.target = 0; t2.target = 0; reset(); } void sSMP::reset() { regs.pc = 0xffc0; regs.a = 0x00; regs.x = 0x00; regs.y = 0x00; regs.sp = 0xef; regs.p = 0x02; status.clock_counter = 0; status.dsp_counter = 0; //$00f0 status.clock_speed = 24 * 3 / 3; status.mmio_disabled = false; status.ram_writable = true; //$00f1 status.iplrom_enabled = true; //$00f2 status.dsp_addr = 0x00; //$00f8,$00f9 status.smp_f8 = 0x00; status.smp_f9 = 0x00; t0.enabled = false; t1.enabled = false; t2.enabled = false; t0.stage1_ticks = 0; t1.stage1_ticks = 0; t2.stage1_ticks = 0; t0.stage2_ticks = 0; t1.stage2_ticks = 0; t2.stage2_ticks = 0; t0.stage3_ticks = 0; t1.stage3_ticks = 0; t2.stage3_ticks = 0; } sSMP::sSMP() { } sSMP::~sSMP() { }