#include "data.h"; #include "pad.h"; #include "event.h"; #include "myEvents.h"; #include "ressource.h"; #include "PPU.h" #include "debug.h" #include padStatus pad1; event *currentScrollEvent; word scrollValue; void initInternalRegisters(void) { characterLocation[0] = 0x0000; characterLocation[1] = 0x0000; characterLocation[2] = 0x0000; characterLocation[3] = 0x0000; initDebugMap(); } void preInit(void) { // For testing purpose ... // Insert code here to be executed before register init } void main(void) { initInternalRegisters(); // Screen map data @ VRAM location $1000 setTileMapLocation(0x1000, (byte) 0x00, (byte) 0); //*(byte*) 0x2107 = 0x10; // Plane 0 Tile graphics @ $2000 setCharacterLocation(0x2000, (byte) 0); //*(byte*) 0x210b = 0x02; //VRAMLoad((word) title_pic, 0x2000, 0x1BE0); //VRAMLoad((word) title_map, 0x1000, 0x0800); CGRAMLoad((word) title_pal, (byte) 0x00, (word) 256); // TODO sitwch to mode 0 for trying *(byte*) 0x2105 = 0x01; // MODE 1 value *(byte*) 0x212c = 0x01; // Plane 0 (bit one) enable register *(byte*) 0x212d = 0x00; // All subPlane disable *(byte*) 0x2100 = 0x0f; // enable background currentScrollEvent = NULL; scrollValue = 0; //initEvents(); //enablePad(); debug(); //addEvent(&NMIReadPad, 1); // Loop forever while(1); } void IRQHandler(void) { } void NMIHandler(void) { //processEvents(); }