class Video { public: enum Setting { Handle, Synchronize, Filter, }; enum Filter { FilterPoint, FilterLinear, }; virtual bool cap(Setting) { return false; } virtual uintptr_t get(Setting) { return false; } virtual bool set(Setting, uintptr_t) { return false; } virtual bool lock(uint32_t *&data, unsigned &pitch) { return false; } virtual void unlock() {} virtual void clear() {} virtual void refresh(unsigned width, unsigned height) {} virtual bool init() { return true; } virtual void term() {} Video() {} virtual ~Video() {} };