#define BSNES_VERSION "0.046" #define BSNES_TITLE "bsnes v" BSNES_VERSION #define BUSCORE sBus #define CPUCORE sCPU #define SMPCORE sSMP #define DSPCORE sDSP #define PPUCORE bPPU //S-DSP can be encapsulated into a state machine using #define magic //this avoids ~2.048m co_switch() calls per second (~5% speedup) #define DSP_STATE_MACHINE //game genie + pro action replay code support (~2% speed hit) #define CHEAT_SYSTEM #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace nall; typedef int8_t int8; typedef int16_t int16; typedef int32_t int32; typedef uint8_t uint8; typedef uint16_t uint16; typedef uint32_t uint32; #include "interface.hpp"