#define DIRECTINPUT_VERSION 0x0800 #include #include namespace ruby { #include "directinput.hpp" static BOOL CALLBACK DI_EnumJoypadsCallback(const DIDEVICEINSTANCE*, void*); static BOOL CALLBACK DI_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE*, void*); using namespace nall; class pInputDI { public: InputDI &self; struct { LPDIRECTINPUT8 context; LPDIRECTINPUTDEVICE8 keyboard; LPDIRECTINPUTDEVICE8 mouse; LPDIRECTINPUTDEVICE8 gamepad[joypad<>::count]; bool mouseacquired; } device; struct { HWND handle; } settings; bool cap(Input::Setting setting) { if(setting == Input::Handle) return true; if(setting == Input::KeyboardSupport) return true; if(setting == Input::MouseSupport) return true; if(setting == Input::JoypadSupport) return true; return false; } uintptr_t get(Input::Setting setting) { if(setting == Input::Handle) return (uintptr_t)settings.handle; return false; } bool set(Input::Setting setting, uintptr_t param) { if(setting == Input::Handle) { settings.handle = (HWND)param; return true; } return false; } bool poll(int16_t *table) { memset(table, 0, nall::input_limit * sizeof(int16_t)); //======== //Keyboard //======== if(device.keyboard) { uint8_t state[256]; if(FAILED(device.keyboard->GetDeviceState(sizeof state, state))) { device.keyboard->Acquire(); if(FAILED(device.keyboard->GetDeviceState(sizeof state, state))) { memset(state, 0, sizeof state); } } table[keyboard<0>::escape] = (bool)(state[0x01] & 0x80); table[keyboard<0>::f1 ] = (bool)(state[0x3b] & 0x80); table[keyboard<0>::f2 ] = (bool)(state[0x3c] & 0x80); table[keyboard<0>::f3 ] = (bool)(state[0x3d] & 0x80); table[keyboard<0>::f4 ] = (bool)(state[0x3e] & 0x80); table[keyboard<0>::f5 ] = (bool)(state[0x3f] & 0x80); table[keyboard<0>::f6 ] = (bool)(state[0x40] & 0x80); table[keyboard<0>::f7 ] = (bool)(state[0x41] & 0x80); table[keyboard<0>::f8 ] = (bool)(state[0x42] & 0x80); table[keyboard<0>::f9 ] = (bool)(state[0x43] & 0x80); table[keyboard<0>::f10 ] = (bool)(state[0x44] & 0x80); table[keyboard<0>::f11 ] = (bool)(state[0x57] & 0x80); table[keyboard<0>::f12 ] = (bool)(state[0x58] & 0x80); table[keyboard<0>::print_screen] = (bool)(state[0xb7] & 0x80); table[keyboard<0>::scroll_lock ] = (bool)(state[0x46] & 0x80); table[keyboard<0>::pause ] = (bool)(state[0xc5] & 0x80); table[keyboard<0>::tilde ] = (bool)(state[0x29] & 0x80); table[keyboard<0>::num_1] = (bool)(state[0x02] & 0x80); table[keyboard<0>::num_2] = (bool)(state[0x03] & 0x80); table[keyboard<0>::num_3] = (bool)(state[0x04] & 0x80); table[keyboard<0>::num_4] = (bool)(state[0x05] & 0x80); table[keyboard<0>::num_5] = (bool)(state[0x06] & 0x80); table[keyboard<0>::num_6] = (bool)(state[0x07] & 0x80); table[keyboard<0>::num_7] = (bool)(state[0x08] & 0x80); table[keyboard<0>::num_8] = (bool)(state[0x09] & 0x80); table[keyboard<0>::num_9] = (bool)(state[0x0a] & 0x80); table[keyboard<0>::num_0] = (bool)(state[0x0b] & 0x80); table[keyboard<0>::dash ] = (bool)(state[0x0c] & 0x80); table[keyboard<0>::equal ] = (bool)(state[0x0d] & 0x80); table[keyboard<0>::backspace] = (bool)(state[0x0e] & 0x80); table[keyboard<0>::insert ] = (bool)(state[0xd2] & 0x80); table[keyboard<0>::delete_ ] = (bool)(state[0xd3] & 0x80); table[keyboard<0>::home ] = (bool)(state[0xc7] & 0x80); table[keyboard<0>::end ] = (bool)(state[0xcf] & 0x80); table[keyboard<0>::page_up ] = (bool)(state[0xc9] & 0x80); table[keyboard<0>::page_down] = (bool)(state[0xd1] & 0x80); table[keyboard<0>::a] = (bool)(state[0x1e] & 0x80); table[keyboard<0>::b] = (bool)(state[0x30] & 0x80); table[keyboard<0>::c] = (bool)(state[0x2e] & 0x80); table[keyboard<0>::d] = (bool)(state[0x20] & 0x80); table[keyboard<0>::e] = (bool)(state[0x12] & 0x80); table[keyboard<0>::f] = (bool)(state[0x21] & 0x80); table[keyboard<0>::g] = (bool)(state[0x22] & 0x80); table[keyboard<0>::h] = (bool)(state[0x23] & 0x80); table[keyboard<0>::i] = (bool)(state[0x17] & 0x80); table[keyboard<0>::j] = (bool)(state[0x24] & 0x80); table[keyboard<0>::k] = (bool)(state[0x25] & 0x80); table[keyboard<0>::l] = (bool)(state[0x26] & 0x80); table[keyboard<0>::m] = (bool)(state[0x32] & 0x80); table[keyboard<0>::n] = (bool)(state[0x31] & 0x80); table[keyboard<0>::o] = (bool)(state[0x18] & 0x80); table[keyboard<0>::p] = (bool)(state[0x19] & 0x80); table[keyboard<0>::q] = (bool)(state[0x10] & 0x80); table[keyboard<0>::r] = (bool)(state[0x13] & 0x80); table[keyboard<0>::s] = (bool)(state[0x1f] & 0x80); table[keyboard<0>::t] = (bool)(state[0x14] & 0x80); table[keyboard<0>::u] = (bool)(state[0x16] & 0x80); table[keyboard<0>::v] = (bool)(state[0x2f] & 0x80); table[keyboard<0>::w] = (bool)(state[0x11] & 0x80); table[keyboard<0>::x] = (bool)(state[0x2d] & 0x80); table[keyboard<0>::y] = (bool)(state[0x15] & 0x80); table[keyboard<0>::z] = (bool)(state[0x2c] & 0x80); table[keyboard<0>::lbracket ] = (bool)(state[0x1a] & 0x80); table[keyboard<0>::rbracket ] = (bool)(state[0x1b] & 0x80); table[keyboard<0>::backslash ] = (bool)(state[0x2b] & 0x80); table[keyboard<0>::semicolon ] = (bool)(state[0x27] & 0x80); table[keyboard<0>::apostrophe] = (bool)(state[0x28] & 0x80); table[keyboard<0>::comma ] = (bool)(state[0x33] & 0x80); table[keyboard<0>::period ] = (bool)(state[0x34] & 0x80); table[keyboard<0>::slash ] = (bool)(state[0x35] & 0x80); table[keyboard<0>::pad_0] = (bool)(state[0x4f] & 0x80); table[keyboard<0>::pad_1] = (bool)(state[0x50] & 0x80); table[keyboard<0>::pad_2] = (bool)(state[0x51] & 0x80); table[keyboard<0>::pad_3] = (bool)(state[0x4b] & 0x80); table[keyboard<0>::pad_4] = (bool)(state[0x4c] & 0x80); table[keyboard<0>::pad_5] = (bool)(state[0x4d] & 0x80); table[keyboard<0>::pad_6] = (bool)(state[0x47] & 0x80); table[keyboard<0>::pad_7] = (bool)(state[0x48] & 0x80); table[keyboard<0>::pad_8] = (bool)(state[0x49] & 0x80); table[keyboard<0>::pad_9] = (bool)(state[0x52] & 0x80); table[keyboard<0>::point] = (bool)(state[0x53] & 0x80); table[keyboard<0>::add] = (bool)(state[0x4e] & 0x80); table[keyboard<0>::subtract] = (bool)(state[0x4a] & 0x80); table[keyboard<0>::multiply] = (bool)(state[0x37] & 0x80); table[keyboard<0>::divide] = (bool)(state[0xb5] & 0x80); table[keyboard<0>::enter] = (bool)(state[0x9c] & 0x80); table[keyboard<0>::num_lock ] = (bool)(state[0x45] & 0x80); table[keyboard<0>::caps_lock] = (bool)(state[0x3a] & 0x80); table[keyboard<0>::up ] = (bool)(state[0xc8] & 0x80); table[keyboard<0>::down ] = (bool)(state[0xd0] & 0x80); table[keyboard<0>::left ] = (bool)(state[0xcb] & 0x80); table[keyboard<0>::right] = (bool)(state[0xcd] & 0x80); table[keyboard<0>::tab ] = (bool)(state[0x0f] & 0x80); table[keyboard<0>::return_ ] = (bool)(state[0x1c] & 0x80); table[keyboard<0>::spacebar] = (bool)(state[0x39] & 0x80); table[keyboard<0>::lctrl ] = (bool)(state[0x1d] & 0x80); table[keyboard<0>::rctrl ] = (bool)(state[0x9d] & 0x80); table[keyboard<0>::lalt ] = (bool)(state[0x38] & 0x80); table[keyboard<0>::ralt ] = (bool)(state[0xb8] & 0x80); table[keyboard<0>::lshift] = (bool)(state[0x2a] & 0x80); table[keyboard<0>::rshift] = (bool)(state[0x36] & 0x80); table[keyboard<0>::lsuper] = (bool)(state[0xdb] & 0x80); table[keyboard<0>::rsuper] = (bool)(state[0xdc] & 0x80); table[keyboard<0>::menu ] = (bool)(state[0xdd] & 0x80); } //===== //Mouse //===== if(device.mouse) { DIMOUSESTATE2 state; if(FAILED(device.mouse->GetDeviceState(sizeof(DIMOUSESTATE2), (void*)&state))) { device.mouse->Acquire(); if(FAILED(device.mouse->GetDeviceState(sizeof(DIMOUSESTATE2), (void*)&state))) { memset(&state, 0, sizeof(DIMOUSESTATE2)); } } table[mouse<0>::x] = state.lX; table[mouse<0>::y] = state.lY; table[mouse<0>::z] = state.lZ / WHEEL_DELTA; for(unsigned n = 0; n < mouse<>::buttons; n++) { table[mouse<0>::button + n] = (bool)state.rgbButtons[n]; } //on Windows, 0 = left, 1 = right, 2 = middle //swap middle and right buttons for consistency with Linux int16_t temp = table[mouse<0>::button + 1]; table[mouse<0>::button + 1] = table[mouse<0>::button + 2]; table[mouse<0>::button + 2] = temp; } //========= //Joypad(s) //========= for(unsigned i = 0; i < joypad<>::count; i++) { if(!device.gamepad[i]) continue; unsigned index = joypad<>::index(i, joypad<>::none); if(FAILED(device.gamepad[i]->Poll())) { device.gamepad[i]->Acquire(); continue; } DIJOYSTATE2 state; device.gamepad[i]->GetDeviceState(sizeof(DIJOYSTATE2), &state); //POV hats for(unsigned n = 0; n < min((unsigned)joypad<>::hats, 4); n++) { //POV value is in clockwise-hundredth degree units. unsigned pov = state.rgdwPOV[n]; //some drivers report a centered POV hat as -1U, others as 65535U. //>= 36000 will match both, as well as invalid ranges. if(pov < 36000) { if(pov >= 31500 || pov <= 4500) table[index + joypad<>::hat + n] |= joypad<>::hat_up; if(pov >= 4500 && pov <= 13500) table[index + joypad<>::hat + n] |= joypad<>::hat_right; if(pov >= 13500 && pov <= 22500) table[index + joypad<>::hat + n] |= joypad<>::hat_down; if(pov >= 22500 && pov <= 31500) table[index + joypad<>::hat + n] |= joypad<>::hat_left; } } //axes table[index + joypad<>::axis + 0] = state.lX; table[index + joypad<>::axis + 1] = state.lY; table[index + joypad<>::axis + 2] = state.lZ; table[index + joypad<>::axis + 3] = state.lRx; table[index + joypad<>::axis + 4] = state.lRy; table[index + joypad<>::axis + 5] = state.lRz; //buttons for(unsigned n = 0; n < min((unsigned)joypad<>::buttons, 128); n++) { table[index + joypad<>::button + n] = (bool)state.rgbButtons[n]; } } return true; } bool init_joypad(const DIDEVICEINSTANCE *instance) { unsigned n; for(n = 0; n < joypad<>::count; n++) { if(!device.gamepad[n]) break; } if(n >= joypad<>::count) return DIENUM_STOP; if(FAILED(device.context->CreateDevice(instance->guidInstance, &device.gamepad[n], 0))) { return DIENUM_CONTINUE; //continue and try next gamepad } device.gamepad[n]->SetDataFormat(&c_dfDIJoystick2); device.gamepad[n]->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); device.gamepad[n]->EnumObjects(DI_EnumJoypadAxesCallback, (void*)this, DIDFT_ABSAXIS); return DIENUM_CONTINUE; } bool init_axis(const DIDEVICEOBJECTINSTANCE *instance) { signed n; for(n = joypad<>::count - 1; n >= 0; n--) { if(device.gamepad[n]) break; } if(n < 0) return DIENUM_STOP; DIPROPRANGE range; range.diph.dwSize = sizeof(DIPROPRANGE); range.diph.dwHeaderSize = sizeof(DIPROPHEADER); range.diph.dwHow = DIPH_BYID; range.diph.dwObj = instance->dwType; range.lMin = -32768; range.lMax = +32767; device.gamepad[n]->SetProperty(DIPROP_RANGE, &range.diph); return DIENUM_CONTINUE; } bool init() { device.context = 0; device.keyboard = 0; device.mouse = 0; for(unsigned i = 0; i < joypad<>::count; i++) device.gamepad[i] = 0; device.mouseacquired = false; DirectInput8Create(GetModuleHandle(0), 0x0800, IID_IDirectInput8, (void**)&device.context, 0); device.context->CreateDevice(GUID_SysKeyboard, &device.keyboard, 0); device.keyboard->SetDataFormat(&c_dfDIKeyboard); device.keyboard->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); device.keyboard->Acquire(); device.context->CreateDevice(GUID_SysMouse, &device.mouse, 0); device.mouse->SetDataFormat(&c_dfDIMouse2); HRESULT hr = device.mouse->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); device.mouse->Acquire(); device.context->EnumDevices(DI8DEVCLASS_GAMECTRL, DI_EnumJoypadsCallback, (void*)this, DIEDFL_ATTACHEDONLY); return true; } void term() { if(device.keyboard) { device.keyboard->Unacquire(); device.keyboard->Release(); device.keyboard = 0; } if(device.mouse) { device.mouse->Unacquire(); device.mouse->Release(); device.mouse = 0; } for(unsigned i = 0; i < joypad<>::count; i++) { if(device.gamepad[i]) { device.gamepad[i]->Unacquire(); device.gamepad[i]->Release(); device.gamepad[i] = 0; } } if(device.context) { device.context->Release(); device.context = 0; } } bool acquire() { if(!device.mouse) return false; if(acquired() == false) { device.mouse->Unacquire(); device.mouse->SetCooperativeLevel(settings.handle, DISCL_EXCLUSIVE | DISCL_FOREGROUND); device.mouse->Acquire(); device.mouseacquired = true; } return true; } bool unacquire() { if(!device.mouse) return false; if(acquired() == true) { device.mouse->Unacquire(); device.mouse->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); device.mouse->Acquire(); device.mouseacquired = false; } return true; } bool acquired() { return device.mouseacquired; } pInputDI(InputDI &self_) : self(self_) { device.context = 0; device.keyboard = 0; device.mouse = 0; for(unsigned i = 0; i < joypad<>::count; i++) device.gamepad[i] = 0; device.mouseacquired = false; settings.handle = 0; } ~pInputDI() { term(); } }; BOOL CALLBACK DI_EnumJoypadsCallback(const DIDEVICEINSTANCE *instance, void *p) { return ((pInputDI*)p)->init_joypad(instance); } BOOL CALLBACK DI_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE *instance, void *p) { return ((pInputDI*)p)->init_axis(instance); } bool InputDI::cap(Setting setting) { return p.cap(setting); } uintptr_t InputDI::get(Setting setting) { return p.get(setting); } bool InputDI::set(Setting setting, uintptr_t param) { return p.set(setting, param); } bool InputDI::acquire() { return p.acquire(); } bool InputDI::unacquire() { return p.unacquire(); } bool InputDI::acquired() { return p.acquired(); } bool InputDI::poll(int16_t *table) { return p.poll(table); } bool InputDI::init() { return p.init(); } void InputDI::term() { p.term(); } InputDI::InputDI() : p(*new pInputDI(*this)) {} InputDI::~InputDI() { delete &p; } } //namespace ruby