#include <../base.hpp> #define SMEMORY_CPP namespace SNES { #include "mapper/system.cpp" #include "mapper/generic.cpp" #include "mapper/chip.cpp" void sBus::power() { for(unsigned i = 0x2000; i <= 0x5fff; i++) memory::mmio.map(i, memory::mmio_unmapped); for(unsigned i = 0; i < memory::wram.size(); i++) memory::wram[i] = config.cpu.wram_init_value; reset(); } void sBus::reset() { } bool sBus::load_cart() { if(cartridge.loaded() == true) return false; map_reset(); map_generic(); map_system(); if(cartridge.has_cx4()) map_cx4(); if(cartridge.has_dsp1()) map_dsp1(); if(cartridge.has_dsp2()) map_dsp2(); if(cartridge.has_dsp3()) map_dsp3(); if(cartridge.has_dsp4()) map_dsp4(); if(cartridge.has_obc1()) map_obc1(); if(cartridge.has_st010()) map_st010(); return true; } void sBus::unload_cart() { } sBus::sBus() { } sBus::~sBus() { } };