; Created with eKid's pcx2snes converter ; gfx_bg2: .db $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $00, $FF, $00, $FF, $00, $FF, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $FF, $00, $FF, $00, $FF, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $FF, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 gfxp_bg2: .db $5E, $02, $DF, $7F, $91, $6E, $CE, $01, $09, $00, $17, $00, $03, $00, $00, $00 .db $0F, $34, $16, $6C, $1C, $68, $0E, $38, $32, $03, $A8, $03, $43, $00, $00, $00 ; 3 tiles (0 spaces) ; 96 bytes