(this part was written by zsKnight) File List/Information --------------------- ; Porting Routine Files -DOS- ZLOADER.C ; Start-up C routines for DOS (Commandline parser, etc.) DOSINTRF.ASM ; DOS Interface routines (File,video,timers,etc.) -WINDOWS- ZLOADERW.C ; Start-up C routines for Windows (Commandline parser, etc.) Winintrf.asm ; Windows Interface routines (File,video,timers,etc.) winlink.cpp ; Win32 routines (DirectX, Win32 functions) ztcp.c ; TCP/IP & UDP driver copyvwin.asm ; Video Blitter for D modes -LINUX- copyvwin.asm ; Video Blitter for D modes gl_draw.c ; OpenGL routines for drawing the video buffer gl_draw.h ; protect.c ; sdllink.c ; SDL routines (video, input, sound init) sdlintrf.asm ; Interface routines sw_draw.c ; Software (via SDL) drawing routines sw_draw.h ; zfilew.c ; zipxw.c ; zloaderw.c ; zsnes.1 ; man page for zsnes ztcp.c ; TCP/IP (Netplay) ; ---------------------------------------------------------------- ; The following are generally compiled for both ports, but they ; are not necessarily used by both ; ---------------------------------------------------------------- ; General Stuff MACROS.MAC ; Global Macro file (NEWSYM/EXTSYM global var control macros) UI.ASM ; Start-up/initialization routines (env variables, cfg ; loader, memory allocation, etc.) INIT.ASM ; Emulation initialization routines (eg. memory map, emu ; variables, etc.) CFGLOAD.ASM ; ZSNES.CFG/ZSNESW.CFG file loading/parsing routines PROCVID.ASM ; In-game video initialization/text displays/mouse routines/ ; 8-bit palette/F3 menu routines TABLE.ASM ; Generates the SNES CPU tables (but in an inefficient way) TABLEB.ASM TABLEC.ASM STABLE.ASM VCACHE.ASM ; Performs tile caching and also vframe initialization stuff MENU.ASM ; F1 Menu routines ENDMEM.ASM ; Where those large arrays go ZFILE.C ; File Access Routines GBLHDR.H ; Global Header Stuff ; ZSNES GUI Stuff GUI.ASM ; Main GUI file GUITOOLS.INC ; Simple tools for the GUI GUIWINDP.INC ; GUI Window Display Routines GUINETPL INC ; GUI Netplay Routines GUILOAD INC ; GUI File Load Routines GUIKEYS INC ; GUI Keyboard Input Routines GUIMOUSE INC ; GUI Mouse Input Routines GUICHEAT INC ; GUI Cheat Code Routines (search + regular codes) GUICOMBO INC ; GUI Key Combo Routines GUIMISC INC ; Misc GUI Stuff (Movie, Joystick setting (display) routines, ; SNES Reset Function ; DOS Specific stuff VESA2.ASM ; VESA2 DOS Routines VESA12.ASM ; VESA1.2 DOS Routines ZSIPX.ASM ; IPX routines (DOS) JOY.ASM ; DOS Joystick Drivers COPYVID.INC ; Graphics blitter routines for DOS (copys screen to display) INITVID.ASM ; Video Initialization routines (DOS) DEBUG.ASM ; SNES Debugger routines SW.ASM ; Sidewinder routines SW32.ASM ; More Sidewinder routines (not sure which file is the real ; one) GPPRO.ASM ; Gamepad Pro routines (non-USB) MODEMRTN.ASM ; DOS Modem routines ; Graphics Enhancers 2XSAIMMX.INC ; Kreed's 2xSaI routines 2xSaI.cpp ; Kreed's Super 2xSaI routines 2xsaiw.asm ; 2xSaI for windows (without selector usage) water.c ; Water Effect ; SNES CPU Emulation routines execute.asm ; Main emulation execution loop routines (includes save ; states and in-game netplay routines) SPC700.ASM ; SNES SPC700 Sound CPU emulation routine files SPCADDR.INC SPCDEF.INC DSPPROC.ASM ; SNES Digital Sound Processor main emulation routines DSP.ASM ; SNES Digital Sound Processor register routines DMA.ASM ; SNES PPU DMA/HDMA routines IRQ.ASM ; SNES 65816 IRQ routines (VIRQ/NMI) MEMORY.ASM ; SNES Memory access routines + C4 routines (Sorry that I ; didn't have these in a separate file since a small memory ; hack of the C4 originated on this file and just grew and ; grew) E65816.INC ; 65816 emulation routines (w/o SPC700) 65816D.INC E65816B.INC ; 65816 emulation routines (Debugger I think) 65816DB.INC E65816C.INC ; 65816 emulation routines (w/ SPC700) - Sorry about these ; 3 files. They used to be just 1 until I removed the ; self-modifying code routines 65816DC.INC SE65816.INC ; 65816 emulation routines (SA-1) S65816D.INC ADDRNI.ASM ; 65816 Non-incrementing addressing modes ADDRNI.INC SADDRNI.INC ADDRESS.INC ; 65816 Incrementing addressing modes ADDRESS2.INC SADDRESS.INC REGS.INC ; SNES I/O register emulation REGS.MAC REGSW.INC REGSW.MAC ; SNES PPU Emulation Routines MAKEVID.ASM ; 8-bit old graphics engine MAKEV16B.ASM ; 16-bit old graphics engine MAKEV16T.ASM ; 16-bit old graphics engine (transparencies) MV16TMS.ASM ; 16-bit old graphics engine (transp w/ Main+Sub enabled) MODE7.ASM ; 8-bit mode 7 routines MODE7.MAC MODE7EXT.ASM ; 8-bit mode 7 EXTBG routines MODE716B.ASM ; 16-bit mode 7 routines MODE716T.ASM ; 16-bit mode 7 routines (transparencies) MODE716E.ASM ; 16-bit mode 7 EXTBG routines M716TEXT.ASM ; 16-bit mode 7 EXTBG routines (transparencies) MODE716D.ASM ; 16-bit mode 7 Direct routines mode716.asm ; Mode 7 16-bit new graphics engine routines mode716.mac NEWGFX.ASM ; 8-bit new graphics engine files NEWGFX.MAC NEWGFX2.ASM NEWGFX2.MAC NEWGFXB.MAC NEWGFXWN.MAC newgfx16.asm ; 16-bit new graphics engine files newgfx16.mac NEWG162.ASM newg162.mac NEWG163.MAC NEWG16WN.MAC VIDMACRO.MAC ; Generic Video Macros File VIDMACRB.MAC ; Special Chip Emulation Routines FXEMU2.ASM ; Super FX emulation files FXEMU2.MAC FXEMU2B.ASM FXEMU2B.MAC FXEMU2C.ASM FXEMU2C.MAC FXTABLE.ASM SFXPROC.ASM DSP1PROC.ASM ; DSP1 communication routines DSP1EMU.C ; DSP1 C routines (also includes some C4 C routines) SA1PROC.ASM ; SA-1 processing routines SA1REGS.ASM ; SA-1 registers, also includes S-DD1 and SPC7110 routines