class Audio { public: enum Setting { //AudioInterface settings Volume, Resample, ResampleOutputFrequency, ResampleInputFrequency, //Audio settings Handle, Synchronize, Frequency, Latency, }; virtual bool cap(Setting) { return false; } virtual uintptr_t get(Setting) { return false; } virtual bool set(Setting, uintptr_t) { return false; } virtual void sample(uint16_t left, uint16_t right) {} virtual void clear() {} virtual bool init() { return true; } virtual void term() {} Audio() {} virtual ~Audio() {} };