2009-04-22 20:04:28 +02:00

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(this part was written by zsKnight)
File List/Information
---------------------
; Porting Routine Files
-DOS-
ZLOADER.C ; Start-up C routines for DOS (Commandline parser, etc.)
DOSINTRF.ASM ; DOS Interface routines (File,video,timers,etc.)
-WINDOWS-
ZLOADERW.C ; Start-up C routines for Windows (Commandline parser, etc.)
Winintrf.asm ; Windows Interface routines (File,video,timers,etc.)
winlink.cpp ; Win32 routines (DirectX, Win32 functions)
ztcp.c ; TCP/IP & UDP driver
copyvwin.asm ; Video Blitter for D modes
-LINUX-
copyvwin.asm ; Video Blitter for D modes
gl_draw.c ; OpenGL routines for drawing the video buffer
gl_draw.h ;
protect.c ;
sdllink.c ; SDL routines (video, input, sound init)
sdlintrf.asm ; Interface routines
sw_draw.c ; Software (via SDL) drawing routines
sw_draw.h ;
zfilew.c ;
zipxw.c ;
zloaderw.c ;
zsnes.1 ; man page for zsnes
ztcp.c ; TCP/IP (Netplay)
; ----------------------------------------------------------------
; The following are generally compiled for both ports, but they
; are not necessarily used by both
; ----------------------------------------------------------------
; General Stuff
MACROS.MAC ; Global Macro file (NEWSYM/EXTSYM global var control macros)
UI.ASM ; Start-up/initialization routines (env variables, cfg
; loader, memory allocation, etc.)
INIT.ASM ; Emulation initialization routines (eg. memory map, emu
; variables, etc.)
CFGLOAD.ASM ; ZSNES.CFG/ZSNESW.CFG file loading/parsing routines
PROCVID.ASM ; In-game video initialization/text displays/mouse routines/
; 8-bit palette/F3 menu routines
TABLE.ASM ; Generates the SNES CPU tables (but in an inefficient way)
TABLEB.ASM
TABLEC.ASM
STABLE.ASM
VCACHE.ASM ; Performs tile caching and also vframe initialization stuff
MENU.ASM ; F1 Menu routines
ENDMEM.ASM ; Where those large arrays go
ZFILE.C ; File Access Routines
GBLHDR.H ; Global Header Stuff
; ZSNES GUI Stuff
GUI.ASM ; Main GUI file
GUITOOLS.INC ; Simple tools for the GUI
GUIWINDP.INC ; GUI Window Display Routines
GUINETPL INC ; GUI Netplay Routines
GUILOAD INC ; GUI File Load Routines
GUIKEYS INC ; GUI Keyboard Input Routines
GUIMOUSE INC ; GUI Mouse Input Routines
GUICHEAT INC ; GUI Cheat Code Routines (search + regular codes)
GUICOMBO INC ; GUI Key Combo Routines
GUIMISC INC ; Misc GUI Stuff (Movie, Joystick setting (display) routines,
; SNES Reset Function
; DOS Specific stuff
VESA2.ASM ; VESA2 DOS Routines
VESA12.ASM ; VESA1.2 DOS Routines
ZSIPX.ASM ; IPX routines (DOS)
JOY.ASM ; DOS Joystick Drivers
COPYVID.INC ; Graphics blitter routines for DOS (copys screen to display)
INITVID.ASM ; Video Initialization routines (DOS)
DEBUG.ASM ; SNES Debugger routines
SW.ASM ; Sidewinder routines
SW32.ASM ; More Sidewinder routines (not sure which file is the real
; one)
GPPRO.ASM ; Gamepad Pro routines (non-USB)
MODEMRTN.ASM ; DOS Modem routines
; Graphics Enhancers
2XSAIMMX.INC ; Kreed's 2xSaI routines
2xSaI.cpp ; Kreed's Super 2xSaI routines
2xsaiw.asm ; 2xSaI for windows (without selector usage)
water.c ; Water Effect
; SNES CPU Emulation routines
execute.asm ; Main emulation execution loop routines (includes save
; states and in-game netplay routines)
SPC700.ASM ; SNES SPC700 Sound CPU emulation routine files
SPCADDR.INC
SPCDEF.INC
DSPPROC.ASM ; SNES Digital Sound Processor main emulation routines
DSP.ASM ; SNES Digital Sound Processor register routines
DMA.ASM ; SNES PPU DMA/HDMA routines
IRQ.ASM ; SNES 65816 IRQ routines (VIRQ/NMI)
MEMORY.ASM ; SNES Memory access routines + C4 routines (Sorry that I
; didn't have these in a separate file since a small memory
; hack of the C4 originated on this file and just grew and
; grew)
E65816.INC ; 65816 emulation routines (w/o SPC700)
65816D.INC
E65816B.INC ; 65816 emulation routines (Debugger I think)
65816DB.INC
E65816C.INC ; 65816 emulation routines (w/ SPC700) - Sorry about these
; 3 files. They used to be just 1 until I removed the
; self-modifying code routines
65816DC.INC
SE65816.INC ; 65816 emulation routines (SA-1)
S65816D.INC
ADDRNI.ASM ; 65816 Non-incrementing addressing modes
ADDRNI.INC
SADDRNI.INC
ADDRESS.INC ; 65816 Incrementing addressing modes
ADDRESS2.INC
SADDRESS.INC
REGS.INC ; SNES I/O register emulation
REGS.MAC
REGSW.INC
REGSW.MAC
; SNES PPU Emulation Routines
MAKEVID.ASM ; 8-bit old graphics engine
MAKEV16B.ASM ; 16-bit old graphics engine
MAKEV16T.ASM ; 16-bit old graphics engine (transparencies)
MV16TMS.ASM ; 16-bit old graphics engine (transp w/ Main+Sub enabled)
MODE7.ASM ; 8-bit mode 7 routines
MODE7.MAC
MODE7EXT.ASM ; 8-bit mode 7 EXTBG routines
MODE716B.ASM ; 16-bit mode 7 routines
MODE716T.ASM ; 16-bit mode 7 routines (transparencies)
MODE716E.ASM ; 16-bit mode 7 EXTBG routines
M716TEXT.ASM ; 16-bit mode 7 EXTBG routines (transparencies)
MODE716D.ASM ; 16-bit mode 7 Direct routines
mode716.asm ; Mode 7 16-bit new graphics engine routines
mode716.mac
NEWGFX.ASM ; 8-bit new graphics engine files
NEWGFX.MAC
NEWGFX2.ASM
NEWGFX2.MAC
NEWGFXB.MAC
NEWGFXWN.MAC
newgfx16.asm ; 16-bit new graphics engine files
newgfx16.mac
NEWG162.ASM
newg162.mac
NEWG163.MAC
NEWG16WN.MAC
VIDMACRO.MAC ; Generic Video Macros File
VIDMACRB.MAC
; Special Chip Emulation Routines
FXEMU2.ASM ; Super FX emulation files
FXEMU2.MAC
FXEMU2B.ASM
FXEMU2B.MAC
FXEMU2C.ASM
FXEMU2C.MAC
FXTABLE.ASM
SFXPROC.ASM
DSP1PROC.ASM ; DSP1 communication routines
DSP1EMU.C ; DSP1 C routines (also includes some C4 C routines)
SA1PROC.ASM ; SA-1 processing routines
SA1REGS.ASM ; SA-1 registers, also includes S-DD1 and SPC7110 routines