601 lines
22 KiB
Plaintext
601 lines
22 KiB
Plaintext
ZSNES v1.51 Documentation
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================================
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N a v i g a t i o n
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================================
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* Index [Index.txt]
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* Readme [Readme.txt]
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* GUI [GUI.txt]
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* Netplay [Netplay.txt]
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* Advanced Usage [Advanced.txt]
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* Games [Games.txt]
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1. ROMs
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2. Compatibility
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3. Special-Chip Games
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4. Special Cartridges
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- BS-X (Satellaview)
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- Super Gameboy
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5. Individual Game Issues
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6. Games Supported by ManyMouse
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7. Multiplayer List
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* FAQ [FAQ.txt]
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- - - - - - - - - - - - - - - - - -
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* Getting Support [Support.txt]
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* History [History.txt]
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* About [About.txt]
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* License [License.txt]
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- - - - - - - - - - - - - - - - - -
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* NSRT Guide: [http://zsnes-docs.sf.net/nsrt]
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* ZSNES Home Page: [ZSNES.com]
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================================================================================
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~ G a m e s
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================================================================================
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............................................................
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1. ROMS
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............................................................
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** ROMs are not included with ZSNES!!! ** You must find them on your own.
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Please read Wikipedia's article on ROM Images for a general overview.
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[http://en.wikipedia.org/wiki/ROM_image]
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In relation to SNES emulation, a "ROM image" is a computer file which is an
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exact copy of the data that is contained in a 'R'ead 'O'nly 'M'emory chip inside
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a game cartridge. This file contains the same data that a real SNES console
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reads from the game cartridge. An SNES emulator loads this ROM into its own
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memory, very much like how a real SNES operates.
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A problem appears when you have a ROM image that is not an exact copy of the
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data on a real SNES cartridge. Many of the ROMs available for download on the
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Internet are not in fact exact copies of real SNES games. There are a variety of
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reasons why a ROM that appears to be a real game is not an exact copy of the
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cartridge data. For example, the ROM may have been incorrectly "dumped" from the
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cartridge, which can introduce errors. Certain prolific ROM "releasers" will
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"hack" a ROM to include an introduction that advertises the releaser. Regardless
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of the reason for an imperfect ROM image, these "bad" ROMs can display errors
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when they are played in an emulator.
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Emulator developers generally try to make their emulators work with "good" ROMs;
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that is, ROMs that are perfect copies of the data on a real game cartridge. The
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developers of ZSNES in particular are unable to provide any help to people who
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are using "bad" ROMs. You must use a good ROM if you want any chance of playing
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an error-free game.
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We recommend using NSRT to verify that your ROMs are "good" dumps. In some
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cases, NSRT can actually modify a "bad" ROM in such a way that it becomes a
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"good" ROM. Please read the documentation included with NSRT for additional
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information. [http://nsrt.edgeemu.com]
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............................................................
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2. Compatibility
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............................................................
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There are many reasons why a particular ROM may not work correctly with ZSNES.
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Here is a list of things you can do to improve your chances of a ROM working
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with ZSNES:
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* Make sure your ROM is actually a "good dump." Often a ROM appears to be from
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a particular game/cartridge, but it *is not* in fact a perfect copy of the
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data on that cartridge. You can use NSRT to scan your ROM and tell you if it
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is a good dump. In some cases, NSRT can actually modify a "bad" ROM in such
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a way that it becomes a "good" ROM.
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* Your ROM may be a game that uses the SuperFX special chip. It may also be
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"interleaved." ZSNES cannot detect when a ROM is interleaved with the
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SuperFX interleave method. There is more information about this below, in
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the Special-Chip Games section under SuperFX. In cases where ZSNES cannot
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detect a ROM's interleave method, ZSNES will incorrectly report the ROM as
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-not- interleaved, and the ROM will fail to load.
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* If you have turned off sound, you should re-enable it. If you wish to mute
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the sound output, simply move the volume slider to 0%. Many games require
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sound emulation to be active in order to work correctly, so disabling sound
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can "break" a lot of games.
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* If you have changed the percentage of execution in the ZSNES configuration
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file, change it back to 100. However, there are a few particular games that
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may work better if the percentage to execute is set to either 120% or 80%.
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The developers of ZSNES make no guarantee that any particular game will work.
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While we wish to play these incompatible games as much as you do, sometimes it
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is just not possible. Furthermore, ZSNES is in a constant state of development.
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Compatibility with a particular game may change between releases of ZSNES.
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In the past, ZSNES developers programmed the emulator to "hack" certain games.
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These "hacks" would modify in-memory certain incompatible games, to get them to
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work with ZSNES. Some hacks were also used make certain games run at full speed
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if they were too slow. Sometimes, however, a particular game hack will break
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other parts of accurate SNES emulation.
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As the emulation accuracy of ZSNES has improved, these hacks have become less
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necessary. In general, game hacks are removed whenever possible. With the
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current state of emulation in ZSNES, no new game hacks will be added.
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In conclusion, if you have tried the steps above, and your game still doesn't
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work, *we're sorry*; however there is nothing we can do. ZSNES is developed for
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*emulation accuracy*, with game compatibility as a side effect, *not* the other
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way around. The most you can do is try another emulator or hope that ZSNES will
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become accurate enough to be able to run your particular game.
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............................................................
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3. Special-Chip Games
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............................................................
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The approximate percentage of emulation progress for these special chips is
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listed under Current Progress [Readme.txt].
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The NSRT SNES Add-on Chip information article was frequently referenced for the
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information assembled on this page. [http://nsrt.edgeemu.com/INFO/chipinfo.htm]
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You may find that the section on Enhancement chips in the Super Nintendo article
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at Wikipedia contains some interesting historical information, not covered in
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this FAQ. [http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System]
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A number of games developed for the Super Nintendo included additional
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special-purpose processors on the game cartridge. A game would use this special
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processor to accomplish something that wasn't possible using just the standard
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SNES hardware. It is impossible to represent these processors with ROM data; in
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order for these games to work, ZSNES must emulate these special processors, in
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addition to all the standard SNES hardware (which ZSNES already emulates).
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Below is a list of all known special processors, followed by a list of the games
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known to use each processor.
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- - - -
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C4
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- - - -
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The C4 chip is a math co-processor with limited graphical processing
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capabilities.
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* Megaman X 2 (USA) / Rockman X 2 (Japan)
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* Megaman X 3 (USA, Europe) / Rockman X 3 (Japan)
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- - - - - - - -
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Nintendo DSP
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- - - - - - - -
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Each of the Nintendo DSP chips have identical hardware, but different software
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(firmware).
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+ DSP-1 (supported)
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* Ace wo Nerae!
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* Armored Trooper Votoms
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* Ballz 3D / 3 Jigen Kakutou Ballz
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* Battle Racers
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* Drift King Shutokou Battle '94
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* Drift King Shutokou Battle 2
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* Final Stretch
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* Hashiriya Kon
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* Korean League
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* Lock On
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* Michael Andretti's Indy Car Challenge
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* Pilotwings
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* Super 3D Baseball
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* Super Air Diver
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* Super Air Diver 2
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* Super Bases Loaded II
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* Super F1 Circus Gaiden
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* Super Mario Kart
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* Suzuka 8 Hours
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+ DSP-2 (supported)
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* Dungeon Master
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+ DSP-3 (partially supported)
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* SD Gundam GX
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+ DSP-4 (supported)
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* Top Gear 3000 (USA) / Planets Champ TG 3000 (Japan)
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- - - -
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OBC1
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- - - -
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* Metal Combat
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- - - -
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SA-1
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- - - -
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<20>The SA-1 is a 65816 chip, although at a higher clock then the SNES's
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internal one.<2E> [Quoted from http://nsrt.edgeemu.com/INFO/chipinfo.htm]
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* Asahi Shinbun Rensai - Katou Ichi-Ni-San Kudan Shougi Shingiru
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* Daisenryaku Expert WWII
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* Derby Jockey 2
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* Dragon Ball Z - Hyper Dimension
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* Hanyuu Meijin no Omoshiro Shougi
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* Harukanaru Augusta 3 - Masters New
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* Hayashi Kaihou Kudan no Igo Taidou
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* Itoi Shigesato no Bass Tsuri No.1
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* J. League '96 Dream Stadium
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* Jikkyou Oshaberi Parodius
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* Jumpin' Derby
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* Kakinoki Shougi
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* Kirby Super Star (USA) / Hoshi no Kirby - Super Deluxe (Japan)
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/ Kirby's Fun Pak (Europe)
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* Kirby's Dream Land 3 (USA) / Hoshi no Kirby 3 (Japan)
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* Marvelous
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* Mini Yonku Shining Scorpion - Let's & Go!!
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* Pebble Beach no Hatou New - Tournament Edition
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* PGA European Tour
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* PGA Tour 96
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* Power Rangers Zeo - Battle Racers
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* Saikousoku Shikou Shougi Mahjong
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* SD F-1 Grand Prix
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* SD Gundam G-NEXT cartridge ROM (G-NEXT.SFC)
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* Shin Shougi Club
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* Shougi no Hanamichi
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* Shougi Saikyou
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* Shougi Saikyou II
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* Super Bomberman - Panic Bomber W
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* Super Mario RPG
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* Super Robot Wars Gaiden
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* Super Shougi 3 - Kitaihei
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* Taikyoku Igo - Idaten
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* Takemiya Masaki Kudan no Igo Daishou
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- - - -
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S-DD1
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- - - -
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* Star Ocean
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* Street Fighter Alpha 2 (USA/Europe) / Street Fighter Zero 2 (Japan)
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- - - - - -
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Seta DSP
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- - - - - -
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Seta's DSP has 2 major firmwares.
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+ Seta 10 / ST010 (supported)
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* F1 ROC II (USA) / Exhaust Heat II (Japan)
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+ Seta 11 / ST011 (partially supported)
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* Hayazashi Nidan Morita Shougi
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- - - - - -
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Seta RISC
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- - - - - -
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The Seta RISC chip is not emulated.
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+ Seta 18 / ST018
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* Hayazashi Nidan Morita Shougi 2
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- - - - -
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SPC7110
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- - - - -
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* Far East of Eden Zero
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* Far East of Eden Zero - Shounen Jump no Shou
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* Momotarou Dentetsu Happy
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* Super Power League 4
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ZSNES does not fully support the SPC7110 chip yet. However, you may use some
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third party graphics decompression packs to get the four above games to work.
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The SPC7110 graphic packs are mirrored on a number of sites on the Internet.
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Here are a few:
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* ipher's WIP Pages [http://other.ipherswipsite.com/gpacks/]
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* NSRT Official Site [http://nsrt.edgeemu.com]
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* Caitsith2's Personal Web Page [http://www.caitsith2.com]
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After you have downloaded all of the parts, extract them all into a new
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directory on your disk. Then go to the Config-->Paths menu in the GUI
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and enter in the location of the folder in the appropriate field.
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- - - -
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S-RTC
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- - - -
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* Daikaijuu Monogatari II
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- - - - -
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SuperFX
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- - - - -
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* Dirt Racer
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* Dirt Trax FX
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* Doom
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* Star Fox (USA / Japan) / Starwing (Europe)
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* Stunt Race FX (USA / Europe) / Wild Trax (Japan)
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* Super Mario World 2: Yoshi's Island
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* Vortex
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* Winter Gold
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** ZSNES does not support interleaved SuperFX ROMs! **
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An interleaved ROM is one in which the data is arranged differently than in
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the original, real SNES cartridge. While ZSNES has the ability to read the
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most common types of interleaved ROMs, it cannot read interleaved SuperFX
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ROMs, or even determine that they are interleaved.
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You can use NSRT [http://nsrt.edgeemu.com] to deinterleave your SuperFX ROMs,
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or if you prefer, all your ROMs. Consequently, the creator of NSRT (Nach) has
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also written a document about the technical details of interleaved SNES ROMs,
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if you are interested.
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"The Grand Document on the many SNES Interleave Algorithms":
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[http://nsrt.edgeemu.com/forum/kb.php?mode=article&k=2]
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............................................................
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4. Special Cartridges
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............................................................
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The approximate percentage of emulation progress for these special cartridges is
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listed under Current Progress [Readme.txt].
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- - - - - - - - - - - - - - -
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Same Game; SD Gundam G-Next
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- - - - - - - - - - - - - - -
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These were special games released only in Japan. They could be played by
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themselves, standing alone, but they could also be played with special
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additional cartridges, which plugged into the top of the main cartridge.
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These extra cartridges used the same form-factor as the BS-X memory
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cartridges, and they would improve or change the main game in some small way
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(similar to the Sonic and Knuckles cartridge for Sega Genesis).
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You can play the original cartridges by themselves by loading them like any
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normal ROM. In order to play these games as if they had an expansion cartridge
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plugged in, you must first configure the paths to the base cartridge ROMs
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under Config -> Paths. After defining the path to the base ROMs, you can now
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load the expansion ROM like any normal ROM. ZSNES will virtually "plug in" the
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expansion ROM to the base ROM, and load both of them at the same time.
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The NSRT file names for these ROMs are "SAMEGAME.SFC" and "G-NEXT.SFC",
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respectively.
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- - - - - - - -
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Sufami Turbo
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- - - - - - - -
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Gamers Graveyard has some pictures and information on the Sufami Turbo.
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[http://www.gamersgraveyard.com/repository/snes/peripherals/sufamiturbo.html]
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The Sufami Turbo is a special add-on, manufactured by Bandai, and released
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only in Japan. The games were sold on small, GameBoy-sized mini-cartridges,
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two of which could simultaneously be plugged into the Sufami Turbo main
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cartridge. Certain combinations of games could interact with each other.
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To emulate the Sufami Turbo, you will first need the Sufami Turbo BIOS.
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You must configure the path to this BIOS under Config-->Paths.
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The NSRT file name for the Sufami Turbo BIOS is "STBIOS.BIN".
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If you use NSRT, your Sufami Turbo ROMs will have .st extensions. In order to
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load two ROMs at once (to emulate two simultaneously loaded cartridges), you
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must use the command line. As an example, you would type in:
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zsnesw.exe "C:\Path\To\ROMs\sufami turbo rom 1.st"
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"C:\Path\To\ROMs\sufami turbo rom 2.st"
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Note that you must type the FULL path to both ROM images. The example is
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specific to the Windows command line and ZSNES port, but you get the idea.
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You may occasionally come across a Sufami Turbo ROM that is hacked to include
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the BIOS with it. Use NSRT with the -split command to separate the BIOS from
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the ROM. This will give you at least two separate files: one will be the game,
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and the other will be the BIOS. You may even get 3 files: Two games and one
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BIOS. After you have separated the BIOS and the game(s), simply follow the
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directions stated above.
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- - - - - - - - - - - - - - - -
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Broadcast Satellaview (BS-X)
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- - - - - - - - - - - - - - - -
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Please read the Satellaview article on Wikipedia for additional information.
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[http://en.wikipedia.org/wiki/Satellaview]
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This add-on was released only in Japan. It allowed gamers to connect to a
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satellite feed at certain times of the day, which would transmit games to the
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Super Famicom. Downloaded games were optionally stored on a small,
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eight-megabit mini-cartridge, which plugged into the top of the BS-X main
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cartridge (which in turn plugged directly into the Super Famicom). Many games,
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some of which had time limits, were made exclusively for the BS Satellaview.
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Currently, ZSNES can partially emulate the BS-X; some games will have graphics
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glitches, some games can be coaxed into running by changing certain settings,
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but some games won't run at all.
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Also note that there is a BIOS for the BS-X. You may configure the path to the
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BS-X BIOS under Config -> Paths; however, it's not currently required to run
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BS games. It may be required in the future.
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The NSRT file name for the BS-X BIOS is "BS Satellaview BS-X (BIOS) (J).sfc".
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- - - - - - - -
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Super GameBoy
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- - - - - - - -
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** The Super GameBoy is not emulated. There are currently no plans to support
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it. ** This is because the Super GameBoy cartridge contains a complete set of
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GameBoy hardware (without screen and speakers, of course). Thus, to fully
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support the Super GameBoy, ZSNES would have to emulate both the SNES and a
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GameBoy. In addition, there are some very complex interactions between the
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Super GameBoy and SNES hardware that are not yet fully understood.
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"But wait," you say, "I have a Super GameBoy BIOS! Won't this allow ZSNES to
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emulate a Super GameBoy?"
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The answer is "no." The BIOS you have is only the software for the Super
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GameBoy, not the hardware, and thus is no help in emulating the Super GameBoy
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hardware. In the meantime, there are some GameBoy emulators, such as KiGB
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[http://kigb.emuunlim.com], BGB [http://bgb.bircd.org], and VisualBoyAdvance
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[http://vba.ngemu.com], that faithfully support some of the more useful
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features of the Super GameBoy.
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............................................................
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5. Individual Game Issues
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............................................................
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- - - - - - - - - - - - - - - -
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Chrono Trigger
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- - - - - - - - - - - - - - - -
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How do you get past the part in Chrono Trigger where you have to press the
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L, R, and A buttons?
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Assign two or all three of these SNES controller buttons to the same keyboard
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key. You can do this under Config Menu -> Input. Please read the note about
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keyboard limitations in the Input section [GUI.txt].
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- - - - - - - - - - - - - - - -
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Star Ocean
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- - - - - - - - - - - - - - - -
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This game is difficult to emulate correctly, and there are also bugs within
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the game itself. The battles in the game are emulated at an incorrect speed,
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and the game will often freeze or crash randomly. You may encounter more
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issues. You can find detailed information about the bugs in this game at
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RPGClassics [http://www.rpgclassics.com/shrines/snes/so1/bugs.shtml].
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For best results, we recommend that you use an emulator that runs the game
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more accurately, such as Snes9x [http://www.snes9x.com].
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............................................................
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6. Games Supported by ManyMouse
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............................................................
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ZSNES supports Ryan C. Gordon's ManyMouse library, which allows you to take
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advantage of games that support usage of two SNES add-on devices at once.
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[http://icculus.org/manymouse/]
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You will need two mice plugged into your computer.
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Here is a list of known games that support two SNES add-on devices
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simultaneously:
|
||
|
||
- Arkanoid - Doh It Again
|
||
- Bishoujo Senshi Sailor Moon S - Kondo ha Puzzle de Oshiokiyo!
|
||
- Fun 'N Games
|
||
- Koutetsu no Kishi (and its two sequels)
|
||
- Lamborghini - American Challenge
|
||
- Lord Monarch
|
||
- Motoko-chan no Wonder Kitchen
|
||
- Operation Thunderbolt
|
||
- Revolution X
|
||
- Shien's Revenge
|
||
- Super Castles
|
||
- T2 - The Arcade Game
|
||
- Tin Star
|
||
- Tokimeki Memorial
|
||
|
||
Linux users should remember to type
|
||
chmod a+r /dev/input/*
|
||
at the shell after both mice are plugged in.
|
||
|
||
This feature is not implemented in the DOS port.
|
||
|
||
ManyMouse currently does not support BSD either, so Windows, Linux, or
|
||
Mac OS X is required.
|
||
|
||
|
||
............................................................
|
||
7. List of Multiplayer Games
|
||
............................................................
|
||
|
||
Please note that this list does not include any sports games (since they are
|
||
easy to recognize and most of them are multiplayer). It also does not include
|
||
games with only 2-player alternating modes nor games that require the SNES
|
||
Mouse/Super Scope. Also, this list does not generally have sequels or other
|
||
derivatives listed; if the original is listed here, it's likely its sequels
|
||
and derivatives support multiplayer, too.
|
||
|
||
This list is not necessarily complete.
|
||
|
||
Aero Fighters
|
||
Art of Fighting
|
||
Battletoads in Battlemaniacs
|
||
Battletoads vs DoubleDragon
|
||
Brawl Brothers
|
||
Brutal: Paws of Fury
|
||
Captain Commando
|
||
Clay Fighter
|
||
Contra 3
|
||
Darius Twin
|
||
Double Dragon 5
|
||
Dragonball Z Super Butoden
|
||
Dragonball Z Hyper Dimension
|
||
Faceball
|
||
Fatal Fury
|
||
Fighter's History
|
||
Final Fight 2 & 3
|
||
Ghoul Patrol
|
||
Goemon
|
||
Goof Troop
|
||
Gundam Wing: Endless Duel
|
||
Joe & Mac
|
||
Jurassic Park 2 - The Chaos Continues
|
||
Killer Instinct
|
||
King of Dragons
|
||
King of the Monsters
|
||
Kirby's Avalanche
|
||
Kirby's Dreamland 3
|
||
Kirby Super Star
|
||
Legend of the Mystical Ninja
|
||
Lemmings
|
||
Megaman 7 (Secret Code - password 1415/5585/7823/6251 and press L+R+Start)
|
||
Metal Warriors
|
||
Mortal Kombat
|
||
Ms. Pac-Man
|
||
NP Mario Picross Series
|
||
Peace Keapers
|
||
Pirates of the Dark Water
|
||
Pocky & Rocky
|
||
Pop'n Twinbee
|
||
Power Instinct
|
||
Primal Rage
|
||
Puzzle Bobble
|
||
Raiden
|
||
Rampart
|
||
Ranma 1/2
|
||
Rise of the Robots
|
||
Rival Turf
|
||
Rock N' Roll Racing
|
||
Run Saber
|
||
Sailor Moon
|
||
Samurai Shodown
|
||
Secret of Mana
|
||
Seiken Densetsu 3
|
||
Shaq Fu
|
||
Star Fox 2
|
||
Star Trek Starfleet Academy
|
||
Street Fighter 2
|
||
Street Fighter 2 Turbo
|
||
Street Fighter Alpha 2
|
||
Street Racer
|
||
Stunt Race FX
|
||
Sunset Riders
|
||
Super Bomberman
|
||
Super Mario All-Stars (SMB3 minigame)
|
||
Super Mario Kart
|
||
Super Mario World 2: Yoshi's Island (At map, press X,X,Y,B,A)
|
||
Super Offroad
|
||
Super Smash TV
|
||
Super Street Fighter 2
|
||
Suzuka 8 Hours
|
||
Teenage Mutant Ninja Turtles 4 - Turtles in Time
|
||
Teenage Mutant Ninja Turtles 5 - Tournament Fighters
|
||
Tetris
|
||
The Great Circus Mystery
|
||
Top Gear 2
|
||
Top Gear 3000
|
||
Tuff E Nuff
|
||
Ultimate Mortal Kombat 3
|
||
Uniracers
|
||
Wild Guns
|
||
World Heroes
|
||
Wrecking Crew '98
|
||
Zombies Ate My Neighbors
|
||
|
||
|
||
. . . . . . . . . . . . . . . .
|
||
This documentation is best viewed in a fixed-width font such as "Courier New".
|
||
|
||
Copyright (C) ZSNES Team & ZSNES Documentation Team [License.txt]
|