2009-05-12 20:05:00 +02:00

62 lines
1.1 KiB
C++
Executable File

#include <../base.hpp>
#define SCPU_CPP
#include <nall/priorityqueue.hpp>
priority_queue<unsigned> event(512, bind(&sCPU::queue_event, &cpu));
#include "core/core.cpp"
#include "dma/dma.cpp"
#include "memory/memory.cpp"
#include "mmio/mmio.cpp"
#include "timing/timing.cpp"
void sCPU::power() {
CPU::power();
regs.a = regs.x = regs.y = 0x0000;
regs.s = 0x01ff;
mmio_power();
dma_power();
timing_power();
reset();
}
void sCPU::reset() {
CPU::reset();
regs.pc.d = 0x000000;
regs.pc.l = bus.read(0xfffc);
regs.pc.h = bus.read(0xfffd);
//note: some registers are not fully reset by SNES
regs.x.h = 0x00;
regs.y.h = 0x00;
regs.s.h = 0x01;
regs.d = 0x0000;
regs.db = 0x00;
regs.p = 0x34;
regs.e = 1;
regs.mdr = 0x00;
status.wai_lock = false;
status.interrupt_pending = false;
status.interrupt_vector = 0xfffc; //reset vector address
mmio_reset();
dma_reset();
timing_reset();
apu_port[0] = 0x00;
apu_port[1] = 0x00;
apu_port[2] = 0x00;
apu_port[3] = 0x00;
}
sCPU::sCPU() {
}
sCPU::~sCPU() {
}