quickdev16/snes/crc/debug.c
2009-04-26 15:02:10 +02:00

60 lines
1.4 KiB
C

#include "data.h"
#include "pad.h"
#include "PPU.h"
#include "ressource.h"
#include "crc.h"
word debugMap[0x400];
void initDebugMap(void) {
word i;
for(i=0; i<0x400; i++) {
debugMap[i] = 0x00;
}
}
char hex_chars[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
void int2hex(unsigned long number, char *buf,word size)
{
/*
long a;
for (a = 0; a < size; ++a) {
buf[a] = (i >> ((long)size * (2 * 2 - 1 - a))) & 0xf;
if (buf[a] < 10)
buf[a] += '0';
else
buf[a] += 'A' - 10;
}
*/
//buf[a] = 0;
unsigned long n;
unsigned char i;
//unsigned char x;
for (i = 0; i < size; i++) {
n = number >> 4;
//x = (number - (n << 4));
buf[size-i-1] = hex_chars[(number - (n << 4))];
number = n;
}
}
void writeln(char *buffer,word y){
char i;
waitForVBlank();
for(i=0; i<32; i++) {
waitForVBlank();
VRAMByteWrite((byte) (buffer[i]-32), (word) (0x4000+i+(y*0x20)));
}
}
void enableDebugScreen(void){
VRAMLoad((word) debugFont_pic, 0x5000, 2048);
CGRAMLoad((word) debugFont_pal, (byte) 0x00, (word) 16);
VRAMLoad((word) debugMap, 0x4000, 0x0800);
setTileMapLocation(0x4000, (byte) 0x00, (byte) 0);
setCharacterLocation(0x5000, (byte) 0);
*(byte*) 0x2100 = 0x0f; // enable background
}