2009-04-22 20:04:28 +02:00

163 lines
4.2 KiB
C++
Executable File

#include "main.hpp"
#include "resource/resource.rcc"
//nall::string <> QString interface: allows string streaming; automatically converts to UTF-16
class utf8 : public nall::string {
public:
template<typename T> utf8& operator<<(T t) { string::operator<<(t); return *this; }
operator const QString() const { return QString::fromUtf8(*this); }
};
#include "platform.cpp"
#include "config.cpp"
#include "interface.cpp"
#include "ui.cpp"
#include "input/input.cpp"
#include "utility/utility.cpp"
const char defaultStylesheet[] =
"QLabel.title {"
" background: qlineargradient(x1: 0, y1: 0, x2: 1, y2: 0, stop: 0 rgba(255, 0, 0, 48), stop: 1 rgba(128, 0, 0, 96));"
" font-weight: bold;"
" margin-bottom: 5px;"
" padding: 3px;"
"}"
"\n"
"#backdrop {"
" background: #000000;"
"}"
"\n"
"#mouse-capture-box {"
" background: qlineargradient(x1: 0, y1: 0, x2: 1, y2: 1, "
" stop: 0.00 rgba(128, 0, 0, 96), stop: 0.25 rgba(255, 0, 0, 48), "
" stop: 0.75 rgba(255, 0, 0, 48), stop: 1.00 rgba(128, 0, 0, 96));"
" color: #000000;"
" font-weight: bold;"
"}"
"\n";
void Application::initPaths(const char *basename) {
char temp[PATH_MAX];
if(realpath(basename, temp)) {
//remove program name
strtr(temp, "\\", "/");
for(signed i = strlen(temp) - 1; i >= 0; i--) {
if(temp[i] == '/') {
temp[i] = 0;
break;
}
}
if(strend(temp, "/") == false) strcat(temp, "/");
snes.config.path.base = temp;
} else {
snes.config.path.base = "";
}
if(userpath(temp)) {
strtr(temp, "\\", "/");
if(strend(temp, "/") == false) strcat(temp, "/");
snes.config.path.user = temp;
} else {
snes.config.path.user = "";
}
char cwd[PATH_MAX];
snes.config.path.current = getcwd(cwd);
}
void Application::locateFile(string &filename, bool createDataDirectory) {
//first, check if file exists in executable directory (single-user mode)
string temp = string() << snes.config.path.base << filename;
if(file::exists(temp) == false) {
//if not, use user data path (multi-user mode)
temp = snes.config.path.user;
temp << ".bsnes";
if(createDataDirectory) mkdir(temp); //ensure directory exists
temp << "/" << filename;
}
filename = temp;
}
int Application::main(int argc, char **argv) {
app = new App(argc, argv);
#if !defined(_WIN32)
//Windows port uses 256x256 icon from resource file
app->setWindowIcon(QIcon(":/bsnes.png"));
#endif
initargs(argc, argv); //ensure argv[]s are in UTF-8 format
initPaths(argv[0]);
locateFile(configFilename = "bsnes.cfg", true);
locateFile(styleSheetFilename = "style.qss", false);
string customStylesheet;
if(customStylesheet.readfile(styleSheetFilename) == true) {
app->setStyleSheet((const char*)customStylesheet);
} else {
app->setStyleSheet(defaultStylesheet);
}
config.load(configFilename);
init();
snes.init();
if(argc == 2) {
//if valid file was specified on the command-line, attempt to load it now
utility.loadCartridge(argv[1]);
}
while(terminate == false) {
processEvents();
utility.updateSystemState();
inputManager.refresh();
if(config.input.focusPolicy == Configuration::Input::FocusPolicyPauseEmulation) {
bool inactive = (winMain->window->isActiveWindow() == false);
if(!autopause && inactive) {
autopause = true;
audio.clear();
} else if(autopause && !inactive) {
autopause = false;
}
} else {
autopause = false;
}
if(cartridge.loaded() && !pause && !autopause) {
snes.runtoframe();
} else {
usleep(20 * 1000);
}
supressScreenSaver();
}
config.save(configFilename);
return 0;
}
void Application::processEvents() {
app->processEvents();
}
Application::Application() {
terminate = false;
power = false;
pause = false;
autopause = false;
}
Application::~Application() {
//deleting (QApplication)app will segfault the application upon exit
//delete app;
}
int main(int argc, char **argv) {
return application.main(argc, argv);
}