quickdev16/tools/zsnes/src/win/winintrf.asm
2009-04-22 20:04:28 +02:00

992 lines
26 KiB
NASM

;Copyright (C) 1997-2007 ZSNES Team ( zsKnight, _Demo_, pagefault, Nach )
;
;http://www.zsnes.com
;http://sourceforge.net/projects/zsnes
;https://zsnes.bountysource.com
;
;This program is free software; you can redistribute it and/or
;modify it under the terms of the GNU General Public License
;version 2 as published by the Free Software Foundation.
;
;This program is distributed in the hope that it will be useful,
;but WITHOUT ANY WARRANTY; without even the implied warranty of
;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;GNU General Public License for more details.
;
;You should have received a copy of the GNU General Public License
;along with this program; if not, write to the Free Software
;Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%include "macros.mac"
EXTSYM GUIkeydelay2,SBHDMA
EXTSYM soundon,DSPDisable,Start60HZ,pressed,putchar,getch
EXTSYM vidbufferofsb,vidbuffer,clearwin,Stop60HZ,initwinvideo,vesa2_rpos
EXTSYM vesa2_gpos,vesa2_bpos,vesa2_rposng,vesa2_gposng,vesa2_bposng,vesa2_usbit
EXTSYM vesa2_clbit,vesa2_clbitng,vesa2_clbitng2,vesa2_clbitng3,vesa2red10,res640
EXTSYM res480,cbitmode,cvidmode,vesa2_bits,vesa2_x,vesa2_y,genfulladdtab,GUICPC
EXTSYM drawscreenwin,ConvertToAFormat,HalfTrans,UnusedBitXor,UnusedBit
EXTSYM ngrposng,nggposng,ngbposng,HalfTransB,HalfTransC
EXTSYM WinUpdateDevices,UpdateVFrame,GetMouseX,GetMouseY,GetMouseMoveX
EXTSYM GetMouseMoveY,GetMouseButton,SetMouseMinX,SetMouseMaxX,SetMouseMinY
EXTSYM SetMouseMaxY,SetMouseX,SetMouseY,T36HZEnabled,MouseButton,Start36HZ
EXTSYM Stop36HZ,BufferSizeW,BufferSizeB,ProcessSoundBuffer,CheckTimers
EXTSYM vesa2_rfull,vesa2_rtrcl,vesa2_rtrcla,vesa2_gfull,vesa2_gtrcl,vesa2_gtrcla
EXTSYM vesa2_bfull,vesa2_btrcl,vesa2_btrcla,Init_2xSaIMMXW,DoSleep
EXTSYM V8Mode,GrayscaleMode,PrevWinMode,PrevFSMode,FrameSemaphore
EXTSYM DisplayWIPDisclaimer
EXTSYM pl1upk,pl1downk,pl1leftk,pl1rightk,pl1startk,pl1selk
EXTSYM pl1Ak,pl1Bk,pl1Xk,pl1Yk,pl1Lk,pl1Rk
EXTSYM pl2upk,pl2downk,pl2leftk,pl2rightk,pl2startk,pl2selk
EXTSYM pl2Ak,pl2Bk,pl2Xk,pl2Yk,pl2Lk,pl2Rk
EXTSYM pl3upk,pl3downk,pl3leftk,pl3rightk,pl3startk,pl3selk
EXTSYM pl3Ak,pl3Bk,pl3Xk,pl3Yk,pl3Lk,pl3Rk
EXTSYM pl4upk,pl4downk,pl4leftk,pl4rightk,pl4startk,pl4selk
EXTSYM pl4Ak,pl4Bk,pl4Xk,pl4Yk,pl4Lk,pl4Rk
EXTSYM pl5upk,pl5downk,pl5leftk,pl5rightk,pl5startk,pl5selk
EXTSYM pl5Ak,pl5Bk,pl5Xk,pl5Yk,pl5Lk,pl5Rk
; NOTE: For timing, Game60hzcall should be called at 50hz or 60hz (depending
; on romispal) after a call to InitPreGame and before DeInitPostGame are
; made. GUI36hzcall should be called at 36hz after a call GUIInit and
; before GUIDeInit.
SECTION .text
NEWSYM StartUp
ret
; SystemInit - Initialize all Joystick stuff, load in all configuration data,
; parse commandline data, obtain current directory (One time initialization)
NEWSYM SystemInit
; Be sure to set SBHDMA to a value other than 0 if 16bit sound exists
%ifndef __RELEASE__
pushad
call DisplayWIPDisclaimer
popad
%endif
mov byte[SBHDMA],1
ret
NEWSYM PrintStr ; Print ASCIIZ string
pushad
.next
mov al,[edx]
or al,al
jz .finish
push edx
mov dl,al
push edx
call putchar
pop edx
; mov ah,02h
; int 21h
pop edx
inc edx
jmp .next
.finish
popad
ret
SECTION .data
NEWSYM wfkey, db 0
SECTION .text
NEWSYM WaitForKey ; Wait for a key to be pressed
pushad
call getch
mov [wfkey],al
popad
mov al,[wfkey]
;mov ah,7
;int 21h
; return key in al
ret
RefreshKeybBuffer:
call JoyRead
mov ebx,[HoldKey]
cmp byte[pressed+ebx],0
jne .holding
mov dword[HoldKey],0
.holding
xor eax,eax
xor ebx,ebx
.loop
cmp byte[PKeyBuf+eax],0
jne .not1
cmp byte[pressed+eax],0
je .not1
mov byte[PKeyBuf+eax],1
mov ebx,eax
.not1
cmp byte[pressed+eax],0
jne .not0
mov byte[PKeyBuf+eax],0
.not0
inc eax
cmp eax,100h
jne .loop
or ebx,ebx
jz .notpressed
mov [HoldKey],ebx
mov byte[GUIkeydelay2],14
call .processkey
.notpressed
; Execute the following at 36hz
cmp dword[HoldKey],0
je .noholder
cmp byte[GUIkeydelay2],0
jne .noholder
mov byte[GUIkeydelay2],3
call .processkey
.noholder
ret
.processkey
mov ebx,[HoldKey]
cmp ebx,0A8h
jb .skipdecval
add ebx,-80h
.skipdecval
cmp ebx,58h
jae .none
movzx eax,byte[Keybtail]
inc al
and al,0Fh
cmp al,[Keybhead]
je .none
mov al,[Keybtail]
mov cl,[KeyConvTable+ebx]
cmp byte[pressed+2Ah],0
jne .shift
cmp byte[pressed+36h],0
je .noshift
.shift
mov cl,[KeyConvTableS+ebx]
.noshift
mov [HoldKeyBuf+eax],cl
inc al
and al,0Fh
mov [Keybtail],al
.none
ret
SECTION .data
Keybhead db 0
Keybtail db 0
HoldKey dd 0
HoldKeyBuf times 16 db 0
PKeyBuf times 100h db 0
NEWSYM CurKeyPos, dd 0
NEWSYM CurKeyReadPos, dd 0
NEWSYM KeyBuffer, times 16 dd 0
SECTION .text
NEWSYM Check_Key
mov al,[CurKeyPos]
cmp al,[CurKeyReadPos]
jne .yeskey
xor al,al
ret
.yeskey
mov al,0FFh
ret
; returns 0 if there are no keys in the keyboard buffer, 0xFF otherwise
pushad
call RefreshKeybBuffer
mov byte[wfkey],0
mov al,[Keybhead]
cmp al,[Keybtail]
je .nokeys
mov byte[wfkey],0FFh
.nokeys
popad
mov al,[wfkey]
; mov ah,0Bh
; int 21h
ret
NEWSYM Get_Key
; wait if there are no keys in buffer, then return key in al
; for extended keys, return a 0, then the extended key afterwards
xor eax,eax
.nokey
; call JoyRead
mov al,[CurKeyReadPos]
cmp al,[CurKeyPos]
je .nokey
test word[KeyBuffer+eax*4],100h
jnz .upper
mov al,[KeyBuffer+eax*4]
inc dword[CurKeyReadPos]
and dword[CurKeyReadPos],0Fh
ret
.upper
add word[KeyBuffer+eax*4],-100h
xor al,al
ret
pushad
.nonewkey
call RefreshKeybBuffer
movzx eax,byte[Keybhead]
cmp al,[Keybtail]
je .nonewkey
mov bl,[HoldKeyBuf+eax]
test bl,80h
jz .notupperkey
xor bl,bl
add byte[HoldKeyBuf+eax],-80h
jmp .yesupperkey
.notupperkey
inc al
and al,0Fh
mov [Keybhead],al
.yesupperkey
; call getch
mov [wfkey],bl
popad
mov al,[wfkey]
;mov ah,7
;int 21h
; return key in al
ret
SECTION .data
KeyConvTable:
db 255,27 ,'1','2','3','4','5','6' ; 00h
db '7','8','9','0','-','=',8 ,9
db 'Q','W','E','R','T','Y','U','I' ; 10h
db 'O','P','[',']',13 ,255,'A','S'
db 'D','F','G','H','J','K','L',';' ; 20h
db 39 ,'`',255,'\','Z','X','C','V'
db 'B','N','M',',','.','/',255,'*' ; 30h
db 255,32 ,255,255,255,255,255,255
db 255,255,255,255,255,255,255,255 ; 40h
db 200,201,202,203,204,205,206,207
db 208,209,210,211,255,255,255,255 ; 50h
KeyConvTableS:
db 255,27 ,'!','@','#','$','%','^' ; 00h
db '&','*','(',')','_','+',8 ,9
db 'Q','W','E','R','T','Y','U','I' ; 10h
db 'O','P','{','}',13 ,255,'A','S'
db 'D','F','G','H','J','K','L',':' ; 20h
db '"','~',255,'|','Z','X','C','V'
db 'B','N','M','<','>','?',255,'*' ; 30h
db 255,32 ,255,255,255,255,255,255
db 255,255,255,255,255,255,255,255 ; 40h
db 200,201,202,203,204,205,206,207
db 208,209,210,211,255,255,255,255 ; 50h
SECTION .text
NEWSYM Get_Memfree
mov eax,02000000h
; mov ax,0500h
; mov edi,edx
; int 31h
ret
NEWSYM Output_Text ; Output character (ah=02h) or string (ah=09h)
pushad
; This function usually displays an error message on-screen
cmp ah,02h
je .char
cmp ah,09h
je .string
ret
.char
push edx
call putchar
pop edx
; int 21h ; print dl
popad
ret
.string
pushad
call PrintStr ; print edx
popad
popad
ret
NEWSYM InitPreGame ; Executes before starting/continuing a game
mov byte[pressed+1],2
pushad
call Start60HZ
popad
pushad
call initwinvideo
popad
mov al,[GrayscaleMode]
cmp al,[V8Mode]
je .nochangemode
xor byte[V8Mode],1
xor al,al
.nochangemode
pushad
xor eax,eax
mov edi,[vidbufferofsb]
mov ecx,288*128
rep stosd
popad
pushad
call clearwin
popad
ret
; set up interrupt handler
; get old handler pmode mode address
; Process stuff such as sound init, interrupt initialization
ret
NEWSYM SetupPreGame ; Executes after pre-game init, can execute multiple
; times after a single InitPreGame
mov byte[pressed+1],2
ret
NEWSYM DeInitPostGame ; Called after game is ended
pushad
call Stop60HZ
popad
ret
; ****************************
; Video Stuff
; ****************************
; ** init video mode functions **
SECTION .data
NEWSYM firstvideo, dd 1
SECTION .text
NEWSYM initvideo ; Returns 1 in videotroub if trouble occurs
mov byte[res640],1
mov byte[res480],1
mov byte[cbitmode],1
mov word[vesa2_x],512
mov word[vesa2_y],480
mov byte[vesa2_bits],16
mov dword[vesa2_bits],16
mov dword[vesa2_rpos],11
mov dword[vesa2_gpos],5
mov dword[vesa2_bpos],0
mov byte[vesa2red10],0
mov byte[vesa2_rposng],11
mov byte[vesa2_gposng],5
mov byte[vesa2_bposng],0
mov dword[vesa2_clbitng],1111011111011110b
mov dword[vesa2_clbitng2],11110111110111101111011111011110b
mov dword[vesa2_clbitng2+4],11110111110111101111011111011110b
mov dword[vesa2_clbitng3],0111101111101111b
pushad
call initwinvideo
popad
movzx eax,byte[cvidmode]
cmp byte[GUIWFVID+eax],0
je .prevwinmode
mov [PrevFSMode],al
jmp .doneprevmode
.prevwinmode
mov [PrevWinMode],al
.doneprevmode
cmp dword[firstvideo],1
je .skipinitgfx
pushad
call InitializeGfxStuff
popad
.skipinitgfx
mov dword[firstvideo],0
pushad
call InitializeGfxStuff
popad
ret
NEWSYM deinitvideo
ret
; ** copy video mode functions **
SECTION .data
NEWSYM converta, dd 0
SECTION .text
NEWSYM DrawScreen ; In-game screen render w/ triple buffer check
cmp dword[converta],1
jne near .skipconv
pushad
mov dword[UnusedBit], 10000000000000001000000000000000b
mov dword[HalfTrans], 01111011110111100111101111011110b
mov dword[UnusedBitXor], 01111111111111110111111111111111b
mov dword[UnusedBit+4], 10000000000000001000000000000000b
mov dword[HalfTrans+4], 01111011110111100111101111011110b
mov dword[UnusedBitXor+4],01111111111111110111111111111111b
mov dword[HalfTransB], 00000100001000010000010000100001b
mov dword[HalfTransB+4], 00000100001000010000010000100001b
mov dword[HalfTransC], 01111011110111100111101111011110b
mov dword[HalfTransC+4], 01111011110111100111101111011110b
mov dword[ngrposng],10
mov dword[nggposng],5
mov dword[ngbposng],0
call ConvertToAFormat
popad
.skipconv
pushad
call drawscreenwin
popad
ret
; jmp DosDrawScreen
NEWSYM vidpastecopyscr ; GUI screen render
pushad
mov eax,[vidbuffer]
mov ecx,224*288
mov edx,ecx
add ecx,-288
dec edx
.loop
movzx ebx,byte[eax+edx]
mov bx,[GUICPC+ebx*2]
mov [eax+edx*2],bx
dec edx
dec ecx
jnz .loop
popad
jmp DrawScreen
; ** Video Mode Variables **
SECTION .data
; Total Number of Video Modes
NEWSYM NumVideoModes, dd 43
; GUI Video Mode Names - Make sure that all names are of the same length
; and end with a NULL terminator
NEWSYM GUIVideoModeNames
db '256x224 R W',0 ;0
db '256x224 R F',0 ;1
db '512x448 R W',0 ;2
db '512x448 DR W',0 ;3
db '640x480 S W',0 ;4
db '640x480 DS W',0 ;5
db '640x480 DR F',0 ;6
db '640x480 DS F',0 ;7
db '640x480 S F',0 ;8
db '768x672 R W',0 ;9
db '768x672 DR W',0 ;10
db '800x600 S W',0 ;11
db '800x600 DS W',0 ;12
db '800x600 S F',0 ;13
db '800x600 DR F',0 ;14
db '800x600 DS F',0 ;15
db '1024x768 S W',0 ;16
db '1024x768 DS W',0 ;17
db '1024x768 S F',0 ;18
db '1024x768 DR F',0 ;19
db '1024x768 DS F',0 ;20
db '1024x896 R W',0 ;21
db '1024x896 DR W',0 ;22
db '1280x960 S W',0 ;23
db '1280x960 DS W',0 ;24
db '1280x960 S F',0 ;25
db '1280x960 DR F',0 ;26
db '1280x960 DS F',0 ;27
db '1280x1024 S W',0 ;28
db '1280x1024 DS W',0 ;29
db '1280x1024 S F',0 ;30
db '1280x1024 DR F',0 ;31
db '1280x1024 DS F',0 ;32
db '1600x1200 S W',0 ;33
db '1600x1200 DS W',0 ;34
db '1600x1200 DR F',0 ;35
db '1600x1200 DS F',0 ;36
db '1600x1200 S F',0 ;37
db 'CUSTOM D W',0 ;38
db 'CUSTOM DS F',0 ;39
db 'CUSTOM W',0 ;40
db 'CUSTOM S F',0 ;41
db 'CUSTOM DR F',0 ;42
; Video Mode Feature Availability (1 = Available, 0 = Not Available)
; Left side starts with Video Mode 0
; 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2
NEWSYM GUIWFVID, db 0,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,1,0,1,1; Fullscreen
NEWSYM GUIDSIZE, db 0,0,0,1,0,1,1,1,0,0,1,0,1,0,1,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,0,1,1,0,0,1; D Modes
NEWSYM GUISMODE, db 0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,1,0; Win Stretched Modes
NEWSYM GUIDSMODE, db 0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,1,0,1,1,0,0,0; Win D-Stretched Modes
NEWSYM GUIKEEP43, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,1,1,1,1,0; Keep 4:3 Ratio
NEWSYM GUIM7VID, db 0,0,0,1,0,1,1,1,0,0,1,0,1,0,1,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,0,1,1,0,0,1; Hires Mode 7
NEWSYM GUIHQ2X, db 0,0,0,1,0,1,1,1,0,0,1,0,1,0,1,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,0,1,1,0,0,1; Hq2x Filter
NEWSYM GUIHQ3X, db 0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,0,1,1,0,0,1; Hq3x Filter
NEWSYM GUIHQ4X, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,0,1,1,0,0,1; Hq4x Filter
NEWSYM GUINTVID, db 0,0,0,0,0,1,1,1,0,0,1,0,1,0,1,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,0,1,1,0,0,1; NTSC Filter
SECTION .text
; ****************************
; Input Device Stuff
; ****************************
; Variables related to Input Device Routines:
; pl1selk,pl1startk,pl1upk,pl1downk,pl1leftk,pl1rightk,pl1Xk,
; pl1Ak,pl1Lk,pl1Yk,pl1Bk,pl1Rk
; (Change 1 to 2,3,4 for other players)
; Each of these variables contains the corresponding key pressed value
; for the key data
; pressed[]
; - This is an array of pressed/released data (bytes) where the
; corresponding key pressed value is used as the index. The value
; for each entry is 0 for released and 1 for pressed. Also, when
; writing keyboard data to this array, be sure to first check if
; the value of the array entry is 2 or not. If it is 2, do not write 1
; to that array entry. (however, you can write 0 to it)
; As an example, to access Player 1 L button press data, it is
; done like : pressed[pl1Lk]
; The 3 character key description of that array entry is accessed by the
; GUI through ScanCodeListing[pl1Lk*3]
; Note: When storing the input device configuration of a dynamic input
; device system (ie. Win9x) rather than a static system (ie. Dos), it
; is best to store in the name of the device and relative button
; assignments in the configuration file, then convert it to ZSNES'
; numerical corresponding key format after reading from it. And then
; convert it back when writing to it back.
NEWSYM UpdateDevices ; One-time input device init
call WinUpdateDevices
ret
NEWSYM JoyRead
pushad
call UpdateVFrame
popad
ret
SECTION .data
; Total Number of Input Devices
NEWSYM NumInputDevices, dd 2
; Input Device Names
NEWSYM GUIInputNames
db 'NONE ',0
db 'KEYBOARD/GAMEPAD',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
; GUI Description codes for each corresponding key pressed value
NEWSYM ScanCodeListing
db '---','ESC',' 1 ',' 2 ',' 3 ',' 4 ',' 5 ',' 6 ' ; 00h
db ' 7 ',' 8 ',' 9 ',' 0 ',' - ',' = ','BKS','TAB'
db ' Q ',' W ',' E ',' R ',' T ',' Y ',' U ',' I ' ; 10h
db ' O ',' P ',' [ ',' ] ','RET','LCT',' A ',' S '
db ' D ',' F ',' G ',' H ',' J ',' K ',' L ',' : ' ; 20h
db ' " ',' ~ ','LSH',' \ ',' Z ',' X ',' C ',' V '
db ' B ',' N ',' M ',' , ',' . ',' / ','RSH',' * ' ; 30h
db 'LAL','SPC','CAP','F1 ','F2 ','F3 ','F4 ','F5 '
db 'F6 ','F7 ','F8 ','F9 ','F10','NUM','SCR','KP7' ; 40h
db 'KP8','KP9','KP-','KP4','KP5','KP6','KP+','KP1'
db 'KP2','KP3','KP0','KP.',' ',' ','OEM','F11' ; 50h
db 'F12','59H','5AH','5BH','5CH','5DH','5EH','5FH'
db '60H','61H','62H','63H','64H','65H','66H','67H' ; 60h
db '68H','69H','6AH','6BH','6CH','6DH','6EH','6FH'
db '70H','71H','72H','73H','74H','75H','76H','77H' ; 70h
db '78H','79H','7AH','7BH','7CH','7DH','7EH','7FH'
; Keyboard continued (Direct Input)
db '80H','81H','82H','83H','84H','85H','86H','87H' ; 80h
db '88H','89H','8AH','8BH','8CH','8DH','8EH','8FH'
db '90H','91H','92H','93H','94H','95H','96H','97H' ; 90h
db '98H','99H','9AH','9BH','9CH','9DH','9EH','9FH'
db 'A0H','A1H','A2H','A3H','A4H','A5H','A6H','A7H' ; A0h
db 'A8H','A9H','AAH','ABH','ACH','ADH','AEH','AFH'
db 'B0H','B1H','B2H','B3H','B4H','B5H','B6H','B7H' ; B0h
db 'B8H','B9H','BAH','BBH','BCH','BDH','BEH','BFH'
db 'C0H','C1H','C2H','C3H','C4H','C5H','C6H','C7H' ; C0h
db 'C8H','C9H','CAH','CBH','CCH','CDH','CEH','CFH'
db 'D0H','D1H','D2H','D3H','D4H','D5H','D6H','D7H' ; D0h
db 'D8H','D9H','DAH','DBH','DCH','DDH','DEH','DFH'
db 'E0H','E1H','E2H','E3H','E4H','E5H','E6H','E7H' ; E0h
db 'E8H','E9H','EAH','EBH','ECH','EDH','EEH','EFH'
db 'F0H','F1H','F2H','F3H','F4H','F5H','F6H','F7H' ; F0h
db 'F8H','F9H','FAH','FBH','FCH','FDH','FEH','FFH'
; Joystick Stuff (Direct Input)
db 'J00','J01','J02','J03','J04','J05','J06','J07'
db 'J08','J09','J0A','J0B','J0C','J0D','J0E','J0F'
db 'J10','J11','J12','J13','J14','J15','J16','J17'
db 'J18','J19','J1A','J1B','J1C','J1D','J1E','J1F'
db 'J20','J21','J22','J23','J24','J25','J26','J27'
db 'J28','J29','J2A','J2B','J2C','J2D','J2E','J2F'
db 'J30','J31','J32','J33','J34','J35','J36','J37'
db 'J38','J39','J3A','J3B','J3C','J3D','J3E','J3F'
db 'J40','J41','J42','J43','J44','J45','J46','J47'
db 'J48','J49','J4A','J4B','J4C','J4D','J4E','J4F'
db 'J50','J51','J52','J53','J54','J55','J56','J57'
db 'J58','J59','J5A','J5B','J5C','J5D','J5E','J5F'
db 'J60','J61','J62','J63','J64','J65','J66','J67'
db 'J68','J69','J6A','J6B','J6C','J6D','J6E','J6F'
db 'J70','J71','J72','J73','J74','J75','J76','J77'
db 'J78','J79','J7A','J7B','J7C','J7D','J7E','J7F'
; Extra Stuff (180h) (Parallel Port)
db 'PPB','PPY','PSL','PST','PUP','PDN','PLT','PRT'
db 'PPA','PPX','PPL','PPR',' ',' ',' ',' '
db 'P2B','P2Y','P2S','P2T','P2U','P2D','P2L','P2R'
db 'P2A','P2X','P2L','P2R',' ',' ',' ',' '
db 'PPB','PPY','PSL','PST','PUP','PDN','PLT','PRT'
db 'PPA','PPX','PPL','PPR',' ',' ',' ',' '
db 'P2B','P2Y','P2S','P2T','P2U','P2D','P2L','P2R'
db 'P2A','P2X','P2L','P2R',' ',' ',' ',' '
SECTION .text
; ****************************
; Mouse Stuff
; ****************************
NEWSYM Init_Mouse
; return non-zero if successful
mov eax,01h
ret
SECTION .data
NEWSYM WMouseX, dd 0
NEWSYM WMouseY, dd 0
NEWSYM WMouseMoveX, dd 0
NEWSYM WMouseMoveY, dd 0
NEWSYM WMouseButton, dd 0
SECTION .text
NEWSYM Get_MouseData ; Returns both pressed and coordinates
; bx : bit 0 = left button, bit 1 = right button
; cx = Mouse X Position, dx = Mouse Y Position
pushad
call GetMouseX
mov [WMouseX],eax
call GetMouseY
mov [WMouseY],eax
call GetMouseButton
mov [WMouseButton],eax
popad
mov cx,[WMouseX]
mov dx,[WMouseY]
mov bx,[WMouseButton]
ret
NEWSYM Set_MouseXMax ; Sets the X boundaries (ecx = left, edx = right)
pushad
push ecx
call SetMouseMinX
pop ecx
push edx
call SetMouseMaxX
pop edx
popad
ret
NEWSYM Set_MouseYMax ; Sets the Y boundaries (ecx = left, edx = right)
pushad
push ecx
call SetMouseMinY
pop ecx
push edx
call SetMouseMaxY
pop edx
popad
ret
NEWSYM Set_MousePosition ; Sets Mouse Position (x:cx,y:dx)
pushad
push ecx
call SetMouseX
pop ecx
push edx
call SetMouseY
pop edx
popad
ret
NEWSYM Get_MousePositionDisplacement
; returns x,y displacement in pixel in cx,dx
pushad
call GetMouseMoveX
mov [WMouseMoveX],eax
call GetMouseMoveY
mov [WMouseMoveY],eax
popad
mov cx,[WMouseMoveX]
mov dx,[WMouseMoveY]
ret
NEWSYM MouseWindow
pushad
or byte[MouseButton],2
mov byte[T36HZEnabled],1
call GetMouseButton
and byte[MouseButton],0FDh
popad
ret
NEWSYM GUIInit
pushad
call Start36HZ
popad
ret
NEWSYM GUIDeInit
pushad
call Stop36HZ
popad
ret
; ****************************
; Sound Stuff
; ****************************
NEWSYM StopSound
call Start36HZ
call JoyRead
ret
NEWSYM StartSound
call Start60HZ
call JoyRead
ret
NEWSYM SoundProcess ; This function is called ~60 times/s at full speed
cmp byte[soundon],0
je .nosound
cmp byte[DSPDisable],1
je .nosound
mov eax,256 ; Size
mov [BufferSizeB],eax
add eax,eax
mov [BufferSizeW],eax
pushad
call ProcessSoundBuffer
popad
; DSPBuffer should contain the processed buffer in the specified size
; You will have to convert/clip it to 16-bit for actual sound process
.nosound
ret
section .data
NEWSYM delayvalue, dd 0
section .text
NEWSYM delay
mov [delayvalue],ecx
pushad
call DoSleep
popad
ret
NEWSYM Check60hz
; Call the timer update function here
pushad
call CheckTimers
call FrameSemaphore
popad
ret
SECTION .data
BitPosR db 11
BitPosG db 5
BitPosB db 0
BitSizeR db 5
BitSizeG db 6
BitSizeB db 5
SECTION .text
InitializeGfxStuff:
; Process Red Stuff
mov al,[BitPosR]
mov cl,al
mov bx,1
shl bx,cl
cmp byte[BitSizeR],6
jne .no6bit
mov [vesa2_usbit],bx
inc al
.no6bit
or [vesa2_clbit],bx
mov [vesa2_rpos],al
dec al
mov cl,al
mov bx,001Fh
cmp cl,0FFh
je .shrr
shl bx,cl
jmp .shlr
.shrr
shr bx,1
.shlr
mov [vesa2_rfull],bx
add al,5
mov bx,1
mov cl,al
shl bx,cl
mov [vesa2_rtrcl],bx
xor bx,0FFFFh
mov [vesa2_rtrcla],bx
; Process Green Stuff
mov al,[BitPosG]
mov cl,al
mov bx,1
shl bx,cl
cmp byte[BitSizeG],6
jne .no6bitb
mov [vesa2_usbit],bx
inc al
.no6bitb
or [vesa2_clbit],bx
mov [vesa2_gpos],al
dec al
mov cl,al
mov bx,001Fh
cmp cl,0FFh
je .shrg
shl bx,cl
jmp .shlg
.shrg
shr bx,1
.shlg
mov [vesa2_gfull],bx
add al,5
mov bx,1
mov cl,al
shl bx,cl
mov [vesa2_gtrcl],bx
xor bx,0FFFFh
mov [vesa2_gtrcla],bx
; Process Blue Stuff
mov al,[BitPosB]
mov cl,al
mov bx,1
shl bx,cl
cmp byte[BitSizeB],6
jne .no6bitc
mov [vesa2_usbit],bx
inc al
.no6bitc
or [vesa2_clbit],bx
mov [vesa2_bpos],al
dec al
mov cl,al
mov bx,001Fh
cmp cl,0FFh
je .shrb
shl bx,cl
jmp .shlb
.shrb
shr bx,1
.shlb
mov [vesa2_bfull],bx
add al,5
mov bx,1
mov cl,al
shl bx,cl
mov [vesa2_btrcl],bx
xor bx,0FFFFh
mov [vesa2_btrcla],bx
xor word[vesa2_clbit],0FFFFh
call genfulladdtab
cmp byte[converta],1
je .red10
mov eax,565
jmp .red11
.red10
mov eax,555
.red11
push eax
call Init_2xSaIMMXW
pop eax
ret
%macro SetDefaultKey2 13
mov dword[%1upk],%4 ; Up
mov dword[%1downk],%5 ; Down
mov dword[%1leftk],%6 ; Left
mov dword[%1rightk],%7 ; Right
mov dword[%1startk],%3 ; Start
mov dword[%1selk],%2 ; Select
mov dword[%1Ak],%9 ; A
mov dword[%1Bk],%12 ; B
mov dword[%1Xk],%8 ; X
mov dword[%1Yk],%11 ; Y
mov dword[%1Lk],%10 ; L
mov dword[%1Rk],%13 ; R
%endmacro
%macro SetDefaultKey 12
cmp bh,0
jne %%nopl1
SetDefaultKey2 pl1,%1,%2,%3,%4,%5,%6,%7,%8,%9,%10,%11,%12
%%nopl1
cmp bh,1
jne %%nopl2
SetDefaultKey2 pl2,%1,%2,%3,%4,%5,%6,%7,%8,%9,%10,%11,%12
%%nopl2
cmp bh,2
jne %%nopl3
SetDefaultKey2 pl3,%1,%2,%3,%4,%5,%6,%7,%8,%9,%10,%11,%12
%%nopl3
cmp bh,3
jne %%nopl4
SetDefaultKey2 pl4,%1,%2,%3,%4,%5,%6,%7,%8,%9,%10,%11,%12
%%nopl4
cmp bh,4
jne %%nopl5
SetDefaultKey2 pl5,%1,%2,%3,%4,%5,%6,%7,%8,%9,%10,%11,%12
%%nopl5
%endmacro
NEWSYM SetInputDevice
; bl = device #, bh = player # (0-4)
; Sets keys according to input device selected
cmp bl,0
jne near .nozero
SetDefaultKey 0,0,0,0,0,0,0,0,0,0,0,0
ret
.nozero
cmp bh,1
je near .input2
SetDefaultKey 54,28,200,208,203,205,31,45,32,30,44,46
ret
.input2
SetDefaultKey 56,29,36,50,49,51,210,199,201,211,207,209
ret