2009-04-22 20:04:28 +02:00

1484 lines
40 KiB
C

/*
Copyright (C) 1997-2007 ZSNES Team ( zsKnight, _Demo_, pagefault, Nach )
http://www.zsnes.com
http://sourceforge.net/projects/zsnes
https://zsnes.bountysource.com
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef __UNIXSDL__
#include "gblhdr.h"
#define DIR_SLASH "/"
#else
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <zlib.h>
#include <time.h>
#ifdef __WIN32__
#include <io.h>
#else
#include <unistd.h>
#endif
#define DIR_SLASH "\\"
#endif
#include <stdarg.h>
#include "gblvars.h"
#include "asm_call.h"
#include "zpath.h"
#include "cfg.h"
#include "zmovie.h"
#include "chips/dsp4emu.h"
#include "input.h"
#define NUMCONV_FR3
#define NUMCONV_FW3
#include "numconv.h"
#ifdef __MSDOS__
#define clim() __asm__ __volatile__ ("cli");
#define stim() __asm__ __volatile__ ("sti");
#else
#define clim()
#define stim()
#endif
void SA1UpdateDPageC(), unpackfunct(), repackfunct();
void PrepareOffset(), ResetOffset(), initpitch(), UpdateBanksSDD1();
void procexecloop(), outofmemory();
extern unsigned char cacheud, ccud, intrset, cycpl, cycphb, xdbt, xpbt, xp;
extern unsigned char xe, xirqb, debugger, curnmi;
extern unsigned short curypos, stackand, stackor, xat, xst, xdt, xxt, xyt, xpc;
extern unsigned int Curtableaddr, cycpblt;
static void copy_snes_data(unsigned char **buffer, void (*copy_func)(unsigned char **, void *, size_t))
{
//65816 status, etc.
copy_func(buffer, &curcyc, 1);
copy_func(buffer, &curypos, 2);
copy_func(buffer, &cacheud, 1);
copy_func(buffer, &ccud, 1);
copy_func(buffer, &intrset, 1);
copy_func(buffer, &cycpl, 1);
copy_func(buffer, &cycphb, 1);
copy_func(buffer, &spcon, 1);
copy_func(buffer, &stackand, 2);
copy_func(buffer, &stackor, 2);
copy_func(buffer, &xat, 2);
copy_func(buffer, &xdbt, 1);
copy_func(buffer, &xpbt, 1);
copy_func(buffer, &xst, 2);
copy_func(buffer, &xdt, 2);
copy_func(buffer, &xxt, 2);
copy_func(buffer, &xyt, 2);
copy_func(buffer, &xp, 1);
copy_func(buffer, &xe, 1);
copy_func(buffer, &xpc, 2);
copy_func(buffer, &xirqb, 1);
copy_func(buffer, &debugger, 1);
copy_func(buffer, &Curtableaddr, 4);
copy_func(buffer, &curnmi, 1);
//SPC Timers
copy_func(buffer, &cycpbl, 4);
copy_func(buffer, &cycpblt, 4);
//SNES PPU Register status
copy_func(buffer, &sndrot, 3019);
}
static void copy_spc_data(unsigned char **buffer, void (*copy_func)(unsigned char **, void *, size_t))
{
//SPC stuff, DSP stuff
copy_func(buffer, SPCRAM, PHspcsave);
copy_func(buffer, &BRRBuffer, PHdspsave);
copy_func(buffer, &DSPMem, sizeof(DSPMem));
}
static void copy_extra_data(unsigned char **buffer, void (*copy_func)(unsigned char **, void *, size_t))
{
copy_func(buffer, &soundcycleft, 4);
copy_func(buffer, &curexecstate, 4);
copy_func(buffer, &nmiprevaddrl, 4);
copy_func(buffer, &nmiprevaddrh, 4);
copy_func(buffer, &nmirept, 4);
copy_func(buffer, &nmiprevline, 4);
copy_func(buffer, &nmistatus, 4);
copy_func(buffer, &joycontren, 4);
copy_func(buffer, &NextLineCache, 1);
copy_func(buffer, &spc700read, 10*4);
copy_func(buffer, &timer2upd, 4);
copy_func(buffer, &xa, 14*4);
copy_func(buffer, &spcnumread, 1);
copy_func(buffer, &opcd, 6*4);
copy_func(buffer, &HIRQCycNext, 4);
copy_func(buffer, &HIRQNextExe, 1);
copy_func(buffer, &oamaddr, 14*4);
copy_func(buffer, &prevoamptr, 1);
}
static size_t load_save_size;
enum copy_state_method { csm_save_zst_new,
csm_load_zst_new,
csm_load_zst_old,
csm_save_rewind,
csm_load_rewind };
extern unsigned char *SPC7110PackPtr;
static void copy_state_data(unsigned char *buffer, void (*copy_func)(unsigned char **, void *, size_t), enum copy_state_method method)
{
copy_snes_data(&buffer, copy_func);
//WRAM (128k), VRAM (64k)
copy_func(&buffer, wramdata, 8192*16);
copy_func(&buffer, vram, 4096*16);
if (spcon)
{
copy_spc_data(&buffer, copy_func);
/*
if (buffer) //Rewind stuff
{
copy_func(&buffer, &echoon0, PHdspsave2);
}
*/
}
if (C4Enable)
{
copy_func(&buffer, C4Ram, 2048*4);
}
if (SFXEnable)
{
copy_func(&buffer, sfxramdata, 8192*16);
copy_func(&buffer, &SfxR0, PHnum2writesfxreg);
}
if (SA1Enable)
{
copy_func(&buffer, &SA1Mode, PHnum2writesa1reg);
copy_func(&buffer, SA1RAMArea, 8192*16);
if (method != csm_load_zst_old)
{
copy_func(&buffer, &SA1Status, 3);
copy_func(&buffer, &SA1xpc, 1*4);
copy_func(&buffer, &sa1dmaptr, 2*4);
}
}
if (DSP1Enable && (method != csm_load_zst_old))
{
copy_func(&buffer, &DSP1COp, 70+128);
copy_func(&buffer, &Op00Multiplicand, 3*4+128);
copy_func(&buffer, &Op10Coefficient, 4*4+128);
copy_func(&buffer, &Op04Angle, 4*4+128);
copy_func(&buffer, &Op08X, 5*4+128);
copy_func(&buffer, &Op18X, 5*4+128);
copy_func(&buffer, &Op28X, 4*4+128);
copy_func(&buffer, &Op0CA, 5*4+128);
copy_func(&buffer, &Op02FX, 11*4+3*4+28*8+128);
copy_func(&buffer, &Op0AVS, 5*4+14*8+128);
copy_func(&buffer, &Op06X, 6*4+10*8+4+128);
copy_func(&buffer, &Op01m, 4*4+128);
copy_func(&buffer, &Op0DX, 6*4+128);
copy_func(&buffer, &Op03F, 6*4+128);
copy_func(&buffer, &Op14Zr, 9*4+128);
copy_func(&buffer, &Op0EH, 4*4+128);
}
if (SETAEnable)
{
copy_func(&buffer, setaramdata, 256*16);
//Todo: copy the SetaCmdEnable? For completeness we should do it
//but currently we ignore it anyway.
}
if (SPC7110Enable)
{
copy_func(&buffer, SPC7110PackPtr, 65536);
copy_func(&buffer, &SPCMultA, PHnum2writespc7110reg);
}
if (DSP4Enable)
{
copy_func(&buffer, &DSP4.waiting4command, sizeof(DSP4.waiting4command));
copy_func(&buffer, &DSP4.half_command, sizeof(DSP4.half_command));
copy_func(&buffer, &DSP4.command, sizeof(DSP4.command));
copy_func(&buffer, &DSP4.in_count, sizeof(DSP4.in_count));
copy_func(&buffer, &DSP4.in_index, sizeof(DSP4.in_index));
copy_func(&buffer, &DSP4.out_count, sizeof(DSP4.out_count));
copy_func(&buffer, &DSP4.out_index, sizeof(DSP4.out_index));
copy_func(&buffer, &DSP4.parameters, sizeof(DSP4.parameters));
copy_func(&buffer, &DSP4.output, sizeof(DSP4.output));
copy_func(&buffer, &DSP4_vars.DSP4_Logic, sizeof(DSP4_vars.DSP4_Logic));
copy_func(&buffer, &DSP4_vars.lcv, sizeof(DSP4_vars.lcv));
copy_func(&buffer, &DSP4_vars.distance, sizeof(DSP4_vars.distance));
copy_func(&buffer, &DSP4_vars.raster, sizeof(DSP4_vars.raster));
copy_func(&buffer, &DSP4_vars.segments, sizeof(DSP4_vars.segments));
copy_func(&buffer, &DSP4_vars.world_x, sizeof(DSP4_vars.world_x));
copy_func(&buffer, &DSP4_vars.world_y, sizeof(DSP4_vars.world_y));
copy_func(&buffer, &DSP4_vars.world_dx, sizeof(DSP4_vars.world_dx));
copy_func(&buffer, &DSP4_vars.world_dy, sizeof(DSP4_vars.world_dy));
copy_func(&buffer, &DSP4_vars.world_ddx, sizeof(DSP4_vars.world_ddx));
copy_func(&buffer, &DSP4_vars.world_ddy, sizeof(DSP4_vars.world_ddy));
copy_func(&buffer, &DSP4_vars.world_xenv, sizeof(DSP4_vars.world_xenv));
copy_func(&buffer, &DSP4_vars.world_yofs, sizeof(DSP4_vars.world_yofs));
copy_func(&buffer, &DSP4_vars.view_x1, sizeof(DSP4_vars.view_x1));
copy_func(&buffer, &DSP4_vars.view_y1, sizeof(DSP4_vars.view_y1));
copy_func(&buffer, &DSP4_vars.view_x2, sizeof(DSP4_vars.view_x2));
copy_func(&buffer, &DSP4_vars.view_y2, sizeof(DSP4_vars.view_y2));
copy_func(&buffer, &DSP4_vars.view_dx, sizeof(DSP4_vars.view_dx));
copy_func(&buffer, &DSP4_vars.view_dy, sizeof(DSP4_vars.view_dy));
copy_func(&buffer, &DSP4_vars.view_xofs1, sizeof(DSP4_vars.view_xofs1));
copy_func(&buffer, &DSP4_vars.view_yofs1, sizeof(DSP4_vars.view_yofs1));
copy_func(&buffer, &DSP4_vars.view_xofs2, sizeof(DSP4_vars.view_xofs2));
copy_func(&buffer, &DSP4_vars.view_yofs2, sizeof(DSP4_vars.view_yofs2));
copy_func(&buffer, &DSP4_vars.view_yofsenv, sizeof(DSP4_vars.view_yofsenv));
copy_func(&buffer, &DSP4_vars.view_turnoff_x, sizeof(DSP4_vars.view_turnoff_x));
copy_func(&buffer, &DSP4_vars.view_turnoff_dx, sizeof(DSP4_vars.view_turnoff_dx));
copy_func(&buffer, &DSP4_vars.viewport_cx, sizeof(DSP4_vars.viewport_cx));
copy_func(&buffer, &DSP4_vars.viewport_cy, sizeof(DSP4_vars.viewport_cy));
copy_func(&buffer, &DSP4_vars.viewport_left, sizeof(DSP4_vars.viewport_left));
copy_func(&buffer, &DSP4_vars.viewport_right, sizeof(DSP4_vars.viewport_right));
copy_func(&buffer, &DSP4_vars.viewport_top, sizeof(DSP4_vars.viewport_top));
copy_func(&buffer, &DSP4_vars.viewport_bottom, sizeof(DSP4_vars.viewport_bottom));
copy_func(&buffer, &DSP4_vars.sprite_x, sizeof(DSP4_vars.sprite_x));
copy_func(&buffer, &DSP4_vars.sprite_y, sizeof(DSP4_vars.sprite_y));
copy_func(&buffer, &DSP4_vars.sprite_attr, sizeof(DSP4_vars.sprite_attr));
copy_func(&buffer, &DSP4_vars.sprite_size, sizeof(DSP4_vars.sprite_size));
copy_func(&buffer, &DSP4_vars.sprite_clipy, sizeof(DSP4_vars.sprite_clipy));
copy_func(&buffer, &DSP4_vars.sprite_count, sizeof(DSP4_vars.sprite_count));
copy_func(&buffer, &DSP4_vars.poly_clipLf, sizeof(DSP4_vars.poly_clipLf));
copy_func(&buffer, &DSP4_vars.poly_clipRt, sizeof(DSP4_vars.poly_clipRt));
copy_func(&buffer, &DSP4_vars.poly_ptr, sizeof(DSP4_vars.poly_ptr));
copy_func(&buffer, &DSP4_vars.poly_raster, sizeof(DSP4_vars.poly_raster));
copy_func(&buffer, &DSP4_vars.poly_top, sizeof(DSP4_vars.poly_top));
copy_func(&buffer, &DSP4_vars.poly_bottom, sizeof(DSP4_vars.poly_bottom));
copy_func(&buffer, &DSP4_vars.poly_cx, sizeof(DSP4_vars.poly_cx));
copy_func(&buffer, &DSP4_vars.poly_start, sizeof(DSP4_vars.poly_start));
copy_func(&buffer, &DSP4_vars.poly_plane, sizeof(DSP4_vars.poly_plane));
copy_func(&buffer, &DSP4_vars.OAM_attr, sizeof(DSP4_vars.OAM_attr));
copy_func(&buffer, &DSP4_vars.OAM_index, sizeof(DSP4_vars.OAM_index));
copy_func(&buffer, &DSP4_vars.OAM_bits, sizeof(DSP4_vars.OAM_bits));
copy_func(&buffer, &DSP4_vars.OAM_RowMax, sizeof(DSP4_vars.OAM_RowMax));
copy_func(&buffer, &DSP4_vars.OAM_Row, sizeof(DSP4_vars.OAM_Row));
}
if (method != csm_load_zst_old)
{
copy_extra_data(&buffer, copy_func);
//We don't load SRAM from new states if box isn't checked
if ((method != csm_load_zst_new) || SRAMState)
{
copy_func(&buffer, sram, ramsize);
}
if ((method == csm_save_rewind) || (method == csm_load_rewind))
{
copy_func(&buffer, &tempesi, 4);
copy_func(&buffer, &tempedi, 4);
copy_func(&buffer, &tempedx, 4);
copy_func(&buffer, &tempebp, 4);
}
}
}
static void memcpyinc(unsigned char **dest, void *src, size_t len)
{
memcpy(*dest, src, len);
*dest += len;
}
static void memcpyrinc(unsigned char **src, void *dest, size_t len)
{
memcpy(dest, *src, len);
*src += len;
}
extern unsigned int RewindTimer, DblRewTimer;
extern unsigned char EMUPause;
unsigned char *StateBackup = 0;
unsigned char AllocatedRewindStates, LatestRewindPos, EarliestRewindPos;
bool RewindPosPassed;
size_t rewind_state_size, cur_zst_size, old_zst_size;
extern unsigned char romispal;
void zmv_rewind_save(size_t, bool);
void zmv_rewind_load(size_t, bool);
void ClearCacheCheck()
{
memset(vidmemch2, 1, sizeof(vidmemch2));
memset(vidmemch4, 1, sizeof(vidmemch4));
memset(vidmemch8, 1, sizeof(vidmemch8));
}
//Code to handle special frames for pausing, and desync checking
unsigned char *SpecialPauseBackup = 0, PauseFrameMode = 0;
/*
Pause frame modes
0 - no pause frame stored
1 - pause frame ready to be stored
2 - pause frame stored
3 - pause frame ready for reload
*/
void BackupPauseFrame()
{
if (SpecialPauseBackup)
{
copy_state_data(SpecialPauseBackup, memcpyinc, csm_save_rewind);
PauseFrameMode = 2;
}
}
void RestorePauseFrame()
{
if (SpecialPauseBackup)
{
copy_state_data(SpecialPauseBackup, memcpyrinc, csm_load_rewind);
//ClearCacheCheck();
PauseFrameMode = 0;
}
}
void DeallocPauseFrame()
{
if (SpecialPauseBackup) { free(SpecialPauseBackup); }
}
#define ActualRewindFrames (unsigned int)(RewindFrames * (romispal ? 10 : 12))
void BackupCVFrame()
{
unsigned char *RewindBufferPos = StateBackup + LatestRewindPos*rewind_state_size;
if (MovieProcessing == MOVIE_PLAYBACK) { zmv_rewind_save(LatestRewindPos, true); }
else if (MovieProcessing == MOVIE_RECORD) { zmv_rewind_save(LatestRewindPos, false); }
copy_state_data(RewindBufferPos, memcpyinc, csm_save_rewind);
if (RewindPosPassed)
{
EarliestRewindPos = (EarliestRewindPos+1)%AllocatedRewindStates;
RewindPosPassed = false;
}
// printf("Backing up in #%u, earliest: #%u, allocated: %u\n", LatestRewindPos, EarliestRewindPos, AllocatedRewindStates);
LatestRewindPos = (LatestRewindPos+1)%AllocatedRewindStates;
if (LatestRewindPos == EarliestRewindPos) { RewindPosPassed = true; }
RewindTimer = ActualRewindFrames;
DblRewTimer += (DblRewTimer) ? 0 : ActualRewindFrames;
// printf("New backup slot: #%u, timer %u, check %u\n", LatestRewindPos, RewindTimer, DblRewTimer);
}
void RestoreCVFrame()
{
unsigned char *RewindBufferPos;
if (LatestRewindPos != ((EarliestRewindPos+1)%AllocatedRewindStates))
{
if (DblRewTimer > ActualRewindFrames)
{
if (LatestRewindPos == 1 || AllocatedRewindStates == 1)
{ LatestRewindPos = AllocatedRewindStates-1; }
else { LatestRewindPos = (LatestRewindPos) ? LatestRewindPos-2 : AllocatedRewindStates-2; }
}
else
{
LatestRewindPos = (LatestRewindPos) ? LatestRewindPos-1 : AllocatedRewindStates-1;
}
}
else { LatestRewindPos = EarliestRewindPos; }
RewindBufferPos = StateBackup + LatestRewindPos*rewind_state_size;
//printf("Restoring from #%u, earliest: #%u\n", LatestRewindPos, EarliestRewindPos);
if (MovieProcessing == MOVIE_RECORD)
{
zmv_rewind_load(LatestRewindPos, false);
}
else
{
if (MovieProcessing == MOVIE_PLAYBACK)
{
zmv_rewind_load(LatestRewindPos, true);
}
if (PauseRewind || EMUPause)
{
PauseFrameMode = EMUPause = true;
}
}
copy_state_data(RewindBufferPos, memcpyrinc, csm_load_rewind);
ClearCacheCheck();
LatestRewindPos = (LatestRewindPos+1)%AllocatedRewindStates;
RewindTimer = ActualRewindFrames;
DblRewTimer = 2*ActualRewindFrames;
}
void SetupRewindBuffer()
{
//For special rewind case to help out pauses
DeallocPauseFrame();
SpecialPauseBackup = malloc(rewind_state_size);
//For standard rewinds
if (StateBackup) { free(StateBackup); }
for (; RewindStates; RewindStates--)
{
StateBackup = 0;
StateBackup = (unsigned char *)malloc(rewind_state_size*RewindStates);
if (StateBackup) { break; }
}
AllocatedRewindStates = RewindStates;
}
void DeallocRewindBuffer()
{
if (StateBackup) { free(StateBackup); }
}
static size_t state_size;
static void state_size_tally(unsigned char **dest, void *src, size_t len)
{
state_size += len;
}
void InitRewindVars()
{
unsigned char almost_useless_array[1]; //An array is needed for copy_state_data to give the correct size
state_size = 0;
copy_state_data(almost_useless_array, state_size_tally, csm_save_rewind);
rewind_state_size = state_size;
SetupRewindBuffer();
LatestRewindPos = 0;
EarliestRewindPos = 0;
RewindPosPassed = false;
RewindTimer = 1;
DblRewTimer = 1;
}
void InitRewindVarsForMovie()
{
LatestRewindPos = 0;
EarliestRewindPos = 0;
RewindPosPassed = false;
RewindTimer = 1;
DblRewTimer = 1;
}
//This is used to preserve system load state between game loads
static unsigned char *BackupSystemBuffer = 0;
void BackupSystemVars()
{
unsigned char *buffer;
if (!BackupSystemBuffer)
{
state_size = 0;
copy_snes_data(&buffer, state_size_tally);
copy_spc_data(&buffer, state_size_tally);
copy_extra_data(&buffer, state_size_tally);
BackupSystemBuffer = (unsigned char *)malloc(state_size);
}
if (BackupSystemBuffer)
{
buffer = BackupSystemBuffer;
copy_snes_data(&buffer, memcpyinc);
copy_spc_data(&buffer, memcpyinc);
copy_extra_data(&buffer, memcpyinc);
}
}
void RestoreSystemVars()
{
if (BackupSystemBuffer)
{
unsigned char *buffer = BackupSystemBuffer;
InitRewindVars();
copy_snes_data(&buffer, memcpyrinc);
copy_spc_data(&buffer, memcpyrinc);
copy_extra_data(&buffer, memcpyrinc);
}
}
void DeallocSystemVars()
{
if (BackupSystemBuffer) { free(BackupSystemBuffer); }
}
extern unsigned int spcBuffera;
extern unsigned int Voice0BufPtr, Voice1BufPtr, Voice2BufPtr, Voice3BufPtr;
extern unsigned int Voice4BufPtr, Voice5BufPtr, Voice6BufPtr, Voice7BufPtr;
extern unsigned int spcPCRam, spcRamDP;
void PrepareSaveState()
{
spcPCRam -= (unsigned int)SPCRAM;
spcRamDP -= (unsigned int)SPCRAM;
Voice0BufPtr -= spcBuffera;
Voice1BufPtr -= spcBuffera;
Voice2BufPtr -= spcBuffera;
Voice3BufPtr -= spcBuffera;
Voice4BufPtr -= spcBuffera;
Voice5BufPtr -= spcBuffera;
Voice6BufPtr -= spcBuffera;
Voice7BufPtr -= spcBuffera;
}
extern unsigned int SA1Stat;
extern unsigned char IRAM[2049], *SA1Ptr, *SA1RegPCS, *CurBWPtr, *SA1BWPtr;
extern unsigned char *SNSBWPtr;
void SaveSA1()
{
SA1Stat &= 0xFFFFFF00;
SA1Ptr -= (unsigned int)SA1RegPCS;
if (SA1RegPCS == IRAM)
{
SA1Stat = (SA1Stat & 0xFFFFFF00) + 1;
}
if (SA1RegPCS == IRAM-0x3000)
{
SA1Stat = (SA1Stat & 0xFFFFFF00) + 2;
}
SA1RegPCS -= (unsigned int)romdata;
CurBWPtr -= (unsigned int)romdata;
SA1BWPtr -= (unsigned int)romdata;
SNSBWPtr -= (unsigned int)romdata;
}
void RestoreSA1()
{
SA1RegPCS += (unsigned int)romdata;
CurBWPtr += (unsigned int)romdata;
SA1BWPtr += (unsigned int)romdata;
SNSBWPtr += (unsigned int)romdata;
if ((SA1Stat & 0xFF) == 1)
{
SA1RegPCS = IRAM;
}
if ((SA1Stat & 0xFF) == 2)
{
SA1RegPCS = IRAM-0x3000;
}
SA1Ptr += (unsigned int)SA1RegPCS;
SA1RAMArea = romdata + 4096*1024;
}
#define ResState(Voice_BufPtr) \
Voice_BufPtr += spcBuffera; \
if (Voice_BufPtr >= spcBuffera + 65536*4) \
{ \
Voice_BufPtr = spcBuffera; \
}
void ResetState()
{
spcPCRam += (unsigned int)SPCRAM;
spcRamDP += (unsigned int)SPCRAM;
ResState(Voice0BufPtr);
ResState(Voice1BufPtr);
ResState(Voice2BufPtr);
ResState(Voice3BufPtr);
ResState(Voice4BufPtr);
ResState(Voice5BufPtr);
ResState(Voice6BufPtr);
ResState(Voice7BufPtr);
}
extern unsigned int SfxRomBuffer, SfxCROM;
extern unsigned int SfxLastRamAdr, SfxRAMMem, MsgCount, MessageOn;
extern unsigned char AutoIncSaveSlot, cbitmode, NoPictureSave;
extern char *Msgptr;
extern unsigned short PrevPicture[64*56];
static FILE *fhandle;
void CapturePicture();
static void write_save_state_data(unsigned char **dest, void *data, size_t len)
{
fwrite(data, 1, len, fhandle);
}
static const char zst_header_old[] = "ZSNES Save State File V0.6\x1a\x3c";
static const char zst_header_cur[] = "ZSNES Save State File V143\x1a\x8f";
void calculate_state_sizes()
{
state_size = 0;
copy_state_data(0, state_size_tally, csm_save_zst_new);
cur_zst_size = state_size + sizeof(zst_header_cur)-1;
state_size = 0;
copy_state_data(0, state_size_tally, csm_load_zst_old);
old_zst_size = state_size + sizeof(zst_header_old)-1;
}
unsigned int current_zst = 0;
unsigned int newest_zst = 0;
time_t newestfiledate;
char *zst_name()
{
static char buffer[7];
if ((MovieProcessing == MOVIE_PLAYBACK) || (MovieProcessing == MOVIE_RECORD))
{
sprintf(buffer, "%.2d.zst", current_zst);
return(buffer);
}
strcpy(buffer, "zst");
if (current_zst)
{
buffer[2] = (current_zst%10)+'0';
if (current_zst > 9)
{
buffer[1] = (current_zst/10)+'0';
}
}
setextension(ZStateName, buffer);
return(ZStateName);
}
void zst_determine_newest()
{
struct stat filestat;
if ((MovieProcessing == MOVIE_PLAYBACK) || (MovieProcessing == MOVIE_RECORD)) { mzt_chdir_up(); }
if (!stat_dir(ZSramPath, zst_name(), &filestat) && filestat.st_mtime > newestfiledate)
{
newestfiledate = filestat.st_mtime;
newest_zst = current_zst;
}
if ((MovieProcessing == MOVIE_PLAYBACK) || (MovieProcessing == MOVIE_RECORD)) { mzt_chdir_down(); }
}
void zst_init()
{
if (LatestSave)
{
for (current_zst = 0; current_zst < 100; current_zst++)
{
zst_determine_newest();
}
current_zst = newest_zst;
zst_name();
}
}
int zst_exists()
{
int ret;
if ((MovieProcessing == MOVIE_PLAYBACK) || (MovieProcessing == MOVIE_RECORD)) { mzt_chdir_up(); }
ret = access_dir(ZSramPath, zst_name(), F_OK) ? 0 : 1;
if ((MovieProcessing == MOVIE_PLAYBACK) || (MovieProcessing == MOVIE_RECORD)){ mzt_chdir_down(); }
return(ret);
}
static bool zst_save_compressed(FILE *fp)
{
size_t data_size = cur_zst_size - (sizeof(zst_header_cur)-1);
unsigned char *buffer = 0;
bool worked = false;
if ((buffer = (unsigned char *)malloc(data_size)))
{
//Compressed buffer which must be at least 0.1% larger than source buffer plus 12 bytes
//We devide by 1000 then add an extra 1 as a quick way to get a buffer large enough when
//using integer division
unsigned long compressed_size = data_size + data_size/1000 + 13;
unsigned char *compressed_buffer = 0;
if ((compressed_buffer = (unsigned char *)malloc(compressed_size)))
{
copy_state_data(buffer, memcpyinc, csm_save_zst_new);
if (compress2(compressed_buffer, &compressed_size, buffer, data_size, Z_BEST_COMPRESSION) == Z_OK)
{
fwrite3(compressed_size, fp);
fwrite(compressed_buffer, 1, compressed_size, fp);
worked = true;
}
free(compressed_buffer);
}
free(buffer);
}
if (!worked) //Compression failed for whatever reason
{
fwrite3(cur_zst_size | 0x00800000, fp); //Uncompressed ZST will never break 8MB
}
return(worked);
}
void zst_save(FILE *fp, bool Thumbnail, bool Compress)
{
PrepareOffset();
PrepareSaveState();
unpackfunct();
if (SFXEnable)
{
SfxRomBuffer -= SfxCROM;
SfxLastRamAdr -= SfxRAMMem;
}
if (SA1Enable)
{
SaveSA1(); //Convert SA-1 stuff to standard, non displacement format
}
if (!Compress || !zst_save_compressed(fp)) //If we don't want compressed or compression failed
{
fwrite(zst_header_cur, 1, sizeof(zst_header_cur)-1, fp); //-1 for null
fhandle = fp; //Set global file handle
copy_state_data(0, write_save_state_data, csm_save_zst_new);
if (Thumbnail)
{
CapturePicture();
fwrite(PrevPicture, 1, 64*56*sizeof(unsigned short), fp);
}
}
if (SFXEnable)
{
SfxRomBuffer += SfxCROM;
SfxLastRamAdr += SfxRAMMem;
}
if (SA1Enable)
{
RestoreSA1(); //Convert back SA-1 stuff
}
ResetOffset();
ResetState();
}
/*
Merges all the passed strings into buffer. Make sure to pass an extra parameter as 0 after all the strings.
Copies at most buffer_len characters. Result is always null terminated.
Returns how many bytes are needed to store all strings.
Thus if return is <= buffer_len, everything was copied.
*/
static size_t string_merge(char *buffer, size_t buffer_len, ...)
{
char *s;
size_t copied = 0, needed = 0;
va_list ap;
va_start(ap, buffer_len);
if (buffer && buffer_len) { *buffer = 0; }
while ((s = va_arg(ap, char *)))
{
needed += strlen(s);
if (buffer && (copied+1 < buffer_len))
{
strncpy(buffer+copied, s, buffer_len-copied);
buffer[buffer_len-1] = 0;
copied += strlen(buffer+copied);
}
}
va_end(ap);
return(needed+1);
}
static char txtmsg[30];
void set_state_message(char *prefix, char *suffix)
{
char num[3];
sprintf(num, "%d", current_zst);
string_merge(txtmsg, sizeof(txtmsg), prefix, isextension(ZStateName, "zss") ? "AUTO" : num, suffix, 0);
Msgptr = txtmsg;
MessageOn = MsgCount;
}
void statesaver()
{
if (MovieProcessing == MOVIE_RECORD)
{
//'Auto increment savestate slot' code
current_zst += AutoIncSaveSlot;
current_zst %= 100;
if (mzt_save(current_zst, (cbitmode && !NoPictureSave) ? true : false, false))
{
set_state_message("RR STATE ", " SAVED.");
}
else
{
current_zst += 100-AutoIncSaveSlot;
current_zst %= 100;
}
return;
}
if ((MovieProcessing == MOVIE_PLAYBACK) || (MovieProcessing == MOVIE_DUMPING_NEW))
{
//'Auto increment savestate slot' code
current_zst += AutoIncSaveSlot;
current_zst %= 100;
if (mzt_save(current_zst, (cbitmode && !NoPictureSave) ? true : false, true))
{
set_state_message("RR STATE ", " SAVED.");
}
else
{
current_zst += 100-AutoIncSaveSlot;
current_zst %= 100;
}
return;
}
clim();
//'Auto increment savestate slot' code
if(!isextension(ZStateName, "zss"))
{
current_zst += (char) AutoIncSaveSlot;
current_zst %= 100;
zst_name();
}
if ((fhandle = fopen_dir(ZSramPath, ZStateName, "wb")))
{
zst_save(fhandle, (bool)(cbitmode && !NoPictureSave), false);
fclose(fhandle);
//Display message onscreen, 'STATE XX SAVED.'
set_state_message("STATE ", " SAVED.");
}
else
{
//Display message onscreen, 'UNABLE TO SAVE.'
Msgptr = "UNABLE TO SAVE.";
MessageOn = MsgCount;
if(!isextension(ZStateName, "zss"))
{
current_zst += 100-(char) AutoIncSaveSlot;
current_zst %= 100;
zst_name();
}
}
stim();
}
extern unsigned int Totalbyteloaded, SfxMemTable[256], SfxCPB;
extern unsigned int SfxPBR, SfxROMBR, SfxRAMBR, SCBRrel, SfxSCBR;
extern unsigned char pressed[256+128+64], multchange, ioportval, SDD1Enable;
extern unsigned char nexthdma;
static void read_save_state_data(unsigned char **dest, void *data, size_t len)
{
load_save_size += fread(data, 1, len, fhandle);
}
static bool zst_load_compressed(FILE *fp, size_t compressed_size)
{
unsigned long data_size = cur_zst_size - (sizeof(zst_header_cur)-1);
unsigned char *buffer = 0;
bool worked = false;
if ((buffer = (unsigned char *)malloc(data_size)))
{
unsigned char *compressed_buffer = 0;
if ((compressed_buffer = (unsigned char *)malloc(compressed_size)))
{
fread(compressed_buffer, 1, compressed_size, fp);
if (uncompress(buffer, &data_size, compressed_buffer, compressed_size) == Z_OK)
{
copy_state_data(buffer, memcpyrinc, csm_load_zst_new);
worked = true;
}
free(compressed_buffer);
}
free(buffer);
}
return(worked);
}
bool zst_load(FILE *fp, size_t Compressed)
{
size_t zst_version = 0;
if (Compressed)
{
if (!zst_load_compressed(fp, Compressed))
{
return(false);
}
}
else
{
char zst_header_check[sizeof(zst_header_cur)-1];
Totalbyteloaded += fread(zst_header_check, 1, sizeof(zst_header_check), fp);
if (!memcmp(zst_header_check, zst_header_cur, sizeof(zst_header_check)-2))
{
zst_version = 143; //v1.43+
}
if (!memcmp(zst_header_check, zst_header_old, sizeof(zst_header_check)-2))
{
zst_version = 60; //v0.60 - v1.42
}
if (!zst_version) { return(false); } //Pre v0.60 saves are no longer loaded
load_save_size = 0;
fhandle = fp; //Set global file handle
copy_state_data(0, read_save_state_data, (zst_version == 143) ? csm_load_zst_new: csm_load_zst_old );
Totalbyteloaded += load_save_size;
}
if (SFXEnable)
{
SfxCPB = SfxMemTable[(SfxPBR & 0xFF)];
SfxCROM = SfxMemTable[(SfxROMBR & 0xFF)];
SfxRAMMem = (unsigned int)sfxramdata + ((SfxRAMBR & 0xFF) << 16);
SfxRomBuffer += SfxCROM;
SfxLastRamAdr += SfxRAMMem;
SCBRrel = (SfxSCBR << 10) + (unsigned int)sfxramdata;
}
if (SA1Enable)
{
RestoreSA1(); //Convert back SA-1 stuff
SA1UpdateDPageC();
}
if (SDD1Enable)
{
UpdateBanksSDD1();
}
//Clear cache check if state loaded
ClearCacheCheck();
if (zst_version < 143) //Set new vars which old states did not have
{
prevoamptr = 0xFF;
ioportval = 0xFF;
spcnumread = 0;
}
if (MovieProcessing != MOVIE_RECORD)
{
nexthdma = 0;
}
repackfunct();
initpitch();
ResetOffset();
ResetState();
procexecloop();
return(true);
}
//Wrapper for above
bool zst_compressed_loader(FILE *fp)
{
size_t data_size = fread3(fp);
return((data_size & 0x00800000) ? zst_load(fp, 0) : zst_load(fp, data_size));
}
#define PH65816regsize 36
void zst_sram_load(FILE *fp)
{
fseek(fp, sizeof(zst_header_cur)-1 + PH65816regsize + 199635, SEEK_CUR);
if (spcon) { fseek(fp, PHspcsave + PHdspsave + sizeof(DSPMem), SEEK_CUR); }
if (C4Enable) { fseek(fp, 8192, SEEK_CUR); }
if (SFXEnable) { fseek(fp, PHnum2writesfxreg + 131072, SEEK_CUR); }
if (SA1Enable)
{
fseek(fp, PHnum2writesa1reg, SEEK_CUR);
fread(SA1RAMArea, 1, 131072, fp); // SA-1 sram
fseek(fp, 15, SEEK_CUR);
}
if (DSP1Enable) { fseek(fp, 2874, SEEK_CUR); }
if (SETAEnable) { fread(setaramdata, 1, 4096, fp); } // SETA sram
if (SPC7110Enable) { fseek(fp, PHnum2writespc7110reg + 65536, SEEK_CUR); }
if (DSP4Enable) {fseek(fp, 1294, SEEK_CUR); }
fseek(fp, 220, SEEK_CUR);
if (ramsize) { fread(sram, 1, ramsize, fp); } // normal sram
}
void zst_sram_load_compressed(FILE *fp)
{
size_t compressed_size = fread3(fp);
if (compressed_size & 0x00800000)
{
zst_sram_load(fp);
}
else
{
unsigned long data_size = cur_zst_size - (sizeof(zst_header_cur)-1);
unsigned char *buffer = 0;
if ((buffer = (unsigned char *)malloc(data_size)))
{
unsigned char *compressed_buffer = 0;
if ((compressed_buffer = (unsigned char *)malloc(compressed_size)))
{
fread(compressed_buffer, 1, compressed_size, fp);
if (uncompress(buffer, &data_size, compressed_buffer, compressed_size) == Z_OK)
{
unsigned char *data = buffer + PH65816regsize + 199635;
if (spcon) { data += PHspcsave + PHdspsave + sizeof(DSPMem); }
if (C4Enable) { data += 8192; }
if (SFXEnable) { data += PHnum2writesfxreg + 131072; }
if (SA1Enable)
{
data += PHnum2writesa1reg;
memcpyrinc(&data, SA1RAMArea, 131072); // SA-1 sram
data += 15;
}
if (DSP1Enable) { data += 2874; }
if (SETAEnable) { memcpyrinc(&data, setaramdata, 4096); } // SETA sram
if (SPC7110Enable) { data += PHnum2writespc7110reg + 65536; }
if (DSP4Enable) { data += 1294; }
data += 220;
if (ramsize) { memcpyrinc(&data, sram, ramsize); } // normal sram
}
free(compressed_buffer);
}
free(buffer);
}
}
}
extern unsigned char Voice0Disable, Voice1Disable, Voice2Disable, Voice3Disable;
extern unsigned char Voice4Disable, Voice5Disable, Voice6Disable, Voice7Disable;
void stateloader(char *statename, bool keycheck, bool xfercheck)
{
extern unsigned char PauseLoad;
if (keycheck)
{
pressed[1] = 0;
pressed[KeyLoadState] = 2;
multchange = 1;
MessageOn = MsgCount;
}
if (MZTForceRTR == RTR_REPLAY_TO_RECORD && (MovieProcessing == MOVIE_PLAYBACK))
{
MovieRecord();
}
else if (MZTForceRTR == RTR_RECORD_TO_REPLAY && (MovieProcessing == MOVIE_RECORD))
{
MovieStop();
MoviePlay();
}
switch (MovieProcessing)
{
case MOVIE_PLAYBACK:
if (mzt_load(current_zst, true))
{
Msgptr = "CHAPTER LOADED.";
MessageOn = MsgCount;
}
else
{
set_state_message("UNABLE TO LOAD STATE ", ".");
}
return;
case MOVIE_RECORD:
if (mzt_load(current_zst, false))
{
set_state_message("RR STATE ", " LOADED.");
if (PauseLoad || EMUPause)
{
PauseFrameMode = EMUPause = true;
}
}
else
{
set_state_message("UNABLE TO LOAD STATE ", ".");
}
return;
case MOVIE_OLD_PLAY:
{
extern unsigned char CMovieExt;
size_t fname_len = strlen(statename);
setextension(statename, "zmv");
if (isdigit(CMovieExt)) { statename[fname_len-1] = CMovieExt; }
}
case MOVIE_ENDING_DUMPING: case MOVIE_DUMPING_NEW: case MOVIE_DUMPING_OLD:
return;
break;
}
clim();
if(!isextension(ZStateName, "zss"))
{
zst_name();
}
//Actual state loading code
if ((fhandle = fopen_dir(ZSramPath, statename, "rb")))
{
if (xfercheck) { Totalbyteloaded = 0; }
if (zst_load(fhandle, 0))
{
set_state_message("STATE ", " LOADED."); // 'STATE XX LOADED.'
if (PauseLoad || EMUPause)
{
PauseFrameMode = EMUPause = true;
}
}
else
{
set_state_message("STATE ", " TOO OLD."); // 'STATE X TOO OLD.' - I don't think this is always accurate -Nach
}
fclose(fhandle);
}
else
{
set_state_message("UNABLE TO LOAD STATE ", "."); // 'UNABLE TO LOAD STATE XX.'
}
Voice0Disable = Voice1Disable = Voice2Disable = Voice3Disable = 1;
Voice4Disable = Voice5Disable = Voice6Disable = Voice7Disable = 1;
stim();
}
void debugloadstate()
{
stateloader(ZStateName, 0, 0);
}
void loadstate()
{
stateloader(ZStateName, 1, 0);
}
void loadstate2()
{
stateloader(ZStateName, 0, 1);
}
void LoadSecondState()
{
setextension(ZStateName, "zss");
loadstate2();
zst_name();
}
void SaveSecondState()
{
setextension(ZStateName, "zss");
statesaver();
zst_name();
}
extern unsigned char CHIPBATT, sramsavedis, *sram2, nosaveSRAM;
void SaveCombFile();
// Sram saving
void SaveSramData()
{
extern unsigned int sramb4save;
if (*ZSaveName && (!SRAMSave5Sec || sramb4save))
{
FILE *fp = 0;
unsigned char special = 0;
unsigned int *data_to_save;
setextension(ZSaveName, "srm");
if (ramsize && !sramsavedis)
{
if (SFXEnable)
{
data_to_save=sfxramdata;
special = 1;
}
else if (SA1Enable)
{
data_to_save = (unsigned int *)SA1RAMArea;
special=1;
}
else if (SETAEnable)
{
data_to_save = setaramdata;
special=1;
}
else { data_to_save = sram; }
if (!special || CHIPBATT)
{
clim();
if (!nosaveSRAM && (fp = fopen_dir(ZSramPath, ZSaveName,"wb")))
{
fwrite(data_to_save, 1, ramsize, fp);
fclose(fp);
}
if (!nosaveSRAM && *ZSaveST2Name && (fp = fopen_dir(ZSramPath, ZSaveST2Name, "wb")))
{
fwrite(sram2, 1, ramsize, fp);
fclose(fp);
}
stim();
}
}
sramb4save = 0;
}
SaveCombFile();
}
extern bool SramExists;
void OpenSramFile()
{
FILE *fp;
setextension(ZSaveName, "srm");
if ((fp = fopen_dir(ZSramPath, ZSaveName, "rb")))
{
fread(sram, 1, ramsize, fp);
fclose(fp);
SramExists = true;
if (*ZSaveST2Name && (fp = fopen_dir(ZSramPath, ZSaveST2Name, "rb")))
{
fread(sram2, 1, ramsize, fp);
fclose(fp);
}
}
else
{
SramExists = false;
}
}
/*
SPC File Format - Invented by _Demo_ & zsKnight
Cleaned up by Nach
00000h-00020h - File Header : SNES-SPC700 Sound File Data v0.00 (33 bytes)
00021h-00023h - 0x1a,0x1a,0x1a (3 bytes)
00024h - 10 (1 byte)
00025h - PC Register value (1 Word)
00027h - A Register Value (1 byte)
00028h - X Register Value (1 byte)
00029h - Y Register Value (1 byte)
0002Ah - Status Flags Value (1 byte)
0002Bh - Stack Register Value (1 byte)
0002Ch-0002Dh - Reserved (1 byte)
0002Eh-0004Dh - SubTitle/Song Name (32 bytes)
0004Eh-0006Dh - Title of Game (32 bytes)
0006Eh-0007Dh - Name of Dumper (32 bytes)
0007Eh-0009Dh - Comments (32 bytes)
0009Eh-000A1h - Date the SPC was Dumped (4 bytes)
000A2h-000A8h - Reserved (7 bytes)
000A9h-000ACh - Length of SPC in seconds (4 bytes)
000ADh-000AFh - Fade out length in milliseconds (3 bytes)
000B0h-000CFh - Author of Song (32 bytes)
000D0h - Default Channel Disables (0 = enable, 1 = disable) (1 byte)
000D1h - Emulator used to dump .spc file (1 byte)
(0 = UNKNOWN, 1 = ZSNES, 2 = SNES9X)
(Note : Contact the authors if you're an snes emu author with
an .spc capture in order to assign you a number)
000D2h-000FFh - Reserved (46 bytes)
00100h-100FFh - SPCRam (64 KB)
10100h-101FFh - DSPRam (256 bytes)
*/
extern unsigned char spcextraram[64];
extern unsigned char spcP, spcA, spcX, spcY, spcS, spcNZ;
extern unsigned int infoloc;
char spcsaved[16];
void savespcdata()
{
size_t fname_len;
unsigned int i = 0;
setextension(ZSaveName, "spc");
fname_len = strlen(ZSaveName);
while (i < 100)
{
if (i)
{
sprintf(ZSaveName-1+fname_len - ((i < 10) ? 0 : 1), "%d", i);
}
if (access_dir(ZSpcPath, ZSaveName, F_OK))
{
break;
}
i++;
}
if (i < 100)
{
FILE *fp = fopen_dir(ZSpcPath, ZSaveName, "wb");
if (fp)
{
unsigned char ssdatst[256];
time_t t = time(0);
struct tm *lt = localtime(&t);
//Assemble N/Z flags into P
spcP &= 0xFD;
if (!spcNZ)
{
spcP |= 2;
}
spcP &= 0x7F;
if (spcNZ & 0x80)
{
spcP |= 0x80;
}
strcpy((char *)ssdatst, "SNES-SPC700 Sound File Data v0.30"); //00000h - File Header : SNES-SPC700 Sound File Data v0.00
ssdatst[0x21] = ssdatst[0x22] = ssdatst[0x23] = 0x1a; //00021h - 0x1a,0x1a,0x1a
ssdatst[0x24] = 10; //00024h - 10
*((unsigned short *)(ssdatst+0x25)) = spcPCRam-(unsigned int)SPCRAM; //00025h - PC Register value (1 Word)
ssdatst[0x27] = spcA; //00027h - A Register Value (1 byte)
ssdatst[0x28] = spcX; //00028h - X Register Value (1 byte)
ssdatst[0x29] = spcY; //00029h - Y Register Value (1 byte)
ssdatst[0x2A] = spcP; //0002Ah - Status Flags Value (1 byte)
ssdatst[0x2B] = spcS; //0002Bh - Stack Register Value (1 byte)
ssdatst[0x2C] = 0; //0002Ch - Reserved
ssdatst[0x2D] = 0; //0002Dh - Reserved
PrepareSaveState();
memset(ssdatst+0x2E, 0, 32); //0002Eh-0004Dh - SubTitle/Song Name
memset(ssdatst+0x4E, 0, 32); //0004Eh-0006Dh - Title of Game
memcpy(ssdatst+0x4E, ((unsigned char *)romdata)+infoloc, 21);
memset(ssdatst+0x6E, 0, 16); //0006Eh-0007Dh - Name of Dumper
memset(ssdatst+0x7E, 0, 32); //0007Eh-0009Dh - Comments
//0009Eh-000A1h - Date the SPC was Dumped
ssdatst[0x9E] = lt->tm_mday;
ssdatst[0x9F] = lt->tm_mon+1;
ssdatst[0xA0] = (lt->tm_year+1900) & 0xFF;
ssdatst[0xA1] = ((lt->tm_year+1900) >> 8) & 0xFF;
memset(ssdatst+0xA2, 0, 7); //000A2h-000A8h - Reserved
memset(ssdatst+0xA9, 0, 4); //000A9h-000ACh - Length of SPC in seconds
memset(ssdatst+0xAD, 0, 3); //000ADh-000AFh - Fade out time in milliseconds
memset(ssdatst+0xB0, 0, 32); //000B0h-000CFh - Author of Song
//Set Channel Disables
ssdatst[0xD0] = 0; //000D0h - Default Channel Disables (0 = enable, 1 = disable)
if (Voice0Disable) { ssdatst[0xD0] |= BIT(0); }
if (Voice1Disable) { ssdatst[0xD0] |= BIT(1); }
if (Voice2Disable) { ssdatst[0xD0] |= BIT(2); }
if (Voice3Disable) { ssdatst[0xD0] |= BIT(3); }
if (Voice4Disable) { ssdatst[0xD0] |= BIT(4); }
if (Voice5Disable) { ssdatst[0xD0] |= BIT(5); }
if (Voice6Disable) { ssdatst[0xD0] |= BIT(6); }
if (Voice7Disable) { ssdatst[0xD0] |= BIT(7); }
ssdatst[0xD1] = 1; //000D1h - Emulator used to dump .spc file
memset(ssdatst+0xD2, 0, 46); //000D2h-000FFh - Reserved
fwrite(ssdatst, 1, sizeof(ssdatst), fp);
fwrite(SPCRAM, 1, 65536, fp); //00100h-100FFh - SPCRam
fwrite(DSPMem, 1, 192, fp); //10100h-101FFh - DSPRam
fwrite(spcextraram, 1, 64, fp); //Seems DSPRam is split in two, but I don't get what's going on here
fclose(fp);
ResetState();
sprintf(spcsaved, "%s FILE SAVED.", ZSaveName+fname_len-3);
}
}
}
void SaveGameSpecificInput()
{
if (!*ZSaveName)
{
psr_cfg_run(write_input_vars, ZCfgPath, "zinput.cfg");
}
if (GameSpecificInput && *ZSaveName)
{
setextension(ZSaveName, "inp");
psr_cfg_run(write_input_vars, ZSramPath, ZSaveName);
}
}
void LoadGameSpecificInput()
{
if (GameSpecificInput && *ZSaveName)
{
psr_cfg_run(read_input_vars, ZCfgPath, "zinput.cfg");
setextension(ZSaveName, "inp");
psr_cfg_run(read_input_vars, ZSramPath, ZSaveName);
}
}