2009-09-16 08:41:12 +02:00

163 lines
4.7 KiB
C

/*
dllinit.c - DLL initialization code
Copyright (c) 2002 - 2004 dbjh
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if defined __CYGWIN__ && defined DLOPEN
#include <cygwin/cygwin_dll.h>
DECLARE_CYGWIN_DLL(DllMain);
#endif
#include <stdio.h>
#include <string.h>
#include "libdiscmage.h"
#if defined __CYGWIN__ || defined _WIN32
#include <windows.h>
#ifdef __cplusplus
extern "C" BOOL WINAPI DllMain (HINSTANCE h, DWORD reason, LPVOID ptr);
#endif
/*
When this function is explicitly specified as entry point (for example by
using the option /ENTRY of link.exe) printf() does not produce output when
called from this function.
*/
BOOL WINAPI
DllMain (HINSTANCE h, DWORD reason, LPVOID ptr)
{
(void) ptr; // warning remover
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls ((HMODULE) h);
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
}
return TRUE;
}
#elif defined DJGPP
#include "dxedll_pub.h" // for st_symbol_t
#include "dxedll_priv.h" // must be included after headers
#include "map.h" // of external libraries!
int dxe_init (void);
void *dxe_symbol (char *symbol_name);
st_symbol_t import_export =
{
dxe_init, dxe_symbol, sizeof (st_symbol_t),
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL,
{0, NULL, NULL, 0, 0, 0, NULL, 0}, {0, NULL, NULL, 0, 0, 0, NULL, 0},
{0, NULL, NULL, 0, 0, 0, NULL, 0}, NULL, NULL, NULL, 0
};
st_map_t *symbol;
int
dxe_init (void)
{
symbol = map_create (17);
symbol->cmp_key = (int (*) (void *, void *)) strcmp; // How beautiful! ;-)
symbol = map_put (symbol, "dm_get_version", dm_get_version);
symbol = map_put (symbol, "dm_get_version_s", dm_get_version_s);
symbol = map_put (symbol, "dm_set_gauge", dm_set_gauge);
symbol = map_put (symbol, "dm_open", dm_open);
symbol = map_put (symbol, "dm_reopen", dm_reopen);
symbol = map_put (symbol, "dm_fdopen", dm_fdopen);
symbol = map_put (symbol, "dm_close", dm_close);
symbol = map_put (symbol, "dm_nfo", dm_nfo);
symbol = map_put (symbol, "dm_read", dm_read);
symbol = map_put (symbol, "dm_write", dm_write);
symbol = map_put (symbol, "dm_disc_read", dm_disc_read);
symbol = map_put (symbol, "dm_disc_write", dm_disc_write);
symbol = map_put (symbol, "dm_toc_read", dm_toc_read);
symbol = map_put (symbol, "dm_toc_write", dm_toc_write);
symbol = map_put (symbol, "dm_cue_read", dm_cue_read);
symbol = map_put (symbol, "dm_cue_write", dm_cue_write);
symbol = map_put (symbol, "dm_rip", dm_rip);
return 0;
}
/*
Normally, the code that uses a dynamic library knows what it wants, i.e., it
searches for specific symbol names. So, for a program that uses a DXE the
code could look something like:
void *handle;
int (*function1) (int);
handle = open_module (MODULE_NAME);
function1 = ((st_symbol_t *) handle)->function1;
However, by adding a symbol loading function, st_symbol_t doesn't have to be
updated if the DXE should export more or other symbols, which makes using a
DXE less error prone. Changing st_symbol_t would also require a recompile of
the code that uses the DXE (which is a *bad* thing).
A symbol loading function also makes an "extension API" a bit more elegant,
because the extension functions needn't be hardcoded in st_symbol_t;
*/
void *
dxe_symbol (char *symbol_name)
{
return map_get (symbol, symbol_name);
}
#elif defined __unix__
// The functions _init() and _fini() seem to be reserved on GNU/Linux
#if 0
void _init (void)
{
}
void _fini (void)
{
}
#endif
#endif