2009-05-12 22:17:42 +02:00

70 lines
1.7 KiB
C++
Executable File

class Cheat {
public:
enum type_t {
ProActionReplay,
GameGenie,
};
struct cheat_t {
bool enabled;
string code;
string desc;
unsigned count;
array<unsigned> addr;
array<uint8_t> data;
cheat_t& operator=(const cheat_t&);
bool operator<(const cheat_t&);
};
bool decode(const char *s, cheat_t &item) const;
bool read(unsigned addr, uint8_t &data) const;
bool enabled() const;
void enable();
void disable();
inline unsigned count() const { return code.size(); }
inline bool active() const { return cheat_enabled; }
inline bool exists(unsigned addr) const { return mask[addr >> 3] & 1 << (addr & 7); }
bool add(bool enable, const char *code, const char *desc);
bool edit(unsigned i, bool enable, const char *code, const char *desc);
bool remove(unsigned i);
bool get(unsigned i, cheat_t &item) const;
bool enabled(unsigned i) const;
void enable(unsigned i);
void disable(unsigned i);
void load(string data);
string save() const;
void clear();
Cheat();
private:
bool cheat_enabled; //cheat_enabled == (cheat_enabled_code_exists && cheat_system_enabled);
bool cheat_enabled_code_exists;
bool cheat_system_enabled;
uint8_t mask[0x200000];
vector<cheat_t> code;
bool decode(const char *str, unsigned &addr, uint8_t &data, type_t &type) const;
bool encode(string &str, unsigned addr, uint8_t data, type_t type) const;
void update_cheat_status();
unsigned mirror_address(unsigned addr) const;
void update(const cheat_t& item);
void set(unsigned addr);
void clear(unsigned addr);
string& encode_description(string &desc) const;
string& decode_description(string &desc) const;
};
extern Cheat cheat;