2009-05-12 20:05:00 +02:00

782 lines
26 KiB
C++
Executable File

//RawInput driver
//author: byuu
//this driver utilizes RawInput (WM_INPUT) to capture keyboard and mouse input.
//although this requires WinXP or newer, it is the only way to uniquely identify
//and independently map multiple keyboards and mice. DirectInput merges all
//keyboards and mice into one device per.
//
//as WM_INPUT lacks specific RAWINPUT structures for gamepads, giving only raw
//data, and because DirectInput supports up to 16 joypads, DirectInput is used
//for joypad mapping.
//
//further, Xbox 360 controllers are explicitly detected and supported through
//XInput. this is because under DirectInput, the LT / RT (trigger) buttons are
//merged into a single Z-axis -- making it impossible to detect both buttons
//being pressed at the same time. with XInput, the state of both trigger
//buttons can be read independently.
//
//so in essence, this is actually more of a hybrid driver.
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include <xinput.h>
namespace ruby {
#include "rawinput.hpp"
DWORD WINAPI RawInputThreadProc(void*);
LRESULT CALLBACK RawInputWindowProc(HWND, UINT, WPARAM, LPARAM);
class RawInput {
public:
HANDLE mutex;
HWND hwnd;
bool initialized;
bool ready;
struct Device {
HANDLE handle;
};
struct Keyboard : Device {
bool state[keyboard<>::length];
void update(RAWINPUT *input) {
unsigned code = input->data.keyboard.MakeCode;
unsigned flags = input->data.keyboard.Flags;
#define map(id, flag, name) if(code == id) state[name] = (bool)(flags == flag);
map(0x0001, 0, keyboard<>::escape)
map(0x003b, 0, keyboard<>::f1)
map(0x003c, 0, keyboard<>::f2)
map(0x003d, 0, keyboard<>::f3)
map(0x003e, 0, keyboard<>::f4)
map(0x003f, 0, keyboard<>::f5)
map(0x0040, 0, keyboard<>::f6)
map(0x0041, 0, keyboard<>::f7)
map(0x0042, 0, keyboard<>::f8)
map(0x0043, 0, keyboard<>::f9)
map(0x0044, 0, keyboard<>::f10)
map(0x0057, 0, keyboard<>::f11)
map(0x0058, 0, keyboard<>::f12)
map(0x0037, 2, keyboard<>::print_screen)
map(0x0046, 0, keyboard<>::scroll_lock)
map(0x001d, 4, keyboard<>::pause)
map(0x0029, 0, keyboard<>::tilde)
map(0x0002, 0, keyboard<>::num_1)
map(0x0003, 0, keyboard<>::num_2)
map(0x0004, 0, keyboard<>::num_3)
map(0x0005, 0, keyboard<>::num_4)
map(0x0006, 0, keyboard<>::num_5)
map(0x0007, 0, keyboard<>::num_6)
map(0x0008, 0, keyboard<>::num_7)
map(0x0009, 0, keyboard<>::num_8)
map(0x000a, 0, keyboard<>::num_9)
map(0x000b, 0, keyboard<>::num_0)
map(0x000c, 0, keyboard<>::dash)
map(0x000d, 0, keyboard<>::equal)
map(0x000e, 0, keyboard<>::backspace)
map(0x0052, 2, keyboard<>::insert)
map(0x0053, 2, keyboard<>::delete_)
map(0x0047, 2, keyboard<>::home)
map(0x004f, 2, keyboard<>::end)
map(0x0049, 2, keyboard<>::page_up)
map(0x0051, 2, keyboard<>::page_down)
map(0x001e, 0, keyboard<>::a)
map(0x0030, 0, keyboard<>::b)
map(0x002e, 0, keyboard<>::c)
map(0x0020, 0, keyboard<>::d)
map(0x0012, 0, keyboard<>::e)
map(0x0021, 0, keyboard<>::f)
map(0x0022, 0, keyboard<>::g)
map(0x0023, 0, keyboard<>::h)
map(0x0017, 0, keyboard<>::i)
map(0x0024, 0, keyboard<>::j)
map(0x0025, 0, keyboard<>::k)
map(0x0026, 0, keyboard<>::l)
map(0x0032, 0, keyboard<>::m)
map(0x0031, 0, keyboard<>::n)
map(0x0018, 0, keyboard<>::o)
map(0x0019, 0, keyboard<>::p)
map(0x0010, 0, keyboard<>::q)
map(0x0013, 0, keyboard<>::r)
map(0x001f, 0, keyboard<>::s)
map(0x0014, 0, keyboard<>::t)
map(0x0016, 0, keyboard<>::u)
map(0x002f, 0, keyboard<>::v)
map(0x0011, 0, keyboard<>::w)
map(0x002d, 0, keyboard<>::x)
map(0x0015, 0, keyboard<>::y)
map(0x002c, 0, keyboard<>::z)
map(0x001a, 0, keyboard<>::lbracket)
map(0x001b, 0, keyboard<>::rbracket)
map(0x002b, 0, keyboard<>::backslash)
map(0x0027, 0, keyboard<>::semicolon)
map(0x0028, 0, keyboard<>::apostrophe)
map(0x0033, 0, keyboard<>::comma)
map(0x0034, 0, keyboard<>::period)
map(0x0035, 0, keyboard<>::slash)
map(0x004f, 0, keyboard<>::pad_1)
map(0x0050, 0, keyboard<>::pad_2)
map(0x0051, 0, keyboard<>::pad_3)
map(0x004b, 0, keyboard<>::pad_4)
map(0x004c, 0, keyboard<>::pad_5)
map(0x004d, 0, keyboard<>::pad_6)
map(0x0047, 0, keyboard<>::pad_7)
map(0x0048, 0, keyboard<>::pad_8)
map(0x0049, 0, keyboard<>::pad_9)
map(0x0052, 0, keyboard<>::pad_0)
map(0x0053, 0, keyboard<>::point)
map(0x001c, 2, keyboard<>::enter)
map(0x004e, 0, keyboard<>::add)
map(0x004a, 0, keyboard<>::subtract)
map(0x0037, 0, keyboard<>::multiply)
map(0x0035, 2, keyboard<>::divide)
map(0x0045, 0, keyboard<>::num_lock)
map(0x003a, 0, keyboard<>::caps_lock)
//pause signals 0x1d:4 + 0x45:0, whereas num_lock signals only 0x45:0.
//this makes it impractical to detect both pause+num_lock independently.
//workaround: always detect pause; detect num_lock only when pause is released.
if(state[keyboard<>::pause]) state[keyboard<>::num_lock] = false;
map(0x0048, 2, keyboard<>::up)
map(0x0050, 2, keyboard<>::down)
map(0x004b, 2, keyboard<>::left)
map(0x004d, 2, keyboard<>::right)
map(0x000f, 0, keyboard<>::tab)
map(0x001c, 0, keyboard<>::return_)
map(0x0039, 0, keyboard<>::spacebar)
map(0x001d, 0, keyboard<>::lctrl)
map(0x001d, 2, keyboard<>::rctrl)
map(0x0038, 0, keyboard<>::lalt)
map(0x0038, 2, keyboard<>::ralt)
map(0x002a, 0, keyboard<>::lshift)
map(0x0036, 0, keyboard<>::rshift)
map(0x005b, 2, keyboard<>::lsuper)
map(0x005c, 2, keyboard<>::rsuper)
map(0x005d, 2, keyboard<>::menu)
#undef map
}
Keyboard() {
for(unsigned i = 0; i < keyboard<>::length; i++) state[i] = false;
}
};
struct Mouse : Device {
signed xDistance;
signed yDistance;
signed zDistance;
unsigned buttonState;
void sync() {
xDistance = 0;
yDistance = 0;
zDistance = 0;
}
void update(RAWINPUT *input) {
if((input->data.mouse.usFlags & 1) == MOUSE_MOVE_RELATIVE) {
xDistance += input->data.mouse.lLastX;
yDistance += input->data.mouse.lLastY;
}
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) buttonState |= 1 << 0;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP ) buttonState &=~ 1 << 0;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN) buttonState |= 1 << 2; //swap middle and right buttons,
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP ) buttonState &=~ 1 << 2; //for consistency with Linux:
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN) buttonState |= 1 << 1; //left = 0, middle = 1, right = 2
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP ) buttonState &=~ 1 << 1;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_DOWN) buttonState |= 1 << 3;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_UP ) buttonState &=~ 1 << 3;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_DOWN) buttonState |= 1 << 4;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_UP ) buttonState &=~ 1 << 4;
if(input->data.mouse.usButtonFlags & RI_MOUSE_WHEEL) {
zDistance += (int16_t)input->data.mouse.usButtonData;
}
}
Mouse() {
xDistance = yDistance = zDistance = 0;
buttonState = 0;
}
};
//keep track of gamepads for the sole purpose of distinguishing XInput devices
//from all other devices. this is necessary, as DirectInput does not provide
//a way to retrieve the necessary RIDI_DEVICENAME string.
struct Gamepad : Device {
bool isXInputDevice;
uint16_t vendorId;
uint16_t productId;
};
vector<Keyboard> lkeyboard;
vector<Mouse> lmouse;
vector<Gamepad> lgamepad;
LRESULT window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
if(msg == WM_INPUT) {
unsigned size = 0;
GetRawInputData((HRAWINPUT)lparam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
RAWINPUT *input = new RAWINPUT[size];
GetRawInputData((HRAWINPUT)lparam, RID_INPUT, input, &size, sizeof(RAWINPUTHEADER));
WaitForSingleObject(mutex, INFINITE);
if(input->header.dwType == RIM_TYPEKEYBOARD) {
for(unsigned i = 0; i < lkeyboard.size(); i++) {
if(input->header.hDevice == lkeyboard[i].handle) {
lkeyboard[i].update(input);
break;
}
}
} else if(input->header.dwType == RIM_TYPEMOUSE) {
for(unsigned i = 0; i < lmouse.size(); i++) {
if(input->header.hDevice == lmouse[i].handle) {
lmouse[i].update(input);
break;
}
}
}
ReleaseMutex(mutex);
//allow propogation of WM_INPUT message
LRESULT result = DefRawInputProc(&input, size, sizeof(RAWINPUTHEADER));
delete[] input;
return result;
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}
//this is used to sort device IDs
struct DevicePool {
HANDLE handle;
char name[4096];
bool operator<(const DevicePool &pool) const { return strcmp(name, pool.name) < 0; }
};
int main() {
//create an invisible window to act as a sink, capturing all WM_INPUT messages
WNDCLASS wc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
wc.hInstance = GetModuleHandle(0);
wc.lpfnWndProc = RawInputWindowProc;
wc.lpszClassName = "RawInputClass";
wc.lpszMenuName = 0;
wc.style = CS_VREDRAW | CS_HREDRAW;
RegisterClass(&wc);
hwnd = CreateWindow("RawInputClass", "RawInputClass", WS_POPUP,
0, 0, 64, 64, 0, 0, GetModuleHandle(0), 0);
//enumerate all HID devices
unsigned devices = 0;
GetRawInputDeviceList(NULL, &devices, sizeof(RAWINPUTDEVICELIST));
RAWINPUTDEVICELIST *list = new RAWINPUTDEVICELIST[devices];
GetRawInputDeviceList(list, &devices, sizeof(RAWINPUTDEVICELIST));
//sort all devices by name. this has two important properties:
//1) it consistently orders peripherals, so mapped IDs remain constant
//2) it sorts the virtual keyboard and mouse to the bottom of the list
// (real devices start with \\?\HID#, virtual with \\?\Root#)
DevicePool pool[devices];
for(unsigned i = 0; i < devices; i++) {
pool[i].handle = list[i].hDevice;
unsigned size = sizeof(pool[i].name) - 1;
GetRawInputDeviceInfo(list[i].hDevice, RIDI_DEVICENAME, &pool[i].name, &size);
}
nall::sort(pool, devices);
delete[] list;
for(unsigned i = 0; i < devices; i++) {
RID_DEVICE_INFO info;
info.cbSize = sizeof(RID_DEVICE_INFO);
unsigned size = info.cbSize;
GetRawInputDeviceInfo(pool[i].handle, RIDI_DEVICEINFO, &info, &size);
if(info.dwType == RIM_TYPEKEYBOARD) {
unsigned n = lkeyboard.size();
lkeyboard[n].handle = pool[i].handle;
} else if(info.dwType == RIM_TYPEMOUSE) {
unsigned n = lmouse.size();
lmouse[n].handle = pool[i].handle;
} else if(info.dwType == RIM_TYPEHID) {
//if this is a gamepad or joystick device ...
if(info.hid.usUsagePage == 1 && (info.hid.usUsage == 4 || info.hid.usUsage == 5)) {
//... then cache device information for later use
unsigned n = lgamepad.size();
lgamepad[n].handle = pool[i].handle;
lgamepad[n].vendorId = (uint16_t)info.hid.dwVendorId;
lgamepad[n].productId = (uint16_t)info.hid.dwProductId;
//per MSDN: XInput devices have "IG_" in their device strings,
//which is how they should be identified.
const char *p = strstr(pool[i].name, "IG_");
lgamepad[n].isXInputDevice = (bool)p;
}
}
}
RAWINPUTDEVICE device[2];
//capture all keyboard input
device[0].usUsagePage = 1;
device[0].usUsage = 6;
device[0].dwFlags = RIDEV_INPUTSINK;
device[0].hwndTarget = hwnd;
//capture all mouse input
device[1].usUsagePage = 1;
device[1].usUsage = 2;
device[1].dwFlags = RIDEV_INPUTSINK;
device[1].hwndTarget = hwnd;
RegisterRawInputDevices(device, 2, sizeof(RAWINPUTDEVICE));
WaitForSingleObject(mutex, INFINITE);
ready = true;
ReleaseMutex(mutex);
while(true) {
MSG msg;
GetMessage(&msg, hwnd, 0, 0);
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
RawInput() : initialized(false), ready(false) {
}
};
static RawInput rawinput;
DWORD WINAPI RawInputThreadProc(void*) {
return rawinput.main();
}
LRESULT CALLBACK RawInputWindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
return rawinput.window_proc(hwnd, msg, wparam, lparam);
}
class XInput {
public:
struct Gamepad {
unsigned id;
int16_t hat;
int16_t axis[6];
bool button[10];
void poll(XINPUT_STATE &state) {
hat = joypad<>::hat_center;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP ) hat |= joypad<>::hat_up;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) hat |= joypad<>::hat_right;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN ) hat |= joypad<>::hat_down;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT ) hat |= joypad<>::hat_left;
axis[0] = (int16_t)state.Gamepad.sThumbLX;
axis[1] = (int16_t)state.Gamepad.sThumbLY;
axis[2] = (int16_t)state.Gamepad.sThumbRX;
axis[3] = (int16_t)state.Gamepad.sThumbRY;
//transform left and right trigger ranges:
//from: 0 (low, eg released) to 255 (high, eg pressed all the way down)
//to: +32767 (low) to -32768 (high)
uint16_t triggerX = state.Gamepad.bLeftTrigger;
uint16_t triggerY = state.Gamepad.bRightTrigger;
triggerX = (triggerX << 8) | triggerX;
triggerY = (triggerY << 8) | triggerY;
axis[4] = (~triggerX) - 32768;
axis[5] = (~triggerY) - 32768;
button[0] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_A);
button[1] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_B);
button[2] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_X);
button[3] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y);
button[4] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
button[5] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_START);
button[6] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
button[7] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
button[8] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
button[9] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
}
Gamepad() {
hat = joypad<>::hat_center;
for(unsigned n = 0; n < 6; n++) axis[n] = 0;
for(unsigned n = 0; n < 10; n++) button[n] = false;
}
};
vector<Gamepad> lgamepad;
void poll() {
for(unsigned i = 0; i < lgamepad.size(); i++) {
XINPUT_STATE state;
DWORD result = XInputGetState(lgamepad[i].id, &state);
if(result == ERROR_SUCCESS) lgamepad[i].poll(state);
}
}
void init() {
//XInput only supports up to four controllers
for(unsigned i = 0; i <= 3; i++) {
XINPUT_STATE state;
DWORD result = XInputGetState(i, &state);
if(result == ERROR_SUCCESS) {
//valid controller detected, add to gamepad list
unsigned n = lgamepad.size();
lgamepad[n].id = i;
}
}
}
};
static BOOL CALLBACK DirectInput_EnumJoypadsCallback(const DIDEVICEINSTANCE*, void*);
static BOOL CALLBACK DirectInput_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE*, void*);
class DirectInput {
public:
HWND handle;
LPDIRECTINPUT8 context;
struct Gamepad {
LPDIRECTINPUTDEVICE8 handle;
int16_t hat[4];
int16_t axis[6];
bool button[128];
void poll(DIJOYSTATE2 &state) {
//POV hats
for(unsigned n = 0; n < 4; n++) {
hat[n] = joypad<>::hat_center;
//POV value is in clockwise-hundredth degree units
unsigned pov = state.rgdwPOV[n];
//some drivers report a centered POV hat as -1U, others as 65535U.
//>= 36000 will match both, as well as invalid ranges.
if(pov >= 36000) continue;
if(pov >= 31500 || pov <= 4500) hat[n] |= joypad<>::hat_up;
if(pov >= 4500 && pov <= 13500) hat[n] |= joypad<>::hat_right;
if(pov >= 13500 && pov <= 22500) hat[n] |= joypad<>::hat_down;
if(pov >= 22500 && pov <= 31500) hat[n] |= joypad<>::hat_left;
}
//axes
axis[0] = state.lX;
axis[1] = state.lY;
axis[2] = state.lZ;
axis[3] = state.lRx;
axis[4] = state.lRy;
axis[5] = state.lRz;
//buttons
for(unsigned n = 0; n < 128; n++) {
button[n] = (bool)state.rgbButtons[n];
}
}
Gamepad() {
handle = 0;
for(unsigned n = 0; n < 4; n++) hat[n] = joypad<>::hat_center;
for(unsigned n = 0; n < 6; n++) axis[n] = 0;
for(unsigned n = 0; n < 128; n++) button[n] = false;
}
};
vector<Gamepad> lgamepad;
void poll() {
for(unsigned i = 0; i < lgamepad.size(); i++) {
if(FAILED(lgamepad[i].handle->Poll())) {
lgamepad[i].handle->Acquire();
continue;
}
DIJOYSTATE2 state;
lgamepad[i].handle->GetDeviceState(sizeof(DIJOYSTATE2), &state);
lgamepad[i].poll(state);
}
}
bool init_joypad(const DIDEVICEINSTANCE *instance) {
//if this is an XInput device, do not acquire it via DirectInput ...
//the XInput driver above will handle said device.
for(unsigned i = 0; i < rawinput.lgamepad.size(); i++) {
uint32_t guid = MAKELONG(rawinput.lgamepad[i].vendorId, rawinput.lgamepad[i].productId);
if(guid == instance->guidProduct.Data1) {
if(rawinput.lgamepad[i].isXInputDevice == true) {
return DIENUM_CONTINUE;
}
}
}
if(FAILED(context->CreateDevice(instance->guidInstance, &device, 0))) {
return DIENUM_CONTINUE;
}
device->SetDataFormat(&c_dfDIJoystick2);
device->SetCooperativeLevel(handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND);
device->EnumObjects(DirectInput_EnumJoypadAxesCallback, (void*)this, DIDFT_ABSAXIS);
unsigned n = lgamepad.size();
lgamepad[n].handle = device;
return DIENUM_CONTINUE;
}
bool init_axis(const DIDEVICEOBJECTINSTANCE *instance) {
DIPROPRANGE range;
range.diph.dwSize = sizeof(DIPROPRANGE);
range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
range.diph.dwHow = DIPH_BYID;
range.diph.dwObj = instance->dwType;
range.lMin = -32768;
range.lMax = +32767;
device->SetProperty(DIPROP_RANGE, &range.diph);
return DIENUM_CONTINUE;
}
void init(HWND handle_) {
handle = handle_;
DirectInput8Create(GetModuleHandle(0), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&context, 0);
context->EnumDevices(DI8DEVCLASS_GAMECTRL, DirectInput_EnumJoypadsCallback, (void*)this, DIEDFL_ATTACHEDONLY);
}
void term() {
for(unsigned i = 0; i < lgamepad.size(); i++) {
lgamepad[i].handle->Unacquire();
lgamepad[i].handle->Release();
}
lgamepad.reset();
if(context) {
context->Release();
context = 0;
}
}
private:
LPDIRECTINPUTDEVICE8 device;
};
BOOL CALLBACK DirectInput_EnumJoypadsCallback(const DIDEVICEINSTANCE *instance, void *p) {
return ((DirectInput*)p)->init_joypad(instance);
}
BOOL CALLBACK DirectInput_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE *instance, void *p) {
return ((DirectInput*)p)->init_axis(instance);
}
class pInputRaw {
public:
InputRaw &self;
XInput xinput;
DirectInput dinput;
bool acquire_mouse;
bool cursor_visible;
struct {
HWND handle;
} settings;
bool cap(Input::Setting setting) {
if(setting == Input::Handle) return true;
if(setting == Input::KeyboardSupport) return true;
if(setting == Input::MouseSupport) return true;
if(setting == Input::JoypadSupport) return true;
return false;
}
uintptr_t get(Input::Setting setting) {
if(setting == Input::Handle) return (uintptr_t)settings.handle;
return false;
}
bool set(Input::Setting setting, uintptr_t param) {
if(setting == Input::Handle) {
settings.handle = (HWND)param;
return true;
}
return false;
}
bool acquire() {
acquire_mouse = true;
if(cursor_visible == true) {
ShowCursor(cursor_visible = false);
}
return acquired();
}
bool unacquire() {
acquire_mouse = false;
ReleaseCapture();
ClipCursor(NULL);
if(cursor_visible == false) {
ShowCursor(cursor_visible = true);
}
return true;
}
bool acquired() {
if(acquire_mouse == true) {
SetFocus(settings.handle);
SetCapture(settings.handle);
RECT rc;
GetWindowRect(settings.handle, &rc);
ClipCursor(&rc);
}
return GetCapture() == settings.handle;
}
bool poll(int16_t *table) {
memset(table, 0, nall::input_limit * sizeof(int16_t));
WaitForSingleObject(rawinput.mutex, INFINITE);
//=========
//Keyboards
//=========
for(unsigned i = 0; i < min(rawinput.lkeyboard.size(), (unsigned)keyboard<>::count); i++) {
unsigned index = keyboard<>::index(i, keyboard<>::none);
for(unsigned n = 0; n < keyboard<>::length; n++) {
table[index + n] = rawinput.lkeyboard[i].state[n];
}
}
//====
//Mice
//====
for(unsigned i = 0; i < min(rawinput.lmouse.size(), (unsigned)mouse<>::count); i++) {
unsigned index = mouse<>::index(i, mouse<>::none);
table[index + mouse<>::x] = rawinput.lmouse[i].xDistance;
table[index + mouse<>::y] = rawinput.lmouse[i].yDistance;
table[index + mouse<>::z] = rawinput.lmouse[i].zDistance;
for(unsigned n = 0; n < min(5U, (unsigned)mouse<>::buttons); n++) {
table[index + mouse<>::button + n] = (bool)(rawinput.lmouse[i].buttonState & (1 << n));
}
rawinput.lmouse[i].sync();
}
ReleaseMutex(rawinput.mutex);
unsigned joy = 0;
//==================
//XInput controllers
//==================
xinput.poll();
for(unsigned i = 0; i < xinput.lgamepad.size(); i++) {
if(joy >= joypad<>::count) break;
unsigned index = joypad<>::index(joy++, joypad<>::none);
table[index + joypad<>::hat + 0] = xinput.lgamepad[i].hat;
for(unsigned axis = 0; axis < min(6U, (unsigned)joypad<>::axes); axis++) {
table[index + joypad<>::axis + axis] = xinput.lgamepad[i].axis[axis];
}
for(unsigned button = 0; button < min(10U, (unsigned)joypad<>::buttons); button++) {
table[index + joypad<>::button + button] = xinput.lgamepad[i].button[button];
}
}
//=======================
//DirectInput controllers
//=======================
dinput.poll();
for(unsigned i = 0; i < dinput.lgamepad.size(); i++) {
if(joy >= joypad<>::count) break;
unsigned index = joypad<>::index(joy++, joypad<>::none);
for(unsigned hat = 0; hat < min(4U, (unsigned)joypad<>::hats); hat++) {
table[index + joypad<>::hat + hat] = dinput.lgamepad[i].hat[hat];
}
for(unsigned axis = 0; axis < min(6U, (unsigned)joypad<>::axes); axis++) {
table[index + joypad<>::axis + axis] = dinput.lgamepad[i].axis[axis];
}
for(unsigned button = 0; button < min(128U, (unsigned)joypad<>::buttons); button++) {
table[index + joypad<>::button + button] = dinput.lgamepad[i].button[button];
}
}
}
bool init() {
//only spawn RawInput processing thread one time
if(rawinput.initialized == false) {
rawinput.initialized = true;
rawinput.mutex = CreateMutex(NULL, FALSE, NULL);
CreateThread(NULL, 0, RawInputThreadProc, 0, 0, NULL);
//RawInput device calibration needs to finish before initializing DirectInput;
//as it needs device GUIDs to distinguish XInput devices from ordinary joypads.
bool ready = false;
do {
Sleep(10);
WaitForSingleObject(rawinput.mutex, INFINITE);
ready = rawinput.ready;
ReleaseMutex(rawinput.mutex);
} while(ready == false);
}
xinput.init();
dinput.init(settings.handle);
acquire_mouse = false;
cursor_visible = true;
return true;
}
void term() {
unacquire();
dinput.term();
}
pInputRaw(InputRaw &self_) : self(self_) {
}
};
bool InputRaw::cap(Setting setting) { return p.cap(setting); }
uintptr_t InputRaw::get(Setting setting) { return p.get(setting); }
bool InputRaw::set(Setting setting, uintptr_t param) { return p.set(setting, param); }
bool InputRaw::acquire() { return p.acquire(); }
bool InputRaw::unacquire() { return p.unacquire(); }
bool InputRaw::acquired() { return p.acquired(); }
bool InputRaw::poll(int16_t *table) { return p.poll(table); }
bool InputRaw::init() { return p.init(); }
void InputRaw::term() { p.term(); }
InputRaw::InputRaw() : p(*new pInputRaw(*this)) {}
InputRaw::~InputRaw() { delete &p; }
}