2009-05-12 20:05:00 +02:00

347 lines
11 KiB
C++
Executable File

#include <windows.h>
#include <d3d9.h>
#define D3DVERTEX (D3DFVF_XYZRHW | D3DFVF_TEX1)
namespace ruby {
#include "direct3d.hpp"
class pVideoD3D {
public:
VideoD3D &self;
LPDIRECT3D9 lpd3d;
LPDIRECT3DDEVICE9 device;
LPDIRECT3DVERTEXBUFFER9 vertex_buffer, *vertex_ptr;
D3DPRESENT_PARAMETERS presentation;
D3DSURFACE_DESC d3dsd;
D3DLOCKED_RECT d3dlr;
D3DRASTER_STATUS d3drs;
D3DCAPS9 d3dcaps;
LPDIRECT3DTEXTURE9 texture;
LPDIRECT3DSURFACE9 surface;
struct d3dvertex {
float x, y, z, rhw; //screen coords
float u, v; //texture coords
};
struct {
uint32_t t_usage, v_usage;
uint32_t t_pool, v_pool;
uint32_t lock;
uint32_t filter;
} flags;
struct {
bool dynamic; //device supports dynamic textures
bool stretchrect; //device supports StretchRect
} caps;
struct {
HWND handle;
bool synchronize;
unsigned filter;
} settings;
struct {
unsigned width;
unsigned height;
} state;
bool cap(Video::Setting setting) {
if(setting == Video::Handle) return true;
if(setting == Video::Synchronize) return true;
if(setting == Video::Filter) return true;
return false;
}
uintptr_t get(Video::Setting setting) {
if(setting == Video::Handle) return (uintptr_t)settings.handle;
if(setting == Video::Synchronize) return settings.synchronize;
if(setting == Video::Filter) return settings.filter;
return false;
}
bool set(Video::Setting setting, uintptr_t param) {
if(setting == Video::Handle) {
settings.handle = (HWND)param;
return true;
}
if(setting == Video::Synchronize) {
settings.synchronize = param;
return true;
}
if(setting == Video::Filter) {
settings.filter = param;
if(lpd3d) update_filter();
return true;
}
return false;
}
void update_filter() {
if(!device) return;
switch(settings.filter) { default:
case Video::FilterPoint: flags.filter = D3DTEXF_POINT; break;
case Video::FilterLinear: flags.filter = D3DTEXF_LINEAR; break;
}
device->SetSamplerState(0, D3DSAMP_MINFILTER, flags.filter);
device->SetSamplerState(0, D3DSAMP_MAGFILTER, flags.filter);
}
/* Vertex format:
0----------1
| /|
| / |
| / |
| / |
| / |
2----------3
(x,y) screen coords, in pixels
(u,v) texture coords, betweeen 0.0 (top, left) to 1.0 (bottom, right)
*/
void set_vertex(
uint32_t px, uint32_t py, uint32_t pw, uint32_t ph,
uint32_t tw, uint32_t th,
uint32_t x, uint32_t y, uint32_t w, uint32_t h
) {
d3dvertex vertex[4];
vertex[0].x = vertex[2].x = (double)(x );
vertex[1].x = vertex[3].x = (double)(x + w);
vertex[0].y = vertex[1].y = (double)(y );
vertex[2].y = vertex[3].y = (double)(y + h);
//Z-buffer and RHW are unused for 2D blit, set to normal values
vertex[0].z = vertex[1].z = vertex[2].z = vertex[3].z = 0.0;
vertex[0].rhw = vertex[1].rhw = vertex[2].rhw = vertex[3].rhw = 1.0;
double rw = (double)w / (double)pw * (double)tw;
double rh = (double)h / (double)ph * (double)th;
vertex[0].u = vertex[2].u = (double)(px ) / rw;
vertex[1].u = vertex[3].u = (double)(px + w) / rw;
vertex[0].v = vertex[1].v = (double)(py ) / rh;
vertex[2].v = vertex[3].v = (double)(py + h) / rh;
vertex_buffer->Lock(0, sizeof(d3dvertex) * 4, (void**)&vertex_ptr, 0);
memcpy(vertex_ptr, vertex, sizeof(d3dvertex) * 4);
vertex_buffer->Unlock();
device->SetStreamSource(0, vertex_buffer, 0, sizeof(d3dvertex));
}
void clear() {
if(!device) return;
if(caps.stretchrect == false && !texture) return;
if(caps.stretchrect == false) {
texture->GetLevelDesc(0, &d3dsd);
texture->GetSurfaceLevel(0, &surface);
}
if(surface) {
device->ColorFill(surface, 0, D3DCOLOR_XRGB(0x00, 0x00, 0x00));
if(caps.stretchrect == false) {
surface->Release();
}
}
//clear primary display and all backbuffers
for(int i = 0; i < 3; i++) {
device->Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0x00, 0x00, 0x00), 1.0f, 0);
device->Present(0, 0, 0, 0);
}
}
bool lock(uint32_t *&data, unsigned &pitch) {
if(caps.stretchrect == false) {
texture->GetLevelDesc(0, &d3dsd);
texture->GetSurfaceLevel(0, &surface);
}
surface->LockRect(&d3dlr, 0, flags.lock);
pitch = d3dlr.Pitch;
return data = (uint32_t*)d3dlr.pBits;
}
void unlock() {
surface->UnlockRect();
if(caps.stretchrect == false) surface->Release();
}
void refresh(unsigned width, unsigned height) {
if(!device) return;
RECT rd, rs; //dest, source rectangles
GetClientRect(settings.handle, &rd);
SetRect(&rs, 0, 0, width, height);
if(state.width != rd.right || state.height != rd.bottom) {
//if window size changed, D3DPRESENT_PARAMETERS must be updated
//failure to do so causes scaling issues on some ATI drivers
init();
}
device->BeginScene();
if(caps.stretchrect == true) {
LPDIRECT3DSURFACE9 temp;
device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &temp);
device->StretchRect(surface, &rs, temp, 0, static_cast<D3DTEXTUREFILTERTYPE>(flags.filter));
temp->Release();
} else {
set_vertex(0, 0, width, height, 1024, 1024, 0, 0, rd.right, rd.bottom);
device->SetTexture(0, texture);
device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
device->EndScene();
if(settings.synchronize) {
while(true) {
D3DRASTER_STATUS status;
device->GetRasterStatus(0, &status);
if(status.InVBlank == true) break;
}
}
device->Present(0, 0, 0, 0);
}
bool init() {
term();
RECT rd;
GetClientRect(settings.handle, &rd);
state.width = rd.right;
state.height = rd.bottom;
lpd3d = Direct3DCreate9(D3D_SDK_VERSION);
if(!lpd3d) return false;
memset(&presentation, 0, sizeof(presentation));
presentation.Flags = D3DPRESENTFLAG_VIDEO;
presentation.SwapEffect = D3DSWAPEFFECT_FLIP;
presentation.hDeviceWindow = settings.handle;
presentation.BackBufferCount = 1;
presentation.MultiSampleType = D3DMULTISAMPLE_NONE;
presentation.MultiSampleQuality = 0;
presentation.EnableAutoDepthStencil = false;
presentation.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
presentation.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
presentation.Windowed = true;
presentation.BackBufferFormat = D3DFMT_UNKNOWN;
presentation.BackBufferWidth = 0;
presentation.BackBufferHeight = 0;
if(lpd3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, settings.handle,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentation, &device) != D3D_OK) {
return false;
}
//detect device capabilities
device->GetDeviceCaps(&d3dcaps);
if(d3dcaps.MaxTextureWidth < 1024 || d3dcaps.MaxTextureWidth < 1024) return false;
caps.dynamic = bool(d3dcaps.Caps2 & D3DCAPS2_DYNAMICTEXTURES);
caps.stretchrect = (d3dcaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) &&
(d3dcaps.StretchRectFilterCaps & D3DPTFILTERCAPS_MINFPOINT) &&
(d3dcaps.StretchRectFilterCaps & D3DPTFILTERCAPS_MAGFPOINT) &&
(d3dcaps.StretchRectFilterCaps & D3DPTFILTERCAPS_MINFLINEAR) &&
(d3dcaps.StretchRectFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR);
if(caps.dynamic == true) {
flags.t_usage = D3DUSAGE_DYNAMIC;
flags.v_usage = D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC;
flags.t_pool = D3DPOOL_DEFAULT;
flags.v_pool = D3DPOOL_DEFAULT;
flags.lock = D3DLOCK_NOSYSLOCK | D3DLOCK_DISCARD;
} else {
flags.t_usage = 0;
flags.v_usage = D3DUSAGE_WRITEONLY;
flags.t_pool = D3DPOOL_MANAGED;
flags.v_pool = D3DPOOL_MANAGED;
flags.lock = D3DLOCK_NOSYSLOCK | D3DLOCK_DISCARD;
}
device->SetDialogBoxMode(false);
device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
device->SetRenderState(D3DRS_LIGHTING, false);
device->SetRenderState(D3DRS_ZENABLE, false);
device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
device->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
device->SetVertexShader(NULL);
device->SetFVF(D3DVERTEX);
if(caps.stretchrect == true) {
device->CreateOffscreenPlainSurface(1024, 1024, D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &surface, NULL);
} else {
device->CreateTexture(1024, 1024, 1, flags.t_usage, D3DFMT_X8R8G8B8,
static_cast<D3DPOOL>(flags.t_pool), &texture, NULL);
}
device->CreateVertexBuffer(sizeof(d3dvertex) * 4, flags.v_usage, D3DVERTEX,
static_cast<D3DPOOL>(flags.v_pool), &vertex_buffer, NULL);
update_filter();
clear();
return true;
}
void term() {
if(vertex_buffer) { vertex_buffer->Release(); vertex_buffer = 0; }
if(surface) { surface->Release(); surface = 0; }
if(texture) { texture->Release(); texture = 0; }
if(device) { device->Release(); device = 0; }
if(lpd3d) { lpd3d->Release(); lpd3d = 0; }
}
pVideoD3D(VideoD3D &self_) : self(self_) {
vertex_buffer = 0;
surface = 0;
texture = 0;
device = 0;
lpd3d = 0;
settings.handle = 0;
settings.synchronize = false;
settings.filter = Video::FilterLinear;
}
};
bool VideoD3D::cap(Setting setting) { return p.cap(setting); }
uintptr_t VideoD3D::get(Setting setting) { return p.get(setting); }
bool VideoD3D::set(Setting setting, uintptr_t param) { return p.set(setting, param); }
bool VideoD3D::lock(uint32_t *&data, unsigned &pitch) { return p.lock(data, pitch); }
void VideoD3D::unlock() { p.unlock(); }
void VideoD3D::clear() { p.clear(); }
void VideoD3D::refresh(unsigned width, unsigned height) { p.refresh(width, height); }
bool VideoD3D::init() { return p.init(); }
void VideoD3D::term() { p.term(); }
VideoD3D::VideoD3D() : p(*new pVideoD3D(*this)) {}
VideoD3D::~VideoD3D() { delete &p; }
} //namespace ruby
#undef D3DVERTEX