quickdev16/tools/zsnes/src/SConstruct
2009-04-22 20:04:28 +02:00

310 lines
7.5 KiB
Python

# SConstruct file for ZSNES
# Run 'scons' in this directory to build.
# Run 'scons -c' in this directory to cleanup.
import os
env = Environment ()
platform = env['PLATFORM']
parsegen_tool = env.Program(target= 'parsegen', source = 'parsegen.cpp')
def parsegen_emitter(target,source,env):
env.Depends(target,parsegen_tool)
return (target,source)
if platform == 'posix':
os.system('rm cfgparse.c version.o')
print 'cfgparse.c and version.o removed'
psrbld = Builder(action ='./parsegen -D__UNIXSDL__ $TARGET $SOURCE',
emitter = parsegen_emitter,
suffix = '.c', src_suffix = '.psr')
env['BUILDERS']['PARSEGEN'] = psrbld
env.PARSEGEN('cfgparse.c', 'cfgparse.psr')
objfix_tool = env.Program(target= 'objfix.exe', source= 'objfix.c')
def objfix_emitter(target,source,env):
env.Depends(target,objfix_tool)
return (target,source)
objbld = Builder(action = 'objfix $TARGET',
emitter = objfix_emitter,
suffix = '.obj', src_suffix = '.obj')
env['BUILDERS']['OBJFIX'] = objbld
chipssrc = Split('''
chips/c4emu.c
chips/dsp1emu.c
chips/dsp1proc.asm
chips/dsp2proc.asm
chips/dsp4emu.c
chips/dsp4proc.asm
chips/fxemu2.asm
chips/fxemu2b.asm
chips/fxemu2c.asm
chips/fxtable.asm
chips/sa1proc.asm
chips/sa1regs.asm
chips/sdd1emu.c
chips/seta10.c
chips/sfxproc.asm
chips/st10proc.asm
''')
#ztcp is no longer used
netsrc = Split('''
net/ztcp.c
''')
cpusrc = Split('''
cpu/dma.asm
cpu/dsp.asm
cpu/dspproc.asm
cpu/execute.asm
cpu/executec.c
cpu/irq.asm
cpu/memory.asm
cpu/memtable.c
cpu/spc700.asm
cpu/stable.asm
cpu/table.asm
cpu/tableb.asm
cpu/tablec.asm
''')
dossrc = Split('''
dos/debug.asm
dos/joy.asm
dos/vesa2.asm
''')
effectssrc = Split('''
effects/burn.c
effects/water.c
effects/smoke.c
''')
guisrc = Split('''
gui/gui.asm
gui/guifuncs.c
gui/menu.asm
''')
videosrc = Split('''
video/makev16b.asm
video/makev16t.asm
video/makevid.asm
video/mode716.asm
video/mode716b.asm
video/mode716d.asm
video/mode716e.asm
video/mode716t.asm
video/mode7.asm
video/mode7ext.asm
video/mv16tms.asm
video/newg162.asm
video/newgfx16.asm
video/newgfx2.asm
video/newgfx.asm
video/m716text.asm
video/2xsaiw.asm
video/procvid.asm
video/procvidc.c
video/sw_draw.asm
video/hq2x16.asm
video/hq2x32.asm
video/hq3x16.asm
video/hq3x32.asm
video/hq4x16.asm
video/hq4x32.asm
''')
zipsrc = Split('''
zip/unzip.c
zip/zpng.c
''')
jmasrc = Split('''
jma/7zlzma.cpp
jma/crc32.cpp
jma/iiostrm.cpp
jma/inbyte.cpp
jma/zsnesjma.cpp
jma/jma.cpp
jma/lzma.cpp
jma/lzmadec.cpp
jma/winout.cpp
''')
basesrc = Split('''
cfgparse.c
cfgload.c
endmem.asm
init.asm
initc.c
uic.c
patch.c
ui.asm
vcache.asm
version.c
zmovie.c
zstate.c
zloader.c
''')
linuxsrc = Split('''
linux/copyvwin.asm
linux/sdlintrf.asm
linux/sdllink.c
linux/sw_draw.c
linux/zfilew.c
''')
winsrc = Split('''
win/copyvwin.asm
win/winintrf.asm
win/winlink.cpp
win/zfilew.c
win/zipxw.c
''')
platform = env['PLATFORM']
# Setup environment for nasm
env.Replace (AS = 'nasm')
env.Replace (ASFLAGS = '-f elf ')
#sdl_config = Builder (action = 'sdl-config --include')
# Run config tests.
conf = Configure (env)
# Must have SDL to compile
if not conf.CheckLib ('SDL', 'SDL_Init'):
print 'SDL not found! Please install SDL and try again.'
Exit (1)
if not conf.CheckLib ('png'):
print 'libpng not found! Please install libpng and try again.'
Exit (1)
if not conf.CheckLib ('z'):
print 'zlib not found! Please install zlib and try again.'
Exit (1)
# Check for nasm's existence
if not conf.TryCompile ('db __NASM_VER__', '.asm'):
print 'NASM not found! Please install NASM and try again.'
Exit (1)
env = conf.Finish ()
# Perform any platform-specific initialization
if platform == 'posix':
src = chipssrc + cpusrc + dossrc + effectssrc + guisrc + videosrc + zipsrc + jmasrc + linuxsrc + basesrc
env.Append (CCFLAGS = '-D__UNIXSDL__')
env.Append (ASFLAGS = '-DELF -D__UNIXSDL__')
env.Append (CCFLAGS = '-I.')
env.Append (CCFLAGS = '-I/usr/include/SDL')
#Build ZSNES
env.Program('zsnes',src)
if platform == 'win32':
if env['CC'] == 'cl':
def freeMSVCHack(env, vclibs):
# SCons automatically finds full versions of msvc via the registry, so
# if it can't find 'cl', it may be because we're trying to use the
# free version
def isMicrosoftSDKDir(dir):
return os.path.exists(dir+os.sep+'Include'+os.sep+'Windows.h') and os.path.exists(dir+os.sep+'Lib'+os.sep+'WinMM.lib')
def findMicrosoftSDK():
import SCons.Platform.win32
import SCons.Util
import re
if not SCons.Util.can_read_reg:
return None
HLM = SCons.Util.HKEY_LOCAL_MACHINE
K = r'Software\Microsoft\.NETFramework\AssemblyFolders\PSDK Assemblies'
try:
k = SCons.Util.RegOpenKeyEx(HLM, K)
p = SCons.Util.RegQueryValueEx(k,'')[0]
# this should have \include at the end, so chop that off
p = re.sub(r'(?i)\\+Include\\*$','',p)
if isMicrosoftSDKDir(p): return p
except SCons.Util.RegError:
pass
K = r'SOFTWARE\Microsoft\MicrosoftSDK\InstalledSDKs'
try:
k = SCons.Util.RegOpenKeyEx(HLM, K)
i=0
while 1:
p = SCons.Util.RegEnumKey(k,i)
i+=1
subk = SCons.Util.RegOpenKeyEx(k, p)
try:
p = SCons.Util.RegQueryValueEx(subk,'Install Dir')[0]
# trim trailing backslashes
p = re.sub(r'\\*$','',p)
if isMicrosoftSDKDir(p): return p
except SCons.Util.RegError:
pass
except SCons.Util.RegError:
pass
return None
# End of local defs. Actual freeMSVCHack begins here
if not env['MSVS'].get('VCINSTALLDIR'):
if os.environ.get('VCToolkitInstallDir'):
vcdir=os.environ['VCToolkitInstallDir']
env.PrependENVPath('INCLUDE', vcdir+os.sep+'Include')
env.PrependENVPath('LIB', vcdir+os.sep+'Lib')
env.PrependENVPath('PATH', vcdir+os.sep+'Bin')
env['MSVS']['VERSION'] = '7.1'
env['MSVS']['VERSIONS'] = ['7.1']
if not env['MSVS'].get('PLATFORMSDKDIR'):
sdkdir = findMicrosoftSDK()
if sdkdir:
env.PrependENVPath('INCLUDE', sdkdir+os.sep+'Include')
env.PrependENVPath('LIB', sdkdir+os.sep+'Lib')
env.PrependENVPath('PATH', sdkdir+os.sep+'Bin')
env['MSVS']['PLATFORMSDKDIR']=sdkdir
# FREE MSVC7 only allows
# /ML(libc) /MT(libcmt) or /MLd(libcd)
# Full IDE versions also have
# /MD(msvcrtd) /MTd(libcmtd) and /MDd(msvcrtd)
# So if you want to debug with the freever, the only option is
# the single-threaded lib, /MLd
vclibs['Debug']='/MLd'
vclibs['Release']='/MT'
# MSVC SETUP
# MDd is for multithreaded debug dll CRT (msvcrtd)
# MD is for multithreaded dll CRT (msvcrt)
# These are just my preferences
vclibs = {'Debug':'/MDd','Release':'/MD'}
freeMSVCHack(env, vclibs)
env.Append(CCFLAGS=[vclibs[variant]])
if debug:
env.Append(CCFLAGS=Split('/Zi /Fd${TARGET}.pdb'))
env.Append(LINKFLAGS = ['/DEBUG'])
# env.Clean('.', '${TARGET}.pdb')
# Need to clean .pdbs somehow! The above line doesn't work!
else:
env.Append(CCFLAGS=Split('/Og /Ot /Ob1 /Op /G6'))
env.Append(CCFLAGS=Split('/EHsc /J /W3 /Gd'))
env.Append(CPPDEFINES=Split('WIN32 _WINDOWS'))
src = chipssrc + cpusrc + dossrc + effectssrc + guisrc + videosrc + zipsrc + jmasrc + winsrc
env.Append (CCFLAGS = '-D__WIN32__')
env.Append (ASFLAGS = '-f win32')
#Build ZSNESW
env.Program('zsnesw.exe',src)
else:
if debug:
env.Append (CCFLAGS = '-g -D__WIN32__')
env.Append (CCFLAGS = '-D__WIN32__')
env.Append (ASFLAGS = '-f win32 -O0')
else:
env.Append (CCFLAGS = '-D__WIN32__')
env.Append (CCFLAGS = '-f win32')
#Build ZSNESW
env.Program('zsnesw.exe',src)