quickdev16/tools/bsnes/ppu/bppu/bppu_render_oam.cpp
2009-05-12 22:17:42 +02:00

225 lines
7.6 KiB
C++
Executable File

#ifdef BPPU_CPP
void bPPU::build_sprite_list() {
uint8 *tableA = memory::oam.data();
uint8 *tableB = memory::oam.data() + 512;
for(unsigned i = 0; i < 128; i++) {
unsigned x = !!(*tableB & (1 << ((i & 3) << 1))); //0x01, 0x04, 0x10, 0x40
bool size = !!(*tableB & (2 << ((i & 3) << 1))); //0x02, 0x08, 0x20, 0x80
switch(cache.oam_basesize) {
case 0: sprite_list[i].width = (!size) ? 8 : 16;
sprite_list[i].height = (!size) ? 8 : 16;
break;
case 1: sprite_list[i].width = (!size) ? 8 : 32;
sprite_list[i].height = (!size) ? 8 : 32;
break;
case 2: sprite_list[i].width = (!size) ? 8 : 64;
sprite_list[i].height = (!size) ? 8 : 64;
break;
case 3: sprite_list[i].width = (!size) ? 16 : 32;
sprite_list[i].height = (!size) ? 16 : 32;
break;
case 4: sprite_list[i].width = (!size) ? 16 : 64;
sprite_list[i].height = (!size) ? 16 : 64;
break;
case 5: sprite_list[i].width = (!size) ? 32 : 64;
sprite_list[i].height = (!size) ? 32 : 64;
break;
case 6: sprite_list[i].width = (!size) ? 16 : 32;
sprite_list[i].height = (!size) ? 32 : 64;
if(regs.oam_interlace && !size) sprite_list[i].height = 16;
//32x64 height is not affected by oam_interlace setting
break;
case 7: sprite_list[i].width = (!size) ? 16 : 32;
sprite_list[i].height = (!size) ? 32 : 32;
if(regs.oam_interlace && !size) sprite_list[i].height = 16;
break;
}
sprite_list[i].x = (x << 8) + tableA[0];
sprite_list[i].y = (tableA[1] + 1) & 0xff;
sprite_list[i].character = tableA[2];
sprite_list[i].vflip = !!(tableA[3] & 0x80);
sprite_list[i].hflip = !!(tableA[3] & 0x40);
sprite_list[i].priority = (tableA[3] >> 4) & 3;
sprite_list[i].palette = (tableA[3] >> 1) & 7;
sprite_list[i].use_nameselect = tableA[3] & 1;
tableA += 4;
if((i & 3) == 3) tableB++;
}
}
bool bPPU::is_sprite_on_scanline() {
//if sprite is entirely offscreen and doesn't wrap around to the left side of the screen,
//then it is not counted. this *should* be 256, and not 255, even though dot 256 is offscreen.
if(spr->x > 256 && (spr->x + spr->width - 1) < 512) return false;
int spr_height = (regs.oam_interlace == false) ? (spr->height) : (spr->height >> 1);
if(line >= spr->y && line < (spr->y + spr_height)) return true;
if((spr->y + spr_height) >= 256 && line < ((spr->y + spr_height) & 255)) return true;
return false;
}
void bPPU::load_oam_tiles() {
uint16 tile_width = spr->width >> 3;
int x = spr->x;
int y = (line - spr->y) & 0xff;
if(regs.oam_interlace == true) {
y <<= 1;
}
if(spr->vflip == true) {
if(spr->width == spr->height) {
y = (spr->height - 1) - y;
} else {
y = (y < spr->width) ? ((spr->width - 1) - y) : (spr->width + ((spr->width - 1) - (y - spr->width)));
}
}
if(regs.oam_interlace == true) {
y = (spr->vflip == false) ? (y + ifield()) : (y - ifield());
}
x &= 511;
y &= 255;
uint16 tdaddr = cache.oam_tdaddr;
uint16 chrx = (spr->character ) & 15;
uint16 chry = (spr->character >> 4) & 15;
if(spr->use_nameselect == true) {
tdaddr += (256 * 32) + (cache.oam_nameselect << 13);
}
chry += (y >> 3);
chry &= 15;
chry <<= 4;
for(unsigned tx = 0; tx < tile_width; tx++) {
unsigned sx = (x + (tx << 3)) & 511;
//ignore sprites that are offscreen, x==256 is a special case that loads all tiles in OBJ
if(x != 256 && sx >= 256 && (sx + 7) < 512) continue;
if(regs.oam_tilecount++ > 34) break;
unsigned n = regs.oam_tilecount - 1;
oam_tilelist[n].x = sx;
oam_tilelist[n].y = y;
oam_tilelist[n].pri = spr->priority;
oam_tilelist[n].pal = 128 + (spr->palette << 4);
oam_tilelist[n].hflip = spr->hflip;
unsigned mx = (spr->hflip == false) ? tx : ((tile_width - 1) - tx);
unsigned pos = tdaddr + ((chry + ((chrx + mx) & 15)) << 5);
oam_tilelist[n].tile = (pos >> 5) & 0x07ff;
}
}
void bPPU::render_oam_tile(int tile_num) {
oam_tileitem *t = &oam_tilelist[tile_num];
uint8 *oam_td = (uint8*)bg_tiledata[COLORDEPTH_16];
uint8 *oam_td_state = (uint8*)bg_tiledata_state[COLORDEPTH_16];
if(oam_td_state[t->tile] == 1) {
render_bg_tile(COLORDEPTH_16, t->tile);
}
unsigned sx = t->x;
uint8 *tile_ptr = (uint8*)oam_td + (t->tile << 6) + ((t->y & 7) << 3);
for(unsigned x = 0; x < 8; x++) {
sx &= 511;
if(sx < 256) {
unsigned col = *(tile_ptr + ((t->hflip == false) ? x : (7 - x)));
if(col) {
col += t->pal;
oam_line_pal[sx] = col;
oam_line_pri[sx] = t->pri;
}
}
sx++;
}
}
void bPPU::render_line_oam_rto() {
build_sprite_list();
regs.oam_itemcount = 0;
regs.oam_tilecount = 0;
memset(oam_line_pri, OAM_PRI_NONE, 256);
memset(oam_itemlist, 0xff, 32);
for(int s = 0; s < 34; s++) oam_tilelist[s].tile = 0xffff;
for(int s = 0; s < 128; s++) {
spr = &sprite_list[(s + regs.oam_firstsprite) & 127];
if(is_sprite_on_scanline() == false) continue;
if(regs.oam_itemcount++ > 32) break;
oam_itemlist[regs.oam_itemcount - 1] = (s + regs.oam_firstsprite) & 127;
}
for(int s = 31; s >= 0; s--) {
if(oam_itemlist[s] == 0xff) continue;
spr = &sprite_list[oam_itemlist[s]];
load_oam_tiles();
}
regs.time_over |= (regs.oam_tilecount > 34);
regs.range_over |= (regs.oam_itemcount > 32);
}
void bPPU::render_line_oam(uint8 pri0_pos, uint8 pri1_pos, uint8 pri2_pos, uint8 pri3_pos) {
if(regs.bg_enabled[OAM] == false && regs.bgsub_enabled[OAM] == false) return;
//are layers disabled by user?
if(render_enabled(OAM, 0) == false) pri0_pos = 0;
if(render_enabled(OAM, 1) == false) pri1_pos = 0;
if(render_enabled(OAM, 2) == false) pri2_pos = 0;
if(render_enabled(OAM, 3) == false) pri3_pos = 0;
//nothing to render?
if(!pri0_pos && !pri1_pos && !pri2_pos && !pri3_pos) return;
for(int s = 0; s < 34; s++) {
if(oam_tilelist[s].tile == 0xffff) continue;
render_oam_tile(s);
}
render_line_oam_lores(pri0_pos, pri1_pos, pri2_pos, pri3_pos);
}
#define setpixel_main(x) \
if(pixel_cache[x].pri_main < pri) { \
pixel_cache[x].pri_main = pri; \
pixel_cache[x].bg_main = OAM; \
pixel_cache[x].src_main = get_palette(oam_line_pal[x]); \
pixel_cache[x].ce_main = (oam_line_pal[x] < 192); \
}
#define setpixel_sub(x) \
if(pixel_cache[x].pri_sub < pri) { \
pixel_cache[x].pri_sub = pri; \
pixel_cache[x].bg_sub = OAM; \
pixel_cache[x].src_sub = get_palette(oam_line_pal[x]); \
pixel_cache[x].ce_sub = (oam_line_pal[x] < 192); \
}
void bPPU::render_line_oam_lores(uint8 pri0_pos, uint8 pri1_pos, uint8 pri2_pos, uint8 pri3_pos) {
bool bg_enabled = regs.bg_enabled[OAM];
bool bgsub_enabled = regs.bgsub_enabled[OAM];
build_window_tables(OAM);
uint8 *wt_main = window[OAM].main;
uint8 *wt_sub = window[OAM].sub;
int pri_tbl[4] = { pri0_pos, pri1_pos, pri2_pos, pri3_pos };
for(int x = 0; x < 256; x++) {
if(oam_line_pri[x] == OAM_PRI_NONE) continue;
int pri = pri_tbl[oam_line_pri[x]];
if(bg_enabled == true && !wt_main[x]) { setpixel_main(x); }
if(bgsub_enabled == true && !wt_sub[x]) { setpixel_sub(x); }
}
}
#undef setpixel_main
#undef setpixel_sub
#endif //ifdef BPPU_CPP