2009-04-22 20:04:28 +02:00

1012 lines
26 KiB
Plaintext

;Copyright (C) 1997-2007 ZSNES Team ( zsKnight, _Demo_, pagefault, Nach )
;
;http://www.zsnes.com
;http://sourceforge.net/projects/zsnes
;https://zsnes.bountysource.com
;
;This program is free software; you can redistribute it and/or
;modify it under the terms of the GNU General Public License
;version 2 as published by the Free Software Foundation.
;
;This program is distributed in the hope that it will be useful,
;but WITHOUT ANY WARRANTY; without even the implied warranty of
;MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;GNU General Public License for more details.
;
;You should have received a copy of the GNU General Public License
;along with this program; if not, write to the Free Software
;Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
@ PSR-produced config file (stock default in CAPS)
@
@ Note, if you're worried you messed up a setting, removing the line will have
@ ZSNES use the default settings for that option.
@ The next time ZSNES is run, the line will reappear with the default settings.
@
@ ----
@ -- Input --
@ ----
@
@ For other input settings see zinput.cfg
@
@ Enable Game-Specific Key Combos (0 = NO, 1 = Yes)
GUIComboGameSpec db 0
@
@ Enable Game-Specific Key Input (0 = NO, 1 = Yes)
GameSpecificInput db 0
@
@ ----
@ -- Options --
@ ----
@
@ Allow MMX Support (0 = No, 1 = YES)
@ Disable this only if you actually do NOT have a processor that supports MMX.
@ Disabling this option will prevent you from using some of the more advanced
@ video/sound filters.
AllowMMX db 1
%ifdef __WIN32__
@
@ Pause Emulation when ZSNES is Out of Focus (0 = NO, 1 = Yes)
PauseFocusChange db 0
@
@ Increase Priority of ZSNES (0 = NO, 1 = Yes)
@ Enable this if it improves performance. This option is not for everyone.
@ This may cause other background apps to be sluggish.
@ The priority in Win9x will be High, Win2k will be Above Normal.
HighPriority db 0
@
@ Disable Power Management while ZSNES Runs (0 = No, 1 = YES)
@ This is very necessary for gamepad users.
DisableScreenSaver db 1
%endif
@
@ Enable New Graphics Engine (0 = No, 1 = YES)
@ Toggle off when there are graphical problems in the new graphics engine
newengen db 1
@
@ Enable Older Graphics Engine Tweak for Mode 2 (0 = NO, 1 = Yes)
@ Enable this to see if it helps with rendering problems
@ Only works with old graphic engine
bgfixer db 0
@
%ifndef NO_PNG
@ Snapshot Format (0 = BMP, 1 = PNG)
%ifdef __MSDOS__
@ Note: in 8 bit video modes PNG is not selectable
%endif
%else
@ Snapshot Format (0 = BMP)
%endif
ScreenShotFormat db 0
@
@ Auto-Patch ROM with IPS (0 = No, 1 = YES)
AutoPatch db 1
@
@ Display ROM Info on Load (0 = No, 1 = YES)
DisplayInfo db 1
@
@ Log Info About the Last ROM Loaded to rominfo.txt (0 = No, 1 = YES)
RomInfo db 1
@
@ Enable FPS Counter when ZSNES is Started (0 = NO, 1 = Yes)
@ This option is disabled when manual frameskip is in use.
FPSAtStart db 0
@
@ Display Clock (0 = NO, 1 = Yes)
TimerEnable db 0
@
@ Change Clock Mode (0 = 24 HOUR, 1 = 12 Hour)
TwelveHourClock db 0
@
@ Display Black Box Around Clock (0 = No, 1 = YES)
ClockBox db 1
@
@ Use Small Font for Messages (0 = NO, 1 = Yes)
SmallMsgText db 0
@
@ Transparent Messages - doesn't work with small font (0 = NO, 1 = Yes)
GUIEnableTransp db 0
@
@ ----
@ -- Video --
@ ----
%ifdef __MSDOS__
@
@ Force Black Background (0 = NO, 1 = Yes)
@ This is necessary to get a black background.
@ This can cause rendering problems in certain games.
@ Only applicable for 8-bit modes.
Palette0 db 0
%endif
@
#ifdef __WIN32__
@ Video Mode [0..42]
@ 0 = 256x224 R WIN 1 = 256x224 R FULL
@ 2 = 512x448 R WIN 3 = 512x448 DR WIN
@ 4 = 640x480 S WIN 5 = 640x480 DS WIN
@ 6 = 640x480 DR FULL 7 = 640x480 DS FULL
@ 8 = 640x480 S FULL 9 = 768x672 R WIN
@ 10 = 768x672 DR WIN 11 = 800x600 S WIN
@ 12 = 800x600 DS WIN 13 = 800x600 S FULL
@ 14 = 800x600 DR FULL 15 = 800x600 DS FULL
@ 16 = 1024x768 S WIN 17 = 1024x768 DS WIN
@ 18 = 1024x768 S FULL 19 = 1024x768 DR FULL
@ 20 = 1024x768 DS FULL 21 = 1024x896 R WIN
@ 22 = 1024x896 DR WIN 23 = 1280x960 S WIN
@ 24 = 1280x960 DS WIN 25 = 1280x960 S FULL
@ 26 = 1280x960 DR FULL 27 = 1280x960 DS FULL
@ 28 = 1280x1024 S WIN 29 = 1280x1024 DS WIN
@ 30 = 1280x1024 S FULL 31 = 1280x1024 DR FULL
@ 32 = 1280x1024 DS FULL 33 = 1600x1200 S WIN
@ 34 = 1600x1200 DS WIN 35 = 1600x1200 DR FULL
@ 36 = 1600x1200 DS FULL 37 = 1600x1200 S FULL
@ 38 = CUSTOM D WIN 39 = CUSTOM DS FULL
@ 40 = CUSTOM WIN 41 = CUSTOM S FULL
@ 42 = CUSTOM DR FULL
@ You need to select one of the custom video modes and modify CustomResX/Y to
@ properly use custom res support.
@ WARNING: Custom resolutions are only valid if they are supported by your system!
@ ZSNES will hang if an invalid fullscreen resolution is used.
cvidmode db 2
@ Last windowed & fullscreen modes (used when alt-tabbing)
PrevWinMode db 2
PrevFSMode db 6
#elifdef __UNIXSDL__
%ifndef __OPENGL__
@ Video Mode [0..4]
%else
@ Video Mode [0..22]
%endif
@ 0 = 256x224 R WIN 1 = 256x224 R FULL
@ 2 = 512x448 DR WIN 3 = 512x448 DR FULL
@ 4 = 640x480 DR FULL
%ifdef __OPENGL__
@ 5 = 256x224 O R WIN 6 = 512x448 ODR WIN
@ 7 = 640x480 ODS FULL 8 = 640x480 ODS WIN
@ 9 = 640x560 ODR WIN 10 = 768x672 ODR WIN
@ 11 = 800x600 ODS FULL 12 = 800x600 ODS WIN
@ 13 = 896x784 ODR WIN 14 = 1024x768 ODS FULL
@ 15 = 1024x768 ODS WIN 16 = 1024x896 ODR WIN
@ 17 = 1280x960 ODS FULL 18 = 1280x1024 ODS FULL
@ 19 = 1600x1200 ODS FULL 20 = VARIABLE ODR WIN
@ 21 = VARIABLE ODS WIN 22 = CUSTOM OD FULL
@ You need to select the custom video mode and modify CustomResX/Y to properly
@ use custom res support.
%endif
cvidmode db 2
@ Last windowed & fullscreen modes (used when alt-tabbing)
PrevWinMode db 2
PrevFSMode db 3
#elifdef __MSDOS__
@ Video Mode [0..18]
@ 0 = 256x224x8B MODEQ 1 = 256x240x8B MODEQ
@ 2 = 256x256x8B MODEQ 3 = 320x224x8B MODEX
@ 4 = 320x240x8B MODEX 5 = 320x256x8B MODEX
@ 6 = 640x480x16B VESA1 7 = 320x240x8B VESA2
@ 8 = 320x240x16B VESA2 9 = 320x480x8B VESA2
@ 10 = 320x480x16B VESA2 11 = 512x384x8B VESA2
@ 12 = 512x384x16B VESA2 13 = 640x400x8B VESA2
@ 14 = 640x400x16B VESA2 15 = 640x480x8B VESA2
@ 16 = 640x480x16B VESA2 17 = 800x600x8B VESA2
@ 18 = 800x600x16B VESA2
cvidmode db 4
#endif
%ifndef __MSDOS__
@
@ Custom Resolution X and Y for Custom Video Modes [256x224..2048x1536]
CustomResX dd 640
CustomResY dd 480
%endif
@
%ifdef __OPENGL__
@ Enable Video Interpolation, Bilinear Filtering (0 = NO, 1 = Yes)
@ Bilinear Filtering is compatible with all filters except NTSC.
@ Bilinear Filtering replaces Interpolation and is OpenGL only.
%else
@ Enable Video Interpolation (0 = NO, 1 = Yes)
%endif
@ Video Interpolation is compatible with scanlines.
@ Blends the neighboring pixels on the screen to eliminate pixelation.
%ifdef __MSDOS__
@ Available in most VESA2 16-bit modes
@ Note: This option enables the Eagle filter in the VESA2 640x480 8-bit mode.
%endif
antienab db 0
%ifdef __OPENGL__
BilinearFilter db 0
%endif
@
%ifndef __MSDOS__
@ Enable NTSC Filter (0 = NO, 1 = Yes)
@ Enable Blargg's wonderful NTSC filter which simulates the artifacts of an
@ NTSC TV set - it is probably not a good idea to use with TV-out
@ Recommended to use a minimum res of 602x448
%else
@ The NTSC filter is not available for DOS at the moment, sorry.
%endif
NTSCFilter db 0
%ifndef __MSDOS__
@ Blend Frames, Refresh Screen (0 = OFF, 1 = On)
@ Blend Frames allows smoother transitions between frames for non-60Hz refresh rates.
@ Refresh Screen allows the screen to be updated while changing the filter's parameters.
%endif
NTSCBlend db 0
NTSCRef db 0
%ifndef __MSDOS__
@ NTSC TV Attributes [-100..100]
%endif
NTSCHue sb 0
NTSCSat sb 0
NTSCCont sb 0
NTSCBright sb 0
NTSCSharp sb 0
NTSCGamma sb 0
NTSCRes sb 0
NTSCArt sb 0
NTSCFringe sb 0
NTSCBleed sb 0
NTSCWarp sb 0
@
@ Enable Kreed's 2x Filters (0 = NONE, 1 = 2xSaI, 2 = Super Eagle, 3 = Super 2xSaI)
@ These are Kreed's various 2x filters. They do not exhibit the same level of
@ blurring than interpolation/bilinear. MMX support is required.
@ This is disabled when other filters are used.
En2xSaI db 0
@
%ifndef __MSDOS__
@ Use HQ*x Filter (0 = NO, 1 = Yes)
@ This is a filter MaxSt has created. These are very CPU intensive filters that
@ do very awesome blending to remove the pixelation.
@ This is disabled when other filters are used. MMX support is required.
%else
@ The HQ*x filter is not available for DOS at the moment, sorry.
%endif
hqFilter db 0
%ifndef __MSDOS__
@ Set HQ*x level [2..4]
@ Recommended min resolutions
@ HQ2x = 512x448
@ HQ3x = 768x672
@ HQ4x = 1024x896
%ifdef __OPENGL_
@ HQ2x is only available for OpenGL.
%endif
hqFilterlevel db 2
%endif
@
@ Enable Scanlines (0 = NONE, 1 = Full, 2 = 25%, 3 = 50%) - simulate TV scanlines
@ This is compatible with interpolation.
#ifdef __MSDOS__
@ 256x256 or 640x480 8bit modes only (25% and 50% in 640x480 16bit mode only)
#endif
scanlines db 0
@
@ Enable Grayscale Mode (0 = NO, 1 = Yes) - don't enable this for other than nostalgia
@ The whole screen is displayed in monochrome color.
GrayscaleMode db 0
@
@ Enable High-Res Mode 7 (0 = NO, 1 = Yes)
@ Doubles the internal resolution of the image when Mode 7 is in use
@ However this disables most filters, except for interpolation.
@ This is only useful in certain games and is not useful in general.
@ Requires a minimum res of 512x448
Mode7HiRes16b dd 0
#ifndef __UNIXSDL__
@
@ Sync Frames to Monitor Refresh Rate (0 = NO, 1 = Yes)
@ Do not enable if you cannot normally sustain 60fps
vsyncon db 0
@
@ Use Triple Buffering (0 = NO, 1 = Yes) - replaces vsync
@ This is usually more beneficial than VSync.
#endif
#ifdef __WIN32__
@ This is not available in Windowed modes.
TripleBufferWin db 0
#elifdef __MSDOS__
Triplebufen db 0
#endif
%ifdef __WIN32__
@
@ Force Refresh Rate (0 = NO, 1 = Yes)
@ Enable this if you are experiencing visual tearing
@ WARNING: Setting a refresh rate that your monitor cannot handle will have
@ consequences! The DX Refresh Rate Override in dxdiag must be set to default
@ in order for this to work! The refresh rate is only valid if it is supported
@ by your system! This option is only useful in fullscreen modes.
ForceRefreshRate db 0
SetRefreshRate db 60
@
@ Enable KitchenSync/KitchenSyncPAL (0 = NO, 1 = Yes)
@ When enabled, ZSNES will use double the refresh rate of the game and use
@ half of it to sync with the game to reduce/prevent visual tearing.
@ You can enable this if your video card/monitor AND current ZSNES resolution
@ supports 100Hz (for PAL games) and 120Hz (for NTSC games)
@ KitchenSyncPAL applies to PAL games only, use KitchenSync for PAL+NTSC games.
@ WARNING: The DX Refresh Rate Override in dxdiag must be set to default in
@ order for this to work!
@ This option is completely useless in a non-fullscreen mode.
KitchenSync db 0
KitchenSyncPAL db 0
%endif
%ifndef __MSDOS__
@
@ Keep 4:3 Ratio (0 = No, 1 = YES)
@ This is particularly handy for those that use laptops/LCDs+non 4:3 resolutions.
%ifdef __WIN32__
@ This can be used for any S/DS mode and any Custom Windowed mode.
%elifdef __UNIXSDL__
@ This can be used for Variable ODS Windowed and Custom Res OD Fullscreen.
%endif
@ It is not recommended to enable this while under 298x224.
@ Disable this if you want to use the non-standard ratio instead.
Keep4_3Ratio db 1
%else
@
@ Small Screen, Stretch Screen (0 = NO, 1 = Yes)
@ Enabling small screen will render in 256x224 res (probably not a good idea).
@ Enabling stretch screen will stretch the image to fill the screen.
smallscreenon dd 0
ScreenScale db 0
%endif
@
@ Set Gamma Level [0..15]
gammalevel db 0
@
@ ----
@ -- Sound --
@ ----
%ifdef __UNIXSDL__
@
@ libAO driver to use. Use zsnes --help to see valid list.
@ However "auto" (to automatically pick best one), and "sdl" should
@ always be available.
libAoDriver times 10 db "auto"
%endif
@
@ Disable SPC Emulation (0 = NO, 1 = Yes)
@ Disabling SPC emulation can improve performance, but at the expense of
@ emulation accuracy. There will be no sound output and games might crash.
SPCDisable db 0
@
@ Enable Sound Emulation (0 = Off, 1 = ON) - disable if you need the performance
@ If SPC emulation is disabled, there will be no sound output.
soundon db 1
@
@ Enable Stereo Sound (0 = Off, 1 = ON) - disable if you need the performance
StereoSound db 1
@
@ Swap Left Audio Channel w/Right (0 = NO, 1 = Yes)
RevStereo db 0
@
@ Simulate Surround Sound (0 = NO, 1 = Yes)
@ Enable a simulated 2 speaker surround sound effect.
@ Do not enable if playing a game that has its own surround sound effects.
@ Stereo Sound must be enabled for this to work.
Surround db 0
%ifdef __WIN32__
@
@ Use Primary Sound Buffer (0 = NO, 1 = Yes)
@ Enable this if you are experiencing sound playback/static problems.
PrimaryBuffer db 0
%endif
#ifdef __MSDOS__
@
@ Force 8-bit Sound (0 = NO, 1 = Yes)
@ Enable this option if your sound card is producing nothing or static.
@ This will limit the max frequency while using Stereo sound to 22KHz
Force8b db 0
#endif
@
@ Sampling Rate: (0 = 8000Hz, 1 = 11025Hz, 2 = 22050Hz, 3 = 44100Hz,
@ 4 = 16000Hz, 5 = 32000Hz, 6 = 48000Hz)
@ Using any other sound frequencies other than the default 32000Hz
@ is COMPLETELY UNACCEPTABLE in use for sound bug reports.
#ifdef __MSDOS__
@ Forcing 8-bit sound will limit the max sampling rate while using Stereo sound
@ to 22KHz
#endif
SoundQuality dd 5
@
@ Sound Volume Level [0..100]
MusicRelVol db 100
@
@ Enable Sound Interpolation (0 = None, 1 = GAUSSIAN, 2 = Cubic, 3 = 8-point)
@ Sound interpolation smooths out the waveform of lower frequency sounds.
@ Using any other setting other than the default Gaussian interpolation is
@ COMPLETELY UNACCEPTABLE in sound bug reports.
SoundInterpType db 1
@
@ Enable Low-Pass Filter (0 = NONE, 1 = Simple, 2 = Dynamic, 3 = Hi-quality)
@ A low-pass filter improves the bass in the sounds.
@ This is useful if you have a Subwoofer.
LowPassFilterType db 0
#ifdef __MSDOS__
@
@ Display ZSNES Sound Detection Info (0 = NO, 1 = Yes)
DisplayS db 0
#endif
@
@ Disable Echo (0 = NO, 1 = Yes)
@ Disables the echo effect in the sound.
EchoDis db 0
@
@ ----
@ -- Saves --
@ ----
@
@ Number of Rewind States [0..99]
RewindStates db 8
@ Delay between rewinds [1..99] - (1 = 200ms, 5 = 1s, 10 = 2s)
RewindFrames db 15
@
@ Don't Save SRAM (0 = NO, 1 = Yes)
@ Only enable this if you don't want to Save SRAM at any given time.
@ This option will make Update SRAM in Real-Time useless.
nosaveSRAM db 0
@
@ Update SRAM in Real-Time (0 = NO, 1 = Yes)
@ This is useful if you fear something will prevent ZSNES from exiting normally.
@ It is required to play games that store important values directly to SRAM.
@ ZSNES normally updates SRAM on exit.
@ If Don't Save SRAM is enabled, this option is useless.
SRAMSave5Sec db 0
@
@ Load SRAM w/Savestates (0 = No, 1 = YES)
@ Enable this when you want to use the SRM that is stored within the savestate.
@ Warning: You will overwrite the existing SRM that you are currently using.
@ It is required to properly use states with games storing important values
@ directly in SRM.
SRAMState db 1
@
@ Select Latest Save State Slot on Game Load (0 = NO, 1 = Yes)
@ Enable this if you want to load the last saved savestate quickly
@ (via the load savestate button/GUI option) after loading the game.
LatestSave db 0
@
@ Auto Increment State Slot First, then Save State (0 = NO, 1 = Yes)
@ Enable this if you have a tendency in saving accidentally to an existing
@ savestate.
AutoIncSaveSlot db 0
@
@ Save in 10 save block (0 = NO, 1 = Yes)
@ This may be handy if you want to save within a block (0-9, 10-19, etc.)
AutoIncSaveSlotBlock db 0
@
@ Auto State Save/Load (0 = NO, 1 = Yes) - uses a special state
@ Enable this if you wish a special state to be saved on a visit to the GUI.
@ This state will automatically be loaded when you load a game.
AutoState db 0
@
@ Pause Emulation After Loading a Save State (0 = NO, 1 = Yes)
PauseLoad db 0
@ Pause Emulation After Using Rewind (0 = NO, 1 = Yes)
PauseRewind db 0
@
@ ----
@ -- Emulation --
@ ----
@
@ Percent to Execute [50..150] - only modify if you know what you are doing
@ Changing this value may help certain games run.
per2exec dd 100
@
@ Disable Hacks (0 = NO, 1 = Yes)
@ Set this to 1 if you want to disable game specific hacks
HacksDisable db 0
@
@ Frameskip: [0..10] (0 = AUTO, 1-10 = Manual 0-9)
frameskip db 0
@
@ Max Frameskip Allowed for Auto Frameskip [0..9]
maxskip db 9
@
@ Fastforward/Slowdown Keys Behaviour (0 = HELD, 1 = Toggle)
FastFwdToggle db 0
@ Fastforward/Slowdown Factors [0..28] (0 = factor 2, 28 = factor 30)
FFRatio db 8
SDRatio db 0
@
@ Emulation Speed Throttle [0..58] (0 = speed/30, 29 = 1x, 58 = 30x)
@ Fast-forward multiplicator is currently inaccurate
EmuSpeed db 29
@
@ ----
@ -- Paths --
@ ----
@ It is suggested to go to GUI->Paths and modify the paths from there.
%ifndef __UNIXSDL__
@ ROMs drive + directory
@
@ Note, when entering a path, make sure every backslash is doubled
@ "C:\Games\SNES" for example is incorrect.
@ "C:\\Games\\SNES" is correct.
@
%else
@ ROMs directory
%endif
%ifdef __MSDOS__
ROMPath times 256 db ""
@ Save states & SRAMs, snapshots, SPCs
SRAMPath times 256 db ""
SnapPath times 256 db ""
SPCPath times 256 db ""
@ BIOS/base carts (BS-X, Sufami Turbo, Same Game & SD Gundam G-Next)
BSXPath times 256 db ""
STPath times 256 db ""
SGPath times 256 db ""
GNextPath times 256 db ""
@ SPC7110 graphic packs
FEOEZPath times 256 db ""
SJNSPath times 256 db ""
MDHPath times 256 db ""
SPL4Path times 256 db ""
%else
ROMPath times 1024 db ""
@ Save states & SRAMs, snapshots, SPCs
SRAMPath times 1024 db ""
SnapPath times 1024 db ""
SPCPath times 1024 db ""
@ BIOS/base carts (BS-X, Sufami Turbo, Same Game & SD Gundam G-Next)
BSXPath times 1024 db ""
STPath times 1024 db ""
SGPath times 1024 db ""
GNextPath times 1024 db ""
@ SPC7110 graphic packs
FEOEZPath times 1024 db ""
SJNSPath times 1024 db ""
MDHPath times 1024 db ""
SPL4Path times 1024 db ""
%endif
@
@ ----
@ -- GUI --
@ ----
@
@ Disable GUI (0 = NO, 1 = Yes)
guioff db 0
@
@ Show All Files in 'Load Game' Menu (0 = NO, 1 = Yes)
showallext db 0
@
%ifdef __MSDOS__
@ Filename Display Mode (0 = Win9x Long filename, 1 = Internal header name, 2 = DOS 8.3)
GUIloadfntype db 2
%else
@ Filename Display Mode (0 = LONG FILENAME, 1 = Internal header name)
GUIloadfntype db 0
%endif
@
@ Recent games played, you shouldn't edit this manually (8.3 / Paths / LFN)
prevloadiname packed 280 db 0
prevloaddnamel packed 5120 db 0
prevloadfnamel packed 5120 db 0
@
@ Freeze Recent Games List (0 = NO, 1 = Yes)
prevlfreeze db 0
@
@ Right Mouse Click Enters/Exits GUI (0 = NO, 1 = Yes)
GUIRClick db 0
@
@ Left Handed Mouse Behavior for GUI (0 = NO SWAP, 1 = Swap)
@ (swap left and right buttons)
lhguimouse db 0
@
@ Show Mouse Cursor Shadow (0 = No, 1 = YES)
@ Displays a shadow under the mouse cursor.
mouseshad db 1
@
@ Wrap Mouse Cursor (0 = NO, 1 = Yes)
@ If enabled, the cursor will wrap around to the other side.
%ifndef __MSDOS__
@ Only useful for Fullscreen modes.
%endif
mousewrap db 0
%ifdef __WIN32__
@
@ Trap Mouse Cursor in Window (0 = NO, 1 = Yes)
@ Only useful in Windowed modes.
TrapMouseCursor db 0
@
@ Use Mouse Wheel to Scroll (0 = No, 1 = YES)
MouseWheel db 1
%endif
@
@ ESC to Game Menu (0 = No, 1 = YES)
@ If yes, visiting the GUI will have the Game Menu automatically selected.
@ It will also enable the main menu keyboard shortcuts.
esctomenu db 1
@
@ Control the GUI Using Gamepad 1 (0 = NO, 1 = Yes)
JoyPad1Move db 0
@
@ Filter GUI Display (0 = No, 1 = YES)
@ If enabled, the current filter you are using will also filter the GUI.
FilteredGUI db 1
@
@ Use Custom Font (0 = NO, 1 = Yes)
@ The font currently reads off a format as defined by zfile.txt
newfont db 0
@
@ Save GUI Window Positions (0 = NO, 1 = Yes)
savewinpos db 0
@
@ GUI windows X/Y coordinates - GUI setup showing windows #
@
@ Game Config Cheat Netplay Misc
@ -------------------------------------------------------------------
@ 1:Load 3:Input 7:Add Code [Internet] 9:Misc Keys
@ Run ------- 7:Browse 10:GUI Opts
@ 12:Reset 17:Devices 13:Search 15:Movie Opt
@ ------- 18:Chip Cfg 16:Key Comb.
@ 14:Save State ------- Save Cfg
@ 2:Open State 4:Options -------
@ 14:Pick State 5:Video 11:About
@ ------- 6:Sound
@ Quit 19:Paths
@ 20:Saves
@ 21:Speed
@
@ X positions [-233..254] (windows #0 to #22)
GUIwinposx sd 0, 6,65,33,42, 2,34, 6,64, 8, 8,33,56,64,56, 5, 3,28,48, 6,28,53,0
@ Y positions [8..221] (windows #0 to #22)
GUIwinposy sd 0,20,70,30,20,20,20,20,30,30,20,20,60,30,60,20,20,60,60,20,30,20,0
@
@ GUI Background Effect
@ (0 = NONE, 1 = Snow, 2 = Water A, 3 = Water B, 4 = Burn, 5 = Smoke)
GUIEffect db 1
@
@ GUI Palette Mods:
@ Background RGB Tint [0..31]
GUIRAdd db 15
GUIGAdd db 10
GUIBAdd db 31
@ Titlebar RGB Tint [0..31]
GUITRAdd db 0
GUITGAdd db 10
GUITBAdd db 31
@ Windows RGB Tint [0..31]
GUIWRAdd db 8
GUIWGAdd db 8
GUIWBAdd db 25
%ifdef __WIN32__
@
@ Main Window Always on Top (0 = NO, 1 = Yes)
AlwaysOnTop db 0
@
@ Save Main Window Position (0 = No, 1 = YES) and X/Y coordinates
SaveMainWindowPos db 1
MainWindowX sw -1
MainWindowY sw -1
@
@ Allow Multiple ZSNES Instances at Once (0 = No, 1 = YES)
AllowMultipleInst db 1
%endif
@
@ ----
@ -- Cheats --
@ ----
@
@ Autoload .CHT files (0 = NO, 1 = Yes)
@ Enable the use of stored cheat files on load.
AutoLoadCht db 0
@
@ Selected Size Search (0 = 1 BYTE, 1 = 2B, 2 = 3B, 3 = 4B)
CheatSrcByteSize db 0
@
@ Selected Numerical Base (0 = DECIMAL, 1 = Hexadecimal)
CheatSrcByteBase db 0
@
@ Search Type (0 = EXACT VALUE, 1 = Comparative)
CheatSrcSearchType db 0
@
@ Add Code for Most Significant Byte Only (0 = NO, 1 = Yes)
CheatUpperByteOnly db 0
@
@ ----
@ -- Movies --
@ ----
@
@ For other input settings see zmovie.cfg
@
@ Display Movie Frame # During Record/Replay (0 = NO, 1 = Yes)
MovieDisplayFrame db 0
@
@ Movie Default Start Method (0 = NOW, 1 = Power-On,
@ 2 = Reset, 3 = Power-On without SRAM)
MovieStartMethod db 0
@
@ Switch Modes when Loading a Movie State (0 = NO, 1 = Switch to Record, 2 = Switch to Playback)
MZTForceRTR db 0
@
@ ZMV -> AVI Conversion Mode: (0 = No Video, 1 = Raw Video, 2 = Ffv1, 3 = x264,
@ 4 = XVID, 5 = Custom)
@ The compression codecs can only be used if you provide them yourself.
@ See zmovie.cfg for details.
MovieVideoMode db 4
@
@ Dump Audio Along w/Video (0 = No, 1 = YES)
MovieAudio db 1
@
@ Compress Audio Stream On-The-Fly (0 = No, 1 = YES)
@ The compression codecs can only be used if you provide them yourself.
@ See zmovie.cfg for details.
MovieAudioCompress db 1
@
@ Merge Audio and Video Streams Upon Conversion End (0 = No, 1 = YES)
MovieVideoAudio db 1
@
@ ----
@ -- Keyboard Hotkeys --
@ ----
@ (you shouldn't edit these directly unless you know what you're doing)
@
@ Super Scope Keys:
@ Extra Device in Port 1/2 Cycle
KeyExtraEnab1 dd 0
KeyExtraEnab2 dd 0
@
@ State Keys:
@ Save State / Select Slot Menu / Load State
KeySaveState dd 60
KeyStateSelct dd 61
KeyLoadState dd 62
@ Increase / Decrease Slot # / Direct Slot # Select
KeyIncStateSlot dd 0
KeyDecStateSlot dd 0
KeyStateSlc0 dd 0
KeyStateSlc1 dd 0
KeyStateSlc2 dd 0
KeyStateSlc3 dd 0
KeyStateSlc4 dd 0
KeyStateSlc5 dd 0
KeyStateSlc6 dd 0
KeyStateSlc7 dd 0
KeyStateSlc8 dd 0
KeyStateSlc9 dd 0
@ Rewind
KeyRewind dd 0
@
@ Speed Keys:
@ Fast-Forward, Slow-Motion
KeyFastFrwrd dd 41
KeySlowDown dd 0
@ Frame Rate Up/Down (Manual Frameskip)
KeyFRateUp dd 0
KeyFRateDown dd 0
@ Speed Throttle Up/Down/Reset to Normal (Auto Frameskip)
KeyEmuSpeedUp dd 0
KeyEmuSpeedDown dd 0
KeyResetSpeed dd 0
@
@ Pause Emulation, Frame Advance Keys
EMUPauseKey dd 25
INCRFrameKey dd 0
@
@ Shortcuts:
@ BG 0-3, Sprite Layer Display Toggles
KeyBGDisble0 dd 2
KeyBGDisble1 dd 3
KeyBGDisble2 dd 4
KeyBGDisble3 dd 5
KeySprDisble dd 6
@
@ Sound Channel 0-7 Output Toggles
KeyDisableSC0 dd 63
KeyDisableSC1 dd 64
KeyDisableSC2 dd 65
KeyDisableSC3 dd 66
KeyDisableSC4 dd 67
KeyDisableSC5 dd 68
KeyDisableSC6 dd 87
KeyDisableSC7 dd 88
@
@ Sound Volume Up/Down
KeyVolUp dd 0
KeyVolDown dd 0
@
@ Quit ZSNES / Load Menu / Reset Game / Panic Key
KeyQuickExit dd 0
KeyQuickLoad dd 0
KeyQuickRst dd 0
KeyResetAll dd 7
@
@ Clock Display Toggle
KeyQuickClock dd 0
@
@ Netplay In-Game Chat
KeyQuickChat dd 20
@
@ Screenshot Hotkey
KeyQuickSnapShot dd 0
@
@ Capture SPC Hotkey
KeyQuickSaveSPC dd 0
@
@ Use Player 3/4 Input as Player 1/2's Toggle
KeyUsePlayer1234 dd 0
@
@ FPS Display Toggle
KeyDisplayFPS dd 0
@
@ Laptop Battery Display Toggle
KeyDisplayBatt dd 0
@
@ Video Engine: Old/New Graphic Engine | Windowing | Offset Effects Toggles
KeyNewGfxSwt dd 9
KeyWinDisble dd 10
KeyOffsetMSw dd 11
@
@ Gamma Correction Up/Down
KeyIncreaseGamma dd 0
KeyDecreaseGamma dd 0
@
@ Movie Chapters: Insert / Go to Previous / Go to Next
KeyInsrtChap dd 0
KeyPrevChap dd 0
KeyNextChap dd 0
@
@ Movie state load mode cycle
KeyRTRCycle dd 0
@
@ ----
@ -- Misc --
@ ----
@
@ Calculated Checksum & Hash: Don't Edit by Hand !
TimeChecker db 0
PrevBuildNum dd 0
@
@ Display First-Time Use Reminder (0 = YES, 1 = No)
FirstTimeData db 0
%ifndef NO_DEBUGGER
@
@ Enable Debugger (0 = NO, 1 = Yes)
debuggeron db 0
%endif
@
@ Prevent ZSNES from Saving the Configuration on Exit (0 = NO, 1 = Yes)
cfgdontsave db 0
@
@ - EOF -