581 lines
30 KiB
HTML
581 lines
30 KiB
HTML
<html><head>
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<link rel="icon" href="images/icon.png" type="image/png">
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<title>uCON64 - ReadMe</title></head><body bgcolor="#ffffff"><tt><pre>
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uCON64 2.0.2 UNIX (Linux) 1999-2016
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Uses code from various people. See 'developers.html' for more!
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This may be freely redistributed under the terms of the GNU Public License
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Usage: ucon64 [OPTION]... [ROM|IMAGE|SRAM|FILE|DIR|ARCHIVE]...
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Options
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-o=DIRECTORY specify output directory
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-r process subdirectories recursively
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--nbak prevents backup files (*.BAK)
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--ncol disable ANSI colors in output
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--port=PORT specify USB or parallel PORT={USB0, USB1, ... 3bc, 378, 278}
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In order to connect a copier to a PC's parallel port
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you need a standard bidirectional parallel cable
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--xreset reset parallel port
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--hdn=N force ROM has backup unit/emulator header with size of N Bytes
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--hd same as --hdn=512
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most backup units use a header with a size of 512 Bytes
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--nhd force ROM has no backup unit/emulator header
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--ns force ROM is not split
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-e emulate/run ROM (check ~/.ucon64rc for all Emulator settings)
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--crc show CRC32 value of ROM
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--sha1 show SHA1 value of ROM
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--md5 show MD5 value of ROM
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--ls generate ROM list for all recognized ROMs
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--lsv like --ls but more verbose
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--hex[=ST] show ROM as hexdump
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ST is the optional start value in bytes
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--dual[=ST] show ROM as dualdump
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--code[=ST] show ROM as code
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--print[=ST] show ROM in printable characters
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--find=STRING find STRING in ROM (wildcard: '?')
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--findi=STR like --find but ignores the case of alpha bytes
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--findr=STR like --find but looks also for shifted/relative similarities
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(no wildcard supported)
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--hfind=HEX find HEX codes in ROM; use quotation --hfind="75 ? 4f 4e"
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(wildcard: '?')
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--hfindr=HEX like --hfind but looks also for shifted/relative similarities
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(no wildcard supported)
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--dfind=DEC find DEC values in ROM; use quotation --dfind="117 ? 79 78"
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(wildcard: '?')
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--dfindr=DEC like --dfind but looks also for shifted/relative similarities
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(no wildcard supported)
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-c=FILE compare FILE with ROM for differences
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--cs=FILE compare FILE with ROM for similarities
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--help[=WHAT] display help and exit
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WHAT="long" show long help (default)
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WHAT="pad" show help for padding ROMs
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WHAT="dat" show help for DAT support
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WHAT="patch" show help for patching ROMs
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WHAT="backup" show help for backup units
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WHAT="disc" show help for DISC image support
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--help --snes would show only SNES related help
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--version output version information and exit
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-q be quiet (don't show ROM info)
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-v be more verbose (show backup unit headers also)
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Padding
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--ispad check if ROM is padded
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--pad pad ROM to next Mb
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-p same as --pad
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--padn=N pad ROM to N Bytes (put Bytes with value 0x00 after end)
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--strip=N strip N Bytes from end of ROM
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--stpn=N strip N Bytes from start of ROM
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--stp same as --stpn=512
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most backup units use a header with a size of 512 Bytes
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--insn=N insert N Bytes (0x00) before ROM
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--ins same as --insn=512
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most backup units use a header with a size of 512 Bytes
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DATabase (support for DAT files)
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--db DATabase statistics
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--dbv like --db but more verbose
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--dbs=CRC32 search ROM with CRC32 in DATabase
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--scan generate ROM list for all ROMs using DATabase
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like: GoodXXXX scan ...
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--lsd same as --scan
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--mkdat=DATFILE create DAT file; use -o to specify an output directory
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--rdat rename ROMs to their DATabase names
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use -o to specify an output directory
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--rrom rename ROMs to their internal names (if any)
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--r83 rename to 8.3 filenames
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--rjoliet rename to Joliet compatible filenames
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--rl rename to lowercase
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--ru rename to uppercase
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Patching
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--poke=OFF:V change byte at file offset OFF to value V (both in hexadecimal)
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--pattern=FILE change ROM based on patterns specified in FILE
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--patch=PATCH specify the PATCH for the following options
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use this option or uCON64 expects the last commandline
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argument to be the name of the PATCH file
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-b apply Baseline/BSL PATCH to ROM
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-i apply IPS PATCH to ROM (IPS<=v1.2)
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--mki=ORG_ROM create IPS patch; ROM should be the modified ROM
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-a apply APS PATCH to ROM (APS<=v1.2)
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--mka=ORG_ROM create APS patch; ROM should be the modified ROM
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--na=DESC change APS single line DESCRIPTION
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--ppf apply PPF PATCH to IMAGE (PPF<=v2.0); ROM should be an IMAGE
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--mkppf=ORG_IMG create PPF patch; ROM should be the modified IMAGE
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--nppf=DESC change PPF single line DESCRIPTION
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--idppf=FILE_ID.DIZ change FILE_ID.DIZ of PPF PATCH (PPF v2.0)
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--gge=CODE encode and display Game Genie code
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example: --gge=CODE --sms or --gge=CODE --gb
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CODE='AAAA:VV' or CODE='AAAA:VV:CC'
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--gge=CODE --gen
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CODE='AAAAAA:VVVV'
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--gge=CODE --nes
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CODE='AAAA:VV' or CODE='AAAA:VV:CC'
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--gge=CODE --snes
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CODE='AAAAAA:VV'
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--ggd=GG_CODE decode Game Genie code
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example: --ggd=GG_CODE --sms or --ggd=GG_CODE --gb
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GG_CODE='XXX-XXX' or GG_CODE='XXX-XXX-XXX'
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--ggd=GG_CODE --gen
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GG_CODE='XXXX-XXXX'
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--ggd=GG_CODE --nes
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GG_CODE='XXXXXX' or GG_CODE='XXXXXXXX'
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--ggd=GG_CODE --snes
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GG_CODE='XXXX-XXXX'
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--gg=GG_CODE apply Game Genie code (permanently)
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example: like above but a ROM is required
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supported are:
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Game Boy/(Super GB)/GB Pocket/Color GB/(GB Advance),
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Sega Master System(II/III)/Game Gear (Handheld),
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Genesis/Sega Mega Drive/Sega CD/32X/Nomad,
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Nintendo Entertainment System/NES/Famicom/Game Axe (Redant),
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Super Nintendo Entertainment System/SNES/Super Famicom
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All disc-based consoles
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--disc force recognition
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--rip=N rip/dump track N from IMAGE
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--bin2iso=N convert track N to ISO (if possible) by resizing
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sectors to 2048 Bytes
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--isofix=N fix corrupted track N (if possible)
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if PVD points to a bad DR offset it will add padding data
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so actual DR gets located in right absolute address
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--mkcue generate CUE sheet for IMAGE or existing TOC sheet
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--mktoc generate TOC sheet for IMAGE or existing CUE sheet
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Dreamcast
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--dc force recognition
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--scr scramble 1ST_READ.BIN for selfboot CDs
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--unscr unscramble 1ST_READ.BIN for non-selfboot CDs
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--mkip generate IP.BIN file with default values
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--parse=TEMPLATE parse TEMPLATE file into a IP.BIN;
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creates an empty template when TEMPLATE does not exist
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Playstation (One)
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--psx force recognition
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DexDrive
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--xdex=N send/receive Block N to/from DexDrive; --port=PORT
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receives automatically when SRAM does not exist
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Game Boy Advance (SP)
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--gba force recognition
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-n=NEW_NAME change internal ROM name to NEW_NAME
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--logo restore ROM logo character data (offset: 0x04-0x9F)
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--chk fix ROM header checksum
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--sram patch ROM for SRAM saving
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--sc convert to Super Card (CF to GBA Adapter)
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(creates SAV and SCI templates)
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--crp=WAIT_TIME slow down ROM access ("crash patch");
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WAIT_TIME=0 default in most crash patches
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WAIT_TIME=4 faster than 0, slower than 8
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WAIT_TIME=8 faster than 4, slower than 28
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WAIT_TIME=12 slowest cartridge access speed
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WAIT_TIME=16 faster than 28, but slower than 20
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WAIT_TIME=20 default in most original cartridges
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WAIT_TIME=24 fastest cartridge access speed
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WAIT_TIME=28 faster than 8 but slower than 16
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--multi=SIZE make multi-game file for use with FAL/F2A flash card, truncated
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to SIZE Mbit; file with loader must be specified first, then
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all the ROMs, multi-game file to create last
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Flash 2 Advance (Ultra)
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--xf2a send/receive ROM to/from Flash 2 Advance (Ultra); --port=PORT
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receives automatically (32 Mbits) when ROM does not exist
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--xf2amulti=SIZE send multiple ROMs to Flash 2 Advance (Ultra); specify a
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loader in the configuration file; --port=PORT
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--xf2ac=N receive N Mbits of ROM from Flash 2 Advance (Ultra);
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--port=PORT
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--xf2as send/receive SRAM to/from Flash 2 Advance (Ultra); --port=PORT
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receives automatically when SRAM does not exist
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--xf2ab=BANK send/receive SRAM to/from Flash 2 Advance (Ultra) BANK
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BANK should be a number >= 1; --port=PORT
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receives automatically when SRAM does not exist
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Flash Advance Linker
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--xfal send/receive ROM to/from Flash Advance Linker; --port=PORT
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receives automatically (32 Mbits) when ROM does not exist
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--xfalmulti=SIZE send multiple ROMs to Flash Advance Linker (makes temporary
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multi-game file truncated to SIZE Mbit); specify a loader in
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the configuration file; --port=PORT
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--xfalc=N receive N Mbits of ROM from Flash Advance Linker; --port=PORT
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N can be 8, 16, 32, 64, 128 or 256
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--xfals send/receive SRAM to/from Flash Advance Linker; --port=PORT
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receives automatically when SRAM does not exist
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--xfalb=BANK send/receive SRAM to/from Flash Advance Linker BANK
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BANK can be 1, 2, 3 or 4; --port=PORT
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receives automatically when SRAM does not exist
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--xfalm try to enable EPP mode, default is SPP mode
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Nintendo DS
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--nds force recognition
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-n=NEW_NAME change internal ROM name to NEW_NAME
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--logo restore ROM logo character data
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--chk fix ROM header checksum
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Nintendo 64
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--n64 force recognition
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--int force ROM is in interleaved format (2143, V64)
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--nint force ROM is not in interleaved format (1234, Z64)
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-n=NEW_NAME change internal ROM name to NEW_NAME
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--v64 convert to Doctor V64 (and compatibles/interleaved)
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--z64 convert to Mr. Backup Z64 (not interleaved)
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--dint convert ROM to (non-)interleaved format (1234 <-> 2143)
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--swap same as --dint, byte-swap ROM
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--swap2 word-swap ROM (1234 <-> 3412)
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--bot=BOOTCODE replace/extract BOOTCODE (4032 Bytes) in/from ROM;
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extracts automatically if BOOTCODE does not exist
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--lsram=SRAM LaC's SRAM upload tool; ROM should be LaC's ROM image
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the SRAM must have a size of 512 Bytes
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this option generates a ROM which can be used to transfer
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SRAMs to your cartridge's SRAM (EEPROM)
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--usms=SMSROM Jos Kwanten's UltraSMS (Sega Master System/Game Gear emulator);
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ROM should be Jos Kwanten's UltraSMS ROM image
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works only for SMS ROMs which are <= 4 Mb in size
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--chk fix ROM checksum
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supports 6101, 6102, 6103, 6105 and 6106 boot codes
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Doctor V64
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--xv64 send/receive ROM to/from Doctor V64; --port=PORT
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receives automatically when ROM does not exist
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Doctor V64 Junior
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--xdjr send ROM to Doctor V64 Junior; --port=PORT
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CD64
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--xcd64 send/receive ROM to/from CD64; --port=PORT
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receives automatically (64 Mbits) when ROM does not exist
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--xcd64c=N receive N Mbits of ROM from CD64; --port=PORT
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--xcd64b send boot emu to CD64; --port=PORT
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--xcd64s send/receive SRAM to/from CD64; --port=PORT
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receives automatically when SRAM file does not exist
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--xcd64f send/receive flash RAM to/from CD64; --port=PORT
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receives automatically when flash RAM file does not exist
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--xcd64e send/receive EEPROM data to/from CD64; --port=PORT
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receives automatically when EEPROM file does not exist
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--xcd64m=INDEX send/receive memory pack data to/from CD64; --port=PORT
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INDEX is ignored for CD64 BIOS protocol
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receives automatically when memory pack file does not exist
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--xcd64p=PROT use protocol PROT when communicating with CD64; --port=PORT
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PROT=0 CD64 BIOS
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PROT=1 Ghemor
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PROT=2 UltraLink
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DexDrive
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--xdex=N send/receive Block N to/from DexDrive; --port=PORT
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receives automatically when SRAM does not exist
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Super Nintendo Entertainment System/SNES/Super Famicom
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--snes force recognition
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--hi force ROM is HiROM
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--nhi force ROM is not HiROM
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--erom force ROM is "Extended" (combine with -hi for Extended HiROM)
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--int force ROM is in interleaved format (GD3/UFO)
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--int2 force ROM is in interleaved format 2 (SFX)
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--nint force ROM is not in interleaved format
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--bs force ROM is a Broadcast Satellaview dump
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--nbs force ROM is a regular cartridge dump
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-n=NEW_NAME change internal ROM name to NEW_NAME
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--fig convert to *Pro Fighter*/FIG
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--figs convert *.srm (SRAM) file to *Pro Fighter*/FIG
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--gd3 convert to Game Doctor SF3(SF6/SF7)/Professor SF(SF II)
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--idnum=NUM make -gd3 produce file names where first file has numerical
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identifier NUM, next NUM + 1, etc.
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--gd3s convert *.srm (SRAM) file to GD SF3(SF6/SF7)/Professor SF*
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--mgd convert to Multi Game*/MGD2/MGH/RAW
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--smc convert to Super Magicom/SMC
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--swc convert to Super Wild Card*/SWC
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--swcs convert *.srm (SRAM) file to Super Wild Card*/SWC
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--ufo convert to Super UFO
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--ufos convert *.srm (SRAM) file to Super UFO
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--ctrl=TYPE specify type of controller in port 1 for emu when converting
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TYPE=0 gamepad
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TYPE=1 mouse
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TYPE=2 mouse / gamepad
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TYPE=6 multitap
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--ctrl2=TYPE specify type of controller in port 2 for emu when converting
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TYPE=0 gamepad
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TYPE=1 mouse
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TYPE=2 mouse / gamepad
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TYPE=3 super scope
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TYPE=4 super scope / gamepad
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TYPE=5 Konami's justifier
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TYPE=6 multitap
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TYPE=7 mouse / super scope / gamepad
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--stp convert SRAM from backup unit for use with an emulator
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--stp just strips the first 512 bytes
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--dbuh display (relevant part of) backup unit header
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--dint deinterleave ROM (regardless whether the ROM is interleaved)
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--col=0xCOLOR convert 0xRRGGBB (HTML) <-> 0xXXXX (SNES)
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-j join split ROM
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-s split ROM; default part size is 8 Mb
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--ssize=SIZE specify split part size in Mbit (not for Game Doctor SF3)
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-k remove protection (crack)
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-f remove NTSC/PAL protection
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-l remove SlowROM checks
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--chk fix ROM checksum
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--multi=SIZE make multi-game file for use with Super Flash flash card,
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truncated to SIZE Mbit; file with loader must be specified
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first, then all the ROMs, multi-game file to create last
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--dmirr "de-mirror" ROM (strip mirrored block from end of ROM)
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--dnsrt "de-NSRT" ROM (restore name and checksum from NSRT header)
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--mksrm create *.srm (SRAM) file with size based on ROM information
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Super Com Pro/Super Magicom/SMC/Super Wild Card (1.6XC/2.7CC/2.8CC/DX/DX2)/SWC
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--xswc send/receive ROM to/from Super Wild Card*/SWC; --port=PORT
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receives automatically when ROM does not exist
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--xswc2 same as --xswc, but enables Real Time Save mode (SWC only)
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--xswc-io=MODE specify SWC I/O mode; use with -xswc or -xswcc
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MODE=0x001 force 32 Mbit dump
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MODE=0x002 use alternative method for determining ROM size
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MODE=0x004 Super FX
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MODE=0x008 S-DD1
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MODE=0x010 SA-1
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MODE=0x020 SPC7110
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MODE=0x040 DX2 trick (might work with other SWC models)
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MODE=0x080 Mega Man X 2
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MODE=0x100 dump BIOS
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It is possible to combine flags. MODE=0x44 makes it possible
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to dump for example Yoshi's Island
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--xswcs send/receive SRAM to/from Super Wild Card*/SWC; --port=PORT
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receives automatically when SRAM does not exist
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--xswcc send/receive SRAM to/from cartridge in Super Wild Card*/SWC;
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--port=PORT
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receives automatically when SRAM does not exist
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--xswcr send/receive RTS data to/from Super Wild Card*/SWC; --port=PORT
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receives automatically when RTS file does not exist
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Game Doctor SF3(SF6/SF7)/Professor SF(SF II)
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--xgd3 send ROM to Game Doctor SF3/SF6/SF7; --port=PORT
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this option uses the Game Doctor SF3 protocol
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--xgd6 send ROM to Game Doctor SF6/SF7; --port=PORT
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this option uses the Game Doctor SF6 protocol
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--xgd3s send SRAM to Game Doctor SF3/SF6/SF7; --port=PORT
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--xgd6s send/receive SRAM to/from Game Doctor SF6/SF7; --port=PORT
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receives automatically when SRAM does not exist
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--xgd6r send/receive saver (RTS) data to/from Game Doctor SF6/SF7;
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--port=PORT
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receives automatically when saver file does not exist
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Super Pro Fighter (Q/Q+)/Pro Fighter X (Turbo 2)/Double Pro Fighter (X Turbo)
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--xfig send/receive ROM to/from *Pro Fighter*/FIG; --port=PORT
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receives automatically when ROM does not exist
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--xfigs send/receive SRAM to/from *Pro Fighter*/FIG; --port=PORT
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receives automatically when SRAM does not exist
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--xfigc send/receive SRAM to/from cartridge in *Pro Fighter*/FIG;
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--port=PORT
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receives automatically when SRAM does not exist
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Super Flash flash card programmer
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--xsf send/receive ROM to/from Super Flash flash card programmer
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--port=PORT
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receives automatically (64 Mbits) when ROM does not exist
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--xsfs send/receive SRAM to/from Super Flash flash card programmer
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--port=PORT
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receives automatically when SRAM does not exist
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Quickdev16
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--xqd16 send ROM to Quickdev16
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Neo Geo/Neo Geo CD(Z)/MVS
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--ng force recognition
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--bios=BIOS convert NeoCD BIOS to work with NeoCD emulator
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--sam=SAMFILE convert SAM/M.A.M.E. sound to WAV
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Genesis/Sega Mega Drive/Sega CD/32X/Nomad
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--gen force recognition
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--int force ROM is in interleaved format (SMD)
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--int2 force ROM is in interleaved format 2 (MGD)
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--nint force ROM is not in interleaved format (BIN/RAW)
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-n=NEW_NAME change foreign ROM name to NEW_NAME
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--n2=NEW_NAME change Japanese ROM name to NEW_NAME
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--smd convert to Super Magic Drive/SMD
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--smds convert *.srm (SRAM) file to Super Magic Drive/SMD
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--bin convert to Magicom/BIN/RAW
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--mgd convert to Multi Game*/MGD2/MGH
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--stp convert SRAM from backup unit for use with an emulator
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--stp just strips the first 512 bytes
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-j join split ROM
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-s split ROM; default part size is 8 Mb (4 Mb for SMD)
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--ssize=SIZE specify split part size in Mbit
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-f remove NTSC/PAL protection
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--chk fix ROM checksum
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--1991 fix old third party ROMs to work with consoles build after
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October 1991 by inserting "(C) SEGA" and "(C)SEGA"
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--multi=SIZE make multi-game file for use with MD-PRO flash card, truncated
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to SIZE Mbit; file with loader must be specified first, then
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all the ROMs, multi-game file to create last
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--region=CODE enable region function; use with -multi
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CODE=0 force NTSC/Japan for all games
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CODE=1 force NTSC/U.S.A. for all games
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CODE=2 force PAL for all games
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CODE=x use whatever setting games expect
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Super Com Pro/Super Magic Drive/SMD
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--xsmd send/receive ROM to/from Super Magic Drive/SMD; --port=PORT
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receives automatically when ROM does not exist
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--xsmds send/receive SRAM to/from Super Magic Drive/SMD; --port=PORT
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receives automatically when SRAM does not exist
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MD-PRO flash card programmer
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--xmd send/receive ROM to/from MD-PRO flash card programmer
|
|
--port=PORT
|
|
receives automatically (32/64 Mbits) when ROM does not exist
|
|
--xmds send/receive SRAM to/from MD-PRO flash card programmer
|
|
--port=PORT
|
|
receives automatically when SRAM does not exist
|
|
--xmdb=BANK send/receive SRAM to/from MD-PRO BANK
|
|
BANK can be a number from 1 to 4; --port=PORT
|
|
receives automatically when SRAM does not exist
|
|
Mike Pavone's Genesis/Sega CD transfer cable
|
|
--xmcd receive ROM from Genesis/Sega CD; --port=PORT
|
|
Cyan's Megadrive ROM copier
|
|
--xcmc receive ROM from Cyan's Megadrive ROM copier; --port=PORT
|
|
--xcmct=TEST run test TEST
|
|
TEST=1 burn-in reliability test (specify speed)
|
|
TEST=2 testbench mode (experts only)
|
|
--xcmcm=SPEED specify transfer speed
|
|
SPEED=1 slow (debug)
|
|
SPEED=2 medium
|
|
SPEED=3 fast (default)
|
|
SPEED=4 full speed (risky)
|
|
|
|
Game Boy/(Super GB)/GB Pocket/Color GB
|
|
--gb force recognition
|
|
-n=NEW_NAME change internal ROM name to NEW_NAME
|
|
--logo restore ROM logo character data (offset: 0x104-0x134)
|
|
--mgd convert to Multi Game*/MGD2/RAW
|
|
--ssc convert to Super Smart Card/SSC
|
|
--sgb convert from GB Xchanger/GB/GBC to Super Backup Card/GX/GBX
|
|
--gbx convert from Super Backup Card/GX/GBX to GB Xchanger/GB/GBC
|
|
--n2gb=NESROM KAMI's FC EMUlator (NES emulator);
|
|
ROM should be KAMI's FC Emulator ROM image
|
|
NESROM should contain 16 kB of PRG data and 8 kB of CHR data
|
|
--chk fix ROM checksum
|
|
Game Boy Xchanger/GBDoctor
|
|
--xgbx send/receive ROM to/from GB Xchanger; --port=PORT
|
|
receives automatically when ROM does not exist
|
|
--xgbxs send/receive SRAM to/from GB Xchanger; --port=PORT
|
|
receives automatically when SRAM does not exist
|
|
--xgbxb=BANK send/receive 64 kbits SRAM to/from GB Xchanger BANK
|
|
BANK can be a number from 0 to 15; --port=PORT
|
|
receives automatically when ROM does not exist
|
|
--xgbxm try to enable EPP mode, default is SPP mode
|
|
Mad Catz Camera Link (Game Boy Camera)
|
|
--xmccl receives from Mad Catz Camera Link; --port=PORT
|
|
|
|
Handy (prototype)/Lynx/Lynx II
|
|
--lynx force recognition
|
|
--lyx convert to LYX/RAW (strip 64 Bytes LNX header)
|
|
--lnx convert to LNX (uses default values for the header);
|
|
adjust the LNX header with the following options
|
|
-n=NEW_NAME change internal ROM name to NEW_NAME (LNX only)
|
|
--nrot set no rotation (LNX only)
|
|
--rotl set rotation left (LNX only)
|
|
--rotr set rotation right (LNX only)
|
|
--b0=N change Bank0 kBytes size to N={0,64,128,256,512} (LNX only)
|
|
--b1=N change Bank1 kBytes size to N={0,64,128,256,512} (LNX only)
|
|
Lynxit (Lynx cartridge backup board)
|
|
--xlit receive ROM from Lynxit interface; --port=PORT
|
|
|
|
PC-Engine (CD Unit/Core Grafx(II)/Shuttle/GT/LT/Super CDROM/DUO(-R(X)))
|
|
Super Grafx/Turbo (Grafx(16)/CD/DUO/Express)
|
|
--pce force recognition
|
|
--int force ROM is in interleaved (bit-swapped) format
|
|
--nint force ROM is not in interleaved (bit-swapped) format
|
|
--msg convert to Magic Super Griffin/MSG
|
|
--mgd convert to Multi Game Doctor*/MGD2/RAW
|
|
--swap swap bits of all bytes in file (TurboGrafx-16 <-> PC-Engine)
|
|
-f fix region protection
|
|
--multi=SIZE make multi-game file for use with PCE-PRO flash card, truncated
|
|
to SIZE Mbit; file with loader must be specified first, then
|
|
all the ROMs, multi-game file to create last
|
|
Magic Super Griffin/MSG
|
|
--xmsg send/receive ROM to/from Magic Super Griffin/MSG; --port=PORT
|
|
receives automatically when ROM does not exist
|
|
PCE-PRO flash card programmer
|
|
--xpce send/receive ROM to/from PCE-PRO flash card programmer
|
|
--port=PORT
|
|
receives automatically (32 Mbits) when ROM does not exist
|
|
|
|
Nintendo Entertainment System/NES/Famicom/Game Axe (Redant)
|
|
--nes force recognition
|
|
-n=NEW_NAME change internal ROM name to NEW_NAME (UNIF only)
|
|
--unif convert to UNIF format/UNF (uses default values)
|
|
--ines convert to iNES format/NES (uses default values)
|
|
--ineshd extract iNES header from ROM (16 Bytes)
|
|
-j join Pasofami/PRM/700/PRG/CHR/split ROM (Pasofami -> iNES)
|
|
--pasofami convert to Pasofami/PRM/700/PRG/CHR
|
|
-s convert/split to Pasofami/PRM/700/PRG/CHR (iNES -> Pasofami)
|
|
--ffe convert to FFE format (Super Magic Card)
|
|
--mapr=MAPR specify board name or mapper number for conversion options
|
|
MAPR must be a board name for UNIF or a number for Pasofami
|
|
and iNES
|
|
--dint deinterleave ROM (regardless whether the ROM is interleaved)
|
|
--ctrl=TYPE specify controller type (UNIF only)
|
|
TYPE=0 regular joypad
|
|
TYPE=1 zapper
|
|
TYPE=2 R.O.B.
|
|
TYPE=3 Arkanoid controller
|
|
TYPE=4 powerpad
|
|
TYPE=5 four-score adapter
|
|
--ntsc specify TV standard is NTSC (UNIF/iNES only)
|
|
--pal specify TV standard is PAL (UNIF/iNES only)
|
|
--bat specify battery is present
|
|
--nbat specify battery is not present
|
|
--vram specify VRAM override (UNIF only)
|
|
--nvram specify no VRAM override (UNIF only)
|
|
--mirr=MTYPE specify mirroring type
|
|
MTYPE=0 horizontal mirroring
|
|
MTYPE=1 vertical mirroring
|
|
MTYPE=2 mirror all pages from $2000 (UNIF only)
|
|
MTYPE=3 mirror all pages from $2400 (UNIF only)
|
|
MTYPE=4 four screens of VRAM
|
|
MTYPE=5 mirroring controlled by mapper hardware (UNIF only)
|
|
--cmnt=TEXT specify that TEXT should be used as comment (UNIF only)
|
|
--dumpinfo=FILE use dumper info from FILE when converting to UNIF
|
|
--fds convert Famicom Disk System file (diskimage) from FAM to FDS
|
|
--fdsl list Famicom Disk System/FDS (diskimage) contents
|
|
Super Magic Card
|
|
--xsmc send ROM (in FFE format) to Super Magic Card; --port=PORT
|
|
--xsmcr send/receive RTS data to/from Super Magic Card; --port=PORT
|
|
receives automatically when RTS file does not exist
|
|
|
|
Sega Master System(II/III)/Game Gear (Handheld)
|
|
--sms force recognition
|
|
--int force ROM is in interleaved format
|
|
--nint force ROM is not in interleaved format
|
|
--mgd convert to Multi Game*/MGD2/MGH/RAW (gives SMS name)
|
|
--mgdgg same as --mgd, but gives GG name
|
|
--smd convert to Super Magic Drive/SMD
|
|
--smds convert *.srm (SRAM) file to Super Magic Drive/SMD
|
|
--chk fix ROM checksum (SMS only)
|
|
--multi=SIZE make multi-game file for use with SMS-PRO/GG-PRO flash card,
|
|
truncated to SIZE Mbit; file with loader must be specified
|
|
first, then all the ROMs, multi-game file to create last
|
|
SMS-PRO/GG-PRO flash card programmer
|
|
--xgg send/receive ROM to/from SMS-PRO/GG-PRO flash card programmer
|
|
--port=PORT
|
|
receives automatically (32 Mbits) when ROM does not exist
|
|
--xggs send/receive SRAM to/from SMS-PRO/GG-PRO flash card programmer
|
|
--port=PORT
|
|
receives automatically when SRAM does not exist
|
|
--xggb=BANK send/receive SRAM to/from SMS-PRO/GG-PRO BANK
|
|
BANK can be a number from 1 to 4; --port=PORT
|
|
receives automatically when SRAM does not exist
|
|
|
|
WonderSwan/WonderSwan Color/SwanCrystal
|
|
--swan force recognition
|
|
--chk fix ROM checksum
|
|
|
|
Panther(32-bit prototype)/Jaguar64/Jaguar64 CD
|
|
--jag force recognition
|
|
|
|
Neo Geo Pocket/Neo Geo Pocket Color
|
|
--ngp force recognition
|
|
Pocket Linker
|
|
--xpl send/receive ROM to/from Pocket Linker; --port=PORT
|
|
receives automatically when ROM does not exist
|
|
--xpli show information about inserted cartridge; --port=PORT
|
|
--xplm try to enable EPP mode, default is SPP mode
|
|
|
|
Atari VCS 2600/Atari 5200 SuperSystem/Atari CX7800/Atari 2600 Jr
|
|
--ata force recognition
|
|
|
|
Coleco/ColecoVision
|
|
--coleco force recognition
|
|
|
|
Nintendo Virtual Boy
|
|
--vboy force recognition
|
|
|
|
DATabase: 42773 known ROMs (DAT files: /home/dbjh/.ucon64/dat)
|
|
|
|
Please report problems, fixes or ideas to ucon64-main@lists.sf.net or visit
|
|
http://ucon64.sourceforge.net
|
|
|
|
</pre></tt></body></html>
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