82 lines
2.4 KiB
HTML
Executable File
82 lines
2.4 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html>
|
|
<head></head>
|
|
<body>
|
|
|
|
<h1>bsnes™ Usage Documentation</h1><br>
|
|
|
|
bsnes is a Super Nintendo / Super Famicom emulator that strives to provide
|
|
the most faithful emulation experience possible. It focuses on accuracy and
|
|
clean code; over speed and features.
|
|
<hr>
|
|
|
|
<h2><u>Modes of Operation</u></h2><br>
|
|
|
|
bsnes is capable of running both in its default multi-user mode, as well as
|
|
in single-user mode.<br>
|
|
<br>
|
|
|
|
In multi-user mode, configuration data is stored inside the user's home
|
|
directory. On Windows, this is located at "%APPDATA%/.bsnes". On other operating
|
|
systems, this is located at "~/.bsnes".<br>
|
|
<br>
|
|
|
|
To enable single-user mode, create a blank "bsnes.cfg" file inside the same
|
|
folder as the bsnes executable. bsnes will then use this file to store
|
|
configuration data.
|
|
<hr>
|
|
|
|
<h2><u>Supported Filetypes</u></h2><br>
|
|
|
|
<b>SFC, SMC, SWC, FIG:</b> SNES cartridge — ROM image.<br>
|
|
<b>BS:</b> Satellaview BS-X flash cartridge — EEPROM image.<br>
|
|
<b>ST:</b> Sufami Turbo cartridge — ROM image.<br>
|
|
<b>SRM, PSR:</b> non-volatile memory, often used to save game data — (P)SRAM image.<br>
|
|
<b>RTC:</b> real-time clock non-volatile memory.<br>
|
|
<b>UPS:</b> patch data, used to dynamically modify cartridge of same base filename upon load.<br>
|
|
<b>CHT:</b> plain-text list of "Game Genie" / "Pro Action Replay" codes.
|
|
<hr>
|
|
|
|
<h2><u>Known Limitations</u></h2><br>
|
|
|
|
<b>Cartridge co-processors:</b> certain cartridges contain special co-processor chips to enhance
|
|
their functionality. Some of these are either partially or completely unsupported. A message box
|
|
warning will pop up when attempting to load such a cartridge.<br>
|
|
<br>
|
|
|
|
<b>Satellaview BS-X emulation:</b> this hardware is only partially supported. As a result,
|
|
most BS-X software will not function correctly.<br>
|
|
<br>
|
|
|
|
<b>Savestates:</b> due to the design of bsnes, it is not plausible to
|
|
implement support for savestate and/or rewind functionality.<br>
|
|
<br>
|
|
|
|
<b>Netplay:</b> internet multiplay is not currently supported nor planned.
|
|
<hr>
|
|
|
|
<h2><u>Contributors</u></h2>
|
|
• Andreas Naive<br>
|
|
• anomie<br>
|
|
• Derrick Sobodash<br>
|
|
• DMV27<br>
|
|
• FirebrandX<br>
|
|
• FitzRoy<br>
|
|
• GIGO<br>
|
|
• Jonas Quinn<br>
|
|
• kode54<br>
|
|
• krom<br>
|
|
• Matthew Callis<br>
|
|
• Nach<br>
|
|
• neviksti<br>
|
|
• Overload<br>
|
|
• RedDwarf<br>
|
|
• Richard Bannister<br>
|
|
• Shay Green<br>
|
|
• tetsuo55<br>
|
|
• TRAC<br>
|
|
• zones<br>
|
|
|
|
</body>
|
|
</html>
|