3330 lines
165 KiB
Plaintext
3330 lines
165 KiB
Plaintext
ZSNES v1.51 Documentation
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================================
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N a v i g a t i o n
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================================
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* Index [Index.txt]
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* Readme [Readme.txt]
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* GUI [GUI.txt]
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* Netplay [Netplay.txt]
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* Advanced Usage [Advanced.txt]
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* Games [Games.txt]
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* FAQ [FAQ.txt]
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- - - - - - - - - - - - - - - - - -
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* Getting Support [Support.txt]
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* History [History.txt]
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* About [About.txt]
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* License [License.txt]
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- - - - - - - - - - - - - - - - - -
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* NSRT Guide: [http://zsnes-docs.sf.net/nsrt]
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* ZSNES Home Page: [ZSNES.com]
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================================================================================
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~ H i s t o r y
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================================================================================
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The following is the history of ZSNES, including the changelogs for every
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official ZSNES release, and other major events. ZSNES was first released on
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October 14, 1997.
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Spanning the releases between version 0.715 and version 0.990, an ASM-only
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version was offered alongside the normal ASM+C version. Differences between
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sister C/A releases are marked as appropriate.
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Note: All changelogs before v1.40 were copied from their original text source
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inside the ZSNES official release packages. We edited the old changelogs as
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little as possible in order to minimize the accidental loss of information.
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Therefore, you may find spelling mistakes and formatting differences between
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different versions.
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1. v1.51 - January 25, 2007
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2. v1.50 - December 22, 2006
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3. v1.42 - January 19, 2005
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4. v1.41 - January 18, 2005
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5. v1.40 - December 25, 2004
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6. v1.36 - July 15, 2002
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7. v1.35 - June 23, 2002
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8. v1.337 - September 30, 2001
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9. zsKnight Leaves - July 23, 2001
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10. v1.31b - July 3, 2001
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11. v1.31 - June 27, 2001
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12. v1.30b - June 16, 2001
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13. v1.30 - June 13, 2001
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14. v1.29, Win v1.00 - June 1, 2001
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15. v1.28b, Win v0.99 - May 28, 2001
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16. v1.28, Win v0.99 - Unknown Release Date
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17. v1.26, Win v0.97 - May 17, 2001
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18. v1.25, Win v0.93 - May 15, 2001
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19. v1.20b, Win v0.88 - April 30, 2001
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20. Source Code Released - April 2, 2001
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21. v1.17b - December 27, 2000
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22. v1.17, Win v0.85 - December 25, 2000
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23. v1.14, Win v0.80 - November 27, 2000
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24. v1.12, Win v0.74 - November 14, 2000
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25. v1.11, Win v0.72 - November 12, 2000
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26. v1.10, Win v0.70 - November 7, 2000
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27. v1.01 - September 9, 2000
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28. v1.000 - September 1, 2000 - First Windows Release
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29. v0.991 - May 24, 2000
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30. v0.990 - May 24, 2000
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31. v0.9891c/a - February 21, 2000
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32. v0.989c/a - February 12, 2000
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33. v0.988c/a - December 6, 1999
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34. v0.987c/a - November 26, 1999
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35. v0.986c/a - November 23, 1999
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36. v0.985c - November 15, 1999
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37. v0.963c/a - September 19, 1999
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38. v0.962c/a - September 18, 1999
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39. v0.960c - September 17, 1999
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40. v0.953c/a - August 4, 1999
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41. v0.952c - August 3, 1999
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42. v0.951c - August 3, 1999
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43. v0.950c - August 2, 1999
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44. v0.941c/a - July 18, 1999
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45. v0.940c/a - July 18, 1999
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46. v0.915c/a - July 7, 1999
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47. v0.910c/a - July 6, 1999
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48. v0.900c/a - July 4, 1999
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49. v0.800a - December 25, 1998
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50. v0.800c - December 24, 1998
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51. v0.715 - October 29, 1998
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52. v0.700 - October 26, 1998
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53. v0.635 - September 24, 1998
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54. v0.625 - September 18, 1998
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55. v0.605 - September 10, 1998
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56. v0.601 - September 9, 1998
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57. v0.600 - September 9, 1998
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58. v0.400 - May 19, 1998
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59. v0.393 - April 15, 1998
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60. v0.391 - April 13, 1998
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61. v0.390 - April 11, 1998
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62. v0.305 - February 12, 1998
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63. v0.300b - February 10, 1998
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64. v0.300 - February 9, 1998
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65. v0.297 - January 31, 1998
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66. v0.296 - Not Released?
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67. v0.295 - January 29, 1998
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68. v0.270 - December 25, 1997
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69. v0.201b - November 5, 1997
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70. v0.201 - November 5, 1997
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71. v0.200 - November 4, 1997
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72. v0.182 - October 23, 1997
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73. v0.180 - October 22, 1997
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74. v0.170 - October 16, 1997
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75. v0.150 - October 14, 1997 - Initial Release
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............................................................
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v1.51 - January 25, 2007
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............................................................
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All Ports:
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----------
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- Rejoice for finally having 224 lines and them being shown properly in all
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cases. [pagefault]
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- IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and
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others). [pagefault]
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- Fixed bug with certain commandline parameters permanently overwriting
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config file settings. [Nach]
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- Fixed bug with loading new ZMVs of a different version. [Nach]
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- Loading ZMV with ROM mismatch prints a message. [Nach]
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- Movie menu now has tabs and only shows proper options when available.
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[Deathlike, Nach, grinvader]
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- Slight improvement to the Custom Res functionality. [Deathlike, Nach]
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- Keep4_3Ratio option now only shows when necessary. [Deathlike]
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- PNG files now use extended height in extended height mode. [Nach]
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- Pausing, rewinding, and fast fowarding are disabled during movie dumping.
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[Nach, SamB]
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- You can now force a movie dump length shorter or longer than the actual ZMV
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length. [Nach, Deathlike]
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- Fixes for MEncoder check; added LAME check. [Nach]
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- Custom dumping with multiple passes implemented. [Nach]
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- Fixed some bad memory reads in command-line parser. Thanks grinvader. [Nach]
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- Now there's an option to switch to replay mode while recording movies when
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loading a state and vice versa. [Nach, Deathlike]
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- Fixed a bunch of bugs with certain save selection techniques not working
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right. [Deathlike]
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- Fixed gui font overwrite problem after fixing a cheat. The dots should be
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gone now. [Jonas Quinn]
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- You can now select the level of HQ filtering where applicable. [Deathlike]
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- Many tweaks made to reduce GUI mem usage on all ports. [Deathlike]
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- ZSNES now properly adheres to the command-line when Auto State Save/Load is
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used. [Deathlike]
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- Quick exit key now adheres to Auto State Save/Load. [Deathlike]
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- Inc/Dec Gamma toggles actually DO something. Gamma level is now definable in
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the config file. [Deathlike]
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- Fixed bugs with playing back ZMVs of 2+ players at once. [Nach]
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- Fix crash if you rewind farther than the game start in Kirby Super Star,
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Secret of Mana and some other games. [Jonas Quinn]
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- Fix crashing if using rewind in a movie before rewind slot is filled. Thanks
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BoltR. [Nach]
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- Readded the smoke effect. [Jonas Quinn]
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- Fixed the Winter Gold crash (but not the freeze). [Jonas Quinn]
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- Fixed crash in Super Demo World and possibly certain other large games.
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[Jonas Quinn]
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- Fixed loading many old ZSTs. [Jonas Quinn]
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- Fixed some bugs with movies which load from power on with SRAM. [Nach]
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- Fixed some issues with DSP-4 movies. [Nach]
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- Added ability to have game-specific input. Main input is now stored in
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zinput.cfg. [Nach, Deathlike]
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- Added option in Config->Options for Screenshot format. [Deathlike]
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- Fix crash on creation of ZMV if save path does not exist. Thanks Maximus.
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[Nach]
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- Logo support for AVI dumping. Set the logo file in zmovie.cfg; it can be
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gzip'd if you want. [Nach]
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- Pick state menu (default - F3) now has wraparound. Praise Pac-Man!
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[Deathlike]
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- Config file cleanup for more understandability. [Deathlike]
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- New Don't Save SRAM option. [Deathlike]
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- More GUI cleanup and tweaking, also reorganization. [Deathlike]
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- Removed the horrible-sounding Mono Surround Sound code. [Deathlike]
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- Source cleanup. [Deathlike, Phil^, Nach, grinvader]
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- Parsegen now allows one to define inside a PSR file to have it reject arrays
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from older config files. [Nach]
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- Our assembly syntax shortener now is case-insensitive with new
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case-insensitive string class. [Nach]
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- Archopt has updated flags, added GCC 4.2's -march=native support. [Nach]
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- Parsegen now has atoui() which should fix reading very large values. [Nach]
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- Ported more assembly to C. [Jonas Quinn]
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- Misc. bug fixes. [Deathlike, Jonas Quinn, SamB, Nach, grinvader]
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DOS Port:
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----------
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- Fixed snapshots key from attempting to take a PNG when it cannot.
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[Deathlike]
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- Removed old DOS debugger at last. [SamB]
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- Clock box option now does something in 8-bit modes. [Deathlike]
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Win Port:
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- Updated and improved NTSC filter. [Blargg, pagefault, Deathlike]
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- Added 1600x1200 S Full to Windows port for consistency. Fixed details of
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1600x1200 S Win. [Deathlike]
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- Fixed crash with HQ4x in windowed mode with Hi-Res Mode 7 on. [Deathlike]
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SDL Port:
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- Fixed broken option on Mac OS X; load menu shouldn't crash anymore. Thanks
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phf. [Nach]
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- Made WIP launch message berate users for not using --enable-release if it
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was an official release. [Nach]
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- Added option to define configuration directory. [Aerdan]
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- Mac OS X config directory now defaults to Library/Application Support/ZSNES.
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[Nach]
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- Symlink support for matching ROM name to files. [Nach]
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- Updated and improved NTSC filter. [Blargg, pagefault, Deathlike]
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- More accurate NTSC ratio. [pagefault]
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- You can now use libao for sound, compile with --enable-libao, also see
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zsnes --help for a list of drivers to use. [Nach, Bisqwit, grinvader]
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- Unit testing done; off by one errors in audio sample output fixed. Thanks
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hakonrk and grinvader. [Nach]
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- Now supports ~ (home directory) in various places, most notably ROM loading.
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[Nach]
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- Fixed some filtering and video refreshing issues. [Deathlike]
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- Fixed Bilinear Filtering on startup. [Deathlike]
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............................................................
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v1.50 - December 22, 2006
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............................................................
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All Ports:
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----------
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For this release, we spent much time rewriting, porting, and improving many
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internal subsystems. ZSNES is a program with over 200,000 lines of source code,
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and in this release, over 25% of that has been modified; also, around 15% of the
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assembly has been ported to C. The upcoming list, while large, can't fully
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describe the amount of work done and the amount of improvements made. Be sure to
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see the readme to find out how to use all the new features.
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Subsystem Additions/Updates/Rewrites/Fixes/Improvements
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----------
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- Ryan C. Gordon's ManyMouse support added. [Nach, pagefault]
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This allows the systems compatible with ManyMouse (Windows XP, Linux via
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evdev if read permission set, Mac OS X) to handle each mouse plugged into
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the system separately. So now games with two mouse-using devices can be
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played with 2 players (or 1 player controlling both) on a single PC.
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Left Handed Mouse Support. [Nach, Deathlike, Jonas Quinn]
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So lefties can have the buttons for a particular mouse swapped if they so
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desire.
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- Rewrote directory handling system. [Nach, Jonas Quinn, grinvader, Deathlike]
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The old system, dubbed "ZFile", only kept track of files in a limited manner
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allowing for many many bugs. The new system, dubbed "ZPath", now tracks
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files and paths in a clean systematic manner to eliminate all file/path
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related bugs that have made previous versions annoying. All file handling
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code is now done in C and has many functions to make it easier for anyone
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else to jump right into this bit of development. This also allows for many
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new features to be written, and we wrote quite a few. A debug system has
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also been added, making it easy to track file issues regardless of the
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operation system in question.
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- ZMV Rewritten - Movie Support. [Nach, grinvader, ipher]
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Added support for subtitles while playing a ZMV. [Nach]
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Can now load movies via command line parameter. [Nach]
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Added parameter to close ZSNES when movie is closed. [Nach]
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Our movie subsystem - ZMV has been completely rewritten from the ground up.
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Now features such as rerecording (via states and rewind), appending, mouse
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recording, Super Scope recording (buggy), chapters, start types, frame
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count, input compression, among other things are now all supported. Note
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ZSNES can still load old ZMVs; however, it should be noted that ZMVs are
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somewhat version reliant and may desync on a version it was not recorded
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with. Also, most of the new features will not work when using an old ZMV.
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- Can now dump ZMVs to AVI and WAV. [Nach, Bisqwit]
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For years, users have requested being able to convert a ZMV to something
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else; it is now possible.
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- Added IPS multipatch support. Goes from IPS, IP0, IP1, IP2, ..., IP9. [Nach]
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So you can have IPS autopatching apply more than one to a game loaded.
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IPS files now loaded from save directory then ROM directory. [Nach]
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Making it easier for a user to auto patch.
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Fixed silly mistake with size adjustment of IPS patches. [Nach]
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So now the very rare broken IPS should work.
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- Rewind and ZST code fully merged; rewind should now work where save states
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do (Fixes rewinding in Super Bomberman games). [grinvader, Nach]
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Can now use 100 save states instead of 10. [Deathlike, Nach, Jonas Quinn]
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SRAM is now stored in save states and can be optionally loaded from them.
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[grinvader, Nach]
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Can now select how many rewind states you want. [grinvader, Nach, ipher]
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Can now select how much time is in between rewinds. [grinvader, Nach, ipher]
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Our state saving subsystem has been completely rewritten (although another
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rewrite is planned) to fix many bugs that used to be present. With the ZST
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and rewind code merged, it also means no more issues where one works but not
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the other. This is also now all done in C, making it easier to deal with, as
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well as allowing many new features as listed above.
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- Parsegen invented (thanks grinvader, gladius). [Nach]
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Binary and text config files merged into one and heavily updated. [Nach,
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grinvader, Deathlike]
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We invented a new programming language (PSR), and a compiler for it
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(parsegen), which allows one to keep track of variables in a simple manner
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for both developers and end users. Developers can just declare a particular
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variable to be tracked and forget about it, letting the system manage
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everything else, making it easy to add as many configuration options as one
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likes. For the end user, the config file is all in text, making it easy to
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modify any feature they like or features for advanced users not changeable
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from within the GUI. It also provides a level of future compatibility so
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users should normally not have to delete config files between versions. It
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also allows partial config files, so users can delete certain settings and
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have them restored to their defaults. All this is possible while maintaining
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a high level of flexibility.
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- Netplay, Modem, IPX code removed. [grinvader, Nach. ipher]
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As much as we hated to do this, we had to remove all computer-to-computer
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playing options in order to fix up the other subsystems since the code was
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spread throughout ZSNES. We hope to reimplement it in future versions and
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also provide new features.
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- Created new macros and greatly eased GUI development and cut down on size of
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GUI code. [ipher]
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Cleaned up GUI and reorganized it. [ipher, Nach, grinvader, Deathlike,
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Jonas Quinn]
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Added tab support to the GUI and made good use of it. [grinvader]
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Rewrote the load game menu, it can now handle thousands upon thousands of
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ROMs at a time. [Nach, grinvader]
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Added a custom font system. [ipher, Deathlike]
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Nach input boxes (video, path) now have a normal blink rate. [Nach]
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Now using our custom GUI should be easier and more straight forward. Almost
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everywhere you look, you should see a cleaner design, new features, and
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fewer bugs. See below for more specifics.
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- New unified ZSNES loader which is also less buggy. [Nach, grinvader,
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Deathlike, Jonas Quinn]
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Now command line options are handled in a more efficient manner, as well as
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making it much easier for us to add more.
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- Committed the ZSNES development toolkit. [Nach, grinvader]
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Code is now always in executable sections, fixes NX and many other issues.
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[Nach]
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Added utility to auto detect best -march option to compile with; SDL port
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uses it automatically. [Nach, grinvader]
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For various developers, we now added many utilities to make working on ZSNES
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much easier. Some of these utilities should be built into the assembler but
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aren't. These new utilities have also allowed us to easily track down
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several critical bugs and fix them effortlessly. We also have a utility now
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to aid the person compiling to get the best optimization out of their build,
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perhaps now allowing them to use HQ4x or other filters that weren't possible
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before.
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- Updated build setups. [grinvader, Nach]
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Added file dependency utility. [Nach]
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All the build setups have been updated to make it easier and more flexible
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for one to compile ZSNES and encounter fewer bugs along the way. File
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dependencies can now also be calculated automatically (most notably for
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SDL), so one updating ZSNES doesn't run into weird issues with only half of
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a fix being compiled.
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- Ported much assembly to C.
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[grinvader, Deathlike, Nach, Jonas Quinn, theoddone33, pagefault, byuu]
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Removed dead code. [grinvader, Nach, pagefault, Jonas Quinn, Deathlike]
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Lastly on our big rewrite, a lot of old junk went, and many complex and
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annoying features are now in C, meaning that if you know C, now is a good
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time to start helping out ZSNES development.
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Special Chips
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----------
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- Fixed all remaining bugs with the SPC7110. SPL4 and MDH are working
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correctly, now. Special thanks to John Weidman and Dark Force for working on
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reverse engineering. [Jonas Quinn]
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- Super FX updates (Starfox 2 now 99% working). [pagefault]
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- OBC-1 code ported to C and integrated properly. Metal Combat doesn't have
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graphical problems anymore (thanks Nach). [Jonas Quinn]
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- DSP-1 finished. [The Dumper, Andreas Naive, Nach]
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- SA-1 detection updated (Fixed loading of SD F-1 Grand Prix (Sample)). [Nach]
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- Partial Seta 11 emulation (thanks anonymous and Jonas Quinn). [Nach]
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- DSP-3 support (opcodes RE'd by Overload and Feather). Thanks Jonas Quinn for
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finding a bug in my glue code. [Nach]
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- DSP-4 Support (Top Gear 3000). [Nach, pagefault]
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- C4 emulation should be virtually perfect now. [Nach, Jonas Quinn]
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- Now got mapping done correctly for dual Sufami Turbo (thanks byuu); now have
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two sets of SRAM. [Nach, Jonas Quinn]
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As for everything else, much was done, including a multitude of emulation
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updates; it is even hard to count how many emulation bugs are no longer
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present. Several new features were also added.
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----------
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- Many Mode 7 fixes, also implemented anomie's Matrix formula (Fixed Energy
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Breakers world map, IOG intro, Battlemanicas Battlecoptor intro).
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[Jonas Quinn]
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- Added some preliminary NMI and IRQ timing. Proper behavior of H-IRQ when
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V-IRQ is active. Flickering fix in H-IRQ timing. [pagefault]
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- Fixes for DMA, HDMA, so we can have the recent improvements without breaking
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tons of other games. (SSF2, SFA2, FFMQ, TOP, CT, YI, probably others).
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[pagefault]
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- Init DMA values to FF (thanks Overload). [pagefault]
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- Fixed windowing issues in Dragon Quest, Star Ocean, Final Fantasy V,
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Gradius III, and probably other games. [Jonas Quinn, pagefault]
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- Fixed transparency issues in several games, including U.N. Squadron, Final
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Fantasy 3u/6j, and Star Ocean. [Jonas Quinn, pagefault]
|
|
- Fixed SRAM Mapping. Ys III, Dezaemon, Tokimeki Memorial, Dragon Knight 4,
|
|
Fire Emblem - Thracia 776, *should* all work nicely now. [Jonas Quinn, Nach]
|
|
- Fixed a special chip SRAM bug. [Nach]
|
|
- Fast ROM is now actually set. [Nach]
|
|
- Straightened out the 48Mb/64Mb ROM map. [Jonas Quinn, Nach]
|
|
- Fixed Uchuu no Kishi Tekkaman Blade. [Jonas Quinn]
|
|
- Fixed ENVxbehavior. [pagefault]
|
|
- Some fixes regarding WRAM. Some Open Bus. Thanks _Demo_ & byuu. [Nach,
|
|
pagefault]
|
|
- Fixed the source of the Super Turrican crash. It also fixes my current
|
|
Robotrek game. I pray this doesn't break anything else... [Deathlike]
|
|
- Behold true ROM mirroring. If your translation breaks now, fix it. [Nach,
|
|
grinvader]
|
|
- Evened out ROM scoring quite a bit. A bunch of beta ROMs which didn't load
|
|
before now should. Special thanks to Cowering for the Reset Vector Popular
|
|
Opcode Check code. [Nach]
|
|
- Say goodbye to speedhacks. [pagefault]
|
|
- Changed cycles for scanline 0. [pagefault]
|
|
- Removed special timing for EHi roms. [Jonas Quinn]
|
|
- Fixed game title in SPC files for EHi Roms. [Jonas Quinn]
|
|
- Workaround to fix crashing of certain games (Sim City PAL and Super Tetris 2
|
|
+ Bombliss) on resolution change. [Jonas Quinn]
|
|
- Silly DSP code removed; should fix a lot of games (including EWJ2).
|
|
[pagefault]
|
|
- Fixed program counter in RET macro. Dirt Racer now plays with some blinking,
|
|
making progress :) [pagefault]
|
|
- Implemented some RTO (fixes some FF3 issues). [pagefault]
|
|
- Many hacks removed (we now have less than a dozen, and we have the least of
|
|
all the emulators that use hacks). [pagefault, grinvader, Nach, Jonas Quinn]
|
|
- Fixed small screen extra line issues (fixes Super Metroid annoying
|
|
line issue, so now that guy who keeps on coming into the channel
|
|
annoying us about it can rest in peace). [pagefault, Nach]
|
|
- Fixed bug in hi-res mode (for example, Lufia 2 ending). [MaxSt]
|
|
- Fix some randomness in the SPC core for now. [pagefault]
|
|
- Fixed loading of small ROMs. [Nach]
|
|
- Fixed a bug when the background was cleared to a strange color. [pagefault]
|
|
- Updated the bg scroll registers; fixes a couple of games (thanks anomie,
|
|
byuu). [pagefault, grinvader, Jonas Quinn]
|
|
- Memory mapping code is now somewhat sane and can be followed.
|
|
[grinvader, Nach]
|
|
- Updated timing. [pagefault]
|
|
- Readded corrected noise frequencies. [TRAC]
|
|
- SPC RAM cleared properly on soft reset. [pagefault, Nach]
|
|
- Fixed some init glitches. [Nach]
|
|
- Pass some more tests on the test cart. [pagefault, Jonas Quinn]
|
|
- SPC700 init to ffc0. [byuu]
|
|
- Proper logic when drawing sprites while subscreen is present; fixes
|
|
SMRPG characters disappearing when entering buildings. [pagefault]
|
|
- Removed the Sound Buffering option because it isn't doing anything.
|
|
[Jonas Quinn]
|
|
- GUI/Exiting SRAM saving only saves if SRAM Check+Save is off or it's on and
|
|
SRAM has been modified recently without save. [Nach]
|
|
- Super Scope buttons are now configurable. [Deathlike]
|
|
- srand() is performed once! and always once per z execution. Water effect B
|
|
now also has a lot more effecting. [Nach]
|
|
- Cleaned up GZip reader. GZip reader now also supports transparent reading,
|
|
namely a regular file with a .gz extension for no apparent reason. [Nach]
|
|
- Added "Show Clock Box" and "Show Rom Info On Load" to the Options menu.
|
|
[Deathlike]
|
|
- Fixed some bugs that were discovered with Valgrind. [Nach]
|
|
- Changed the default keys for Player 2 to saner defaults. [Deathlike]
|
|
- Fixed some memory leaks. [Nach]
|
|
- Remove B CPU core. [pagefault]
|
|
- No more TURB! [Nach]
|
|
- FPS now displayed correctly for large numbers. [grinvader]
|
|
- Fixed crash after SuperFX savestates are loaded. [Jonas Quinn]
|
|
- No more alpha for PNGs. [Nach, grinvader]
|
|
- Removing unused and probably out of date SPCDUMP. [Nach]
|
|
- Prevented 'auto state save/load' & 'auto increment state slot' from
|
|
interacting. Former takes precedence. [grinvader]
|
|
- ZSNES will no longer jump back into the GUI randomly if you press F2 / F4 or
|
|
some other buttons repeatedly. Special thanks to Dan for the clues on how to
|
|
recreate it. [Jonas Quinn]
|
|
- Added 12 hour clock toggle. [pagefault]
|
|
- GUI special case horizon fixed (thanks Motley, Dan). [Nach]
|
|
- Crammed a "Documentation" button right below the "WWW.ZSNES.COM" button.
|
|
[ipher, Nach]
|
|
- Fixed crash after enabling Sound Interpolation mid-game. Fixed Gaussian
|
|
always selected bug when MMX Support is disabled. Some options that are only
|
|
available with MMX enabled are now hidden if MMX is disabled. [Jonas Quinn]
|
|
- Fixed Clear2xSaIBuffer to clear the first line, too. [Jonas Quinn]
|
|
- Removed off by 1 line fix. [Jonas Quinn]
|
|
- Fixed burning effect in executables compiled with GCC. [Jonas Quinn]
|
|
- Removed some DOS only code from other ports and vice versa. [Jonas Quinn]
|
|
- Added "+ Gamma" and "- Gamma" hotkeys to the Misc Keys menu. [pagefault,
|
|
ipher]
|
|
- Hacks can now be disabled via command line (-dh). [Jonas Quinn]
|
|
- Get_Date returns correct year now. [Jonas Quinn]
|
|
- SPC filenames are no longer truncated if there is a dot in the filename.
|
|
[Jonas Quinn]
|
|
- Made gui option save config override dontsave option. Fixed bug #13. [Nach]
|
|
- Fixed crash when MMX is disabled and 25% scanlines with interpolation is
|
|
enabled (bug #142). [Jonas Quinn]
|
|
- Fixed corrupted graphics when alt-tabbing. [pagefault]
|
|
- Can now display battery power status on laptops. [Nach, pagefault, ipher,
|
|
David Lee Lambert, drizztbsd]
|
|
- Stupid (and old) mistake successfully corrected after manual tracking;
|
|
fixed bug #52, and probably lots of other sound issues upon state load...
|
|
[grinvader, Jonas Quinn]
|
|
- Added new video modes. [Aerdan]
|
|
- Fixed vars in bss section that had no space reserved. Fixed bug #18 on
|
|
bug tracker. [Jonas Quinn]
|
|
- ZSNES now decodes shift-jis headers correctly... but the font is still
|
|
limited to 5x5. [grinvader]
|
|
- GCC 4.0 support. [Nach]
|
|
- Fixed a jump to not disable ENV when it shouldn't. [Jonas Quinn]
|
|
- Optimization to frame draw code, only draw frames that change. [pagefault,
|
|
Nach]
|
|
- Added error message if hard patching fails. [Nach]
|
|
- Fixed the exit procedure. [Nach, Jonas Quinn]
|
|
- Updated license. [Nach]
|
|
- Option to allow Up+Down/Left+Right for speedruns' sake. [grinvader]
|
|
- New variable slow down/speed up options. [grinvader. ipher]
|
|
- Lower memory usage. [Nach, Jonas Quinn, Deathlike]
|
|
- Panic key now resets offset mode and windowing state. [pagefault]
|
|
- Primary Buffer option shouldn't be reversed anymore. [Jonas Quinn]
|
|
- Added pause and frame increment options (buggy). [Nach, grinvader, ipher]
|
|
- Key combos for player 5. [ipher]
|
|
- Mode 4 offset change overflow fix in rendering code. [pagefault]
|
|
- Fixed crashes related to wrong MMX detection. [Jonas Quinn, Deathlike,
|
|
hector]
|
|
- Major framerate improvement when using new graphics engine. [pagefault]
|
|
- JMA: Fixed some bugs in decompression. Improved performance. Lower
|
|
memory requirements. Support for JMA v1 files. [Nach]
|
|
- Changed video change accept key to spacebar. [Nach]
|
|
- Added info on load if ROM is patched. [Nach]
|
|
- Fixed 100% CPU usage when no game is running. [pagefault]
|
|
- ZSNESW can now be compiled in MinGW without any fancy NASM patches.
|
|
[TRAC, Nach]
|
|
- Fixed bugs with SRAM Check+Save option. [grinvader, Nach, Jonas Quinn]
|
|
- Initialized many vars which were not. [Nach]
|
|
- Added comments so people have more of a clue. [pagefault, grinvader,
|
|
Nach, ipher]
|
|
- Fixed warnings. [Nach, theoddone33, grinvader, Jonas Quinn]
|
|
- Configure script fix for Gentoo users, and debug builds now use -O0,
|
|
because we can. [grinvader]
|
|
- Partial scons support [theoddone33, Aerdan, Snarius]
|
|
- Added CPU parameter for specific CPU optimizations when compiling for
|
|
an MS platform. [Nach]
|
|
- Added debug build support for MS ports. [Nach]
|
|
- Can now compile without JMA support. [Nach]
|
|
- Greatly updated, overhauled, and unified documentation. [AspiringSquire,
|
|
Deathlike, Jipcy, Nach, Noxious Ninja, Richard C., xamenus, and others]
|
|
|
|
DOS Port:
|
|
----------
|
|
- Fixed sample rate to not be able to select 32000 Hz or bigger rates when
|
|
they are not available under certain circumstances. [Jonas Quinn]
|
|
- 8 bit modes now save images as BMP. [Nach]
|
|
- Can now compile without a debugger. [Nach, Jonas Quinn]
|
|
- Can choose old or new debugger. [SamB]
|
|
- Fixed ROM loading from the command line for DOS when a VESA2 mode
|
|
is selected. [Jonas Quinn]
|
|
- Now runs proper clean up code on exiting. [Nach]
|
|
- Updates to input code, now supports more parallel pads. [Deathlike]
|
|
- Can now set via command line player 1 and 2 to any input.
|
|
- Rewind can now be used. [Nach]
|
|
- Quick load menu now shows full internal names, or if LFN, as much
|
|
as the other ports show. [Nach]
|
|
|
|
Win Port:
|
|
----------
|
|
- Fixed a really strange crash problem on Windows 2003 systems. [pagefault]
|
|
- You can now use gamepad in the background without ZSNES having focus.
|
|
[pagefault]
|
|
- Fixed bugs so ZSNES can be run in VMWare. [pagefault]
|
|
- Can pause emulation in the background. [pagefault]
|
|
- Fixed black screen after the computer was locked. [Jonas Quinn]
|
|
- Fixed inline assembler in winlink.cpp when compiled with optimizations.
|
|
[Jonas Quinn]
|
|
- Added custom video modes. [Deathlike2, Nach]
|
|
- Debugger now works in this port. [SamB, pagefault]
|
|
- Added KitchenSyncPal and fixed a lot for KitchenSync issues [Deathlike,
|
|
Poobah]
|
|
- Added ForceRefreshRate as a replacement for Force60Hz. I'm sure someone
|
|
will fail reading the cfg file for help. [Deathlike]
|
|
- Added Keep 4:3 ratio as requested a while back by gltamarin. This is
|
|
useful for laptops/LCDs that use non 4:3 resolutions. [Deathlike]
|
|
- Can now set joystick sensitivity. [Deathlike]
|
|
- Can now view ROMs by SNES internal name. [Nach, Deathlike]
|
|
- Changed default option the Windows port uses due to sanity reasons. Also, a
|
|
check was added to prevent the black screen (and maybe double vision) issue.
|
|
A message box will now pop up to tell you what options you have. [Deathlike]
|
|
- Disable Screensaver Option now disables all annoying power management stuff.
|
|
[Deathlike]
|
|
- Changed "High Priority Mode" to "Use A Higher Priority" and Above Normal
|
|
Priority is used on NT. [Deathlike]
|
|
- Nach input boxes (video, path) now allow pasting via ctrl+v. [Nach]
|
|
- Added NTSC filter. [Blargg, pagefault, ipher]
|
|
- Fixed strange sprite priority bugs after switch to window/fullscreen.
|
|
[Jonas Quinn]
|
|
|
|
SDL Port:
|
|
----------
|
|
- Fixed bilinear filter in GUI [grinvader]
|
|
- Fixed video change freeze problems in port. [Nach]
|
|
- Make sound processing use less CPU cycles. [Nach]
|
|
- Fixed input responsiveness for controllers 3+. [bssteph]
|
|
- Added freedesktop.org file [pagefault]
|
|
- Fixed screen refresh for SDL software modes when toggling hq2x. [grinvader]
|
|
- Fixed a key repeating bug when changing resolutions. [grinvader]
|
|
- Fixed bug where mouse buttons were conflicting, right mouse click by itself
|
|
on 3+ button mouse. [Nach]
|
|
- Updated wheel handling. [Nach]
|
|
- Added a Variable OGL mode to center ZSNES output with proper ratio.
|
|
[NBondoux]
|
|
- Added custom video modes. [Deathlike2, Nach]
|
|
- New scancode handling system, should fix problems with non US keyboard
|
|
and Mac OS X. Thanks hector.
|
|
- Debugger now works in this port. [SamB]
|
|
- Can now set joystick sensitivity. [Nach]
|
|
- Added Keep 4:3 ratio as requested a while back by gltamarin. This is
|
|
useful for laptops/LCDs that use non 4:3 resolutions. [Deathlike]
|
|
- Can now view ROMs by SNES internal name. [Nach, Deathlike]
|
|
- Hopefully fixed numlock keypad quick select in the F3 menu. [Deathlike]
|
|
- Fixed bug when trackballs are present; also cleaned up joystick code a bit.
|
|
[spoon0042]
|
|
- Make stack non executable for ELF. Thanks drizztbsd. [Nach]
|
|
- Mac OS X support. [Nach, hector, BRPXQZME]
|
|
- Removed dangerous checking of environment variable for user's home path.
|
|
[Nach]
|
|
- Fix compilation on OpenBSD. [pagefault, Nach]
|
|
- Added NTSC filter. [Blargg, pagefault, ipher]
|
|
|
|
|
|
............................................................
|
|
v1.42 - January 19, 2005
|
|
............................................................
|
|
|
|
All Ports:
|
|
----------
|
|
- Corrected output of BRR decode for invalid range values (>12). [TRAC]
|
|
- Fixed sustain level 4 (5/8). [TRAC]
|
|
- More window boxes now have borders. [ipher]
|
|
- Close zip files properly when IPS is not found in zip (fixes crashing with
|
|
certain zlibs). [Nach]
|
|
- Cleaned up some code. [Nach, ipher, grinvader]
|
|
- Ported chip detection to C, improved BS detection. [Nach]
|
|
- Ported rewind to C (thanks Nach, TRAC). [grinvader]
|
|
- New reminder text. [grinvader, AspiringSquire]
|
|
- Rollback of "Improved accuracy of base rates used for ADSR, GAIN, noise,
|
|
and echo emulation". [ipher]
|
|
|
|
DOS Port:
|
|
----------
|
|
- Fixed label for Fullscreen/Widescreen options. [ipher]
|
|
|
|
SDL Port:
|
|
----------
|
|
- DESTDIR support. [theoddone33]
|
|
|
|
|
|
............................................................
|
|
v1.41 - January 18, 2005
|
|
............................................................
|
|
|
|
All Ports:
|
|
----------
|
|
- Improved accuracy of base rates used for ADSR, GAIN, noise, and echo
|
|
emulation. [TRAC]
|
|
- Fixed GUI escape stack corruption if .srm file could not be written to.
|
|
[Nach]
|
|
- Stereo settings now obey config file. [Nach]
|
|
- Fixed framerate loading from config file. [ipher]
|
|
- ZSNES no longer hacks itself in order to access variables; this eliminates
|
|
a few issues we had. [Nach]
|
|
- Source code cleanup. [Nach, ipher]
|
|
- Makefile overhaul; ZSNES can now be cross compiled. [Nach, ipher, malcster,
|
|
SamB]
|
|
- Fixed some invalid memory reads. [Nach]
|
|
- Ported config file creation/loading to C. [MKendora, Nach]
|
|
- Percent of execution now takes h-blank values into consideration.
|
|
[pagefault]
|
|
- Fixed Winter Gold FX crash. [Nach]
|
|
- Filtered GUI is now enabled by default. [Nach]
|
|
- Save location can now be edited in the GUI. [Nach]
|
|
- Added option to enable/disable auto IPS patching. [Nach, ipher]
|
|
- Saving last ROM info to rominfo.txt can now be turned off. [ipher, Nach]
|
|
- Organized options menu, and split off save related options into its own
|
|
menu. [ipher]
|
|
- Moved Super System DIP switches to the chip configuration menu. [ipher]
|
|
- More boxes have borders now! [ipher]
|
|
- New one-time user reminder text. [grinvader]
|
|
- Updated about box. [Nach, ipher]
|
|
- Overhauled toaster support. [Nach]
|
|
|
|
DOS Port:
|
|
----------
|
|
- Fixed a number of keyboard shortcuts in the GUI. [ipher]
|
|
|
|
Win Port:
|
|
----------
|
|
- Get_Date() now returns the proper value (it always returned the proper value
|
|
in DOS). [Nach]
|
|
- Correct timing when compiled with MinGW (Special thanks to Jonas Quinn for
|
|
all his help in getting ZSNESw compiled with MinGW and working). [Nach]
|
|
- More informative error messages when some DirectX component fails to load.
|
|
[Nach]
|
|
- Return 0 instead of random value on exit (keeps certain frontends happy).
|
|
[Nach]
|
|
- Fixed keyboard shortcut for "Trap Mouse Cursor". [ipher]
|
|
- Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
|
|
- Updated ZSNESw compilation instructions in install.txt. [Nach]
|
|
|
|
SDL Port:
|
|
----------
|
|
- Get_Date() now returns the proper value (it always returned the proper value
|
|
in DOS). [Nach]
|
|
- Fixed a memory leak. [Nach]
|
|
- Fixed buffer underflow in sound code when rate was changed several times.
|
|
[Nach]
|
|
- Save files can now be correctly saved in locations other than ~/.zsnes.
|
|
[Nach]
|
|
- Updated video selection menu. (Thanks, Aerdan!) [ipher, Nach]
|
|
- 256x224 R Full for is now actually 256x224, not 320x240. (Thanks, Pieter
|
|
Hulshoff!) [ipher]
|
|
- 640x480 ODS Win is now actually 640x480, not 512x448. [ipher]
|
|
- Added 1280x1024. [ipher]
|
|
- Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
|
|
- Homepage button to open browser now appears in about box. [Nach]
|
|
|
|
|
|
............................................................
|
|
v1.40 - December 25, 2004
|
|
............................................................
|
|
|
|
All Ports:
|
|
----------
|
|
- Added multiple timing tweaks, fixed various emulation bugs, and many other
|
|
technical updates, including (but not limited to): SPC core updates (with
|
|
improved sound decoding), safer memory allocation in certain areas, HIRQ and
|
|
VIRQ fixes, color add/sub and color bleeding fixes, HDMA improvements,
|
|
sprite priority and flickering fixes, and a slew of SRAM fixes. Many more
|
|
games work :D. [pagefault, _Demo_, Nach, TRAC, Overload, theoddone33]
|
|
- Overhauled a lot of code, such as checksum calculation and mirroring code.
|
|
Overhauled and added much better EHi/Hi/Lo ROM code, improved reset vector,
|
|
and changed much hard coding to variables. Fixed more SRAM bugs than we can
|
|
count. Made optimizations to complex loading functions, syntax, memory init
|
|
(Thanks kode54), execution, and initialization code. Also greatly improved
|
|
PAL/NTSC detection. Also now has much better chip detection and gives more
|
|
informative chip names. More games which never loaded before now load
|
|
properly, such as Dai Kaiju Monogatari 2; it now loads and plays great
|
|
without the Dejap patch. [Nach]
|
|
- Cleaned up, overhauled, removed, and ported a lot of code (asm to C).
|
|
[pagefault, MKendora, Nach]
|
|
- Overhauled IO latch behavior, added proper latching behavior and other latch
|
|
fixes (such as proper latching of bit 7 on $4201), and added proper behavior
|
|
of RDIO regs. [pagefault]
|
|
- Removed many, many hacks. [Nach, pagefault]
|
|
- There have been some modifications and reorganizations of the GUI, including
|
|
new path setup and chip configuration windows and a reorganization of the
|
|
Game Key window. [pagefault, Nach]
|
|
- Updates to the video code, with enhancements of triple buffering, better
|
|
input support in the video dialog, and other general video code updates and
|
|
bug fixes, such as a fix for the 60hz mode. [pagefault, MaxSt]
|
|
- New extra options are now available in various locations, like the "GUI
|
|
burning effect", new commandline options, a new quick key to control players
|
|
1/2 with 3/4, and smaller message text. Some obsolete ones have been
|
|
removed. [pagefault]
|
|
- Some changes in the Input configuaration: Hitting "Set Keys" is now
|
|
prevented if controller is set to "None". Also, if no controller is
|
|
selected, the settings of the individual keys are now locked. [Nach]
|
|
- Updated default configuration, in general. For example, stereo sound is now
|
|
enabled by default at 32khz, with gaussian interpolation. [pagefault]
|
|
- Signed saturation fix for gaussian interpolation (Thanks kode54).
|
|
[pagefault]
|
|
- Fixed several Netplay issues. [_Demo_, pagefault, Nach]
|
|
- Fixed some of our .zmv movie recording problems. [Nach]
|
|
- Fixed a small bug in SPC saving. [pagefault]
|
|
- Fixed issues with config file saving. [pagefault, Nach]
|
|
- Fixed PNG snapshot filenames and PNG height. [StatMat, Nach]
|
|
- Fixed DIP switch 2 on Super System. [pagefault]
|
|
- Fixed an auto frameskip issue (Thanks MKendora). [pagefault]
|
|
- Fixed rewind when using commandline filename. [StatMat]
|
|
- Fixed some issues when loading ROMs via command line. [Nach]
|
|
- Removed ROM info that appears when loading via command line. [Nach]
|
|
- Added a command-line savestate fix. [StatMat]
|
|
- Fixed an annoying savestate bug. [pagefault]
|
|
- Super Bases Loaded 2 works better, due to a fix in DSP-1 mapping. [_Demo_]
|
|
- Horai Gakuen works better, due to a special fix. [_Demo_]
|
|
- Lufia 2 problems are now fixed. [pagefault]
|
|
- Emerald Dragon now works - again. [pagefault]
|
|
- Many updates on the SPC7110, such as normal timing, special ratio removal,
|
|
and better pack loading code. [_Demo_, pagefault, Nach]
|
|
- Removed SPC7110 logger and S-DD1 test. [grinvader]
|
|
- Removed support for interleaved SuperFX ROMs. [Nach]
|
|
- Added several improvements and memory map adjustments for more accurate BS
|
|
emulation. [Nach, pagefault]
|
|
- Added call init code for DSP-2,3, and 4. [pagefault]
|
|
- Added better support for split ROMs with headers and detecting interleaved
|
|
ROMs. [Nach]
|
|
- Added support for many more ROM extensions. [Nach]
|
|
- ROM info now dumped to rominfo.txt on game load. [Nach]
|
|
- Added more information lines on ROM load, such as CRC32, video, and bank
|
|
information. [pagefault, Nach]
|
|
- Added support for some NSRT features, such as NSRT header support and
|
|
support for ROMs using NSRT's JMA compression format. [Nach]
|
|
- Zipped ROMs no longer need a temporary directory. [Nach]
|
|
- Added better handling of bad files. [_Demo_, Nach]
|
|
- Implemented soft IPS patching functionality, with in-zip file support,
|
|
buffering, and RLE support. [Nach]
|
|
- Added a compatibility update to PPU. Passes one more electronics test
|
|
(Thanks MKendora!). [pagefault]
|
|
- Fixed variable types in many locations; ZSNES can now play games without
|
|
hacking the binary to make code segments writable. [Nach]
|
|
- Made ZSNES more HTPC friendly. [pagefault]
|
|
- Fixed many compiler warnings, added compiler optimizations, and more
|
|
compiler fixes and code cleanups. [Nach, MKendora, theoddone33, pagefault,
|
|
ipher, SamB]
|
|
- Unicode support partially supported. Will complete later. [pagefault]
|
|
- ZSNES now displays the day it was compiled in the about box. [Nach]
|
|
- Updated authors.txt, support.txt, thanks.txt, and todo.txt. [pagefault]
|
|
|
|
DOS Port:
|
|
----------
|
|
- Fixed cubic spline interpolation. It should actually save the option now!
|
|
[pagefault]
|
|
- Fixed other various DOS sound bugs. [Nach, pagefault]
|
|
- Fixed a frameskipping bug. [pagefault]
|
|
|
|
Win Port:
|
|
----------
|
|
- Updated icon with Windows XP compliancy. [cdbsi]
|
|
- Added new disable screensaver code. [pagefault]
|
|
- Added a CPU utilization fix. [kode54, pagefault]
|
|
- Added 48khz sound support, updated sound code, and fixed sound bugs.
|
|
[pagefault, Nach, ipher, StatMat]
|
|
- Fixed a couple of input bugs, such as one concerning the 5th joystick and
|
|
another that made the mouse get stuck in an endless loop. [pagefault]
|
|
- Removed alternate timer. [pagefault]
|
|
- Fixed Netplay freezing bug. [pagefault]
|
|
- Many new video features, including (but not limited to): HQ2X, HQ3X, and
|
|
HQ4X graphic filters, support for hi-res and D modes in 32bpp windowed mode
|
|
(now default), new aspect ratio code for scaling, and the KitchenSync
|
|
(usable only via the commandline). [MaxSt, pagefault, Darkfalz]
|
|
- Fixes for video code errors, such as those that occured when alt-tabbing in
|
|
fullscreen, MMX interpolation fixes, and blitter fixes. [pagefault,
|
|
zsKnight]
|
|
- Snapshots are now numbered and use the full ROM file name. [Nach]
|
|
- Renamed Windows version to Win32. [pagefault]
|
|
- Win32 port can now also be compiled with MinGW (but we won't support it till
|
|
the next release). [Nach, Jonas Quinn]
|
|
|
|
SDL Port:
|
|
----------
|
|
- Updated icon. [cdbsi]
|
|
- Updated Linux video code to Windows version. [pagefault]
|
|
- Fixed problems with nVidia cards. [Diablo-D3]
|
|
- Fixed audio problems with broken drivers. [Diablo-D3]
|
|
- Added 48khz sound support. [pagefault]
|
|
- Updated joystick input support. [theoddone33, Sander]
|
|
- Fixed savestate incrementor; this caused some crashes. [pagefault]
|
|
- Cleaned up the Linux Autoconfigure [Diablo-D3]
|
|
- Added a couple of things for the start of BeOS compatibility. [theoddone33]
|
|
- Fixed 16->32bpp LUT related bug. [kode54]
|
|
- Added hardcoded alt-enter fullscreen toggle. [theoddone33]
|
|
- Added dialog for why the video mode couldn't be set. [theoddone33]
|
|
- Added circle buffer patch (savestate fix). [zinx]
|
|
- Fixed problem with man page when installing (when man1 directory doesn't
|
|
exist). [hpsolo]
|
|
- Fixed cmd line sound quality. [pagefault]
|
|
- Fixed zlib and libpng issues. [theoddone33, pagefault]
|
|
- Updated libpng version checking [theoddone33]
|
|
- Added -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some
|
|
systems looking for libpng. [theoddone33]
|
|
- Overhauled makefile. [theoddone33]
|
|
- Fixed install target; -D should not be used. [theoddone33]
|
|
- Added the name of the start address to the error message that occurs when
|
|
mprotect fails. [theoddone33]
|
|
- Update config.sub. This allows configuration on 64-bit targets, and requires
|
|
autogen.sh to be rerun. [theoddone33]
|
|
- Added HQ2X filter! [MaxSt, pagefault, zinx]
|
|
- Snapshots are now numbered and use the full ROM file name. [Nach]
|
|
- Renamed Linux version to SDL. [pagefault]
|
|
|
|
We have also greatly improved support for special hardware in ZSNES v1.40.
|
|
These require special mention:
|
|
|
|
* SuperFX core updates:
|
|
- pagefault
|
|
* SA-1 core updates:
|
|
- pagefault
|
|
* C4 core updates:
|
|
- Research: anomie
|
|
- Main Code: Nach
|
|
- Special thanks to The Dumper and TRAC!
|
|
* DSP-1 core updates:
|
|
- Data Retrieval: pagefault, Overload, The Dumper
|
|
- Main Code: pagefault, Overload, The Dumper, neviksti, Andreas Naive,
|
|
_Demo_
|
|
- Integration: MKendora, Nach
|
|
- Processing Code: pagefault, Nach
|
|
* DSP-2 emulation:
|
|
- Data Retrieval: Overload
|
|
- Research: Overload, neviksti, MKendora, The Dumper, CaitSith2
|
|
- Main Code: kentaro-k.21
|
|
- Processing Code: pagefault, kentaro-k.21
|
|
- Special thanks to Lord Nightmare!
|
|
* S-DD1 emulation:
|
|
- Data Retrieval: The Dumper, Dark Force, zsKnight, Gary Henderson
|
|
- Research: Andreas Naive
|
|
- Main Code: anomie
|
|
- Processing Code: _Demo_, Nach
|
|
- Special thanks to all the other developers and users who worked on this
|
|
hard project!
|
|
* ST010 emulation:
|
|
- Data Retrieval: The Dumper, MKendora
|
|
- Main Code: The Dumper, Overload, Feather, Nach
|
|
- Processing Code: The Dumper
|
|
- Code Fixes: pagefault
|
|
* Sufami Turbo support (preliminary):
|
|
- Nach
|
|
* SD Gundam G-Next and Same Game expansion pack support:
|
|
- Nach
|
|
|
|
|
|
............................................................
|
|
v1.36 - July 15, 2002
|
|
............................................................
|
|
|
|
- Fixed Gunforce, added invalid HDMA modes. [_Demo_] (Thanks Overload!)
|
|
- New BRR decoding method, this should resolve all the sound issues introduced
|
|
in 1.35 and fix new ones. (Noise simulation isn't used anymore) [_Demo_]
|
|
- Fixed another bug with command-line netplay. (Windows only) [pagefault]
|
|
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
|
|
- Fixed sound not working on first run. (Windows only) [pagefault]
|
|
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
|
|
- Added offset mode disable toggle to 8-bit new gfx engine. [pagefault]
|
|
- Fixed SPC hang in 90 Minutes European Prime Goal by clearing spcram.
|
|
[_Demo_]
|
|
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
|
|
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
|
|
- Added better OBC1 detection. [_Demo_]
|
|
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
|
|
- Special hack for Kamen Rider menu, requires special latch reading. [_Demo_]
|
|
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
|
|
- Fixed some more bugs in video code. (Thanks Perryman for the video table)
|
|
(Windows only) [pagefault]
|
|
- Fixed Digital Devil Story hang by modifying the spc code.
|
|
You must start a new game for the fix to work. [_Demo_]
|
|
- Modified work ram init value to 0x55. (Thanks TRAC)
|
|
|
|
|
|
............................................................
|
|
v1.35 - June 23, 2002
|
|
............................................................
|
|
|
|
- Fixed triple buffering corruption on some VESA 2.x video modes, a very nasty
|
|
bug which accidentally slipped into version 1.337. [stainless] (DOS only)
|
|
- Added full scanlines to 320x256x8b Mode-X. Uses the same timings
|
|
as the 256x256x8b full scanlines, so it may or may not work
|
|
correctly depending on your video card. [stainless] (DOS only)
|
|
- Linked the EAGLE engine to the filtered GUI option and fixed
|
|
guassian interpolation which has been broken since version 1.71b.
|
|
[stainless, kode54] (DOS only/all ports)
|
|
- Cleaned up the 320x480x8b and 320x240x16b blitters and added
|
|
MMX support to 320x480x8b for a nice speed increase. [stainless] (DOS only)
|
|
- Added 640x400 alternatives to 512x384 video modes for video cards which
|
|
don't have them. Added a small screen option to the 512x384 and 640x400
|
|
video modes with MMX support. Also added a "wide screen" option to
|
|
640x400 video modes. [stainless] (DOS only)
|
|
- Added a full screen option to the 320x480 video modes, along
|
|
with a basic interpolation to 320x240x16b and 320x480x16b
|
|
Full screen in 320x480x16b has full/25%/50% scanlines and
|
|
interpolation has full scanlines. [stainless] (DOS only)
|
|
- Added experimental 800x600 video modes. Fixed 'n' command-line
|
|
option to allow toggling of 25%/50% in addition to full, also
|
|
cleaned up the command-line options message and the config file.
|
|
Noticed some video modes were way off-centered, fixed that
|
|
too, should now be perfect. [stainless] (DOS only)
|
|
- Fixed printing of MMX enabled message on the GUI background if you checked
|
|
MMX SUPPORT under CONFIG -> OPTIONS. Also, if you check MMX SUPPORT by
|
|
using the keyboard shortcut it will now attempt to actually detect MMX
|
|
before enabling it. :) [stainless, pagefault] (DOS only)
|
|
- Command line support in windows port [StatMat]
|
|
- Fixed problem when some video modes were not being saved. (Windows only)
|
|
[pagefault]
|
|
- Lots of updates to Linux/SDL version, including sound fixes, video code
|
|
updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb]
|
|
- Fixed gamma in PNG snapshots. [pagefault]
|
|
- Added several new goodies to the GUI, which include a force 8-bit sound
|
|
option (fixes a few cards under WinMe), a second water effect, and
|
|
an experimental smoke effect. [stainless] (DOS only/all ports)
|
|
- Fixed problem with sound getting disabled when running command-line
|
|
network games. (Windows only) [pagefault]
|
|
- Updated video code in Windows port to properly display 239 line modes.
|
|
(Windows only) [pagefault]
|
|
- Commented, unified, and cleaned up the Mode-Q and Mode-X blitters. I did a
|
|
major overhaul to the DOS video code, I cleaned up and reorganized it alot,
|
|
and there seem to be no problems as of yet. [stainless, TRAC] (DOS only)
|
|
- Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
|
|
- Fixed long delay between battles and fixed flickering colours
|
|
on map in Front Mission. [pagefault]
|
|
- Fixed hang when picking up apples in Equinox. [pagefault]
|
|
- Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition
|
|
(Thanks neviski) [_Demo_]
|
|
- Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault]
|
|
- Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
|
|
Bubsy and others. [pagefault]
|
|
- Fixed a mode 4 bug in the new graphics engine that was causing
|
|
the title screen in The Lost Vikings to be scrambled. [pagefault]
|
|
- Added support for Super System arcade system, set DIP switches
|
|
in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault]
|
|
- Added special support for Earthworm Jim 2 sound effects. [_Demo_]
|
|
- Added hack for Deaetonosama Apareitiban. [_Demo_]
|
|
- Fixed super scope position reading. [_Demo_]
|
|
- Modified a few timing things. [_Demo_]
|
|
- Fixed some 65816 instructions in processor emulation mode. [_Demo_]
|
|
- Added special timing for Grand Prix 3. [_Demo_]
|
|
- Modified sound decoding another time (helps various noise sounds like DQ6).
|
|
[_Demo_]
|
|
- Modified joypad reading for VS Collection. [_Demo_]
|
|
- Special modification for Bahamut Lagoon and Clay Fighter to delay write
|
|
to the hdma register. (those games need dma delay implemented) [_Demo_]
|
|
- Lots of other minor fixes and things we forgot to mention.
|
|
|
|
|
|
............................................................
|
|
v1.337 - September 30, 2001
|
|
............................................................
|
|
|
|
This release is dedicated to zsKnight and his family
|
|
|
|
All ports
|
|
---------
|
|
- Added a customizable key to toggle display of the game clock [pagefault]
|
|
- Added support for up to 100 SPC file saves per game [pagefault]
|
|
- Added customisable keys to increment and decrement the save state slot
|
|
[pagefault]
|
|
- Added a customisable key to quickly save an SPC file [pagefault]
|
|
- Added force NTSC/PAL and force HiROM/LoROM options to GUI [pagefault]
|
|
- Added a customisable key to toggle the display of the FPS counter
|
|
[pagefault]
|
|
- Added keyboard shortcuts to video options menu [pagefault]
|
|
- Added feature to automatically increment save state slot after each save
|
|
[pagefault]
|
|
- Added new 8-point sound interpolation and two new lowpass filters
|
|
(requires a fast processor, 8pt interpolation and high quality
|
|
lowpass requires an MMX processor) [kode54]
|
|
- Fixed an annoying bug when the menu selection bar would be floating
|
|
in thin air (Thanks to EMu LoRd for pointing this out) [pagefault]
|
|
- Fixed MMX toggle option, now saved when you restart ZSNES [pagefault]
|
|
- Fixed freeze/crash when saving SPC files [pagefault]
|
|
- Fixed filtered GUI option with 2xSaI enabled not refreshing the screen
|
|
[pagefault]
|
|
- Fixed graphics when reseting a game with 2xSaI engine on and the FPS
|
|
counter and/or game clock on [pagefault]
|
|
- Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi
|
|
Gunyuden and others now working again [_Demo_]
|
|
- Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_]
|
|
- Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and
|
|
possibly others now working [pagefault]
|
|
- Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working again
|
|
[_Demo_]
|
|
- Fixed Neugier and Battle Grand Prix freezing after a certain point
|
|
in the game. [_Demo_]
|
|
- Fixed bug in rom header information and checksum status display,
|
|
fixes Tales of Phantasia and others [pagefault]
|
|
- Fixed Marko's Magical Football copy protection [pagefault]
|
|
- Fixed problem with Filtered GUI enabled and parts of game screen
|
|
would show up in GUI menus [pagefault]
|
|
- Fixed frameskip command-line offset [pagefault]
|
|
- Fixed Sim Earth, now loads but map is still not visible [_Demo_]
|
|
- Fixed crash in Home Alone when starting a new game [_Demo_]
|
|
- Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks
|
|
Snes9X for the info) [_Demo_]
|
|
- Fixed 256x239 SNES resolution offset in Windows and Linux ports, games that
|
|
use this resolution should now be displayed properly in these ports [_Demo_]
|
|
- Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_]
|
|
- Fixed cursor getting messed up in Windows and Linux ports when using
|
|
a 16-bit desktop [_Demo_]
|
|
- Fixed bugs when switching between fullscreen and windowed modes with
|
|
fullscreen button in Windows and Linux port [pagefault]
|
|
- Fixed Triple Buffering and vsync options so they can't be enabled at
|
|
the time (Triple buffering includes vsync automatically) [pagefault]
|
|
- Fixed sprite layer disappearing when changing screenshot formats or
|
|
moving the F1 menu [pagefault]
|
|
- Fixed a clipping offset bug in the new gfx engine [pagefault]
|
|
- Fixed BG3 issue with sub-screens in new graphics engine, fixes gfx
|
|
in Bahamut Lagoon's intro and lots of other games [pagefault]
|
|
- Fixed timing problem in Clock Tower that caused it to freeze
|
|
randomly in-game, implemented a hack for now [pagefault]
|
|
- Fixed Cu-On-Pa freezing when starting a new game (Thanks to Lordtech
|
|
for the help) [_Demo_]
|
|
- Optimised global code base, most people should see a performance increase
|
|
[pagefault, stainless]
|
|
- Moved vsync option from game options menu to video options [pagefault]
|
|
- Improved S-DD1 decompressed pack loading and execution, increases
|
|
performance in S-DD1 decompressed pack games [pagefault]
|
|
- Lots of debugger fixes and additions [byuu, bongo]
|
|
- Removed disable screensaver text from DOS and Linux ports [pagefault]
|
|
- Updated water effect code to using lighting effects [stainless, kode54]
|
|
- Improved SPC700 sample processing, fixes sounds in numerous games [_Demo_]
|
|
- Disabled H-DMA for Bahamut Lagoon and Mortal Kombat, fixes some gfx problems
|
|
[pagefault]
|
|
- Changed default keyboard layout for player 2 as some keys were overlapping
|
|
player 1 (Oops!), If you were having problems buying things in FF4 or
|
|
in other games make sure to change your keys for player 2. [pagefault]
|
|
- Cleaned up config file in Windows and Linux ports, removed DOS
|
|
related comments [pagefault]
|
|
- MMX option now checks for a MMX processor when enabling it in the GUI,
|
|
also no longer crashes on processors without a cpuid when detecting MMX
|
|
[pagefault, kode54]
|
|
- Last netplay IP address used is now saved in Windows and Linux ports
|
|
[pagefault]
|
|
- Reorganized sound menu; removed sound interpolation checkbox and made
|
|
a new list of different types of interpolation: gaussian (original
|
|
interpolation with enable interpolation option), cubic spline and 8-point
|
|
interpolation. Also made a new list of lowpass filters. [pagefault]
|
|
- Removed FPU copy from -? option on command line message, since it is
|
|
no longer supported. Also cleaned up that message in general [stainless]
|
|
- FPS at program start option no longer enables FPS display when auto
|
|
framerate is not enabled [pagefault]
|
|
- Updated video interpolation code, now looks better than before [kode54]
|
|
- Lots of misc GUI fixes and cosmetic tweaks [pagefault]
|
|
- (UPDATE) Added surround sound to Windows and Linux ports, updated filter
|
|
in DOS port (This was left out of the previous whatsnew file) [kode54]
|
|
|
|
DOS v1.337
|
|
----------
|
|
- Added grayscale mode toggle to GUI [pagefault]
|
|
- Added support for 5 SNES gamepads on LPT1 [ZDrumm]
|
|
- Added two new 256 color linear VGA video modes, 256x224 and 256x240
|
|
[stainless]
|
|
- Added proper gamma correction, now ranges from 0 (1.0) to 15 (~2.0)
|
|
in 8bpp modes [stainless]
|
|
- Fixed Filtered GUI option, now works [pagefault]
|
|
- Fixed full scanlines disappearing in some modes [pagefault]
|
|
- Fixed a handful of bugs in the joystick code which may cause the joystick
|
|
not to work if it has a driver installed under Win9x control panel
|
|
[stainless]
|
|
- Fixed date problem in S-RTC games not reporting the proper day of the week
|
|
[stainless]
|
|
- Fixed issue with some sound blaster compatible cards not working
|
|
properly in the DOS port [kode54]
|
|
- Reordered video modes in alphabetical order [stainless]
|
|
- Improved SNES pad reading routine, any speed hit now should be
|
|
minimum when using a snespad adaptor [pagefault]
|
|
- Improved interpolation performance [stainless]
|
|
- Default keys for player 1 are now the same as Windows and Linux ports
|
|
[pagefault]
|
|
- You can now use / in command line options in addition to the
|
|
previous - character [stainless]
|
|
|
|
Win v1.06
|
|
---------
|
|
- Added option to toggle the trap mouse cursor feature which prevents
|
|
the mouse cursor from leaving the window by accident [pagefault]
|
|
- Added 640x480 DS WIN; 1024x768 DR FULL; 1280x960 S/DS WIN, S FULL;
|
|
1280x1024 DR/R/DS WIN and FULL resolutions [pagefault]
|
|
- Added a more meaningful message when changing to a resolution
|
|
isn't supported [pagefault]
|
|
- Fixed problem with SRAM not being saved when pressing ALT-F4 in game
|
|
[pagefault]
|
|
- Updated icon yet again, looks really nice. [enigMa]
|
|
- Fixed possible crash when exiting [pagefault]
|
|
- Fixed bug when scrolling in scrollboxes in the GUI would not trap
|
|
the mouse cursor inside the scrollbox like the DOS port does [pagefault]
|
|
- Either alt key can now be used when using the alt-enter combination
|
|
to switch to fullscreen [pagefault]
|
|
- Removed triple buffering option from windowed video modes (it does
|
|
not work in windowed mode) [pagefault]
|
|
- Optimised some Windows port specific code, should give a small speed
|
|
boost for most people [pagefault]
|
|
- Rewrote mouse input code, much more efficient now. [pagefault]
|
|
- Reordered video modes in alphabetical order; removed 64x52 and 128x112
|
|
resolutions (Thanks to Terrorcide and McGuiver for helping me test this out)
|
|
[pagefault]
|
|
- Improved performance in 32bpp windowed modes [pagefault]
|
|
- Rewrote some of the audio code to be much more efficient, also added
|
|
MMX optimisations [pagefault, kode54]
|
|
- When switching to windowed mode from fullscreen, the window position
|
|
is now remembered [pagefault]
|
|
- Removed large sound buffer and exclusive mode option, they shouldn't
|
|
be needed anymore [pagefault]
|
|
- Now uses idle task priority when in GUI and window is not active,
|
|
should also smooth task swtiching on slower computers [pagefault]
|
|
- (UPDATE) Fixed server IP bug when using zbattle.net or command-line
|
|
options to connect [pagefault]
|
|
|
|
Linux v0.37
|
|
-----------
|
|
- Added autoconf support for easy compiling [Diablo-D3, amit, theoddone33]
|
|
- Fixed sound buffering in linux port to improve sound on some cards
|
|
[Diablo-D3]
|
|
- Implemented S-RTC time functions, FEoEZ and other S-RTC games will
|
|
now report system time in game [pagefault]
|
|
- Now supports compiling with gcc 3.0.0 [EvilTypeGuy]
|
|
|
|
|
|
............................................................
|
|
zsKnight Leaves - July 23, 2001
|
|
............................................................
|
|
|
|
I'm sorry to say this, but this marks my permanent leave from the ZSNES project,
|
|
anything related to this, and emulation overall. The reason why is that my dad
|
|
just passed away today (he died in his sleep, which is strange since he was
|
|
perfectly healthy yesterday night), so I'm going to have to spend more of my
|
|
energy devoted to helping my family. My dad is also the main person who provides
|
|
the finances to the family (since my mom doesn't work), plus I still have about
|
|
2 more years to go before I graduate from university, so my immediate future
|
|
doesn't look that great because with my dad gone, that would mean that I need to
|
|
put up more responsibility towards taking care of the family instead of
|
|
studying. But I just hope that everything will go well. Thanks to all you
|
|
supporters for everything. Sorry for the lack of a proper goodbye though, so
|
|
I'll probably update once more after I get out of this shock in another day.
|
|
|
|
- zsKnight
|
|
|
|
|
|
............................................................
|
|
v1.31b - July 3, 2001
|
|
............................................................
|
|
|
|
All ports
|
|
---------
|
|
- Fixed Super Punchout, now working [zsKnight, _Demo_]
|
|
- Fixed SD Gundam GNext again [_Demo_]
|
|
- Final Fantasy Mystic Quest now works again [zsKnight]
|
|
|
|
Win v1.04
|
|
---------
|
|
- Fixed grayscale toggle [pagefault]
|
|
- Updated icon again for black backgrounds [enigMa]
|
|
|
|
Linux v0.31
|
|
-----------
|
|
- Now compiles and runs on QNX6 systems [TheAlien]
|
|
|
|
|
|
............................................................
|
|
v1.31 - June 27, 2001
|
|
............................................................
|
|
|
|
All ports
|
|
---------
|
|
- Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble possibly others)
|
|
[zsKnight]
|
|
- Emerald Dragon is now working [_Demo_]
|
|
- Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info) [_Demo_]
|
|
- Fixed Super Robot Was Ex (Thanks again to SNES9x for the help on this)
|
|
[_Demo_]
|
|
- Moved disable SPC emulation option to sound menu where it should be
|
|
[pagefault]
|
|
- Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved funny [_Demo_]
|
|
- SD Gundam GNext no longer crashes ZSNES, and actually is playable now.
|
|
[_Demo_]
|
|
- Spindizzy worlds should work again [_Demo_, zsKnight]
|
|
- Dezaemon sprites working now, had to clear OAM address when first
|
|
address byte is written to [zsKnight]
|
|
- Power Rangers the Movie working, was reading from register 2144 [_Demo_]
|
|
- King of Rally now working [_Demo_]
|
|
- Emerald Dragon working, added a hack to disable ENVx for that game
|
|
[_Demo_, zsKnight]
|
|
- Full Throttle Racing working, fixed a bug with the wai 65816 instruction
|
|
[_Demo_, zsKnight]
|
|
- Renamed black and white mode to grayscale mode [pagefault]
|
|
- Got Traverse Starlight and Prairie to go further, but it
|
|
still freezes after several scenes [zsKnight]
|
|
- Mario RPG minecart Mode 2 scene working better now [zsKnight]
|
|
|
|
Win v1.03
|
|
---------
|
|
- Added disable screensaver feature to disable screen saver while
|
|
ZSNES is active [pagefault]
|
|
- Fixed yet another DirectInput slowdown [pagefault]
|
|
- Added joystick POV hat support (Thanks to kode54 for testing and
|
|
fixing my code) [pagefault, kode54]
|
|
- Added error messages and directions if DirectX 8.0 is not installed [kode54]
|
|
- Fixed another Windows 2000 freeze on exit bug [pagefault]
|
|
- Fixed BSOD when loading roms on some systems [pagefault]
|
|
- Hopefully fixed a crash when multiple roms where in a single zip
|
|
file (only one rom can be loaded per zip file) [pagefault]
|
|
- Fixed a possible crash when loading/continuing a game (Thanks to
|
|
Metus for pointing this out) [pagefault]
|
|
|
|
Linux v0.29
|
|
-----------
|
|
- No changes
|
|
|
|
|
|
............................................................
|
|
v1.30b - June 16, 2001
|
|
............................................................
|
|
|
|
All ports
|
|
---------
|
|
- Support for Star Ocean S-DD1 decompressed pack is now enabled. [zsKnight]
|
|
- Fixed bug in H-DMA code, fixes Hook and Bugs Bunny and maybe others
|
|
(Thanks to Gary of Snes9X for help on this) [_Demo_]
|
|
- Updated documentation [Matt Kendora]
|
|
- Fixed new gfx mode checkbox in options menu [pagefault]
|
|
|
|
Win v1.02
|
|
---------
|
|
- Added 800x600 DR FULL mode (scroll down to the bottom of the mode
|
|
list to see it)
|
|
- Fixed timing problem in games when 58 seconds was 1 minute in ZSNES
|
|
[kode54, pagefault]
|
|
- Fixed voices in ToP opening and Star Ocean [pagefault]
|
|
- Fixed another DirectInput slowdown [pagefault]
|
|
- Fixed joystick 5, it should be working now [pagefault]
|
|
- Optimised code some more, giving 3-5 FPS boost on most systems [pagefault]
|
|
|
|
|
|
............................................................
|
|
v1.30 - June 13, 2001
|
|
............................................................
|
|
|
|
All ports
|
|
---------
|
|
- Bubsy 2 working again [zsKnight]
|
|
- Batman: the return of the joker working now [_Demo_]
|
|
- Sound Novel T-Cool and Derby Stallion 96 memory mapper added [_Demo_]
|
|
- Fixed BRR block header bug (fixes Raiden Densetsu, Chrono Trigger,
|
|
Gundam Wing: Endless Duel, and a few other games) [_Demo_]
|
|
- Updated documentation [Matt Kendora]
|
|
- New whatsnew.txt format [pagefault]
|
|
|
|
Win v1.01
|
|
---------
|
|
- Updated icon [enigMa]
|
|
- Added 1280x960 DR, DR FULL modes to Windows port [pagefault]
|
|
- Fixed random crash when loading roms in Windows port [pagefault]
|
|
- Rewrote resolution switching code [pagefault]
|
|
- Window now moves much smoother and faster [pagefault]
|
|
- Readded large sound buffer option [pagefault]
|
|
- Fixed CPU usage when window was minimized [pagefault]
|
|
- Fixed multiple instances when window was minimized [pagefault]
|
|
|
|
Linux v0.29
|
|
-----------
|
|
- OpenGL support [hpsolo]
|
|
- Bilinear option (w/ filtered GUI) [hpsolo]
|
|
- Fixed video mode descriptions (zsnesl.cfg) [hpsolo]
|
|
- Resizable windows [amit]
|
|
- Filter options (scanlines, 2xSaI, etc) for OpenGL modes [zinx]
|
|
- Many more video modes for OpenGL, including full screen [hpsolo]
|
|
- Joystick POV hat support [hpsolo]
|
|
- Added support for 5th Joystick [hpsolo]
|
|
|
|
|
|
............................................................
|
|
v1.29, Win v1.00 - June 1, 2001
|
|
............................................................
|
|
|
|
- Implemented triple buffering in full screen mode (Huge thanks to whatabubba
|
|
for his help on this and cleaning up the code) [whatabubba, pagefault]
|
|
- Fixed top 8 lines being invisible of FFMQ [zsKnight]
|
|
- Optimised DirectDraw code some more giving a 10-15% speed increase
|
|
[pagefault]
|
|
- Fixed black screen when switching windows [pagefault]
|
|
- Improved loading and shutdown time [pagefault]
|
|
- Rock 'N Roll Racing is working again [zsKnight]
|
|
- Fixed Lennus 2's sprites [zsKnight]
|
|
- Almost figured out Wizardry 4's rom format. It seems like this game
|
|
was incorrectly dumped so everything in it is out of order. [zsKnight]
|
|
- Final Fight 2 is working again [zsKnight]
|
|
- Vsync option now works in triple buffering mode [pagefault]
|
|
- Now shows minimize window animation when minimizing [pagefault]
|
|
- Fixed mouse pointer under full screen mode [kode54]
|
|
- New ZSNES icon in Windows port (Thanks for all your entries) [enigMa]
|
|
|
|
|
|
............................................................
|
|
v1.28b, Win v0.99 - May 28, 2001
|
|
............................................................
|
|
|
|
- Added a filtered GUI option to allow graphics engines such as 2xSaI
|
|
to be used in the GUI [zsKnight]
|
|
- Fixed SA-1 save states [zsKnight]
|
|
- Fixed Breath of Fire crashing bug when loading [theoddone33]
|
|
|
|
|
|
............................................................
|
|
v1.28, Win v0.99 - Unknown Release Date
|
|
............................................................
|
|
|
|
- Added option to allow multiple instances of ZSNES (off by default)
|
|
[pagefault]
|
|
- Fixed Lufia 2 sprite disappearing bug [zsKnight]
|
|
- Fixed quick menu crash problem when the entries other than the
|
|
first one is selected when the load menu is opened [zsKnight]
|
|
- Modified SPC700<->65816 timing again to get Hook working [zsKnight]
|
|
- Added more keyboard shortcuts to GUI [pagefault]
|
|
- Fixed vram read to get Smash Tennis working again [zsKnight]
|
|
- Hopefully fixed lockup when exiting Windows port [pagefault]
|
|
- Added a spc700 timing hack for Super Final Match Tennis until I
|
|
re-write the timing engine later (but not anytime soon though) [zsKnight]
|
|
- Kinda got Rendering Ranger 2 to go further, but this game seems to
|
|
use some picky timing, so this will have to wait until I re-write
|
|
timing in the future. [zsKnight]
|
|
- Removed large sound buffer option since it wasn't really useful [pagefault]
|
|
- Fixed 16bit access to address $001FFF (or equivalent). Fixes Super
|
|
Tetris 2+Bombliss. [zsKnight]
|
|
- Implemented 128KB sram support. Dezaemon runs now (but it
|
|
suffers graphics glitches at the moment) [zsKnight]
|
|
- Fixed Wordtris (reading from 002100) [zsKnight]
|
|
- Fixed reset function in William's Arcade Classics [zsKnight]
|
|
- Tuff-E-Nuff works now (another timing hack *sigh* )
|
|
- Added exclusive DirectSound mode option [pagefault]
|
|
- Fixed corrupt graphics in Rock'n Roll racing (reading from invalid memory)
|
|
[zsKnight]
|
|
- Added alternate timer for people having problems with zsnes running too fast
|
|
[bootgod,pagefault,zsKnight]
|
|
- Fixed corrupt graphics in Captain America (also reading from invalid memory)
|
|
[zsKnight]
|
|
- Implemented latest save state selection in Windows port [pagefault]
|
|
- Added v-sync to Windows port (enable in options to use it, should
|
|
fix most graphical tearing issues) [pagefault]
|
|
- Fixed mid-screen OAM updating. Uniracers works in 2 player mode. [zsKnight]
|
|
- Combined the new header detection method with the old one, producing a
|
|
much better method [zsKnight]
|
|
- Added SA-1 read/write to BWRAM bitmap mode in the lower banks [zsKnight]
|
|
- Fixed "freeze data" text [hpsolo]
|
|
- Fixed SA-1 write to BWRAM bitmap mode. It seems like this was the
|
|
main cause of the level-up screen not working in Mario RPG. [zsKnight]
|
|
- Fixed cpu usage when ZSNES is in the background doing nothing [pagefault]
|
|
- Re-wrote character conversion 1 for 2bpp, implemented cc1 for 4bpp
|
|
[zsKnight]
|
|
- Fixed vertical high resolution mode for tile priority 1 [zsKnight]
|
|
- Fixed Terranigma overworld glitch in the new graphics engine 16bit engine
|
|
[zsKnight]
|
|
- Enabled RTC in Windows port [pagefault]
|
|
- Moved the Transparent Message option from the Options to the GUI Optns
|
|
section. [pagefault]
|
|
- Added Trainered rom support [zsKnight]
|
|
- Fixed BG4 graphics in certain games (fixes Digital Devil Story) [zsKnight]
|
|
|
|
|
|
............................................................
|
|
v1.26, Win v0.97 - May 17, 2001
|
|
............................................................
|
|
|
|
- OBC1 support broke in a recent CVS update. Fixed now. [zsKnight]
|
|
- Added full scanlines to the Win/Linux port [zsKnight]
|
|
- Added Mouse Wheel switch [zsKnight,pagefault]
|
|
- Fixed problem with interpolation/2xSaI/scanlines being saved
|
|
in the windows port [zsKnight]
|
|
- Improved 512 byte header support. This should improve compatibility
|
|
with some games [zsKnight]
|
|
- Added 768x672 and 1024x896 DR, R windowed video modes to Windows port
|
|
[pagefault]
|
|
- Windows port now uses the primary DirectSound buffer [pagefault]
|
|
- Modified 65816<->SPC700 timing. I hope this doesn't break anything
|
|
[zsKnight]
|
|
- Fixed a vram read behavior problem (fixed Equinox dungeons) [zsKnight]
|
|
|
|
|
|
............................................................
|
|
v1.25, Win v0.93 - May 15, 2001
|
|
............................................................
|
|
|
|
- Fixed cheat menu text when game was not loaded [pagefault]
|
|
- Fixed unlabed checkbox in DOS port [pagefault]
|
|
- DSP1 - Fixed plane controls in Pilotwings [_Demo_]
|
|
- dosintrf.asm - Fixed header detection in the dos port [zsKnight]
|
|
- gui.asm - Video mode checking done at initialization [zsKnight]
|
|
- Enabled mouse wrap in the Windows and Linux ports [pagefault]
|
|
- Fixed full screen mode switch when the user starts ZSNESw before
|
|
selecting any full screen modes [zsKnight]
|
|
- Made default video mode 512x448 windowed in Windows port [pagefault]
|
|
- Prevented enter key from affecting gameplay on returning
|
|
from F1 and F3 menus [zsKnight]
|
|
- Added minimize button to the Windows port [pagefault]
|
|
- Added always on top option in GUI options menu [pagefault]
|
|
- Menu fix for 8bit graphics modes [zsKnight]
|
|
- ZSNESW now remembers the window position on your desktop (can be
|
|
disabled in GUI options) [pagefault]
|
|
- Fixed crashing problem with some IPS's in ZIP's [Teuf, zsKnight]
|
|
- Ported to DirectX 8.0 which fixed some problems and improved performance
|
|
(DirectX 8.0 is now required to run ZSNESW) [pagefault]
|
|
- DSP1 - Fixed map offset problem in Pilotwings [zsKnight]
|
|
- DSP1 - Fixed rings being mysteriously passed problem in Pilotwings
|
|
[zsKnight]
|
|
- Fixed DirectSound crash when a normal priority buffer could not be acquired
|
|
[pagefault]
|
|
- Fixed DirectInput compatibility on some computers [pagefault]
|
|
- Optimized DSP1 code for better performance [teuf]
|
|
- Added proper full main/sub-screen window clipping in the new gfx 16bit
|
|
engine (fixed Illusion of Gaia/DKC2 selection screens, etc) [zsKnight]
|
|
- Added checksum/header name/chip type header display upon game load
|
|
[zsKnight]
|
|
- Added PNG snapshot support which is selectable in the F1 menu [Matt Kendora]
|
|
- Stunt Race FX old graphics engine force fixed [zsKnight]
|
|
- Fixed MegamanX copy protection schemes [zsKnight, Matthew Kendora]
|
|
- Fixed TopGear 2 PAL version from detecting a PAL system [zsKnight]
|
|
- Implemented OBC1 chip (for Metal Combat) [zsKnight]
|
|
- Fixed Mode 7 bug in Super Ghouls and Ghosts [zsKnight]
|
|
- Added turbo keys for L & R keys [zsKnight]
|
|
- OBC1 emulation support. Metal Combat works! [zsKnight]
|
|
- You can now customizable the colors to the title bar and window colors.
|
|
[zsKnight]
|
|
- Optimised global code to provide up to a 50% speed increase on it on most
|
|
processors [pagefault]
|
|
- Added black and white mode to Windows and Linux ports [pagefault]
|
|
- ZSNESW is now packed with the newest version of UPX [pagefault]
|
|
- Cleaned up the cfg files for windows/linux ports [pagefault]
|
|
- Fixed command-line crash in the Windows port (Thanks Matt Kendora)
|
|
[pagefault]
|
|
- Save/Load state now displays which state is being loaded [hpsolo]
|
|
- Added double buffering support to Linux port [teuf]
|
|
|
|
|
|
............................................................
|
|
v1.20b, Win v0.88 - April 30, 2001
|
|
............................................................
|
|
|
|
- Final Fantasy Mystic Quest works again.
|
|
- Fixed Empire Strikes Back crashing bug in the millenium falcon
|
|
sequence (hopefully this will fix some other games too)
|
|
- Removed all self-modifying code in ZSNES. This will make ZSNES crash
|
|
a lot less on certain systems, especially during mode 7 sequences.
|
|
Thanks Ivar!
|
|
- Implemented S-RTC chip, using the system clock as the actual time
|
|
(The game will make you set the time though, but it will just be replaced
|
|
with the system time in-game). Thanks to John Weidman and Dark Force
|
|
for the info on this chip!
|
|
- Fixed crashing bug in certain mosaic scenes (eg. FF3 Phantom Forest)
|
|
in the new graphics engine
|
|
- Fixed a nasty crashing/corruption bug in the new graphics engine
|
|
(both 8bit and 16bit)
|
|
- SPC7110 emulation! This is based on the information reverse engineered by
|
|
the hard working folks at dejap translations, Dark Force and John Weidman.
|
|
- Altered HiROM/LoROM detection a bit - Fievel goes West works now
|
|
- Open source preparations [teuf]
|
|
- In-game clock working for the windows port. [kode54]
|
|
- Fixed a memory leak problem in the new graphics engine [TRAC]
|
|
- Added Cubic Spline Interpolation [Anti Resonance]
|
|
- Fixed a assign/compare size bug in the new graphics engine [TRAC]
|
|
- Fixed b flag setting in BRK instruction in 6502 emulation mode [zsKnight]
|
|
- Added SPC7110 logger file output to help in the filesize clipping of
|
|
the SPC7110 data files [zsKnight]
|
|
- Fixed a memory leak bug, fixing that nasty Win2K crash bug [Matthew Kendora]
|
|
- Fixed key combination release [Maxim]
|
|
- Fixed source code warnings/added necessary includes [Maxim]
|
|
- Added high priority mode for Windows 2000 users and slower
|
|
computers (works on Windows 9x as well) [pagefault]
|
|
- Added large sound buffer option for people having DirectSound problems.
|
|
[pagefault]
|
|
- Fixed problem with ZSNESW and Opera causing a BSOD. [pagefault]
|
|
- Fixed up error reporting for people experiencing problems. [pagefault]
|
|
- Improved performance on 3dfx cards by compiling with DirectX 8 SDK.
|
|
[pagefault]
|
|
- Fixed a sound problem with people with messed up config files. [pagefault]
|
|
- Fixed FF3 flashing line problem [zsKnight]
|
|
- Fixed mysterious sprite disappearing bug in the new graphics engine
|
|
[zsKnight]
|
|
- Reduced noise in ToP opening theme. It works fine in the DOS port,
|
|
but the windows port still seems to produce some static, probably
|
|
because of the way how sound is updated in that port. [zsKnight]
|
|
- Updated Super 2xSaI and Super Eagle code (should be much faster
|
|
now on MMX processors) [Kreed, added by pagefault]
|
|
- Added gzip support [teuf]
|
|
- Added support for ViBRA16 cards [Peter Santing]
|
|
- No longer requires zlib.dll file, now statically linked. ZSNESw won't crash
|
|
anymore if you try to load a .zip file without that dll file. [pagefault]
|
|
- Now compiled using an optimising compiler [pagefault]
|
|
- Almost a fully re-written DSP-1 emulation engine!
|
|
[zsKnight, theoddone33, pagefault, teuf]. Also thanks to CrASH_Man
|
|
for the 3x3 inverse matrix formula.
|
|
- Fixed memory leak problem in the windows port during exit [pagefault]
|
|
- And more ...
|
|
|
|
|
|
............................................................
|
|
Source Code Released - April 2, 2001
|
|
............................................................
|
|
|
|
The ZSNES Sources have finally been released in the CVS repository of the
|
|
sourceforge page. We also would like to welcome Teuf as a member of the ZSNES
|
|
team as an assistant coder! He's helped us with quite a lot in the past while,
|
|
including (but not limited to) setting up the Source Forge page, helping us to
|
|
write the open source documentation, fixing up the ZSNES sources to not require
|
|
a custom version of nasm, organizing the sources into directories, modifying the
|
|
make file, etc. With the sources released, we also hope to release an updated
|
|
binary soon. Click on the Sourceforge link on the left side of the screen to
|
|
access the sources. The sources will also be available in a ZIP file for those
|
|
who don't want to use CVS.
|
|
|
|
|
|
............................................................
|
|
v1.17b - December 27, 2000
|
|
............................................................
|
|
|
|
* A nasty bug has crept into the DOS version in the 8-bit video modes,
|
|
so a fixed version (v1.17b) is released (it has the same filename as
|
|
v1.17 so just overwrite it).
|
|
|
|
|
|
............................................................
|
|
v1.17, Win v0.85 - December 25, 2000
|
|
............................................................
|
|
|
|
- Added slow-down key. You can configure it in Misc -> Game Keys
|
|
- Invulnerability bug of the 3rd boss in Demon's Crest in the
|
|
good checksum roms is fixed through rom mirroring
|
|
I also noticed that this fix is the same as what the author of SNEeSe
|
|
told me before about on some MegamanX1 roms, but I never had that rom
|
|
so I never added this until now. Guess that rom is also fixed too.
|
|
- Changed memory initialization values - Lost Viking 2 works again
|
|
- 65816: Fixed WAI instruction timing with HIRQ's
|
|
Top Gear 2 - 2 player mode works now
|
|
- Improved IRQ re-execution timing precision
|
|
- Starfox 2 beta now runs with sound!
|
|
- Fixed flickering problem in Starfox 2 beta
|
|
- Added Mode 2 16x16 tile offset per tile mode
|
|
- (Win32) Improved the timestamps on UDP headers. This should (hopefully)
|
|
solve those out of sync (where both sides see different things) problems
|
|
with certain connections (ie. T1/LAN connections) in netplay.
|
|
- (Win32) Added a big notice in netplay.txt. For all of you who used
|
|
netplay and had poor experiences with a ping time of less than 300ms,
|
|
read it! Also added a more realistic system requirements description
|
|
for decent netplay in netplay.txt rather than a cpu speed estimate.
|
|
- Changed reverse stereo method to become invisible to the sound
|
|
registers in emulation
|
|
|
|
|
|
............................................................
|
|
v1.14, Win v0.80 - November 27, 2000
|
|
............................................................
|
|
|
|
- Fixed configuration files from removing spaces from directory names
|
|
- (DOS) Fixed 640x480 vesa2 scanline+interpolation display problem
|
|
- (Win32) Improved Windows speed in 32-bit windowed mode.
|
|
Should give around an 18% speed increase in FPS.
|
|
- (Win32) More netplay improvements. Shouldn't be as jumpy when
|
|
one side lacks input.
|
|
- (Win32) Starting netplay will now force the max frameskip to 3
|
|
if it is less than it and also force on auto frameskip.
|
|
- (Win32) MMX optimised netplay with back buffer enabled.
|
|
- (Win32) Fixed load state in netplay to load properly instead
|
|
of sometimes stalling for no reason
|
|
- (DOS) Accidently deleted the code to initialize IPX. Fixed now.
|
|
- Fixed a configuration loading problem when loading ZSNES from
|
|
a different directory.
|
|
- (Win32) Attempted to fix those out of sync problems (although
|
|
I don't know if it's fixed now since those problems rarely happen to me)
|
|
- (Win32) Displayed the current filename in the load window
|
|
for those files with extra long names.
|
|
- (Win32) Added nickname support to NetPlay. There's a 9 character
|
|
nickname size limit.
|
|
- (Win32) Added actions to chat (similar to how mIRC works - use
|
|
/me <action> )
|
|
- (Win32) Nicknames can be changed in the windowed chat by typing
|
|
/nick <new nickname>
|
|
- Added a small buffer to the in-game chat to allow up to 5 chat
|
|
strings displayed at once.
|
|
- Local chat strings now appear in that buffer
|
|
- Thickened black borders on the 5x5 font
|
|
- Extended in-game chat length by around 30 characters
|
|
- Fixed up Interpolation
|
|
|
|
|
|
............................................................
|
|
v1.12, Win v0.74 - November 14, 2000
|
|
............................................................
|
|
|
|
- (Win32) Hopefully fixed up those green display bugs in
|
|
scanlines/2xSaI in 1:5:5:5 16bit modes.
|
|
- (Win32) Improved lost packet recovery time and reduced the number of
|
|
lost packet stalls in UDP netplay (should produce more fluid netplay)
|
|
- (Win32) Fixed up crashing bug in Tales of Phantasia with a 512 byte header
|
|
- Extended filename length of the Quick Menu
|
|
- (Win32) Hopefully fixed up the mouse wheel support for certain mice
|
|
- Temp .ZIP directory is now cleared if it exists prior to another
|
|
.ZIP file being loaded.
|
|
- (Win32) Improved DirectInput error handling
|
|
|
|
|
|
............................................................
|
|
v1.11, Win v0.72 - November 12, 2000
|
|
............................................................
|
|
|
|
- (Win32) ZSNESw won't crash anymore if you don't have a soundcard
|
|
or if DirectSound fails to initialize.
|
|
- (Win32) Fixed a nasty performance bug with certain types of
|
|
joystick/drivers installed, causing the FPS to be slower for no reason.
|
|
- (Win32) Wrote an MMX optimised blitter for 16bit non-D windowed
|
|
and full screen modes.
|
|
- (Win32) Added simple wheel mouse support.
|
|
|
|
|
|
............................................................
|
|
v1.10, Win v0.70 - November 7, 2000
|
|
............................................................
|
|
|
|
- Fixed games that turns on the x239 resolution (eg. Chrono Trigger
|
|
battles) when scanline mode is enabled
|
|
- (Win32) Fixed up crashing bugs on extra long filenames with underscores
|
|
- (Win32) Hopefully fixed the odd colored interpolation in 1:5:5:5 16bit
|
|
color settings
|
|
- (Win32) Hopefully won't crash anymore when the temporary directory
|
|
exists prior to unzipping a .zip file
|
|
- (Win32) Fixed loading of .zip files with more than 2 '.'s in the
|
|
filename. Thanks to DCX for helping us troubleshoot this.
|
|
- (Win32) Fixed up short filename saveram/save states loading when
|
|
the long filename has spaces in it.
|
|
- Added TCP/IP Support. It is recommended that for playable netplay,
|
|
you'd have an average ping time of less than 300ms (type
|
|
ping <ip address> in dos) and that packet loss is minimal for TCP/IP
|
|
(not UDP). At the moment, you cannot have more than 2 connections
|
|
Thanks for all the testers for testing this, especially DooMStalK,
|
|
GreenImp, and TeleKawaru! Also added back buffer support. This
|
|
will sacrifice cpu power for netplay to make it much more playable.
|
|
WARNING: High cpu speed recommendations (~450mhz+).
|
|
Please see netplay.txt for details.
|
|
- Added save states to netplay (just use them like you normally do)
|
|
- Save Ram is now defaulted to load/save on the server's side
|
|
Save Ram are not supported in SA-1/SuperFX games due to their size,
|
|
but you can use save states instead in that case.
|
|
- Increased chat line length in the out-of-game chatbox by a lot
|
|
- Partly increased the chat line length in-game
|
|
- in-game chat text now stays longer on-screen by 2 seconds
|
|
- Added reset in netplay
|
|
- Fixed up movie recording feature
|
|
- (Win32) Mouse shouldn't get stuck on the left side anymore.
|
|
- (Win32) Video mode 3 (256x224FS) shouldn't crash anymore. Thanks
|
|
to kode54 for his assistance on the above 2 bugfixes.
|
|
- (Win32) Fixed the instability bug where the window can sometimes
|
|
start shaking for no reason and takes away windows resources.
|
|
- (Win32) Re-wrote keyboard character input routines
|
|
- Fixed up FF2(4)'s music in lower sampling rates
|
|
- (Win32) Coded in the UDP protocol as a replacement for TCP/IP.
|
|
Some network configurations won't work with UDP. However, it is strongly
|
|
recommended that you use UDP if you can because of the speed increase.
|
|
In order to disable UDP and use TCP/IP, both sides must de-select UDP.
|
|
- (Win32) Added a small multiplayer game list (multi.txt)
|
|
- Added an updated Windows FAQ, courtesy of TuxedoMsk of VGNetwork
|
|
who updated it.
|
|
- Added a more user friendly input selection routine (changed Direct Input
|
|
to Keyb/Joystick and it also auto-sets keyb/Joystick when you set a key)
|
|
- Hopefully fixed up the sprite priority problems (eg. FF2/4's damage points)
|
|
- (Win32) Added rewind support for up to 8 levels (in 8 second intervals)
|
|
(NOTE: Windows Port only! - Sorry DOS Port users). In order to activate
|
|
this, assign a key to the Rewind Key in the Misc -> GameKeys option.
|
|
Note: Netplay plays really nice as long as the net connection is not
|
|
unstable, both sides have a fast cpu (speed requirements depend
|
|
on the game), and at least have a 28.8 connection.
|
|
*** PLEASE READ ZSNESW.TXT IF YOU ARE STILL HAVING PROBLEMS WITH
|
|
THE WINDOWS PORT
|
|
|
|
|
|
............................................................
|
|
v1.01 - September 9, 2000
|
|
............................................................
|
|
|
|
- Fixed a problem with offset per tile mode with MMX2 in the new 16bit engine
|
|
- Fixed crashing problem in MMX2 (Win port)
|
|
- Removed clock option (Win port)
|
|
- Disabling the new graphics 16bit engine is now properly saved
|
|
in the configuration files
|
|
- Added the win port version number to the about box (Win port)
|
|
- Fixed the % of execution problem in IPX/Modem modes
|
|
|
|
|
|
............................................................
|
|
v1.000 - September 1, 2000 - First Windows Release
|
|
............................................................
|
|
|
|
- Implemented C4 emulation :
|
|
- C4 Sprite structure -> OAM conversion routines
|
|
- Sprite Rotate/Scale ability
|
|
- Sprite disintegrate function
|
|
- All in-game used math co-processor functions (hopefully)
|
|
- Both wireframe modes
|
|
- There are still some problems with C4 emulation, but I'd
|
|
consider them to be quite minor to just leave them there.
|
|
Thanks to StarCreator for recording a bunch of movies off
|
|
of the real snes for me to compare!
|
|
- Tweaked ADSR a bit
|
|
- Decreased envelope when key on is issued while sound is still playing.
|
|
This fixed static/popping sound bugs that affected many games.
|
|
- Added the ability to select the Add-on device (Snes Mouse/Super Scope)
|
|
from the GUI through the Add-on option in the Config Menu
|
|
- Added a hack to allow the mouse to control the cursor in Lethal Enforcers
|
|
(Press '7' 4 times to activate or select it from the Add-on option in the
|
|
Config Menu). Unfortunately, this method has problems (ie. mouse moves
|
|
things that it shouldn't) but it should be good enough, especially for
|
|
those who asked for this. I doubt this works in LE2, however.
|
|
- Added a manual load entry box so that you can type in the
|
|
filenames/directories manually or type in part of the filename and the GUI
|
|
will seek to whichever filename contains or closely contains that part
|
|
- Pharos coded a water effect, getting help from Scott Scriven's
|
|
water effect code.
|
|
- You can enable/disable the Water Effect and Snow Effect from the
|
|
GUI Options (MISC Menu in the GUI)
|
|
- Implemented Sprite Windowing to the new gfx 8bit engine. This
|
|
completes all the features that I have planned for that engine.
|
|
- Fixed a really nasty stereo bug that caused volume levels/pans
|
|
to sound completely off on one of the speakers
|
|
- Added player 5 as a normal player instead of just being available
|
|
in modem/ipx play
|
|
- Implemented an option to turn in-game messages/fps display to be transparent
|
|
- Added a Set Keys feature to the Input Routines in the GUI that
|
|
allows you to set all of the standard SNES keys all at once
|
|
instead of clicking on the inputs separately to set them
|
|
- Ported the new graphics 8bit engine to 16bit:
|
|
- All the standard snes features from the 8bit engine
|
|
- Works with all 16bit resolution modes/effects
|
|
- Ported high resolution Mode 7
|
|
- Added proper main/sub screen support and windowing support
|
|
- Added all transparencies modes
|
|
- Added Direct Color Mode7
|
|
- 2xSaI and 50/75% scanlines can now co-exist with high resolution modes
|
|
- This is now the default engine for 16bit. Some games won't
|
|
work well with this engine such as some SuperFX games (eg. Stunt
|
|
Race FX in the menus). You can switch back to the old graphics
|
|
engine by pressing the '8' key.
|
|
- Implemented a dual cache system in the tile modes. I don't know
|
|
how much of a speed increase this gives since my system can already
|
|
run the old graphics engine at full speed and framerate.
|
|
- Full 15bit transparencies for MMX cpus only.
|
|
- High Resolution Mode7 can be toggled on/off in the Video Options.
|
|
It is disabled by default since this feature requires a fast CPU.
|
|
- Added 48khz sound sampling rate
|
|
- Tweaked VBlank timing a bit
|
|
- Tweaked 65816 CPU cycle execution a bit
|
|
- Added Kreed's Super 2xSaI engine. It's written in C,
|
|
so it requires a really fast cpu to run it.
|
|
- Added picture preview to the save states in the F3 window.
|
|
Newly created save states will contain a small picture in them.
|
|
Pictures will not appear in old save states, however.
|
|
|
|
|
|
............................................................
|
|
v0.991 - May 24, 2000
|
|
............................................................
|
|
|
|
- Disabled 2xSaI/Super Eagle when in the GUI
|
|
- Fixed up cheat code search (Got broken in v0.990 during port preparation)
|
|
|
|
|
|
............................................................
|
|
v0.990 - May 24, 2000
|
|
............................................................
|
|
|
|
- Added speed hack for Kirby Super Star (US)
|
|
- SPC700 (Sound cpu emulation) is now enabled by default whether
|
|
sound is enabled or not. Emulation will now be slower than normal
|
|
if you usually run with sound off, but the compatibility is higher.
|
|
However, you can disable this through the options window in the GUI
|
|
if speed is of your concern. Also, a few games only run with it
|
|
disabled so this option may be useful in those cases.
|
|
- Decreased cheat code description length by 1 since the last
|
|
letter was causing some corruption to the next cheat code
|
|
- Added an option to raise the pitch level to the pre-v0.989
|
|
pitch levels, mainly for non-Creative brand sound cards.
|
|
- You can now change the sound settings (Enable Sound, Stereo,
|
|
Sound Frequency) with immediate effects without re-starting ZSNES.
|
|
However, there seems to be some problems with stereo switching
|
|
on SB Live!'s.
|
|
- Configuration is now saved whenever you exit the GUI instead
|
|
of just exiting the program
|
|
- Lots of port preparation done on the source.
|
|
+ Memory/Commandline fix on the C version. A version should
|
|
not be needed anymore (hopefully)
|
|
- The GUI is now using the standard in-game video blitter rather than it own.
|
|
- Fixed up SnapShot key in 8bit mode
|
|
- Implemented 4-point gaussian interpolation. This is the interpolation used
|
|
by the actual snes! Many thanks goes to Neill Corlett for his work on
|
|
finding this info! Of course, this routine takes up an extra cpu load so
|
|
emulation will slow down a bit if your computer isn't fast enough, but
|
|
you can always disable interpolation through the sound options.
|
|
- Fixed up Pitch Modulation method. Thanks again, Neill!
|
|
- Pitch modulation was modulating from the wrong channel. Fixed.
|
|
- Tweaked SuperFX timing.
|
|
- Added a move window feature to the F1 menu
|
|
- Expanded filename length in the GUI display for long filenames
|
|
by 3, but had to decrease the directory name by 2.
|
|
- Added support for % codes in long filenames
|
|
|
|
|
|
............................................................
|
|
v0.9891c/a - February 21, 2000
|
|
............................................................
|
|
|
|
- Slightly changed SB16 initialization
|
|
- Forgot to remove DSP1 debug code
|
|
- Fixed a pitch modulation bug when Voice 0 modulates Voice 1.
|
|
Thanks to kode54 for this fix!
|
|
|
|
|
|
............................................................
|
|
v0.989c/a - February 12, 2000
|
|
............................................................
|
|
|
|
- Fixed some SA-1 sudden slowdowns. This does slow down the overall
|
|
emulation speed in SA-1 games though.
|
|
- All sounds were being played at the wrong pitch (slightly higher
|
|
than normal. It's now fixed so Zsnes should sound better now.
|
|
Thanks to kode54 for helping out here!
|
|
|
|
|
|
............................................................
|
|
v0.988c/a - December 6, 1999
|
|
............................................................
|
|
|
|
- Added some SA-1 speed hacks (Kirby DX/Parodius 3)
|
|
- Implemented SDD-1 MMC. But none of the SDD-1 games run properly yet
|
|
because of the compression chip.
|
|
- Fixed up some slowdown problems in SA-1 games
|
|
- Fixed up dirty CPUID fix for Cyrix CPUs so that you don't have to
|
|
re-run Zsnes twice every time.
|
|
|
|
|
|
............................................................
|
|
v0.987c/a - November 26, 1999
|
|
............................................................
|
|
|
|
- Forgot to re-enable pitch modulation after disabling it for debugging
|
|
purposes.
|
|
|
|
|
|
............................................................
|
|
v0.986c/a - November 23, 1999
|
|
............................................................
|
|
|
|
- Re-added Sound Buffering. I was hoping to re-write it, but
|
|
later found out that it wasn't worth the trouble.
|
|
- Fixed some Triple Buffering bugs, but I can't figure out that
|
|
flicker glitch on NVidia cards
|
|
- Added Simulated Triple Buffering for cards without VESA 3.0 Hardware
|
|
triple buffering. This method does some lose frames, but should be
|
|
faster than v-sync. This only works on VESA 2.0 modes.
|
|
- Fixed up directory sorting to always put ./.. at the top.
|
|
|
|
|
|
............................................................
|
|
v0.985c - November 15, 1999
|
|
............................................................
|
|
|
|
- Added some more speedups to the SA-1
|
|
- SA-1: Fixed a branch problem with the BRL instruction
|
|
- Implemented Save Ram support into netplay.
|
|
Thanks to The Minder for help testing this!
|
|
- Added a hack to get Mario Paint trainered rom with the trainer
|
|
removed to work with the snes mouse instead of the keyboard/joystick
|
|
- Prevented Joystick Keys/Buttons to be selected as the diagonal
|
|
keys in the GUI
|
|
- Fixed some crashing problems with the Modem Mode
|
|
- Implemented a key combination editor in the GUI
|
|
- Sped up V-Sync
|
|
- Fixed an SA-1 memory map bug! Fixes DBZ:HD.
|
|
- Added an small speed hack for DBZ:HD
|
|
- Implemented SA-1 Super MMC
|
|
- Finally, after many, many hours of hacking. Figured out
|
|
what caused the odd noise sounds! So far, simulated noise
|
|
is implemented since the true nature of how this noise
|
|
is produced is unknown so it will sound somewhat off compared
|
|
to the original sounds. There is also a slight chance that
|
|
some sounds will become noise incorrectly and vice versa.
|
|
- Fixed up Pitch Modulation
|
|
- Fixed SNES Mouse/Super Scope support when Pl3/4 as Pl1/2 option is enabled
|
|
- ADSR/GAIN overhaul (Sound DSP) :
|
|
- Fixed several GAIN bugs
|
|
- Implemented Increase Bentline/Decrease Exp GAIN modes properly
|
|
- Rewrote Decay/Sustain modes in ADSR
|
|
- Fixed a restarting ADSR bug
|
|
- Removed Sound Buffering. I don't think it's worth losing the
|
|
quality of the sound for a small amount of speed boost.
|
|
- Implemented an option to disable the Noise Simulation for those
|
|
games that aren't working properly because of it
|
|
- Implemented Triple Buffering. You can enable this through the
|
|
Video Options in the GUI. Unfortunately, Triple Buffering
|
|
won't work with 2xSaI/Super Eagle engine at the moment since they
|
|
rely on the previous screen for updating nor will it work
|
|
properly with high resolution games in the old gfx engine.
|
|
Thanks to GreenImp for patiently helping through testing!
|
|
- Implemented Full Screen Interpolation. Only works on
|
|
MMX CPU's at the moment.
|
|
- Implemented Cheat Code Reflector (See Guinotes.txt for details)
|
|
- Any proper VESA 2 error messages now doesn't exit the program
|
|
when in the GUI but instead display the error message in a
|
|
box and allows the user to continue.
|
|
Thanks to Daniel for lending me his copier which helped me hack the
|
|
SNES Sound Noise/ADSR stuff!
|
|
|
|
|
|
............................................................
|
|
v0.963c/a - September 19, 1999
|
|
............................................................
|
|
|
|
NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files in the
|
|
assembly only version. Use v0.963c for those features. The only time
|
|
when you should use this version is if v0.963c doesn't work for you.
|
|
- Fixed DMA position reader to fix the high sample rate problem
|
|
in SB-Live! cards. Thanks to ShihTzu for helping us with this!
|
|
- Removed SB16 only message under stereo option in commandline help.
|
|
Shouldn't really be there since v0.600.
|
|
- Low Pass Filter is now disabled by default. But you can still
|
|
enable it through the GUI.
|
|
- Implemented an option in the GUI to not allow Zsnes to change
|
|
the current start-up game path in the configuration. You can
|
|
access this in Config->Options.
|
|
- Joystick calibration values have been reset since there seems
|
|
to be some problems with it. You may have to re-calibrate your
|
|
joystick if it doesn't respond correctly.
|
|
|
|
|
|
............................................................
|
|
v0.962c/a - September 18, 1999
|
|
............................................................
|
|
|
|
- Exit text now only displays when text mode is 80x25
|
|
- Used hardware DMA counter to determine which sound block to write to rather
|
|
than assuming it always starts at the first one for the sound routines.
|
|
This should hopefully fix all those nasty sound static problems many people
|
|
seems to have. Many thanks to Crono for the code and for his help!
|
|
- Removed Re-Init Every 30 Second option. Shouldn't be needed anymore
|
|
- Added the ability to disable the Low Pass Filter
|
|
- Implemented Diagonal Keys
|
|
- Implemented some SA-1 speedups
|
|
|
|
A Only:
|
|
NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files in the
|
|
assembly only version. Use v0.962c for those features. The only time
|
|
when you should use this version is if v0.962c doesn't work for you.
|
|
- All changes from v0.960c
|
|
|
|
|
|
............................................................
|
|
v0.960c - September 17, 1999
|
|
............................................................
|
|
|
|
- Modified header reader a bit
|
|
- DSP/SPC700: Modified EndX register usage to fix some compatibility
|
|
- DSP/SPC700: Fixed up timing registers
|
|
- DSP/SPC700: Fixed a sample looping bug causing many sounds to not
|
|
sound correctly
|
|
- SPC700: Fixed a small bug in TCALL. Not sure if it fixes anything
|
|
- Added small optimisations to the MMX video copy routines
|
|
- Fixed an adsr -> gain switching bug
|
|
- Extended maximum number of cheat codes from 75 to 255
|
|
- Altered .spc format again, this time to suit the ID666 format
|
|
- Worked a bit on SDD-1 emulation. Don't think we can go any further since
|
|
we can't seem to figure out the compression algorithm used in that chip.
|
|
- DSP/SPC700: Added low-pass filter by kode54. Thanks kode54 for the code!
|
|
This enhances bass in some games.
|
|
- SA-1: Fixed memory map access problems with several stack
|
|
instructions and d-page instructions
|
|
- SA-1: Minor fix to the timing
|
|
- SA-1: Fixed a load state problem which causes Zsnes to crash sometimes
|
|
- SA-1: Fixed a small problem with the cpu communication register
|
|
- SA-1: Added a small speed hack for Kirby 3
|
|
- Added some transparency hacks (Kirby3, FF3)
|
|
- Added an sram fix hack for Donkey Kong Country 2 trainer version
|
|
- GUI now displays a message when SAVE CFG is selected
|
|
- Added on-screen messages to the Background/Sound channel toggle keys
|
|
- Added the missing video mode descriptions in the .cfg and commandline help
|
|
|
|
|
|
............................................................
|
|
v0.953c/a - August 4, 1999
|
|
............................................................
|
|
|
|
- Echo should sound better now
|
|
- Restored the old Sound Blaster routines since the new ones seems
|
|
to create some static in certain computer configurations
|
|
- Increased volume intensity of more quiet samples
|
|
|
|
C Only:
|
|
- Fixed up crashing bug in pure dos when vesa 2 initialization failed
|
|
- Included cwsdpmi.exe with the zsnes archive.
|
|
|
|
A Only:
|
|
NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files
|
|
in the assembly only version
|
|
- Fixed a small H+V IRQ timing problem
|
|
- Fixed some vertical off by 1 line bugs
|
|
- Attempting to save over read-only files shouldn't mess up anymore
|
|
- Start with newest save option now works with the save directory defined
|
|
- Fixed up a crashing bug when a read only file is loaded
|
|
- The volume level didn't modify the echo volume. Now fixed.
|
|
- Fixed up a display problem in the F1 menu in 256 color mode
|
|
- Fixed an echo delay bug
|
|
- Hopefully fixed the random beep encounter bug that
|
|
occurs in some games with sound enabled
|
|
- Several sound volume fixes
|
|
- Fixed Save Snapshot + Increment frame enter key affecting the game bug
|
|
- Added Increment Frame Only option to the F1 menu
|
|
- Made some minor changes to the Sound Blaster routines
|
|
- Fixed some more sync bugs in .ZMV recording
|
|
- Fixed a speed hack bug that occurred from v0.800 to v0.900.
|
|
Hopefully the speed is better now.
|
|
- Slightly improved the sound skipper when sound is disabled
|
|
- You can now quickly modify the currently selected cheat code's
|
|
value by typing a 2 digit hex number in the cheat code enter space
|
|
- Added a hack to Chrono Trigger to prevent the screen from flashing
|
|
before battles
|
|
- Fixed a 16-bit mode 7 windowing distortion/crashing bug
|
|
- Fixed a read memory leak bug in the 16-bit old gfx engine.
|
|
Interesting that this bug plagued ZSNES all this time, but its
|
|
effects didn't show until the recent versions.
|
|
|
|
|
|
............................................................
|
|
v0.952c - August 3, 1999
|
|
............................................................
|
|
|
|
- Fixed a small H+V IRQ timing problem
|
|
- Fixed the bug which caused HiROM games from not loading properly
|
|
through the commandline
|
|
- Fixed some vertical off by 1 line bugs
|
|
- Attempting to save over read-only files shouldn't mess up anymore
|
|
|
|
|
|
............................................................
|
|
v0.951c - August 3, 1999
|
|
............................................................
|
|
|
|
- Fixed up the directory changing bugs that plagued v0.950
|
|
- Start with newest save option now works with the save directory defined
|
|
- Fixed up a crashing bug when a read only file is loaded
|
|
- The volume level didn't modify the echo volume. Now fixed.
|
|
|
|
|
|
............................................................
|
|
v0.950c - August 2, 1999
|
|
............................................................
|
|
|
|
- Fixed up a pretty nasty .ZIP support bug where .ZIP files from
|
|
the root directory weren't loaded up properly
|
|
- Fixed up a display problem in the F1 menu in 256 color mode
|
|
- Fixed an echo delay bug
|
|
- Hopefully fixed the random beep encounter bug that
|
|
occurs in some games with sound enabled
|
|
- Several sound volume fixes
|
|
- Sorry about those new problems in v0.941c. We traced some of the
|
|
problems to the dos extender zsnes was using (thanks Maxim- for
|
|
some help on this!) so we spent some time rewritng the file system
|
|
so that it would be compatible with other extenders in pure dos.
|
|
- Fixed Save Snapshot + Increment frame enter key affecting the game bug
|
|
- Added Increment Frame Only option to the F1 menu
|
|
- Made some minor changes to the Sound Blaster routines
|
|
- Fixed some more sync bugs in .ZMV recording
|
|
- Fixed a speed hack bug that occurred from v0.800 to v0.900.
|
|
Hopefully the speed is better now.
|
|
- Slightly improved the sound skipper when sound is disabled
|
|
- You can now quickly modify the currently selected cheat code's
|
|
value by typing a 2 digit hex number in the cheat code enter space
|
|
- Added a hack to Chrono Trigger to prevent the screen from flashing
|
|
before battles
|
|
- Fixed a 16-bit mode 7 windowing distortion/crashing bug
|
|
- Fixed a read memory leak bug in the 16-bit old gfx engine.
|
|
Interesting that this bug plagued ZSNES all this time, but its
|
|
effects didn't show until the recent versions.
|
|
|
|
|
|
............................................................
|
|
v0.941c/a - July 18, 1999
|
|
............................................................
|
|
|
|
- Fixed a small newly created timing bug
|
|
- Fixed flicker bug in 320x480x65536 video mode during high
|
|
snes resolution mode
|
|
|
|
|
|
............................................................
|
|
v0.940c/a - July 18, 1999
|
|
............................................................
|
|
|
|
- Fixed a major SuperFX bug! Starfox and other SuperFX games
|
|
now show polygons! Note that the SuperFX still has bugs.
|
|
- Fixed an offset per tile mode bug
|
|
- Optimised SuperFX plot instruction.
|
|
- Implemented a hack to get Winter Gold working.
|
|
Thanks to Gary Henderson for this fix!
|
|
- Fixed a flag setting bug in the XCE instruction (65816).
|
|
- Fixed another HIRQ bug
|
|
- Seems like a sprite cache bug that was fixed in v0.800 re-appeared
|
|
in v0.900. Fixed now.
|
|
- Fixed an SA-1 arithmetic calculation result timing bug
|
|
- Forced the old gfx engine on when running Stunt Race FX since
|
|
the new gfx engine was having lots of problems in 256 color mode
|
|
- Fixed a new gfx 8bit engine mosaic crashing bug with certain games
|
|
- Fixed a sprite cache bug in the new gfx engine
|
|
- Fixed a DSP envelope bug which was causing some games to not work
|
|
- WRAM data is now cleared by 0xFF
|
|
- Fixed 320x480x16bit mode when switching from a 256 color mode
|
|
|
|
|
|
............................................................
|
|
v0.915c/a - July 7, 1999
|
|
............................................................
|
|
|
|
NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files
|
|
in the assembly only version
|
|
- Skipped scanline length check/set in VESA 1.2 routines
|
|
- Fixed a 256 color mode 7 slowdown bug that occurred in v0.910c
|
|
- Added hi-res mode 7 hack to 320x480x256 video mode
|
|
- Implemented 2xSaI engine for ARGB cards. Thanks to Kreed for
|
|
the updated source!
|
|
- 2xSaI was missing a couple lines at the bottom. Now fixed
|
|
+ A: 320x480 modes can now be selected in the GUI
|
|
- properly cleared 320x480x256 video mode
|
|
- F3 menu should now be correct during hi-res mode 7
|
|
|
|
|
|
............................................................
|
|
v0.910c/a - July 6, 1999
|
|
............................................................
|
|
|
|
NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files
|
|
in the assembly only version
|
|
- The bug where enabling auto-cheat load, having an Sram directory,
|
|
and loading a rom without a .cht file which results in Zsnes changing
|
|
the loading directory to the sram directory is fixed.
|
|
+ A: Fixed cheat search engine
|
|
- Tweaked HIRQ timing to fix some flickering in some games
|
|
- Fixed screen shot capture in ARGB cards in 640x480x65536 mode
|
|
with scanlines enabled
|
|
- Implemented adjustable time interval for the sound reinitialization
|
|
feature so that it can be set to values other than 30 seconds. It
|
|
can be modified in zsnes.cfg (ReInitTime)
|
|
- Cheat Search 'Add' button now works properly
|
|
- Corrected Register 4212h to adjust to the new NMI timing
|
|
- Implemented ARGB video mode support to VESA 1.2
|
|
- Implemented 320x480x256 and 320x480x65536 video modes
|
|
- Fixed a x448 resolution bug when scanlines are enabled
|
|
- Prevented those with ARGB videocards from checking 2xSaI or
|
|
Super Eagle engine for now
|
|
|
|
|
|
............................................................
|
|
v0.900c/a - July 4, 1999
|
|
............................................................
|
|
|
|
NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files
|
|
in the assembly only version
|
|
- Fixed another sprite priority bug
|
|
+ A: Fixed an IRQ problem that was caused during the C -> ASM conversion
|
|
- HBlank is supposed to be noticed during VBlank
|
|
- Fixed an IRQ bug that occured between v0.715 and v0.800
|
|
- Fixed a 65816 DPage usage bug that occured between v0.715 and v0.800
|
|
- Rewrote 65816 flag handling system.
|
|
- Optimised SA-1 emulation
|
|
- Optimised the 65816 main loop.
|
|
- Implemented Surround Sound. It is defaulted off since it seems
|
|
to create some bad static in some games. Thanks to Crono for info!
|
|
- Wrote Interpolation in MMX. MMX cpu is required.
|
|
- Implemented MMX auto-detection for MMX Interpolation and MMX Copy.
|
|
- Fixed an 224HDMA line bug, thanks to Gary Henderson!
|
|
- Optimised 320x240x16b and 640x480x16b for ARGB cards.
|
|
- Removed Snow
|
|
- Clock option is now visible to anyone. You can enable the in-game clock
|
|
through the GUI in Config->Options.
|
|
- Altered method of writing to file in Movie Recording mode, hoping that
|
|
it will fix some problems after recording movies for a long period of time.
|
|
- Altered data alignment size in source
|
|
- Fixed a VESA2 divide by 0 bug in Banshee cards by checking
|
|
the scanline length instead of setting it immediately.
|
|
Thanks to Crono for some help!
|
|
- Altered sound echo volume
|
|
- Added sound interpolation based on Crono's code.
|
|
Thanks to Crono for his help!
|
|
- Added an option to turn off sound interpolation for speed
|
|
- Implemented Pitch Modulation, thanks goes to Gary Henderson for
|
|
clarification info!
|
|
- Implemented an option in the GUI (Config->Options) to allow the
|
|
Fast Forward key to act as a toggle (disabled by default)
|
|
- Fixed a bug that prevented high resolution to sometimes not display
|
|
in a 16bit video mode
|
|
- Fixed a game stalling bug when pressing F3 during games that are
|
|
sensitive to changes in the ENVX DSP register (Bomberman Series)
|
|
- Added a hack for the graphic glitches in Dragon Quest 6
|
|
- Fixed up in-game clock in the new gfx 16bit engine
|
|
- Fixed a nasty bug in the ADSR engine. It was sometimes using
|
|
an incorrect decay value, causing the sound to stick instead of fading out
|
|
- Slightly fixed ADSR by completely skipping the attack stage when
|
|
the attack duration is 0
|
|
- Fixed a GAIN decrease->increase bug
|
|
- Implemented a safe recovery feature for those computers that
|
|
don't support the CPUID instruction (used for MMX detection).
|
|
If ZSNES crashes at the very start, just re-run it.
|
|
- Fixed a fixed color dual windowing bug in the subscreen which caused
|
|
transparency to sometimes shift unexpectedly when the background scrolls
|
|
- Implemented 50% Scanlines (Lance McKay's idea) and 25% Scanlines (Similar
|
|
to Snes9x TV-Mode's scanline intensity) in 640x480x65536 video mode.
|
|
These modes don't work on videocards with an ARGB setting yet.
|
|
- Added MMX Support to 50% and 25% Scanlines modes
|
|
- Implemented back buffer clear in MMX
|
|
- .CHT files now saves to the proper save directory
|
|
- Implemented the 2xSaI graphics engine (MMX Only). Many thanks
|
|
to Kreed for this wonderful engine and source code!
|
|
- Implemented Kreed's Super Eagle engine. Note that for both
|
|
2xSaI and Super Eagle, you need an MMX processor, enough RAM for
|
|
the new gfx 16bit engine, and also be in 640x480x65536 video mode.
|
|
- Implemented an option to auto-load a .cht file whenever a game is loaded.
|
|
You can find this option at the bottom of the Cheat Window in the GUI.
|
|
- Optimised Non-MMX Interpolation
|
|
- Fixed a bug that caused save states to not save correctly after
|
|
attempting to load a non-existing .cht file
|
|
- Added a Quick SnapShot Key. You can set this key in the
|
|
Misc -> GameKeys menu in the GUI. This key allows you to take
|
|
a snapshot with just a press of a key.
|
|
+ C: Implemented .ZIP support. Thanks to Jean-loup Gailly, Mark Adler,
|
|
and Gilles Vollant for the ZIP routines!
|
|
- Fixed a bug where pressing PageUp/PageDown in the cheat window
|
|
went over by 3 entries.
|
|
- Implemented longer cheat descriptions. The cheat window and the
|
|
.cht file format had to change a bit, however, ZSNES automatically
|
|
converts any old formats to the new formats when it detects it.
|
|
- Allowed the IRQ to be executed more than once on the same line
|
|
through HIRQ. Fixes the flickering problems of Doom/Offroad Baja.
|
|
- NMI now executes at line 225 instead of 224.
|
|
- Saving/Loading the state causing the control to stop or skip has
|
|
been fixed again.
|
|
+ C: .ZIP files can now be run from the commandline
|
|
- Implemented an option for ZSNES to automatically save the save data
|
|
approx. 5 seconds after it detects writes to it. This will not
|
|
work for SuperFX or SA-1 special chip games, however. This option
|
|
is disabled by default and can be enabled through the option window.
|
|
- Implemented an option in the sound window to re-initialize the sound
|
|
card after every 25-30 seconds. Hopefully fixes the problems where
|
|
the sound gets staticy after a certain amount of time.
|
|
- Newest Save Slot will now appear as orange in the Save State
|
|
Select (F3) window
|
|
- Fixed a spc700 <-> 65816 sync bug during movie (.ZMV) playback
|
|
- Implemented an option to enable Old Gfx Engine Mode 2 (Accessible
|
|
through the options window in the GUI). This mode fixes many
|
|
transparency problems in 16bit modes, but can also create some
|
|
and is also at times slower than the original engine.
|
|
- Implemented 640x480x65536 VESA 1.2 support. Currently supports
|
|
Full Scanlines and Smallscreen modes. However, it is strongly
|
|
recommended that you only use VESA 1.2 support if your card cannot
|
|
support VESA 2.0 (w/ linear framebuffer) since VESA 1.2 runs slower.
|
|
- Implemented an option to disable Pitch Modulation
|
|
- Sound card is now not re-initialized whenever a state is saved/loaded
|
|
since some sound cards seems to have problems with it.
|
|
- Implemented Single Windowing in the New Gfx 8bit engine, 8x8
|
|
and 16x16 tile modes only
|
|
- Fixed 64k SRAM support when loaded from the GUI
|
|
- Optimised high resolution new gfx modes in 640x480x256
|
|
- Fixed the graphic glitches in x488 snes vertical resolution modes
|
|
in 640x480x256 new gfx mode
|
|
- Optimised 640x480x256 Eagle Engine
|
|
- Fixed the GUI background display bug in the new gfx engine
|
|
- Fixed .SPC capture in the new gfx engine
|
|
- Added an option to start with the newest save state when the game
|
|
is loaded. It can be enabled in Config->Options window in the GUI
|
|
- Slightly optimised new gfx 8bit engine
|
|
- Fixed several Mode 7 problems in the New Gfx 8bit engine
|
|
- Changed DSP1 variables to use double instead of floats for a small
|
|
speed increase. Thanks to Gary Henderson for this tip!
|
|
- Fixed up the Mode 7 slowdown bug when the scale ratio becomes small
|
|
in most graphics modes
|
|
- Optimised some Mode 7 transparency modes
|
|
- Implemented EXTBG mode 7 into the newgfx 8bit engine
|
|
- Fixed the 'FIX' feature in the cheat menu. Seems like it wasn't
|
|
writing any value to memory when it was clicked.
|
|
- Game Genie codes are now defaulted to the 'FIX'ed mode. Seems like
|
|
most of the codes needs this.
|
|
- Implemented windowing to Mode 7, New Gfx Engine 8bit
|
|
- Added support for .SPC v0.2 format
|
|
- Added an option in zsnes.cfg to disable configuration saving for
|
|
those who want to store zsnes.exe in a read-only storage area
|
|
- Fixed GameKeys display in the GUI for certain keys (such as the
|
|
snes parallel adapter keys)
|
|
- Implemented hi-res mode 7 (vertical expand only). Currently only
|
|
works in 640x480x256 newgfx engine (w/ Eagle and Scanlines disabled).
|
|
- Fixed an offset per tile mode bug in the new gfx 8bit engine
|
|
- Implemented dual windowing modes into the new gfx 8bit engine
|
|
- New Gfx 8bit engine is now the default graphics engine in 256 color modes.
|
|
It still lacks sprite windowing and also has some sprite flicker issues,
|
|
but it's overall more stable, faster, and has more features.
|
|
You can still switch back to the old gfx engine by pressing '8'.
|
|
- Looks like Pitch Modulation was causing more sound problems than
|
|
what it's worth. It's now disabled by default, but you can reenable
|
|
it through the GUI.
|
|
- Added auto save/load state feature where ZSNES will automatically
|
|
loads back the previous state when you last properly exited ZSNES.
|
|
This feature is disabled by default.
|
|
- Compressed the executable using UPX
|
|
|
|
|
|
............................................................
|
|
v0.800a - December 25, 1998
|
|
............................................................
|
|
|
|
- Assembly only version.
|
|
- Doesn't support DSP1 chip or IPX.
|
|
- May fix problems that some people are having with sound.
|
|
|
|
NOTE : Only use this if have problems with 0.800c.
|
|
|
|
|
|
............................................................
|
|
v0.800c - December 24, 1998
|
|
............................................................
|
|
|
|
- Fixed up sound speeds. Timers were computed incorrectly.
|
|
- Fixed a sprite priority bug
|
|
- Fixed up a bug that prevented the gui to be disabled
|
|
- Fixed up SPC capture
|
|
- Fixed a bug when VIRQ is set on the same scanline as NMI
|
|
- Implemented an automatic .IPS patcher. Just rename your .IPS
|
|
file to the rom filename with the .IPS extension and ZSNES will
|
|
patch the rom realtime without modifying the rom file's contents.
|
|
Thanks to Neill Corlett for most of the .IPS info!
|
|
- Snapshot capture/skip 2 frames option now returns back to
|
|
the proper menu item
|
|
- Fixed a calibration bug with 6/8button joysticks
|
|
- Fixed up display in 640x480x8 new gfx engine
|
|
- Fixed up hi resolution displays in all 640x480x8b modes
|
|
- Fixed up a bug where Mode 7 becomes corrupt after selecting
|
|
Save CFG from the GUI
|
|
- Fixed a memory map bug in lorom DSP1 games
|
|
- Fixed a potential DSP1 crashing bug where a negative value is
|
|
being square rooted
|
|
- Hopefully fixed the modem bug when using an IRQ that is bigger than 7
|
|
- Fixed up an ADSR bug for games that changes ADSR mid-sample
|
|
- Fixed up echo emulation (possibly slowed down emulation)
|
|
- Fixed up a sprite caching bug
|
|
- Fixed up a DSP1 byte check stall bug
|
|
- Implemented a commandline to disable spc700 speed hacks (-7)
|
|
Might help with some compatibility
|
|
- Implemented SA-1 support (most functions emulated)! Unfortunately,
|
|
it's still buggy. Thanks to the snes9x team for providing info!
|
|
- Fixed a bug when selecting drive A/B while a disk is not
|
|
in the drive caused a long check sequence
|
|
- Implemented Keyboard support to most of Option, Sound, and GUI Option
|
|
configurations in the GUI
|
|
- Changed sound init code a bit. Hopefully improves sound card
|
|
compatibility, but might also ruin it.
|
|
- Implemented off by 1 line fix (-9). This may help compatibility and
|
|
fix some minor graphic glitches, but may also ruin some too.
|
|
|
|
|
|
............................................................
|
|
v0.715 - October 29, 1998
|
|
............................................................
|
|
|
|
- Fixed a crashing bug when 16bit back window clipping was using
|
|
an undefined windowing clip buffer
|
|
- Added spc program counter check to the spc stall detection to
|
|
reduce false alarms
|
|
- Tweaked IRQ processing a bit
|
|
- ZSNES.CFG and ZGUICFG.DAT are now fixed so that they will use
|
|
the current directory when the SET CMDLINE detection fails
|
|
- Fixed several mode 7 bugs in the new graphic engines
|
|
- Implemented an option to save the configuration files in the MISC menu
|
|
- Added a shadow to the in-game text displays
|
|
- Fixed a bug created in v0.700 where pressing F3 while sound
|
|
is disabled crashes zsnes
|
|
- Fixed up player 4 and player 5 so they now work again
|
|
- Fixed up color a bit in the old graphics 16bit engine
|
|
- Added gamma control to 16bit old graphics engine
|
|
- Fixed a cheat code bug where pressing the down key in the browser
|
|
overflows by 3 rows
|
|
- Fixed up a bug where any memory allocation below 48mbit support crashes
|
|
- Added out of memory error when loading a file from the gui
|
|
- Fixed a minor off by 1 pixel windowing bug
|
|
+ Fixed up memory requirements in the readme.txt. It seems like
|
|
compiling with C takes up 3.0 more megs. It shouldn't though.
|
|
An asm only version will be release later without dsp1/ipx support
|
|
unless the reason is figured out.
|
|
NOTE : It seems like IPX mode randomly loses packets in certain
|
|
configurations so IPX isn't recommended to use yet.
|
|
|
|
|
|
............................................................
|
|
v0.700 - October 26, 1998
|
|
............................................................
|
|
|
|
- Fixed another offset per tile mode bug
|
|
- Fixed up joystick button update rate
|
|
- Fixed a bug that caused sound buffer dump option to crash
|
|
- Fixed a minor sound initialization bug
|
|
- ZSNES now compiles with C code!
|
|
- Fully rewritten commandline parser routines
|
|
- Partially rewritten SET BLASTER/SET CMDLINE detection
|
|
- Implemented partial DSP1 support. Seems to have some precision problems.
|
|
Thanks to the snes9x team for the info!
|
|
- Fixed a mode 7 nonrepeat mode off by 1 tile bug
|
|
- Implemented snapshot/increment by 2 frame feature in the F1 menu
|
|
for those interested in producing animations
|
|
- Added variable sound buffer size to reduce static in higher sampling rates
|
|
- Changed method of reading the mouse cursor position in the GUI.
|
|
Hopefully, this fixes those mouse crash problems when zsnes is
|
|
run in pure dos and sometimes win95.
|
|
- Added a commandline to disable palette 0 (back color) modification
|
|
in 256 color modes
|
|
- Implemented Turbo Buttons for buttons A,B,X, and Y. Use the GUI to
|
|
define those keys
|
|
- Added the ability to toggle Turbo Change speed to 30hz instead of 60hz
|
|
in the Options menu
|
|
- Started C4 chip emulation. Nothing is playable yet.
|
|
- Fixed up SET CMDLINE detection. Hopefully, zsnes.cfg and
|
|
zguicfg.dat will now end up in the correct directory.
|
|
- Started Modem Support (direct modem to modem).
|
|
DOS-Compatible modem required! Thanks to Dark Force for helping
|
|
out on getting a bug that kept USR's and other modems from working!
|
|
Also thanks to The Minder for a lot of help testing!
|
|
Note : Modem mode isn't free of bugs
|
|
- Added in-game chat key to the GUI keys for modem/net support.
|
|
Currently defaulted to 't'
|
|
- Forgot to add EMMS after any MMX routines that seems to cause
|
|
any FPU instructions to crash
|
|
- Fixed an interrupt re-enable bug in the Gamepad Pro code which
|
|
seems to have eliminated the locking bugs when it's not set on GrIP mode
|
|
- Implemented keys to adjust Frame Rate up or down during gameplay.
|
|
You can define them through the GUI under Gamekeys
|
|
- Implemented keys to slide the volume level up or down during gameplay
|
|
- Fixed a small HDMA screw up bug when using Save/Load states
|
|
which caused the screen to flicker once in many games
|
|
- Finally fix up 48mbit mapper support! Many thanks to Dark Force,
|
|
Mike Gilroy, and Frank Hughes for a lot of help on this!
|
|
- Several fixes to register 4211h
|
|
- Rewrote IRQ timing handler (not perfect, but better)
|
|
- Implemented Fossil Driver support to the modem support.
|
|
- Fixed an IRQ reenable bug
|
|
- Increased default cycles a bit
|
|
- Fixed some major mode 7 rotation bugs
|
|
- Added support for uninterleaved 48mbit roms
|
|
- Added a FIX option to the cheat code to correct incorrectly converted codes
|
|
- Implemented Mode 7 horizontal flip
|
|
- Implemented primitive IPX support. It is very primitive at
|
|
the moment and may not work since it isn't really tested much.
|
|
- Optimised some 65816 direct page addressing modes
|
|
NOTE : .ZMV (Movie) files recorded under v0.635 has good potential
|
|
on becoming obsolete in this version because of the timing changes
|
|
NOTE : IPX support and Modem support may be buggy since it hasn't
|
|
been tested on multiple types of connections yet.
|
|
|
|
|
|
............................................................
|
|
v0.635 - September 24, 1998
|
|
............................................................
|
|
|
|
- Sidewinder fix options are now swapped since the majority seems
|
|
to work better with the other sidewinder routine.
|
|
- Implemented EXTBG mode7 in 256 color old graphics engine.
|
|
- Fixed a DSP Sound bug where some sound effects weren't played
|
|
in certain games
|
|
- Tweaked joystick routines again
|
|
- Fixed up a bug where sometimes loading a game after playing
|
|
another game screws up emulation
|
|
- Optimised 640x480x8, 512x384x8, and 512x384x16 video modes
|
|
- Implemented EXTBG mode7 in 65536 color old graphics engine.
|
|
- Fixed an offset per tile mode range clipping bug
|
|
- Fixed up offset per tile mode in new gfx 8bit engine
|
|
- Fixed a bug which caused a crash when a state is loaded while
|
|
playing/recording a movie file
|
|
- Optimised new gfx 16bit non-transparency mode
|
|
- Implemented SPC700 stall detection/recovery attempt
|
|
- Fixed up a new header detection bug in v0.625
|
|
- Modified memory allocation routines. Hope this fixes those
|
|
random crash problems that some people seem to have
|
|
- Fixed a sound bug where the song leaks after it ends,
|
|
sometimes producing an unwanted beep
|
|
- Optimised new gfx 16bit transparency modes
|
|
- Multiple DSP sound bug fixes
|
|
- Implemented transparencies in high res 16x8 tiles
|
|
- Implemented a command line to disable the sound DSP (-dd). Use
|
|
-s and -dd if you want spc700 emulation to be enabled without sound
|
|
to improve compatibility
|
|
- Fixed a bug where joystick support makes the emulation slow
|
|
- Had to remove some memory allocated variables and convert them to arrays
|
|
since they were causing random crashes on specific computers.
|
|
- Fixed up pressing save state/load state in game so that it doesn't
|
|
clear any key presses
|
|
|
|
|
|
............................................................
|
|
v0.625 - September 18, 1998
|
|
............................................................
|
|
|
|
- Fixed up a major speed drop bug by just adding some empty space.
|
|
Most likely a cache/alignment problem.
|
|
- Used an older version of wdosx because the new version sometimes
|
|
crashes during compiling
|
|
- Executable is now uncompressed. It's 3 megs, but it provides a
|
|
much faster start up time.
|
|
- Seems like EPACK can only support a maximum of 6 commandlines.
|
|
Fixed after executable is decompressed
|
|
- Fixed a bug where buttons 7 and 8 of 8 button joystick support
|
|
sticks once pressed
|
|
- Swapped button 5/6 and 7/8 in the default joystick configuration
|
|
for 8 button joysticks
|
|
- It seems like 16bit HDMA < 5 was causing problems with some sound cards.
|
|
It now reroutes back to 8bit DMA like how v0.400 did it.
|
|
- Implemented a new offset per tile mode engine into the old
|
|
graphics engine (mostly transferred from 8bit newgfx engine)
|
|
- Implemented Horizontal offset per tile mode in both 8bit and
|
|
16 bit old graphics engine (Mode2/8x8 only)
|
|
- Implemented Horizontal offset per tile mode in 8bit new graphics
|
|
engine (Mode2/8x8 only)
|
|
- Tweaked sidewinder routines. Hopefully, this will help those who
|
|
have troubles using sidewinder support
|
|
- For those with sidewinder pads who has troubles with the tweaked routines,
|
|
a 'Sidewinder Fix' option in the GUI is added in the Config/Options menu
|
|
- Commandline -i now uninterleaves an incorrectly interleaved rom
|
|
- Tweaked GamePad Pro routines. Not exactly sure if this will help
|
|
those with 2 GPP joysticks though
|
|
- Fixed up sticky buttons in the GUI cheat menu when
|
|
no cheat codes are present
|
|
- Fixed a bug where using -1 and -2 in the commandlines didn't
|
|
activate the joystick movement/buttons
|
|
- Fixed an offset per tile mode wrapping bug
|
|
- ZSNES will now not crash when zsnes.cfg and zguicfg.dat are
|
|
write protected files
|
|
- Fixed up the GUI when 239 y resolution is used in the game
|
|
- Optimised some minor mode 7 routines
|
|
- SNES Header display in the GUI now displays the filename for blank headers.
|
|
This will fail for headers with garbled header names
|
|
- Inserted an extra reminder in the cheat menu
|
|
- Implemented 239 y-resolution support for .PCX snapshots
|
|
- Implemented 239 y-resolution support for .BMP snapshots
|
|
- Added multiple .SPC saves (Up to 10 saves only)
|
|
- Save State Selection Menu (default F3) now highlights used
|
|
state boxes in red
|
|
- Tweaked 2player/6button/8button joystick routines a bit
|
|
- Fixed a cheat code bug where pressing TAB adds an extra character
|
|
at the end of the address
|
|
- Removed the blank line from the .PCX and .BMP snapshots
|
|
- Implemented Joystick Calibration for non digital joysticks
|
|
- Fixed a bug where parallel port LPT2 player 2 wasn't selectable in v0.605
|
|
- Stabilized the joystick code a bit
|
|
- Fixed up a cheat code bug where using a PAR code that accesses
|
|
RAM doesn't freeze when the .cht file is loaded
|
|
- Added a small delay to play a note when a key on is issued from
|
|
the sound DSP. Not sure if this fixes anything though
|
|
- Fixed some sound compatibility problems when RESET is used
|
|
- Implemented Movie Record/Playback support. Read GUINotes.txt for details.
|
|
- Added a small detection for long filenames and prevented users from
|
|
selecting it when it isn't detected
|
|
- Fixed a bug where max frame skip didn't save
|
|
- Fix a timing bug where running a game off the gui ran 1 less
|
|
line in the 65816 than running off the commandline
|
|
- Implemented FPS at start option in the Config/Options menu
|
|
- Fixed a bug in the newgfx16bit engine where 8bpp tiles displayed incorrectly
|
|
- Reduced the filesize by 1200k through many changes in the code
|
|
(filesize is now 2.0 megs)
|
|
- Fixed some VIRQ bugs that caused certain games to crash
|
|
- Added DMA area execution for IRET
|
|
- Added a 'Bugs Section' in the readme.txt
|
|
- Show all extensions is now disabled when snes header view is
|
|
selected in the GUI
|
|
- Implemented partial Direct Color mode in Mode 7 (no transparencies
|
|
yet, only works in 16bit old gfx engine)
|
|
- Improved header detection a bit
|
|
- Fixed up a sprite bug in games which changes the address in
|
|
the middle of the screen
|
|
|
|
|
|
............................................................
|
|
v0.605 - September 10, 1998
|
|
............................................................
|
|
|
|
- Fixed up a FPS display bug when switching between auto frame rate
|
|
and manual frame rate in the GUI
|
|
- Cheat Codes can now be toggled ON/OFF by double clicking on them
|
|
- Tab key now switches from the Cheat Code enter box to the Description box
|
|
- Fixed a Save State/Load State bug in the menu where it saved
|
|
in the load directory instead of the save directory
|
|
- Implemented 8button joystick support (Not tested)
|
|
- Implemented an option in the .cfg file to enable reversed
|
|
stereo sound (ReverseStereo)
|
|
- Implemented an option in the .cfg file to share Player 1 and Player 2
|
|
controls with Player 3 and Player 4's controls. This option allows you to
|
|
use 2 devices (Joystick and Keyboard) for both player 1 and player 2, but
|
|
this also disables MultiTap support. (Pl34to12Share)
|
|
- Added Reverse Stereo to the GUI under config/sound
|
|
- Added Player 3, Player 4 to use as Player 1, Player 2 in the
|
|
GUI under config/options
|
|
- Compiled under a new version of wdosx. Hope this doesn't cause any problems
|
|
|
|
|
|
............................................................
|
|
v0.601 - September 9, 1998
|
|
............................................................
|
|
|
|
- Fixed up a sound card deinit bug that sometimes caused ZSNES to
|
|
crash in certain sound cards
|
|
- Disabled Autoinit mode when a low sampling rate is used in 8bit
|
|
sound. Probabily was also causing problems in some cards
|
|
|
|
Note : The offset per tile mode in the 16bit oldgfx engine seems to randomly
|
|
crash sometimes for an unknown reason. If 16bit mode crashes for you and
|
|
8bit doesn't, press the '0' key in 16bit mode to disable that mode.
|
|
|
|
|
|
............................................................
|
|
v0.600 - September 9, 1998
|
|
............................................................
|
|
|
|
*** ADDED A NEW MEMBER TO THE ZSNES TEAM! ***
|
|
Welcome Pharos to the team, his role is currently a coding assitant.
|
|
So far, he helped us objectize the zsnes source code which greatly
|
|
helped in the compile time, provided assembly help, and helped us
|
|
prepare on linking C code to zsnes (not completely there yet).
|
|
|
|
Note : It is strongly recommended to not use the 16-bit new
|
|
graphics engine yet because of bugs and speed concerns. It
|
|
is enabled only in 320x240x65536 for those who are interested.
|
|
|
|
- Added partial 65816 execution in the DMA registers (doesn't seem to
|
|
fix mucht due to some other problem) Thanks to Alucard for this info!
|
|
This also slowed down emulation a bit.
|
|
- Implemented sprite priority correction into the new graphics engine
|
|
- Implemented mosaic into the new graphics engine
|
|
- Implemented true 512 horizontal resolution into new graphics engine
|
|
(both 16x8 and 16x16 tile modes)
|
|
- Implemented interlaced 448 vertical resolution into new graphics engine
|
|
- Implemented offset per tile mode into the new graphics engine
|
|
(Mode 2/Vertical only). More accurate compared to the old graphics engine.
|
|
(seems to be a bug where the game gets very slow sometimes though)
|
|
- Started 16-bit new graphics engine
|
|
- Implemented sprite priority correction in 16bit new gfx engine
|
|
- Implemented palette raster effects in 16bit new gfx engine
|
|
- Fixed a minor bg enable/disable bug in the new gfx engine
|
|
- Multiple SPC700 bug fixes. More games run now!
|
|
- Implemented SPCPlay sound engine into zsnes :
|
|
- Echo & FIR Filter Support (Slowed down emulation, but gives
|
|
better sound) Thanks to feenix65 for info on FIR Filter!
|
|
- Volume fixes
|
|
- Rewrote ADSR/GAIN engine
|
|
- Added Adjustable Volume through the commandline and zsnes.cfg
|
|
- 16000 and 32000 extra sampling rates
|
|
- Many other bug fixes
|
|
- Fixed a minor HDMA bug
|
|
- Fixed an old style joystick read bug that prevented the joypad
|
|
from functioning in certain games
|
|
- Several optimisations on Echo & FIR Filter
|
|
- Several Sound DSP Fixes
|
|
- Temporarily fixed a V-latch bug in some games that don't update the
|
|
display at every frame
|
|
- Add/Removed some game hacks for compatibility
|
|
- Modified Song Start Search in .spc capture. Should be much better now.
|
|
- Fixed a sprite window clipping bug where it was used when it's not
|
|
supposed to be.
|
|
- Modified memory allocation technique in zsnes. This should now
|
|
eliminate some random crash errors. Thanks to Y0SHi for this info!
|
|
- -c now does full screen instead of small screen in 640x480 modes.
|
|
For small screen, use -cc
|
|
- Fixed a back area 1/2 addition bug which caused the background
|
|
to be sometimes darker than usual
|
|
- Fixed a mode 7 transparency bug
|
|
- Added 8-bit stereo sound and 8-bit sound high speed mode support
|
|
(high speed mode support is just the implementation of 8bit 44100khz
|
|
or 22050khz stereo) Thanks to Crono for a lot of help on this!
|
|
- Fixed up sound blaster deinit code
|
|
Thanks again to Crono!
|
|
- Wrote an entirely new GUI :
|
|
- Mouse driven GUI/Menu Based
|
|
- Full Keyboard Support in all the Quick (Arrow Menu), Load,
|
|
and Cheat menu items
|
|
- Ability to display load names under 8.3 filename format, snes
|
|
header name, and win95 long filenames
|
|
- Support for Save State, Load State, and Select State through menu items
|
|
- Quick Load Menu (Arrow menu) which allows you to quickly load
|
|
the last 10 games loaded
|
|
- Ability to Freeze or Clear the Quick Load Menu
|
|
- An Options menu which allows you to configure settings such
|
|
as video mode, sound settings, frame skip, etc.
|
|
- Added the ability to customize the game keys such as
|
|
the save state key, misc toggles, etc.
|
|
- Ability to use those keys as joystick buttons
|
|
- Customizeable background palette displacement
|
|
- Several minor GUI customization features
|
|
- Ability to quickly exit/enter the GUI with the right
|
|
mouse button (Disabled by default)
|
|
- Ability to Enter Game Genie, Pro Action Replay, or Game
|
|
Finger Cheat Codes
|
|
- Ability to browse the cheat codes and Toggle or Remove the codes
|
|
- Ability to Save/Load Cheat Codes (saves them as .CHT files
|
|
in the same directory as the .SRM/.ZST files)
|
|
- Ability to Select Input Devices for each joypad
|
|
- Ability to Define Keys/Button configuration for each joypad
|
|
- Joypad can now move in the GUI (disabled by default)
|
|
- Added some future reserve menus (Netplay, Cheat Search Engine)
|
|
But they are NOT implemented in zsnes yet.
|
|
- Fixed a bug when clearing the screen in 640x480x65536
|
|
- Implemented full add, half add, full subtract, and
|
|
half subtract into the new 16bit graphics engine
|
|
Not sure why, but some transparency modes are actually slower
|
|
than the old engine. Most likely flushing the cache a lot somewhere.
|
|
- Implemented background transparencies into new 16bit graphics engine
|
|
(implemented incorrectly at the moment. Some transparency modes also is
|
|
slower than the old graphics engine, but that will change in the future)
|
|
- Implemented fixed color transparencies (very incorrect because of
|
|
lack of windowing)
|
|
- Fixed a minor bug in the fast forward routines
|
|
- Rewrote most of the 65816 speed hack. It should now be a lot more
|
|
friendly with games (reduced graphic glitches/increased compatibility).
|
|
- Fixed a bug in Mode7 with Windowing and Transparency enabled
|
|
- Allowed 16bit HDMA sound blaster values less than 5 to be used.
|
|
Not exactly sure if this works though.
|
|
- Implemented Mouse Disable Command Line (-j)
|
|
- Rewrote Input Device Routines (Keyboard, Joystick, SNES Mouse,
|
|
and Super Scope Handlers)
|
|
- Added GamePad Pro Support (Don't know if it works on a standard
|
|
GrIP system though). Thanks to Marius Fodor for the code!
|
|
- Added Snes Parallel Port Support for both LPT1 and LPT2.
|
|
Thanks to Karl for the code!
|
|
- Added MultiTap (Multiplayer 5) Support! (Only up to 4 players
|
|
at the moment though)
|
|
- Joystick Port 209h support
|
|
- Fixed an overflow caching bug in the new gfx engine where a few games
|
|
run very slow
|
|
- Added some C -> ASM converted DSP1 functions. Some functions
|
|
were unable to convert properly so no DSP1 games are playable
|
|
until the actual C code is in
|
|
- Executable is now compressed using epack
|
|
- Implemented sprite transparency into the 16-bit new graphics engine
|
|
- Implemented mode7 transparency into the 16-bit new graphics engine
|
|
- Higher memory requirements (Sorry, but this is unavoidable as long
|
|
as ZSNES keeps expanding)
|
|
- Implemented Echo Disable in the zsnes.cfg for those who want some
|
|
extra speed in return for lost sound quality
|
|
- A bunch of other fixes that we forgot to list
|
|
|
|
|
|
............................................................
|
|
v0.400 - May 19, 1998
|
|
............................................................
|
|
|
|
- Fixed a dual windowing bug in mode 7 in 65536 color mode
|
|
- Re-added FPU Copy due to a demand
|
|
- Implemented MMX Copy. Use -om to enable. Thanks to Angels Holocaust
|
|
for this info!
|
|
- Fixed a bug when writing to .bmp files
|
|
- Added (buggy) SuperFX support (9.5MB memory required)
|
|
Special thanks to the snes9x team for all the info and help!
|
|
- Fixed up sprite windowing. Should hopefully be correct now
|
|
- Added a commandline to show all file extensions through the GUI
|
|
Use -sa to enable
|
|
- Added Noise to the Sound DSP
|
|
- Added a Fast Forward key. Use the Tilde Key (~) located at the
|
|
top-left of your keyboard.
|
|
- Added Sprite Priority Correction
|
|
- Fixed a tile caching bug that caused some tile corruption
|
|
- Fixed a 65816 bug in XCE on the x flag. Thanks to ]SiMKiN[ for this!
|
|
- Implemented Interleaved format and a simple auto detection.
|
|
In case autodetect fails, use -i. Thanks to feenix65 for this info!
|
|
- Improved header detection. Should now work better with demos
|
|
and games with weird filesizes
|
|
- Added a new graphics engine in 256 color mode. It should be much faster
|
|
in areas that don't use mode 7, but lacks a lot of features such as
|
|
windowing, mosaic, and sprite priorities so it is disabled by default.
|
|
It can be enabled by pressing 8 during gameplay. (~40-100% faster)
|
|
- Optimised Mode 7 in 256 color mode
|
|
- Implemented dual windowing to color window clipping
|
|
- Fixed several color window clipping bugs
|
|
- Added full resolution screenshot capture in 640x480x65536 mode
|
|
To activate while in that mode, hold backspace and press F1
|
|
- Fixed several transparency bugs
|
|
- Added NewGfx to zsnes.cfg which determines if the new graphics engine
|
|
is enabled at start
|
|
- Added CopyMethod to zsnes.cfg which can default the copy method
|
|
as either fpu copy or mmx copy
|
|
- Allowed systems with 5.5MB of RAM free to load 2mbit roms
|
|
- Fixed sidewinder support when sound is set at a high sampling rate.
|
|
Thanks to Marius Fodor for the source!
|
|
|
|
|
|
............................................................
|
|
v0.393 - April 15, 1998
|
|
............................................................
|
|
|
|
- Whoops! Forgot to remove the debug variables in v0.391
|
|
- Fixed another sprite clipping bug
|
|
- Fixed clipping in Mode7 16-bit mode
|
|
- Removed FPU Copy since it didn't seem to speed up emulation
|
|
- Added .USA and .JAP rom extension into the GUI
|
|
- Added Save SPC Data which saves the contents of the SPC700/DSP
|
|
of the beginning of the next song (Future Reserved)
|
|
- Add Sound Buffer Dump which dumps the decompressed sound buffer as raw pcm.
|
|
This can become quite inaccurate due to the way how zsnes stores its
|
|
decompressed sounds.
|
|
- Added MenuItem Sound Buffer Dump into the F1 Menu
|
|
- Added MenuItem Save SPC Data into the F1 Menu
|
|
- Added a key to disable offset mode. Press 0 key to activate/deactivate
|
|
- Added small screen support in 640x480VESA2 modes. This mode should be much
|
|
faster for those who use 640x480. Use the -c commandline to enable this
|
|
when in 640x480.
|
|
- Added an option for centered small screen. Use the -cc commandline.
|
|
- Fixed up 320x240x65536 support for ARGB cards again.
|
|
It now should be working. (No, seriously!)
|
|
- Removed some static from the sound.
|
|
|
|
|
|
............................................................
|
|
v0.391 - April 13, 1998
|
|
............................................................
|
|
|
|
- Fixed a bug in DMA from v0.390
|
|
- Fixed some sprite windowing clipping bugs
|
|
- Fixed an OAM overflow bug. Thanks to DJRob for some help on this!
|
|
- Fixed a save state bug where running a game off the commandline and having
|
|
a save directory specified prevented more than 1 save state
|
|
- Fixed a transparency bug from v0.390
|
|
|
|
|
|
............................................................
|
|
v0.390 - April 11, 1998
|
|
............................................................
|
|
|
|
- Fixed a bug which caused 320x240x65536 to display incorrectly
|
|
on video cards with an 16-bit ARGB setting
|
|
- Fixed a minor screen add/sub bug
|
|
- Fixed a minor sprite priority bug
|
|
- Fixed a BG3 priority bug in BG Mode 0
|
|
- Fixed a color window addition bug
|
|
- Fixed a minor VIRQ enable bug
|
|
- Swapped The Cursor Button and Autofire Switch in Super Scope
|
|
- Fixed a joystick read timing bug
|
|
- Sound volume register returned an invalid value. Now fixed.
|
|
- Added some dword alignment to some variables.
|
|
Thanks to Marius Fodor for this info!
|
|
- Implemented 64k sram files
|
|
- Implemented Sprite VRAM address changing in the middle of the screen.
|
|
Should fix some games such as Lufia 2
|
|
- Added some hacks to get some games working better
|
|
- DSP : Fixed a divide by 0 bug when key on is set without any
|
|
sound variables initialized
|
|
- Increased default cycles executed in FastROM.
|
|
- Added ZSNES.FAQ . Read this if you have troubles!
|
|
- Added a key to disable/enable Windowing. Press 9 to activate this.
|
|
- Implemented EAGLE algorithm in 640x480x256 video mode.
|
|
Use -y to enable. Thanks to A CoolMan for the algorithm!
|
|
Later on, we'll implement his code which has MMX acceleration!
|
|
- Implemented FPU copy. Use -o to enable. Used only when copying
|
|
buffer to video in 320x240 vesa2 modes.
|
|
- Re-wrote Windowing routines for speed and expandability
|
|
- Added Dual Windowing on BGs in all logic modes
|
|
- Added Dual Windowing on Sprites
|
|
- Added some minor stuff to the header displayer
|
|
- Added partial offset per tile mode. (Mode 2/Vertical/8x8)
|
|
Thanks to the feenix65 for some help on this!
|
|
Implementation still a bit buggy.
|
|
- Sorry, but memory requirements had to increase by a bit.
|
|
- Fixed a tile graphics wrapping bug
|
|
- Clean up and optimised 16-bit graphics code
|
|
- Fixed up a display bug when switching from 239 to 224 y resolution
|
|
- Optimised some video processing code. Thanks to Crash_Man for the help!
|
|
- Minor optimisations to the 65816
|
|
- Improved color intensity in the back area
|
|
- Fixed a sram directory bug where the save state didn't save in the
|
|
save directory when the game is specified from the command line
|
|
- Fixed a keyboard bug when left-shift is selected as a key.
|
|
Thanks to Pharos for help on this!
|
|
- Some DMA speedups
|
|
- Some optimisations to OAM/VRAM write
|
|
- Sorry, but SuperFX emulation is disabled for this public version.
|
|
|
|
|
|
............................................................
|
|
v0.305 - February 12, 1998
|
|
............................................................
|
|
|
|
- Fixed a snes ppu multiplication bug. Thanks to Lord Esnes!
|
|
- Hopefully fixed 6-button joystick support.
|
|
- Fixed a little memory overflow bug which caused some games to not work
|
|
- Forgot to clear NMI wait substitute variables when another game
|
|
is loaded from the GUI
|
|
- Changed sound processing engine back to v0.297. If for any reason
|
|
you want to go back to v0.300 sound engine, use -x as a command line
|
|
- Added Cursor Mode Button to the Super Scope. Never thought it was
|
|
necessary until recently. Use the =/+ key.
|
|
|
|
|
|
............................................................
|
|
v0.300b - February 10, 1998
|
|
............................................................
|
|
|
|
- Fixed a bug that causes sidewinder support to crash.
|
|
|
|
|
|
............................................................
|
|
v0.300 - February 9, 1998
|
|
............................................................
|
|
|
|
- Fixed a 65816 wrapping bug
|
|
- Added Super Scope Emulation! (Press 7 beyond mouse)
|
|
- Some minor touches to the GUI
|
|
- Manually calculated RGB bit lengths when using 16-bit modes
|
|
- Fixed another bug when loading 48mbit images from the GUI
|
|
- Sped up the execution loop when sound is enabled
|
|
- Implemented NMI wait substitute for speed
|
|
- Added some extra vesa2 routines to help some video cards with ARGB format
|
|
of 1:5:5:5, however interpolation won't work for those at the moment.
|
|
Thanks to Dark Force for helping out on this one!
|
|
- Implemented 512x384 VESA2 resolution for both 8 and 16 bit
|
|
- Implemented Sound Mute and Reset
|
|
- Implemented Joystick Remapping. Edit ZSNES.CFG to access this.
|
|
- Fixed and sped up 6 button joystick support
|
|
- Fixed 2 2-button joystick support
|
|
- Hopefully fixed 2 sidewinder support
|
|
- Fixed an overflow sound bug
|
|
|
|
|
|
............................................................
|
|
v0.297 - January 31, 1998
|
|
............................................................
|
|
|
|
- Fixed a bug when loading 48mbit images from the GUI
|
|
- Fixed some crashing bugs by just adding some zero space
|
|
Very weird bug!
|
|
|
|
|
|
............................................................
|
|
v0.296 - Not released?
|
|
............................................................
|
|
|
|
- Fixed up Cheat Menu in 16-bit color mode
|
|
- Changed SPC700 skipper back since it was causing problems in certain games
|
|
- Added Multiple Snapshot files
|
|
- Fixed a minor loading bug
|
|
- Fixed 16-bit color full add/sub conversion table when video is in BGR format
|
|
- Fixed some fixed color screen add/sub bugs
|
|
- Supported .SWC format in the GUI
|
|
|
|
|
|
............................................................
|
|
v0.295 - January 29, 1998
|
|
............................................................
|
|
|
|
- Compiled under a newer version of WDOSX. This should help fix some
|
|
VESA 2 problems.
|
|
- Fixed multiple SPC700 bugs
|
|
- Added a command line to force either NTSC (-t) or PAL (-u) timing
|
|
- Added a command line to force 8-bit sound on (-8)
|
|
- Zsnes.cfg is now loaded from the directory where zsnes.exe is located
|
|
- Zsnes.cfg now re-writes itself when zsnes exits
|
|
- Reduced zsnes.exe filesize
|
|
- The IRQ's are now more stable. This should help fix some crashing/rebooting
|
|
problems under dos. Thanks to Sardu for some help on this!
|
|
- Fixed some VRAM accessing bugs
|
|
- Several fixes to the sound DSP
|
|
- Optimised SPC700 a bit
|
|
- Implemented primitive Mode 5, 512 horizontal resolution. To get
|
|
full potential of this mode, use 640x480 resolutions except for
|
|
interpolated/nonscanline mode.
|
|
- Improved 65816 <-> SPC700 communication
|
|
- Slightly improved sound skipper
|
|
- Fixed a directory changing bug
|
|
- Implemented Scanlines for 640x480x256 video mode
|
|
- Added a temporary command line to enable sound compression buffering (-Q)
|
|
- Added a extra menu which pops out when you press F1
|
|
- Added snapshot feature. Press F1 and select Save Snapshot
|
|
ZSNES saves 256 color under image.pcx and 65536 under image.bmp.
|
|
- Added FPS feature. At the moment, it only works when
|
|
auto frame rate is used.
|
|
- 65816 bugfix : x flag is supposed be used in MVN/MVP
|
|
- Fixed up color addition/subtraction clipping a bit
|
|
- Added Scanlines, Interpolation, Enterskip, and Force 8-bit sound
|
|
in zsnes.cfg
|
|
- GUI now saves the loading directory
|
|
- Added a separate save directory feature in zsnes.cfg.
|
|
- SPC700 bugfix : fixed mem.bit addressing mode.
|
|
Thanks to Phoenix for this info!
|
|
- Fix up a bug where more memory was cleared than needed in 256 color
|
|
video memory processing
|
|
- Optimised video memory clearing in 65536 color mode
|
|
- Minor optimisations to the 65816/SPC700
|
|
- Implemented Mode 7 Tile #0 Repetition
|
|
- Rewrote most of the Mode 7 routines for speed
|
|
- Fixed a 65536 color Mode 7 bug where the background wasn't cleared properly
|
|
- Added Pro Action Replay, Gold Finger,and Game Genie cheat code support
|
|
- Optimised Memory/Register accessing routines
|
|
- Used a newer version of Sidewinder driver. Should fix some problems
|
|
and also support 2 sidewinder pads (not tested yet). Thanks Robert!
|
|
Also, thanks to Sardu for helping to get it to work right!
|
|
- Whoops! 256 Color palette was set when GUI is exited in 16-bit mode.
|
|
Hopefully fixed now.
|
|
- Added the ability to Clear/Disable/Enable cheat codes through the menu.
|
|
- Optimised Graphics Decompression Routines.
|
|
Thanks to Nerlaska for this info!
|
|
- A Bunch of other Minor Bugs Fixed.
|
|
|
|
|
|
............................................................
|
|
v0.270 - December 25, 1997
|
|
............................................................
|
|
|
|
- Properly cleared memory when loaded off of the GUI
|
|
- Implemented realtime adsr/gain switch. Special thanks to Sardu for
|
|
help on this!
|
|
- Fixed up a VESA 2 error message
|
|
- Temporarily disabled Sound Compress buffering till we can get the bugs out.
|
|
- Volume fixes to the sound DSP
|
|
- Fixed up > 16mbit LoROM support
|
|
- Added partial 48mbit ROM support (no games seems to work yet
|
|
+ 9MB mem required)
|
|
- Fixed a SRAM Memory Map Bug
|
|
- Fixed a bug in old style joystick read
|
|
- Disabled sram save using tilde key. Instead, enter/exit the GUI since
|
|
it also saves the sram.
|
|
- Added panic key which turns back on all sound channels and backgrounds.
|
|
Press 6 to activate this.
|
|
- Added snes mouse support! Use 7 to switch between keyboard and mouse.
|
|
Thanks to Y0SHi for info on this!
|
|
- Panic key now turns off mouse when mouse is enabled
|
|
- Fixed a minor IRQ bug
|
|
- Fixed a HDMA bug. Thanks to Lord Esnes for help on this!
|
|
- Fixed a timing bug. Thanks to TaNdRuM for help on this!
|
|
- Fixed up some Fixed color add/sub bugs
|
|
- Implemented OBJ Name Base Select. Thanks to Y0SHi for info!
|
|
- Windowing was off by 1 pixel. Now fixed.
|
|
- Fixed Screen Add/Sub on back area
|
|
- Added support for 4 and 6 button joysticks
|
|
- Added support for sidewinder joypads
|
|
- Fixed a VESA 2.0 bug. It should be more compatible now.
|
|
- Implemented Interpolation for 640x480x65536 mode. Use -Y to enable.
|
|
- Modified sound mixing code a bit
|
|
- Added GUI disable in zsnes.cfg. Add this if you want to disable the GUI
|
|
GUIDisable = 1
|
|
- Implemented Directory Changing in the GUI
|
|
- Fixed a bug where it crashed when loading some ROMs
|
|
- Fixed an ADSR sustain bug. Thanks to Trepalium for help on this!
|
|
|
|
|
|
............................................................
|
|
v0.201b - November 5, 1997
|
|
............................................................
|
|
|
|
- Fixed up Save State Selection bug
|
|
|
|
|
|
............................................................
|
|
v0.201 - November 5, 1997
|
|
............................................................
|
|
|
|
- Fixed up PAL/NTSC detection when GUI is used
|
|
- GUI now doesn't enter load when no files are found.
|
|
Thanks to ScanT for reporting this!
|
|
- Sped up execution loop a bit
|
|
- Fixed up a major save state conversion bug. Old save states
|
|
should work better now.
|
|
|
|
|
|
............................................................
|
|
v0.200 - November 4, 1997
|
|
............................................................
|
|
|
|
- Reg$2137 was calculating the horizontal position incorrectly
|
|
- Fixed up a looping bug in sound DSP. Thanks to EFX for some help on this!
|
|
- Added Key to dump SRAM to Harddisk (tilde key, ~) during game
|
|
- Fixed up gain sound effects
|
|
- Fixed a couple of SPC timer bugs
|
|
- Added Stereo Sound! (Use -Z)
|
|
- Added some precision to the DSP (this seemed to have slowed emulation down)
|
|
- Changed Real Time State Save Format. However, ZSNES will automatically
|
|
convert from an older format. Some problems may come up because of the
|
|
many changes in the dsp.
|
|
- Fixed up a sprite ordering bug. Thanks to Y0SHi!
|
|
- Added Scanlines (Use -N) Only available for 256x256/640x480x65536
|
|
- Adjusted SPC timers
|
|
- Fixed up BG Mode 0 display
|
|
- Fixed up a bug that crashes when hirom sram is accessed
|
|
- Fixed up a VIRQ bug
|
|
- Added a simple, yet effective dsp timer wait substitute. Seems to make many
|
|
games run much faster with sound!
|
|
- Fixed VRAM increment bug. Special thanks to Trepalium for this info!
|
|
- Fixed up multiple SPC bugs
|
|
- Player 2 was still reading the joystick even though keyboard was selected.
|
|
This is now fixed.
|
|
- Added VSync (-w). Thanks to Marius Fodor for the code!
|
|
Please use -f 0 when using this.
|
|
- Added a very simple GUI. Currently, it only loads, reset, and quit.
|
|
Also, load cannot change the current directory.
|
|
- Added -m to disable the GUI
|
|
- Added Stereo to zsnes.cfg. Add this if you want to enable stereo :
|
|
Stereo = 1
|
|
|
|
|
|
............................................................
|
|
v0.182 - October 23, 1997
|
|
............................................................
|
|
|
|
- Small fix to a priority in bg4 drawing
|
|
- Added TCALL and PCALL
|
|
Special Thanks to Gary of Snes9X!
|
|
- Enabled the debugger (use the -d command line)
|
|
|
|
|
|
............................................................
|
|
v0.180 - October 22, 1997
|
|
............................................................
|
|
|
|
- Move the whats new stuff to readme.txt
|
|
- Forgot to remove the end of string marker so the new vesa modes didn't show
|
|
in the previous version help
|
|
- Fixed minor SNES PPU DMA bug
|
|
- lowered volume again
|
|
- Fixed a vesa 2 bug issue. Nothing major
|
|
- Removed PCALL/TCALL. If anyone knows the implementation of these
|
|
instructions, please tell us. Also, we will not accept any requests to put
|
|
these back on unless the info the found. Thanks.
|
|
- Modified SPC700 cycle timing.
|
|
- Added code that properly deinits sound blaster auto-init mode
|
|
- Moved sound blaster interrupt code a bit
|
|
- Added Gamma Correction (use -g # in the command line)
|
|
- Added what the default keys are in the readme.txt (We should have done this
|
|
in the first release. Oh well =) )
|
|
- Added a new command line that can modify the % of clock cycles executed.
|
|
ZSNES currently is modified so that 100% runs as many games as possible so
|
|
it is strongly recommended that you do not set this. But to modify this,
|
|
use -p # in the command line.
|
|
- Hopefully fixed up sprite BG layering priorities and background priorities
|
|
to the correct way. Thanks to Y0SHi for this info!
|
|
- Fixed up key ordering in zsnes.cfg. Thanks to Michael and Aquis for
|
|
reporting this! If zsnes.cfg already exists, change the button order to :
|
|
B, Y, A, X, L, R
|
|
- Fixed up set blaster detection.
|
|
- SPC700 : Fixed up a minor flag setting bug in pop psw
|
|
|
|
|
|
............................................................
|
|
v0.170 - October 16, 1997
|
|
............................................................
|
|
|
|
- Fixed crashing bug when 8000Hz sound is selected (divide by 0 problem)
|
|
- Forgot to add code to support Sound Blaster irqs greater than 7
|
|
- Changed 65816 timing a bit. (should help compatibility a bit)
|
|
- Fixed a bug in 65816 stack routines.
|
|
Special Thanks to Alucard for reporting this!
|
|
- Somewhat modified sound decompression routines
|
|
- Somewhat sped up Mode 7
|
|
- Fixed a minor screen add/sub bug in non-repeating mode 7
|
|
- Added increment by 8 vram access registers
|
|
- Video Modes should now clear the screen when init
|
|
- ZSNES now automatically creates a default .cfg file when one is missing
|
|
- Forgot to implement save/load state messages in 16-bit. It's there now.
|
|
- Added a new command line : -b. This disables sound compression buffering.
|
|
There is a noticeable slowdown, but this should reduce static.
|
|
- Added sound compression buffering disable in the .cfg file
|
|
If you have an old .cfg file already, manually add this string at
|
|
the end if you want to disable sound buffering : SoundBufDisable = 1
|
|
- Added 640x480 modes for both 8 and 16 bit. VESA2 is still required and
|
|
these modes are much slower too. This seems to still not work on various
|
|
video cards. There's probabily a bug in VESA2 detection.
|
|
- Fixed a sprite layering bug.
|
|
- Reduced sound volume to prevent overflows. This seems to make the sound
|
|
better, but the pitch calculations are still incorrect due to SPC bugs.
|
|
- Fixed a screen sub bug. Thanks to Barubary!
|
|
|
|
|
|
............................................................
|
|
v0.150 - Initial Release - October 14, 1997
|
|
............................................................
|
|
|
|
The following are implemented :
|
|
- complete 65816 instruction set (bugs still left)
|
|
- SRAM support
|
|
- LoROM and HiROM support
|
|
- SlowROM and FastROM support
|
|
- Line by line graphics engine
|
|
- Graphic Modes 0,1,2,3,4,5,6,7
|
|
- 8x8, 16x16, 32x32 and 64x64 sprite support (flipped in all directions)
|
|
- Mosaic effects
|
|
- 8x8 and 16x16 tiles
|
|
- 32x32,64x32,32x64,64x64 tile modes
|
|
- Full DMA support
|
|
- Full HDMA effects for wavy backgrounds, interesting mode 7 effects, etc.
|
|
- Mode 7 rotating and scaling effects
|
|
- Single Windowing Routines
|
|
- BG priorities (still needs some work)
|
|
- Sprite Priorities (still needs some work)
|
|
- Add/sub of back area
|
|
- HIRQ/VIRQ/NMI Interrupts
|
|
- Support for most snes file formats
|
|
- Multi file format support (.1,.2,.3,A.,B.,C.)
|
|
- 16-bit graphics support
|
|
- PAL timing support
|
|
|
|
The following are present in sound :
|
|
|
|
- 16bit digital sound
|
|
- SPC700 Sound CPU (bugs still left)
|
|
- DSP Sound Processor
|
|
- ADSR volume effects
|
|
- GAIN volume effects
|
|
|
|
Following are present in 16-bit graphics mode :
|
|
|
|
- Palette changing in the middle of a screen
|
|
- Screen Addition (full and half)
|
|
- Screen Subtraction (full)
|
|
- Fixed Color Addition/Subtraction
|
|
- Window clipping for Fixed Color (still needs work)
|
|
|
|
The following are the features present in ZSNES :
|
|
|
|
- Game State Save (F2=Save, F3=Select, F4=Load).
|
|
Warning : A state file takes 200 kbytes of HD space!
|
|
- Auto frame rate to give you constant Super Nintendo speed up to 12
|
|
frame skips
|
|
- configuration file support (zsnes.cfg)
|
|
- 2 player support w/ Joystick and Gamepad support
|
|
|
|
The following features are missing :
|
|
|
|
- DSP features such as noise, echo, and pitch modulation
|
|
- Mode 7 horizontal flip and color repetition
|
|
- Screen Subtraction (half)
|
|
- Interleaved ROM formats
|
|
- A few VRAM accessing modes
|
|
- Dual Windowing support (not sure if it's worth implementing this)
|
|
|
|
The following will probabily never be implemented (but who knows...) :
|
|
|
|
- 512 snes horizontal resolution
|
|
- 448/480 snes vertical Interlaced resolution
|
|
- Raster Effects (Scrolling location change in the middle of a
|
|
horizontal line. There might be a way to get through some of this)
|
|
- EXTBG mode for mode 7 (I don't know any games that uses this)
|
|
|
|
What will not run :
|
|
-------------------
|
|
- Super FX games such as Star Fox, Yoshi's Island, etc.
|
|
- DSP games such as Mario Kart, Pilotwings, etc.
|
|
- Games with other special chips such as Megaman X2 and X3
|
|
- Games that have a unique sound checking routine (if sound is disabled)
|
|
- Games which doesn't have a valid header (use -L or -H to get it working)
|
|
- Games that hit a severe bug in the 65816/PPU/SPC700/DSP routines
|
|
- Games that require special timing
|
|
|
|
|
|
. . . . . . . . . . . . . . . .
|
|
This documentation is best viewed in a fixed-width font such as "Courier New".
|
|
|
|
Copyright (C) ZSNES Team & ZSNES Documentation Team [License.txt]
|