2009-04-08 21:29:36 +02:00

270 lines
8.1 KiB
C++
Executable File

#include "device.cpp"
#include "userinterface.cpp"
//=========
//InputCode
//=========
InputCode::type_t InputCode::type(uint16_t code) {
for(unsigned i = 0; i < keyboard<>::count; i++) {
unsigned index = keyboard<>::index(i, keyboard<>::none);
if(code >= index && code < index + keyboard<>::length) return KeyboardButton;
}
for(unsigned i = 0; i < mouse<>::count; i++) {
unsigned index = mouse<>::index(i, mouse<>::none);
if(code == index + mouse<>::x) return MouseAxis;
if(code == index + mouse<>::y) return MouseAxis;
if(code == index + mouse<>::z) return MouseAxis;
index = mouse<>::index(i, mouse<>::button);
if(code >= index && code < index + mouse<>::buttons) return MouseButton;
}
for(unsigned i = 0; i < joypad<>::count; i++) {
unsigned index;
index = joypad<>::index(i, joypad<>::hat);
if(code >= index && code < index + joypad<>::hats) return JoypadHat;
index = joypad<>::index(i, joypad<>::axis);
if(code >= index && code < index + joypad<>::axes) return JoypadAxis;
index = joypad<>::index(i, joypad<>::button);
if(code >= index && code < index + joypad<>::buttons) return JoypadButton;
}
return Unknown;
}
InputCode::axistype_t InputCode::axisType(uint16_t code) {
for(unsigned i = 0; i < joypad<>::count; i++) {
unsigned index = joypad<>::index(i, joypad<>::axis);
if(code >= index && code < index + joypad<>::axes) {
return (InputCode::axistype_t)inputManager.axisType(i, code - index);
}
}
return InvalidAxis;
}
//finds what mouse# is associated with code, returns -1 if not a mouse code
int InputCode::mouseNumber(uint16_t code) {
for(unsigned i = 0; i < mouse<>::count; i++) {
unsigned index = mouse<>::index(i, mouse<>::none);
if(code >= index && code < index + mouse<>::length) return i;
}
return -1;
}
//finds what joypad# is associated with code, returns -1 if not a joypad code
int InputCode::joypadNumber(uint16_t code) {
for(unsigned i = 0; i < joypad<>::count; i++) {
unsigned index = joypad<>::index(i, joypad<>::none);
if(code >= index && code < index + joypad<>::length) return i;
}
return -1;
}
//============
//InputManager
//============
void InputManager::bind() {
inputPool.bind();
inputUiPool.bind();
}
void InputManager::poll() {
if(config.input.focusPolicy == Configuration::Input::FocusPolicyIgnoreInput
&& winMain->window->isActiveWindow() == false) {
inputPool.clear();
} else {
inputPool.poll(stateTable[activeState]);
}
}
void InputManager::clear() {
inputPool.clear();
}
void InputManager::flush() {
for(unsigned i = 0; i < nall::input_limit; i++) {
stateTable[0][i] = 0;
stateTable[1][i] = 0;
}
}
int16_t InputManager::state(uint16_t code) const {
return stateTable[ activeState][code];
}
int16_t InputManager::lastState(uint16_t code) const {
return stateTable[!activeState][code];
}
int16_t InputManager::getStatus(unsigned deviceid, unsigned id) const {
InputDevice *device = inputPool.find((SNES::Input::DeviceID)deviceid);
if(device) return device->state(id);
return 0;
}
void InputManager::refresh() {
bool last = activeState;
activeState = !activeState;
bool next = activeState;
input.poll(stateTable[next]);
for(unsigned i = 0; i < nall::input_limit; i++) {
//alert via callback whenever input state changes for any ID ...
if(onInput && stateTable[last][i] != stateTable[next][i]) onInput(i);
}
}
void InputManager::calibrate(unsigned joy) {
unsigned index = joypad<>::index(joy, joypad<>::none);
for(unsigned axis = 0; axis < joypad<>::axes; axis++) {
int16_t value = state(index + joypad<>::axis + axis);
pad[joy].axis[axis] = (value >= -16384 && value <= +16384) ? InputCode::Stick : InputCode::Trigger;
}
pad[joy].calibrated = true;
}
bool InputManager::calibrated(unsigned joy) const {
return pad[joy].calibrated;
}
InputCode::axistype_t InputManager::axisType(unsigned joy, unsigned axis) const {
return pad[joy].axis[axis];
}
InputManager::InputManager() {
activeState = 0;
flush();
for(unsigned i = 0; i < joypad<>::count; i++) {
pad[i].calibrated = false;
for(unsigned n = 0; n < joypad<>::axes; n++) pad[i].axis[n] = InputCode::InvalidAxis;
}
}
//===========
//InputObject
//===========
void InputObject::bind() {
lstring part;
part.split("::", id);
code = nall::input_find((const char*)part[0]);
codetype = InputCode::type(code);
modifier = None;
if(part.size() > 1) {
if(part[1] == "up" ) modifier = Up;
if(part[1] == "down" ) modifier = Down;
if(part[1] == "left" ) modifier = Left;
if(part[1] == "right" ) modifier = Right;
if(part[1] == "lo" ) modifier = Lo;
if(part[1] == "hi" ) modifier = Hi;
if(part[1] == "trigger") modifier = Trigger;
}
if(code == nall::input_none) id = "none";
}
void InputObject::bind(uint16_t newCode) {
code = newCode;
codetype = InputCode::type(code);
id = nall::input_find(newCode);
modifier = None;
if(type == Button && codetype == InputCode::JoypadHat) {
switch(inputManager.state(code)) {
case joypad<>::hat_up: id << "::up"; modifier = Up; break;
case joypad<>::hat_down: id << "::down"; modifier = Down; break;
case joypad<>::hat_left: id << "::left"; modifier = Left; break;
case joypad<>::hat_right: id << "::right"; modifier = Right; break;
}
} else if(type == Button && codetype == InputCode::JoypadAxis) {
InputCode::axistype_t type = InputCode::axisType(code);
int16_t state = inputManager.state(code);
if(type == InputCode::Stick) {
if(state < 0) {
id << "::lo";
modifier = Lo;
} else {
id << "::hi";
modifier = Hi;
}
} else if(type == InputCode::Trigger) {
id << "::trigger";
modifier = Trigger;
}
}
}
void InputObject::poll(int16_t newState) {
if(type == Button && codetype == InputCode::JoypadHat) {
//map 4-way hat input to button state
state = (modifier == Up && (newState & joypad<>::hat_up ))
|| (modifier == Down && (newState & joypad<>::hat_down ))
|| (modifier == Left && (newState & joypad<>::hat_left ))
|| (modifier == Right && (newState & joypad<>::hat_right));
} else if(type == Button && codetype == InputCode::JoypadAxis) {
//convert analog input to button state
state = (modifier == Lo && newState < -16384)
|| (modifier == Hi && newState > +16384)
|| (modifier == Trigger && newState < 0);
} else if(codetype == InputCode::MouseAxis && !input.acquired()) {
//mouse must be acquired (locked to window) to move axes
state = 0;
} else if(0 && codetype == InputCode::MouseButton && !input.acquired()) {
//same for buttons
//note: disabled for now ... requiring exclusive access makes it much more difficult
//to utilize mouse buttons for eg SNES joypad input.
state = 0;
} else if(codetype == InputCode::JoypadAxis) {
//joypad axis range = -32768 to +32767, scale to -8 to +7 to roughly match mouse delta
//todo: scale mouse up instead of joypad down? (would require mouse DPI / resolution)
state = newState / 4096;
} else {
state = newState;
}
}
InputObject::InputObject(InputObject::type_t t, const char *n, string &s) : parent(0), type(t), name(n), id(s) {
}
//==========
//InputGroup
//==========
void InputGroup::attach(InputObject &object) {
list.add(&object);
object.parent = this;
}
void InputGroup::bind() {
for(unsigned i = 0; i < list.size(); i++) list[i]->bind();
}
void InputGroup::clear() {
for(unsigned i = 0; i < list.size(); i++) list[i]->state = 0;
}
void InputGroup::poll(const int16_t *table) {
for(unsigned i = 0; i < list.size(); i++) list[i]->poll(table[list[i]->code]);
}
int16_t InputGroup::state(unsigned index) const {
if(index < list.size()) return list[index]->state;
return 0;
}
InputGroup::InputGroup(const char *n) : list(*this), name(n) {
}