quickdev16/bsnes/ui_qt/input/userinterface.cpp
2009-04-08 21:29:36 +02:00

57 lines
2.0 KiB
C++
Executable File

//==============
//InputGroupPool
//==============
void InputGroupPool::attach(InputGroup &group) {
list.add(&group);
}
void InputGroupPool::bind() {
for(unsigned i = 0; i < list.size(); i++) list[i]->bind();
}
void InputGroupPool::clear() {
for(unsigned i = 0; i < list.size(); i++) list[i]->clear();
}
void InputGroupPool::poll(const int16_t *table) {
for(unsigned i = 0; i < list.size(); i++) list[i]->poll(table);
}
InputGroupPool::InputGroupPool() : list(*this) {
}
//
InputUiGeneral inputUiGeneral;
InputUiPool inputUiPool;
InputUiGeneral::InputUiGeneral() : InputGroup("General"),
loadCartridge(InputObject::Button, "Load cartridge", config.input.uiGeneral.loadCartridge),
pauseEmulation(InputObject::Button, "Pause emulation", config.input.uiGeneral.pauseEmulation),
resetSystem(InputObject::Button, "Reset system", config.input.uiGeneral.resetSystem),
powerCycleSystem(InputObject::Button, "Power cycle system", config.input.uiGeneral.powerCycleSystem),
lowerSpeed(InputObject::Button, "Decrease emulation speed", config.input.uiGeneral.lowerSpeed),
raiseSpeed(InputObject::Button, "Increase emulation speed", config.input.uiGeneral.raiseSpeed),
toggleCheatSystem(InputObject::Button, "Toggle cheat system on or off", config.input.uiGeneral.toggleCheatSystem),
toggleFullscreen(InputObject::Button, "Toggle fullscreen mode", config.input.uiGeneral.toggleFullscreen),
toggleMenu(InputObject::Button, "Toggle menubar", config.input.uiGeneral.toggleMenu),
toggleStatus(InputObject::Button, "Toggle statusbar", config.input.uiGeneral.toggleStatus),
exitEmulator(InputObject::Button, "Exit emulator", config.input.uiGeneral.exitEmulator) {
attach(loadCartridge);
attach(pauseEmulation);
attach(resetSystem);
attach(powerCycleSystem);
attach(lowerSpeed);
attach(raiseSpeed);
attach(toggleCheatSystem);
attach(toggleFullscreen);
attach(toggleMenu);
attach(toggleStatus);
attach(exitEmulator);
}
InputUiPool::InputUiPool() {
attach(inputUiGeneral);
}