38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
Some Issues :
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All Ports:
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- Recode netplay feature, once core is not random anymore.
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SDL Port:
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- Low performance due to differences in surface sizes (internal and
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SDL), make both the same size.
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- OpenGL code is awful, uncomprehensible, stupid and awful again.
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We must fix it.
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- Support overscan in games like DQ5.
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Windows Port:
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- OpenGL, or Direct3D support would be nice (we have the source for
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OpenGL but it needs to be integrated into the main tree, any takers?)
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- Windows port should be converted to Direct3D from DirectDraw 7.0.
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- Windows sound code needs to be rewritten to reflect the SDL port.
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Compatibility
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- Game not working - Guikuden 1, Cu-On-Pa (and loads more)
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- Graphics Glitches - Killer Instinct (black background), FF3 (Range Time Over
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and other sprite trouble), Tactic Ogre (Menus),
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Super Aleste (incorrect opt in stage 5),
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Top Gear 3000 (DSP-4), lots of others...
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- Special Chips - DSP1 (95% done), DSP3 (50% done), DSP4 (95% done)
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SA-1 (95% done), SPC7110 (Needs some core fixes and decompression)
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SFX1/2 (done?), Seta 11 (0% done),
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Seta 18 (0% done), BS-X (50% done).
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Timing engine
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- Convert counter to 32-bit. (assigned to pagefault).
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- Fix 65816 timing and take into consideration cycle differences in
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8/16-bit mode, branches etc.
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Graphics Engine
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- Fix some windowing/subscreen sprite problems that are still present in
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the new graphics engine. Probably pagefault will have to do this.
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