quickdev16/snes/loader/routines/spritedata.asm
David Voswinkel 7f84c8d97a add loader
2009-07-28 08:37:40 +02:00

29 lines
525 B
NASM

.Section "sprite data" superfree
;24bit pointers to sprite tilesets + 16bit length
SpriteTilesetLUT:
.dw SpriteTileset0
.db :SpriteTileset0+$c0
;16bit pointers to sprite palettes + 16bit length
SpritePaletteLUT:
.dw SpritePalette0-SpritePaletteLUT
.dw (SpritePalette0End-SpritePalette0)
SpritePalette0:
;.incbin "data/cpuusage.clr" READ 32
.db 0
SpritePalette0End:
.ends
.Section "spritetileset 0" superfree
SpriteTileset0:
;.incbin "data/cpuusage.pic"
.db 0
.ends